Languages Size CRC32 Region Serial
English, Japanese 512K 4FEF37C8 USA, Europe, Japan G-4084 (JPN)
GENIE
AJWA-AA64
RAW
FFFD8B: 0008
RAW
FFF019: 00??

This applies to both players. Just a few punches to the head or body will cause the ref to stop the ...

This applies to both players. Just a few punches to the head or body will cause the ref to stop the fight. The larger the value the more damage a punch will do. I recommend using 06. If its set too high, it could cause the game to crash just before the ref yells "Stop the fight!"

RAW
FFF01A: 00??
RAW
FFF1FA: 000D

Normally you can only select to fight an opponent 1 to 3 ranks above you. This allows you to fight a ...

Normally you can only select to fight an opponent 1 to 3 ranks above you. This allows you to fight anyone including the #1 ranked boxer from the start.

PAR
FFF200:001E

When you go beyond 13 rounds, they tend to loop over & over again. I set the value to 0F for 15 ...

When you go beyond 13 rounds, they tend to loop over & over again. I set the value to 0F for 15 Rounds & after Round 13, it went back to Round 1. 01 - 1 Round 02 - 2 Rounds 03 - 3 Rounds 04 - 4 Rounds 05 - 5 Rounds 06 - 6 Rounds 07 - 7 Rounds 08 - 8 Rounds 09 - 9 Rounds 0A - 10 Rounds 0B - 11 Rounds 0C - 12 Rounds 0D - 13 Rounds

RAW
FFF01B: 00??

HEX values 07 onward will not save. 00 - Black w/ slight gray 01 - Black 02 - Dark Brown 03 - Li ...

HEX values 07 onward will not save. 00 - Black w/ slight gray 01 - Black 02 - Dark Brown 03 - Light Brown 04 - Blonde 05 - Red 06 - Blue 07 - 08 - 18 - Bleach Blonde 25 - Blonde w/ white highlights 60 - Changes from Black w/ blonde highlights to Red w/ pink highlights A0 - Green & Red FF - Salt & Pepper

RAW
FFF1F3: 00??

00 - Right Handed FF - South Paw (Left Handed)

00 - Right Handed FF - South Paw (Left Handed)

RAW
FFF1EF: 00??

00 - 01 - 02 - 03 - 04 - 05 - Evander Holyfield 06 - Froze

00 - 01 - 02 - 03 - 04 - 05 - Evander Holyfield 06 - Froze

RAW
FFF1F0: 00??
RAW
FFF1A4:0099

This code can be used in 1 of 2 ways. 1st, you can use it as an infinite round time code or 2nd, you ...

This code can be used in 1 of 2 ways. 1st, you can use it as an infinite round time code or 2nd, you can modify how long each round is. However, in order to do this, you must turn the PAR on before the round starts & turn it off during the match. If you keep it on, time will not tick down. If you turn it off & don't turn it back on, the next round will be a standard 3 minutes. 01 - 1 Minute 02 - 2 Minutes 04 - 4 Mintues 05 - 5 Minutes 06 - 6 Minutes 07 - 7 Minutes 08 - 8 Minutes 09 - 9 Mintues 0A - 10 Minutes Etc.

RAW
FFF01C: 00??

XX - Left digit (10's) YY - Right digit (1's) This code can be used in 1 of 2 ways. 1st, ...

XX - Left digit (10's) YY - Right digit (1's) This code can be used in 1 of 2 ways. 1st, you can use it as an infinite round time code or 2nd, you can modify how many seconds each minute has. XX Modifies the left digit; YY Modifies the right digit. In order to create the number of seconds in a minute See this example: To have 35 seconds on the clock, the value would look like this: 0503. You can also go well beyond the numbered digits. You can use this code as an infinite round time code or 2nd, you can modify how long each round is. However, in order to do this, you must turn the PAR on before the round starts & turn it off during the match. If you keep it on, time will not tick down. If you turn it off & don't turn it back on, the next round will be a standard 3 minutes. 01 - 1 02 - 2 03 - 3 04 - 4 05 - 5 06 - 6 07 - 7 08 - 8 09 - 9 0A - You can go beyond 9 if you want to; At this point you'll start seeing punctuations & symbols

RAW
FFF01E: YY??
RAW
FFF222:0000

Use HEX values 01 - 1E. This allows you to play as whoever is ranked even if you've selected yo ...

Use HEX values 01 - 1E. This allows you to play as whoever is ranked even if you've selected your created boxer. For example: If you want to play as the #1 ranked boxer, use HEX value 01. Then you'll play as the #1 ranked boxer. If that boxer looses, then you'll control whoever takes the #1 slot.

RAW
FFF204: 00??

During the introductions, you noticed that Player 1 isn't in his corner. But as the camera scrolls o ...

During the introductions, you noticed that Player 1 isn't in his corner. But as the camera scrolls over to Player 2's side, you'll see Player 1 standing near the lower, right neutral corner.

GENIE
AAMT-AAFE
PAR
FFF1A6:0000
PAR
FFF224:0000
RAW
FFF1F4: 000D
GENIE
BJWA-ACFN
BJNA-ACHW
GENIE
BJWA-AEFN
BJNA-AEHW
GENIE
BJWA-AJEN
BJNA-AJHW
GENIE
BJWA-ANFN
BJNA-ANHW
GENIE
BJWA-AWFN
BJNA-AWHW
GENIE
CTRA-AA2L
GENIE
RGKT-A6VW
TCKT-A4AN
TCKT-A4BR

HEX values 07 onward will not save. 06 will save, but will revert back to a normal color when the PA ...

HEX values 07 onward will not save. 06 will save, but will revert back to a normal color when the PAR is off. 00 - Light skin tone 01 - Tan skin tone 02 - Medium skin tone 03 - Dark skin tone 04 - Darkest skin tone 05 - Lightest skin tone 06 - Green skin tone 07 - Reddish 08 - Blueish 09 - Zombified-like skin (kind of a puke green/gray color) 0A - Yellowish 0B - Infrared looking

RAW
FFF1F1: 00??
RAW
FFF1F8: 000D
RAW
FFF1F6: 000D

HEX values from 08 onward will not save. I'm almost certain you can use all four digits for the ...

HEX values from 08 onward will not save. I'm almost certain you can use all four digits for the value, but I haven't tested it. 00 - Purple 01 - Yellow 02 - Green 03 - Dark Blue 04 - Red 05 - Light Blue 06 - Orange 07 - Gray 08 - Black 09 - Black 0A - Brown 0B - Light Brown 0C - Dark Yellow 0D - Dark Red 0E - Navy Blue 0F - Dark Red 10 - Cream Color 11 - Peach Color 30 - Lime Green / Baby Blue Trim A0 - Green & Yellow (Lemon-Lime)

RAW
FFF1F2: 00??

I haven't done a lot of testing with that values with these. This will add a color to the trunk ...

I haven't done a lot of testing with that values with these. This will add a color to the trunks of any boxer selected for Player 1. The first HEX value below adds red to a boxer's trunks. If a boxer normally wears blue, their trunks will appear purple. I'm not sure of the values for the other colors. 002C 0008 - Red 00FF 00FF - Solid Yellow

RAW
FFF4FB: ????
FFF4FD: ????

I haven't done a lot of testing with that values with these. This will add a color to the trunk ...

I haven't done a lot of testing with that values with these. This will add a color to the trunks of any boxer selected for Player 2 / CPU. The first HEX value below adds red to a boxer's trunks. If a boxer normally wears blue, their trunks will appear purple. I'm not sure of the values for the other colors. 002C 0008 - Red 00FF 00FF - Solid Yellow

RAW
FFF51B: ????
FFF51D: ????