Languages Size CRC32 Region Serial
English 0K Unknown USA SLUS-21726
Code Filter
Master Codes
Chaos Zage, Skiller
CB7
9012CBD0 0C04B29C
Chaos Zage, Skiller
AR1
F012CBD0 0012CBD3
AR1
2015FA7C 10000025
20203870 2C410002
2020385C 3C0D0044
20203860 91B9AE80
20203864 3B2D00DF
202038A4 24660064
202038A8 94A10006
202038AC 540D0001
202038B0 A4A10008

At 1 or more, always attribute motion. 00=0 01=1 02=2 03=3 04=4

At 1 or more, always attribute motion. 00=0 01=1 02=2 03=3 04=4

AR1
0048018F 000000??
AR1
20480178 42000000

R2 + L3 = Off R2 + R3 = On When it turns to ON, when attacking afterimage occurs.

R2 + L3 = Off R2 + R3 = On When it turns to ON, when attacking afterimage occurs.

AR1
D043AF82 0000FDFD
20158C50 1040001D
D043AF82 0000FDFB
20158C50 00000000

*may hang....

*may hang....

AR1
2029C414 24030001

xxxx = x??? 3FC0=x1.5 4000=x2 4040=x3 4080=x4 40A0=x5 4120=x10 41A0=x20 4248=x50 -> suggest ...

xxxx = x??? 3FC0=x1.5 4000=x2 4040=x3 4080=x4 40A0=x5 4120=x10 41A0=x20 4248=x50 -> suggest to use this 42C8=x100

AR1
20172AAC 908A014E
20172AC0 29410002
20172AC4 1020001F
20172AC8 3C03????

xxxx = ?? 3F80=1 3F8C=1.1 3F99=1.2 3FA6=1.3 3FB3=1.4 3FC0=1.5 4000=2

xxxx = ?? 3F80=1 3F8C=1.1 3F99=1.2 3FA6=1.3 3FB3=1.4 3FC0=1.5 4000=2

AR1
2016433C 10010003
101642B0 0000????
AR1
201ADC94 0005117C

R2 + Start = Off R2 + Select = On Moving the special skill 2 of the victory house.

R2 + Start = Off R2 + Select = On Moving the special skill 2 of the victory house.

AR1
D043AF82 0000FDFE
20160FD4 10400003
D043AF82 0000FDF7
20160FD4 14040003

Charge jump of the horse it reaches the point where on the move directly it can put out. xxxxJump p ...

Charge jump of the horse it reaches the point where on the move directly it can put out. xxxxJump power 3FC0=x1.5 4000=x2 4040=x3 4080=x4 40A0=x5 4120=x10 41A0=x20 4248=x50 -> suggest to use this 42C8=x100

AR1
2025A3AC 00000000
1025A3D0 0000????
AR1
1048019E 00001000
AR1
201A7AA4 00000000
AR1
204E1DB0 0098967F
AR1
202D3E28 24020063
202D3E34 A0622CC1

With anytime it becomes jump possible.

With anytime it becomes jump possible.

AR1
20258B34 00000000
20258B44 00000000
AR1
20171428 10010007
AR1
201ABBF4 00000000
AR1
201AA914 00000000

xxx = multiply 07C=x2 0BC=x4 0FC=x8 13C=x16 17C=x32

xxx = multiply 07C=x2 0BC=x4 0FC=x8 13C=x16 17C=x32

AR1
101ABBDC 00001????

xxx =mutiply 07C=x2 0BC=x4 0FC=x8 13C=x16 17C=x32

xxx =mutiply 07C=x2 0BC=x4 0FC=x8 13C=x16 17C=x32

AR1
101AA900 00001????

Direction conversion of horse easily

Direction conversion of horse easily

AR1
10161988 00004100
1016199C 00003F00
10161984 00004100
1016199C 00003F00

Usually is in the midst of attacking in the time the direction conversion which easily

Usually is in the midst of attacking in the time the direction conversion which easily

AR1
20169550 00000000
201695DC 00000000
20169640 00000000
20169664 00000000

While pushing R2, ignoring the obstacle, it can move.

While pushing R2, ignoring the obstacle, it can move.

AR1
D043AF82 0010FDFF
2017A748 1060002B
D043AF82 0000FDFF
2017A748 1000002B
AR1
2017B1D8 10010007
AR1
2015D330 24030800
2015CAF4 00000000
2015CB04 00000000
201ACDCC 24020000
201ACFA8 24020000
AR1
1015B428 00007FFF
1015B434 00007FFF
1015B470 00007FFF
10164564 00007FFF
AR1
201AC184 24030000