Languages Size CRC32 Region Serial
English 0K Unknown USA SLUS-20144
Code Filter
Master Codes
InterAct
AR1
0E3C7DF2 1645EBB3
0C072E5B F8966B77
Code Master, Viper187
CB1
FA72006E 32B2FC01
InterAct
GS3
F450BE30 F2EC043E

Press R1 to activate in any room. This code allows you to run around, fire your weapons, drag enemie ...

Press R1 to activate in any room. This code allows you to run around, fire your weapons, drag enemies, etc, in 1st-person mode. It takes a little getting used to, but it's an entertaining code.

GS3
001ECD40 00000000

Effectively, this code makes you invisible to enemies and only visible for a split second to cameras ...

Effectively, this code makes you invisible to enemies and only visible for a split second to cameras (your detection status will immediately return to normal after being seen by a camera, and no one will come after you). Technically, this code modifies what state of detection you are in, placing you in Evasion, Caution, normal, etc. With the value provided, enemies will never see you, and cameras will only see you for a split second. The code seems to place you in some sort of "Jamming" mode, but your radar still works. This is different from the Invisible code hacked by szalay, in that his code requires you to have Stealth in your inventory, and must be re-activated if you walk through an enemy, etc (this code will allow you to remain "invisible" whether you have Stealth or not, and even after walking through enemies). There are still times in which the enemy can see you, such as boss battles, etc (which is a good thing in some cases, because it allows the game to progress without having to be deactivated). The second 16 bytes of this code (the first four digits you see, 0004) control the detection status of your character, and the first 16 (0001) are still a bit of a mystery to me. Modifying them seems to affect detection as well, but I haven't gotten around to mapping it all out yet. 00040001 - Radar Jammed (invisible) 00030001 - Caution (Yellow) 00010006 - Evasion (Orange) 00000001 - Normal

GS3
201e6da8 00040001
GS3
244FCB96 C94F0CB3
244FC996 C94F0C03
244FC996 C94F0C23
244FC996 C94F0C13
244FC996 C94F0C33
244FC996 C94F0C83
244FC996 C94F0CA3
244FC996 C94F0C93
244FC996 C94F0CB3
244FCA96 C9CF0C03
244FCA96 C9CF0C23
14409A36 9DFC0C12
CB1
EADD80B1 98B27953
2A57264B 24020096
2A53264B A6020782

Infinite oxygen while underwater, for Emma (rescue mission).

Infinite oxygen while underwater, for Emma (rescue mission).

GS3
21623F60 44Af0000
21689160 44afC000
GS3
2410B768 14F45318
CB1
DAA3D155 B28BD9E5
2A37243C 00000000
GS3
0490B769 14F45388
04D09028 14744528
GS3
0490B769 14F45308
04909329 14744588
GS3
0490B768 14F453A8

Again, I'm mapping things for further use here.

Again, I'm mapping things for further use here.

GS3
01392438 0000004F
GS3
04D09028 14744508
GS3
0410352E 36F45578
GS3
0490B769 14F45328

Rather a useless code, it at least stands to map where such things are in memory, I suppose. Setting ...

Rather a useless code, it at least stands to map where such things are in memory, I suppose. Setting the value to 00000001 does something weird to the 1st person mode (the natural 1st person mode, not my 1st Person Mode code), which allows you to see through the back of Snake's head, and to the inside of the back of his face, heh.

GS3
001CCC50 00000000

This code makes Snake run like the Flash, while everything else is normal speed. Unfortunately, I ha ...

This code makes Snake run like the Flash, while everything else is normal speed. Unfortunately, I haven't found a pointer for this yet (if one exists), so these codes only work per room, as much else in MGS2: SoL does. Feel free to hack around for an improved version of the code. I also didn't hack anything for Raiden, as the value scheme seems to be different, and it isn't exactly intuitive.

GS3
2126B738 00000000 - HOLD NO. 2
2127DA58 00000000 - HOLD NO. 1
21290688 00000000 - DECK C, CREW'S QUARTERS
213965A8 00000000 - AFT DECK
213C7268 00000000 - HOLD NO. 3
213C9A98 00000000 - DECK A, CREW'S QUARTERS
21449D88 00000000 - DECK B, CREW'S QUARTERS
21491C78 00000000 - DECK A, CREW'S LOUNGE
214B33D8 00000000 - DECK E, THE BRIDGE
215812A8 00000000 - DECK D, CREW'S QUARTERS
215D5A88 00000000 - DECK 2, PORT
215E59B8 00000000 - ENGINE ROOM
216993A8 00000000 - DECK 2, STARBOARD
GS3
2137AB60 00630000

These digits equal Stealth and Tranq Pistol; I'm currently too lazy to look through other value ...

These digits equal Stealth and Tranq Pistol; I'm currently too lazy to look through other values.

CB7
001E6D94 00080001