"Slow Motion" code is supposed to slow down the execution of a game. Delays are accomplished internally as the processor runs through a series of millisecond loops. Generic code: 200C0220 3C0800YY 200C0224 1D00FFFF 200C0228 2508FFFF 200C022C 03E00008 2XXXXXXX 08030088 YY - delay value (loop is executed YY << 16 times), varies between games XXXXXXX - hook address, e.g. 'jr ra' inside scePadRead Example: "FFX-2 US " Slow Motion 200C0220 3C080080 200C0224 1D00FFFF 200C0228 2508FFFF 200C022C 03E00008 20321674 08030088 Disassembly: __000c0220: --------> # lui t0, $0080 --------> # 000c0220:3c080080 t0=$00800000 __000c0224: --------> # bgtz t0, $000c0224 -> # 000c0224:1d00ffff <__000c0224 addiu t0, t0, $ffff ---> # 000c0228:2508ffff t0=$007fffff jr ra ------------------> # 000c022c:03e00008 nop ------------------> # 000c0230:00000000 This text was brought to you by GSHI.org, unless someone else gave it to you, in which case it was only written by someone at GSHI.org. Heheh.