• None

Effects can be saved per file after clearing a save point.

Effects can be saved per file after clearing a save point.

RAW
7E1EEB00

Effects can be saved per file after clearing a save point. You can also watch the demonstration titl ...

Effects can be saved per file after clearing a save point. You can also watch the demonstration title with the effects. The last two lines of code changes are for the intro only. Since masked Koopas are faster they will cause the desynch issues with the demo and shortly glitch it out with a Game Over allowing you to play the demo stage indefinitely.

GENIE
38BF-6ED7
F3BF-6E07
CDC6-6E64
CDC6-020C

Effects can be saved per file after clearing a save point. You can also watch the demonstration titl ...

Effects can be saved per file after clearing a save point. You can also watch the demonstration title with the effects. The last two lines of code changes are for the intro only. Since masked Koopas are faster they will cause the desynch issues with the demo and shortly glitch it out with a Game Over allowing you to play the demo stage indefinitely.

RAW
309E1CEB
309E1D1E
30AA8EA0
32A985A0

Effects can be saved per file after clearing a save point. You can also watch the demonstration titl ...

Effects can be saved per file after clearing a save point. You can also watch the demonstration title with the effects. The last two lines of code changes are for the intro only. Since masked Koopas are faster they will cause the desynch issues with the demo and shortly glitch it out with a Game Over allowing you to play the demo stage indefinitely.

RAW
7E1EEB80

A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = spri ...

A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame

RAW
700007:01

Super Mario Bros. and Lost Levels: A = Super Mario, X = Fire Mario, Select = invincible, sprite move ...

Super Mario Bros. and Lost Levels: A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame

GENIE
DFDD-F2AD
GENIE
F8BA-07D4
FEB4-67D4
DDBD-6467