Code Types

From Wiki - GameHacking.org
Revision as of 06:02, 6 December 2006 by LiquidManZero (talk | contribs) (Xploder types (incomplete))
Jump to: navigation, search

Explanation of what a code type is, and what they're used for here..


Playstation Systems

Playstation 2

Code Breaker



GameShark (Interact)



GameShark (Mad Catz)



Xploder


Playstation

Gameshark


Type Description Example Other
30 8-bit constant write 3XXXXXXX 00YY
Writes YY to Address XXXXXXX
NA
80 16-bit constant write 8XXXXXXX ZZYY
Writes ZZYY to Address XXXXXXX
NA
50 serial repeater 5000XXYY 00ZZ
TTTTTTTT VVVV
Writes XX codes, with YY added to the address for each code after TTTTTTTT, and ZZZZ added to the amount for each code after value VVVV
Gameshark 2.2 and higher. May need to seperate pairs of serial codes with a 00000000 0000 code for disk-based gamesharks
E0 8-bit equal-to trigger E0XXXXXX 00YY
Activates next code if address 80XXXXXX is equal to YY
Gameshark 2.2 and higher.
E1 8-bit different-from trigger E1XXXXXX 00YY
Activates next code if address 80XXXXXX is different from YY
Gameshark 2.2(?) and higher.
E2 8-bit less-than trigger E2XXXXXX 00YY
Activates next code if address 80XXXXXX is less than YY
Gameshark 2.2 and higher.
E3 8-bit greater-than trigger E3XXXXXX 00YY
Activates next code if address 80XXXXXX is greater than YY
Gameshark 2.2 and higher.
D0 16-bit equal-to trigger D0XXXXXX YYYY
Activates next code if address 80XXXXXX is equal to YYYY
NA
D1 16-bit different-from trigger D1XXXXXX YYYY
Activates next code if address 80XXXXXX is different from YYYY
Gameshark 2.2 and higher.
D2 16-bit less-than trigger D2XXXXXX YYYY
Activates next code if address 80XXXXXX is less than YYYY
Gameshark 2.2 and higher.
D3 16-bit greater-than trigger D3XXXXXX YYYY
Activates next code if address 80XXXXXX is greater than YYYY
Gameshark 2.2 and higher.
D4 16-bit universal joker D4000000 YYYY
Activates next code if the button presses equate to YYYY
Gameshark 2.41 and higher. Needs a button chart
D5 16-bit codes-on trigger D5000000 YYYY
Activates all codes if buton presses equate to YYYY
Gameshark 2.41 and higher. Needs a button chart
D6 16-bit codes-off trigger D6000000 YYYY
Activates all codes if buton presses equate to YYYY
Gameshark 2.41 and higher. Needs a button chart
10 16-bit incrementer 10XXXXXX YYYY
Increments value at address 80XXXXXX by YYYY
Gameshark 2.2 and higher. Use with a joker
11 16-bit decrementer 11XXXXXX YYYY
Decrements value at address 80XXXXXX by YYYY
Gameshark 2.2 and higher. Use with a joker
20 8-bit incrementer 20XXXXXX 00YY
Increments value at address 80XXXXXX by YY
Gameshark 2.2 and higher. Use with a joker
21 8-bit decrementer 21XXXXXX 00YY
Decrements value at address 80XXXXXX by YY
Gameshark 2.2 and higher. Use with a joker
C0 enable all codes trigger C0XXXXXX YYYY
If value at address 80XXXXXX is equal to YYYY, enable all loaded codes in game. Affects all codes, not just the one this line is used in.
Gameshark 2.41 or higher.
C1 codes-on delay C1000000 YYYY
Delays codes from being on by YYYY time when game starts. 4000-5000 should give 20-30 seconds.
NA
C2 copy memory C2XXXXXX YYYY
80ZZZZZZ 0000
Copy YYYY bytes from 80XXXXXX to 80ZZZZZZ. Could be used for copying large sets of complex character stats from one character to another, like working-magic-only, if serial repeater won't work
NA

Xploder/Codebreaker


Type Description Example Other
30 8-bit constant write 3XXXXXXX 00YY
Writes YY to Address XXXXXXX
NA
80 16-bit constant write 8XXXXXXX ZZYY
Writes ZZYY to Address XXXXXXX
NA
70 16-bit equal-to trigger 70XXXXXX YYYY
Activates next code if address 80XXXXXX is equal to YYYY
NA

Action Replay



Gold Finger



Caetla


Nintendo Systems

GameCube

Action Replay


Nintendo 64

GameShark


GameBoy Advance

Codebreaker Advance



GameShark Advance (Interact)



GameShark Advance (Mad Catz)



Action Replay


Sega Systems

Dreamcast

GameShark CDX



Codebreaker


Saturn

GameShark