Difference between revisions of "Code Types"

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== <font color="blue">Playstation Systems</font> ==
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'''Code Types''' are used by [[Game Enhancer]]'s to determine how to use/execute codes. They also allow users to add some degree of sophistication for the codes they make.
  
=== Playstation 2 ===
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Types you will commonly see available for most Game Enhancers are 8-bit/16-bit/32-bit Writes, Conditional types (If - Equal To, Greater Than, Less Than, etc.) and Master Codes.
  
=== Playstation ===
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Some devices don't have any Code Types at all, and just perform a preset bit write to the address you define. Such devices are the older models of the Pro Action Replay for [[Pro_Action_Replay_(SNES)|Super Nintendo]] and [[Pro_Action_Replay_(Genesis)|Sega Genesis]].
  
  
== <font color="blue">Nintendo Systems</font> ==
 
  
=== GameCube ===
 
  
=== Nintendo 64 ===
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{{Code Types}}
 
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[[Category:Code Types]]
=== GameBoy Advance ===
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[[Category:Hacking and Game Info]]
 
 
 
 
== <font color="blue">Sega Systems</font> ==
 
 
 
=== Dreamcast ===
 
 
 
=== Saturn ===
 

Latest revision as of 17:24, 24 November 2008

Code Types are used by Game Enhancer's to determine how to use/execute codes. They also allow users to add some degree of sophistication for the codes they make.

Types you will commonly see available for most Game Enhancers are 8-bit/16-bit/32-bit Writes, Conditional types (If - Equal To, Greater Than, Less Than, etc.) and Master Codes.

Some devices don't have any Code Types at all, and just perform a preset bit write to the address you define. Such devices are the older models of the Pro Action Replay for Super Nintendo and Sega Genesis.



Code Types
Consoles
Playstation - Sega Saturn - Dreamcast - Playstation 2 - Game Cube
Portables
Game Boy Advance - Nintendo DS