Difference between revisions of "Code Types"

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'''Code Types''' are used by [[Game Enhancer]]'s to determine how to use/execute codes. They also allow users to add some degree of sophistication to the writes they make.
 
'''Code Types''' are used by [[Game Enhancer]]'s to determine how to use/execute codes. They also allow users to add some degree of sophistication to the writes they make.
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Types you will commonly see available for most Game Enhancers are 8-bit/16-bit/32-bit Writes, Conditional types (If - Equal To, Greater Than, Less Than, etc.) and Master Codes.
 
Types you will commonly see available for most Game Enhancers are 8-bit/16-bit/32-bit Writes, Conditional types (If - Equal To, Greater Than, Less Than, etc.) and Master Codes.
  
Some devices don't have any Code Types at all, and just perform a preset bit write to the address you define. Such devices are the older models of the Pro Action Replay for [[Pro_Action_Replay_(SNES)|Super Nintendo]], [[Pro_Action_Replay_(Genesis)|Sega Genesis]].
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Some devices don't have any Code Types at all, and just perform a preset bit write to the address you define. Such devices are the older models of the Pro Action Replay for [[Pro_Action_Replay_(SNES)|Super Nintendo]] and [[Pro_Action_Replay_(Genesis)|Sega Genesis]].
  
  

Revision as of 17:23, 24 November 2008

Code Types are used by Game Enhancer's to determine how to use/execute codes. They also allow users to add some degree of sophistication to the writes they make.


Types you will commonly see available for most Game Enhancers are 8-bit/16-bit/32-bit Writes, Conditional types (If - Equal To, Greater Than, Less Than, etc.) and Master Codes.


Some devices don't have any Code Types at all, and just perform a preset bit write to the address you define. Such devices are the older models of the Pro Action Replay for Super Nintendo and Sega Genesis.



Code Types
Consoles
Playstation - Sega Saturn - Dreamcast - Playstation 2 - Game Cube
Portables
Game Boy Advance - Nintendo DS