Difference between revisions of "Code Types"

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('''Gameshark''')
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|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
! 50
 
! 50
| serial repeater || 5000XXYY 00ZZ <br> TTTTTTTT VVVV <br> Writes XX codes, with YY added to the address for each code after TTTTTTTT, and ZZZZ added to the amount for each code after value VVVV || Gameshark 2.41 and higher. May need to seperate pairs of serial codes with a 00000000 0000 code for disk-based gamesharks
+
| serial repeater || 5000XXYY 00ZZ <br> TTTTTTTT VVVV <br> Writes XX codes, with YY added to the address for each code after TTTTTTTT, and ZZZZ added to the amount for each code after value VVVV || Gameshark 2.2 and higher. May need to seperate pairs of serial codes with a 00000000 0000 code for disk-based gamesharks
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
! E0
 
! E0
| 8-bit equal-to joker || E0XXXXXX 00YY <br> Activates next code if address 80XXXXXX is equal to YY || NA
+
| 8-bit equal-to trigger || E0XXXXXX 00YY <br> Activates next code if address 80XXXXXX is equal to YY || Gameshark 2.41 and higher.
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
! E1
 
! E1
| 8-bit different-from joker || E1XXXXXX 00YY <br> Activates next code if address 80XXXXXX is different from YY || NA
+
| 8-bit different-from trigger || E1XXXXXX 00YY <br> Activates next code if address 80XXXXXX is different from YY || Gameshark 2.41 and higher.
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
! E2
 
! E2
| 8-bit less-than joker || E2XXXXXX 00YY <br> Activates next code if address 80XXXXXX is less than YY || NA
+
| 8-bit less-than trigger || E2XXXXXX 00YY <br> Activates next code if address 80XXXXXX is less than YY || Gameshark 2.41 and higher.
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
! E3
 
! E3
| 8-bit greater-than joker || E3XXXXXX 00YY <br> Activates next code if address 80XXXXXX is greater than YY || NA
+
| 8-bit greater-than trigger || E3XXXXXX 00YY <br> Activates next code if address 80XXXXXX is greater than YY || Gameshark 2.41 and higher.
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
! D0
 
! D0
| 16-bit equal-to joker || D0XXXXXX YYYY <br> Activates next code if address 80XXXXXX is equal to YYYY || NA
+
| 16-bit equal-to trigger || D0XXXXXX YYYY <br> Activates next code if address 80XXXXXX is equal to YYYY || Gameshark 2.41 and higher.
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
! D1
 
! D1
| 16-bit different-from joker || D1XXXXXX YYYY <br> Activates next code if address 80XXXXXX is different from YYYY || NA
+
| 16-bit different-from trigger || D1XXXXXX YYYY <br> Activates next code if address 80XXXXXX is different from YYYY || Gameshark 2.41 and higher.
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
! D2
 
! D2
| 16-bit less-than joker || D2XXXXXX YYYY <br> Activates next code if address 80XXXXXX is less than YYYY || NA
+
| 16-bit less-than trigger || D2XXXXXX YYYY <br> Activates next code if address 80XXXXXX is less than YYYY || Gameshark 2.41 and higher.
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
! D3
 
! D3
| 16-bit greater-than joker || D3XXXXXX YYYY <br> Activates next code if address 80XXXXXX is greater than YYYY || NA
+
| 16-bit greater-than trigger || D3XXXXXX YYYY <br> Activates next code if address 80XXXXXX is greater than YYYY || Gameshark 2.41 and higher.
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
! D4
 
! D4
| 16-bit universal joker || D4000000 YYYY <br> Activates next code if the button presses equate to YYYY || Needs a button chart
+
| 16-bit universal joker || D4000000 YYYY <br> Activates next code if the button presses equate to YYYY || Gameshark 2.41 and higher. Needs a button chart
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
! D5
 
! D5
| 16-bit codes-on joker || D5000000 YYYY <br> Activates all codes if buton presses equate to YYYY || Needs a button chart
+
| 16-bit codes-on trigger || D5000000 YYYY <br> Activates all codes if buton presses equate to YYYY || Gameshark 2.41 and higher. Needs a button chart
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
! D6
 
! D6
| 16-bit codes-off joker || D6000000 YYYY <br> Activates all codes if buton presses equate to YYYY || Needs a button chart
+
| 16-bit codes-off trigger || D6000000 YYYY <br> Activates all codes if buton presses equate to YYYY || Gameshark 2.41 and higher. Needs a button chart
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
! 10
 
! 10
| 16-bit incrementer || 10XXXXXX YYYY <br> Increments value at address 80XXXXXX by YYYY || Use with a joker
+
| 16-bit incrementer || 10XXXXXX YYYY <br> Increments value at address 80XXXXXX by YYYY || Gameshark 2.2 and higher. Use with a joker
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
! 11
 
! 11
| 16-bit decrementer || 11XXXXXX YYYY <br> Decrements value at address 80XXXXXX by YYYY || Use with a joker
+
| 16-bit decrementer || 11XXXXXX YYYY <br> Decrements value at address 80XXXXXX by YYYY || Gameshark 2.2 and higher. Use with a joker
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
! 20
 
! 20
| 8-bit incrementer || 20XXXXXX 00YY <br> Increments value at address 80XXXXXX by YY || Use with a joker
+
| 8-bit incrementer || 20XXXXXX 00YY <br> Increments value at address 80XXXXXX by YY || Gameshark 2.2 and higher. Use with a joker
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
! 21
 
! 21
| 8-bit decrementer || 21XXXXXX 00YY <br> Decrements value at address 80XXXXXX by YY || Use with a joker
+
| 8-bit decrementer || 21XXXXXX 00YY <br> Decrements value at address 80XXXXXX by YY || Gameshark 2.2 and higher. Use with a joker
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 
|- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
 +
! C0
 +
| enable all codes trigger || C0XXXXXX YYYY <br> If value at address 80XXXXXX is equal to YYYY, enable all loaded codes in game. Affects all codes, not just the one this line is used in. || Gameshark 2.41 or higher.
 +
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
 
! C1
 
! C1
 
| codes-on delay || C1000000 YYYY <br> Delays codes from being on by YYYY time when game starts. 4000-5000 should give 20-30 seconds. || NA
 
| codes-on delay || C1000000 YYYY <br> Delays codes from being on by YYYY time when game starts. 4000-5000 should give 20-30 seconds. || NA
|- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
+
|- align="center" style="font-size: 105%; background-color:#cfffff; text-align: center; padding:0;"
 
! C2
 
! C2
 
| copy memory || C2XXXXXX YYYY <br> 80ZZZZZZ 0000 <br> Copy YYYY bytes from 80XXXXXX to 80ZZZZZZ. Could be used for copying large sets of complex character stats from one character to another, like working-magic-only, if serial repeater won't work || NA
 
| copy memory || C2XXXXXX YYYY <br> 80ZZZZZZ 0000 <br> Copy YYYY bytes from 80XXXXXX to 80ZZZZZZ. Could be used for copying large sets of complex character stats from one character to another, like working-magic-only, if serial repeater won't work || NA
  
 
|}
 
|}
 
  
 
==='''Xploder/Codebreaker'''===
 
==='''Xploder/Codebreaker'''===

Revision as of 02:06, 6 December 2006

Explanation of what a code type is, and what they're used for here..


Playstation Systems

Playstation 2

Code Breaker



GameShark (Interact)



GameShark (Mad Catz)



Xploder


Playstation

Gameshark


Type Description Example Other
30 8-bit constant write 3XXXXXXX 00YY
Writes YY to Address XXXXXXX
NA
80 16-bit constant write 8XXXXXXX ZZYY
Writes ZZYY to Address XXXXXXX
NA
50 serial repeater 5000XXYY 00ZZ
TTTTTTTT VVVV
Writes XX codes, with YY added to the address for each code after TTTTTTTT, and ZZZZ added to the amount for each code after value VVVV
Gameshark 2.2 and higher. May need to seperate pairs of serial codes with a 00000000 0000 code for disk-based gamesharks
E0 8-bit equal-to trigger E0XXXXXX 00YY
Activates next code if address 80XXXXXX is equal to YY
Gameshark 2.41 and higher.
E1 8-bit different-from trigger E1XXXXXX 00YY
Activates next code if address 80XXXXXX is different from YY
Gameshark 2.41 and higher.
E2 8-bit less-than trigger E2XXXXXX 00YY
Activates next code if address 80XXXXXX is less than YY
Gameshark 2.41 and higher.
E3 8-bit greater-than trigger E3XXXXXX 00YY
Activates next code if address 80XXXXXX is greater than YY
Gameshark 2.41 and higher.
D0 16-bit equal-to trigger D0XXXXXX YYYY
Activates next code if address 80XXXXXX is equal to YYYY
Gameshark 2.41 and higher.
D1 16-bit different-from trigger D1XXXXXX YYYY
Activates next code if address 80XXXXXX is different from YYYY
Gameshark 2.41 and higher.
D2 16-bit less-than trigger D2XXXXXX YYYY
Activates next code if address 80XXXXXX is less than YYYY
Gameshark 2.41 and higher.
D3 16-bit greater-than trigger D3XXXXXX YYYY
Activates next code if address 80XXXXXX is greater than YYYY
Gameshark 2.41 and higher.
D4 16-bit universal joker D4000000 YYYY
Activates next code if the button presses equate to YYYY
Gameshark 2.41 and higher. Needs a button chart
D5 16-bit codes-on trigger D5000000 YYYY
Activates all codes if buton presses equate to YYYY
Gameshark 2.41 and higher. Needs a button chart
D6 16-bit codes-off trigger D6000000 YYYY
Activates all codes if buton presses equate to YYYY
Gameshark 2.41 and higher. Needs a button chart
10 16-bit incrementer 10XXXXXX YYYY
Increments value at address 80XXXXXX by YYYY
Gameshark 2.2 and higher. Use with a joker
11 16-bit decrementer 11XXXXXX YYYY
Decrements value at address 80XXXXXX by YYYY
Gameshark 2.2 and higher. Use with a joker
20 8-bit incrementer 20XXXXXX 00YY
Increments value at address 80XXXXXX by YY
Gameshark 2.2 and higher. Use with a joker
21 8-bit decrementer 21XXXXXX 00YY
Decrements value at address 80XXXXXX by YY
Gameshark 2.2 and higher. Use with a joker
C0 enable all codes trigger C0XXXXXX YYYY
If value at address 80XXXXXX is equal to YYYY, enable all loaded codes in game. Affects all codes, not just the one this line is used in.
Gameshark 2.41 or higher.
C1 codes-on delay C1000000 YYYY
Delays codes from being on by YYYY time when game starts. 4000-5000 should give 20-30 seconds.
NA
C2 copy memory C2XXXXXX YYYY
80ZZZZZZ 0000
Copy YYYY bytes from 80XXXXXX to 80ZZZZZZ. Could be used for copying large sets of complex character stats from one character to another, like working-magic-only, if serial repeater won't work
NA

Xploder/Codebreaker



Action Replay



Gold Finger



Caetla


Nintendo Systems

GameCube

Action Replay


Nintendo 64

GameShark


GameBoy Advance

Codebreaker Advance



GameShark Advance (Interact)



GameShark Advance (Mad Catz)



Action Replay


Sega Systems

Dreamcast

GameShark CDX



Codebreaker


Saturn

GameShark