Hey, I've been trying recently to make codes for MKWii using Dolphin and it's cheat search tool. I started out by trying to make a code to modify the lap count (I know its been done, i wanted to redo it for the sake of learning how these codes work). I was able to track down the appropriate addresses and made a simple RAM write code. As I have made Action Replay DS codes in the past, I knew that the code would only work for the course I made it in and would need to find a value for a different course. Once I'd done that, I had 2 RAM write codes for 2 specific courses in time trial mode. Now if this were MKDS, I would use the Pointer search program to generate the final code that would work anywhere. I can't seem to find a useful equivalent of this program for gecko codes though. I decided to look at some existing codes and the gecko code type documentation. It seems to be much more complicated than the ARDS codetypes, with a lot of codes using ASM inserts.
What I really want to know is, how can I find a pointer and how do I need to use it in my final gecko code? Also do I need to have a great understanding of how ASM code works to make a gecko code like this?
Thanks
What I really want to know is, how can I find a pointer and how do I need to use it in my final gecko code? Also do I need to have a great understanding of how ASM code works to make a gecko code like this?
Thanks
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