Well I compiled this code, and this code is glitchy. One thing I've noticed from trying many of the former fatality groups codes, is that they usually do not work 100%. This is because they are tested on the emulator and not a real ps2 which handles the code a little differently, and this code is no exception. This is not to discredit their coding abilities in any way.
Problems with the code on a real ps2:
1. After activating the code in game, You will freeze while loading into the next map. I'm guessing this is because the code effect parts of code that are accessed during map loading. These bits of code should be reset when using an off joker.
2. Sometimes the bots are on your team and you can control them like hostages. They do not shoot at you when this happens. Happens at random times.
3. This isn't an issue but should be included, the ability to control the ai level difficulty much like you can offline by selecting ensign or admiral as your difficulty level.
4. The ai spawn on top of each other and then kill each other. The ai shouldnt tk and need spread out over the map at random
Problems with the code on a real ps2:
1. After activating the code in game, You will freeze while loading into the next map. I'm guessing this is because the code effect parts of code that are accessed during map loading. These bits of code should be reset when using an off joker.
2. Sometimes the bots are on your team and you can control them like hostages. They do not shoot at you when this happens. Happens at random times.
3. This isn't an issue but should be included, the ability to control the ai level difficulty much like you can offline by selecting ensign or admiral as your difficulty level.
4. The ai spawn on top of each other and then kill each other. The ai shouldnt tk and need spread out over the map at random
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