Hello, Everyone...
I am trying right now to find the Hex value of Leon's health (and other values, of course) to make the gameplay a bit easier.
I am using my Saturn game disc in the most recent SSF Emulator and I'm using Artmoney SE as my Hex-editor. I cannot seem to find the correct value co-responding to the character's health. Here's what I've figured out so far:
I have used hex editors many times before in order to modify or freeze certain values in games to allow for things like infinite ammo and health so I have some experience at least.
My character's health is shown as a simple bar but when the game is paused his health is shown as 100/100.
Usually when you have a visible value denoting any one aspect of a game you can use that number as a search value.
So by finding an enemy in Legend of Oasis and by allowing it to attack my character i can end up losing health. when I am attacked my health goes down by 6 points reducing the 100/100 to 94/100.
Normally this would be as simple as filtering your number value results until the hex editor finds the value co-responding to your health meaning
1. search for 100
2. filter from 100 to 94
3. (get hit again) filter from 94 to 89
and so on until you find the value and can freeze or modify it.
However, using this method I have not been able to find the right value. I usually end up with randomly changing volatile hex values that are of no use or my editor just ends up with no results from my search criteria.
I know usually health values in older games are almost always 1 or 2 byte hex addresses (1 = 0-255, 2 = 0-65535) but even with utilizing higher hex addresses I have not come up with any successful results.
I ask this on this forum because hex editing is almost exactly like what gamesharks do except it's done by the user on-the-fly.
Can anyone help me with this?
Thanks very much!!
I am trying right now to find the Hex value of Leon's health (and other values, of course) to make the gameplay a bit easier.
I am using my Saturn game disc in the most recent SSF Emulator and I'm using Artmoney SE as my Hex-editor. I cannot seem to find the correct value co-responding to the character's health. Here's what I've figured out so far:
I have used hex editors many times before in order to modify or freeze certain values in games to allow for things like infinite ammo and health so I have some experience at least.
My character's health is shown as a simple bar but when the game is paused his health is shown as 100/100.
Usually when you have a visible value denoting any one aspect of a game you can use that number as a search value.
So by finding an enemy in Legend of Oasis and by allowing it to attack my character i can end up losing health. when I am attacked my health goes down by 6 points reducing the 100/100 to 94/100.
Normally this would be as simple as filtering your number value results until the hex editor finds the value co-responding to your health meaning
1. search for 100
2. filter from 100 to 94
3. (get hit again) filter from 94 to 89
and so on until you find the value and can freeze or modify it.
However, using this method I have not been able to find the right value. I usually end up with randomly changing volatile hex values that are of no use or my editor just ends up with no results from my search criteria.
I know usually health values in older games are almost always 1 or 2 byte hex addresses (1 = 0-255, 2 = 0-65535) but even with utilizing higher hex addresses I have not come up with any successful results.
I ask this on this forum because hex editing is almost exactly like what gamesharks do except it's done by the user on-the-fly.
Can anyone help me with this?
Thanks very much!!
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