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Sega CD PAR code creation and usage is now possible.

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  • #16
    Originally posted by helder View Post
    Screw that shit! Add them yourself since I just made you a member of the Hacker Group! No offense was meant in this response I thought it would be funny.
    Done and done.

    Comment


    • #17
      Codes for Final Fight CD


      infinite health one code works fine, but character appears to take damage during roundhouse kick
      second code fixes issue

      FFB1DC:0099
      FFB1DE:0099


      Infinite Time

      FF9516:0099

      Infinite Lives

      FFB244:0801



      Infinite Continues
      FF8ea2:0901

      Comment


      • #18
        Originally posted by jpgilyard View Post
        Codes for Final Fight CD
        codes already made 2 years ago
        http://gamehacking.org/vb/threads/52...EmuCheat-Codes
        http://gamehacking.org/?game=85254
        Last edited by lee4; 03-21-2013, 07:03:06 AM.
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

        Comment


        • #19
          Well, can someone fix that where games with no codes aren't displayed on the game list? Then we can check what games actually have codes and what don't.

          Comment


          • #20
            you can do that on database "site settings" on top right
            Last edited by lee4; 03-21-2013, 03:15:43 PM.
            lee4 Does Not Accept Codes Requests !
            When lee4 asks a question it does not mean lee4 will look at your game
            *How to create and use SegaCD codes >click here<*
            >)

            Comment


            • #21
              I think the games with 0 codes should be on by default. Also, I didnt test the code yet, but I wonder if those Final Fight CD PAR codes will work. It has 8 numbers in the address, when usually there would be 6.

              Comment


              • #22
                Originally posted by MathUser View Post
                I think the games with 0 codes should be on by default.

                Also, I didnt test the code yet, but I wonder if those Final Fight CD PAR codes will work.

                It has 8 numbers in the address, when usually there would be 6.
                its would slowdown database display & search.

                yes do, as seem every one post same addresses, I always tested my codes first.

                I counted 6, I do not know where you got 8 from.
                http://gamehacking.org/?game=85254
                lee4 Does Not Accept Codes Requests !
                When lee4 asks a question it does not mean lee4 will look at your game
                *How to create and use SegaCD codes >click here<*
                >)

                Comment


                • #23
                  cool!

                  guys this is very interesting for some important games...


                  ...like you say for terminator cd, or sonic cd. and specially for eternal champions. for select character and infinite energy. things like that, that until now never was possible.

                  anyway, is a pity that kegafusion that have the true emulation of the pro action replay engine, dont have this. it looks that it need now one update compared with gens.

                  also, i really likes that gens finally could be updated and their pro action replay was fixed once and for all :P. that could be splendit for all.

                  greetings
                  par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                  Comment


                  • #24
                    if kega fusion keeps to true PAR emulation, wholly accurate, it will never be done.
                    there was never an action replay for sega cd.
                    thats why snake hasnt updated his cheat search function to the more usable snes9x\gens mark 2\gens re-recording style
                    because while its better, its more useful, but its not accurate, that's not the way the real PAR works.

                    Comment


                    • #25
                      Well, at the very least "unlocking" SCD cheats could become an INI setting that's disabled by default.

                      And honestly it's not that hard to get ArtMoney to work with Kega Fusion.

                      Comment


                      • #26
                        I've tried it on ISO only so far. But since the codes affect RAM, not ROM, I imagine it wouldn't matter. the RAM should be the same no matter what.

                        Comment


                        • #27
                          Can someone add my terminator cd codes already?

                          Comment


                          • #28
                            Has anyone tested if Bizhawk allows adding and searching Sega CD codes?

                            Comment


                            • #29
                              Originally posted by MathUser View Post
                              Can someone add my terminator cd codes already?
                              done
                              Originally posted by ReyVGM View Post
                              Has anyone tested if Bizhawk allows adding and searching Sega CD codes?
                              most sega emulators cheat option do not see the CD RAM of the system

                              mess is only emulator has access to all RAM sections.
                              lee4 Does Not Accept Codes Requests !
                              When lee4 asks a question it does not mean lee4 will look at your game
                              *How to create and use SegaCD codes >click here<*
                              >)

                              Comment


                              • #30
                                I see, so searching is out of the question, but would these codes be usable on bizhawk or the not seeing the RAM part also extends to the active cheats?

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