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Sega CD PAR code creation and usage is now possible.
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I've tried it on ISO only so far. But since the codes affect RAM, not ROM, I imagine it wouldn't matter. the RAM should be the same no matter what.
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Well, at the very least "unlocking" SCD cheats could become an INI setting that's disabled by default.
And honestly it's not that hard to get ArtMoney to work with Kega Fusion.
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if kega fusion keeps to true PAR emulation, wholly accurate, it will never be done.
there was never an action replay for sega cd.
thats why snake hasnt updated his cheat search function to the more usable snes9x\gens mark 2\gens re-recording style
because while its better, its more useful, but its not accurate, that's not the way the real PAR works.
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cool!
guys this is very interesting for some important games...
...like you say for terminator cd, or sonic cd. and specially for eternal champions. for select character and infinite energy. things like that, that until now never was possible.
anyway, is a pity that kegafusion that have the true emulation of the pro action replay engine, dont have this. it looks that it need now one update compared with gens.
also, i really likes that gens finally could be updated and their pro action replay was fixed once and for all :P. that could be splendit for all.
greetings
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Originally posted by MathUser View PostI think the games with 0 codes should be on by default.
Also, I didnt test the code yet, but I wonder if those Final Fight CD PAR codes will work.
It has 8 numbers in the address, when usually there would be 6.
yes do, as seem every one post same addresses, I always tested my codes first.
I counted 6, I do not know where you got 8 from.
http://gamehacking.org/?game=85254
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I think the games with 0 codes should be on by default. Also, I didnt test the code yet, but I wonder if those Final Fight CD PAR codes will work. It has 8 numbers in the address, when usually there would be 6.
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Well, can someone fix that where games with no codes aren't displayed on the game list? Then we can check what games actually have codes and what don't.
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Originally posted by jpgilyard View PostCodes for Final Fight CD
http://gamehacking.org/vb/threads/52...EmuCheat-Codes
http://gamehacking.org/?game=85254Last edited by lee4; 03-21-2013, 07:03:06 AM.
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Codes for Final Fight CD
infinite health one code works fine, but character appears to take damage during roundhouse kick
second code fixes issue
FFB1DC:0099
FFB1DE:0099
Infinite Time
FF9516:0099
Infinite Lives
FFB244:0801
Infinite Continues
FF8ea2:0901
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Originally posted by helder View PostScrew that shit! Add them yourself since I just made you a member of the Hacker Group! No offense was meant in this response I thought it would be funny.
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Screw that shit! Add them yourself since I just made you a member of the Hacker Group! No offense was meant in this response I thought it would be funny.
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Originally posted by lee4 View PostBecause of Little-Endian and Big-Endian issues
EDIT: Can anybody whom is able to edit the main site please take the codes from the Sonic CD entry here, add these additional codes then put these codes in Sonic CD entry here? Thanks!
FF151F:0001 Invincibility
FF1589:0001 Enable Debug Mode
FF0F20:7F00 Have All 7 Time Stones/Good Futures
FF151E:0001 Always Have ShieldLast edited by King Of Chaos; 03-20-2013, 05:13:48 PM.
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