First off, when you used Gens Tracer, did you use the "hook_log_cd.txt" and the "hook_cd.txt"? Also, if you make an assembly trace log, make sure you look at both trace logs (trace.log and trace_cd.log) I've used Gens Tracer before with a couple different types of Sega CD RAM addresses and didn't have any problems.
As far as Lee4's method, maybe you should try the game he uses in his example (I think it's Mortal Kombat) and follow along with that. That might help you understand how everything works. I've never tried Lee's method, so I can't help you much with that.
I'm working on a Sega CD program that will let you enter any type of Sega CD RAM address (PRG RAM, Word RAM, etc), and it will search for possible ROM addresses that it can patch so you will have the cheats/codes in your game. I just tried it with one of the RAM addresses for Lethal Enforcers (P1 bullet) from the site, and it found a match on the first try. I should have it done it a week or two.
As far as Lee4's method, maybe you should try the game he uses in his example (I think it's Mortal Kombat) and follow along with that. That might help you understand how everything works. I've never tried Lee's method, so I can't help you much with that.
I'm working on a Sega CD program that will let you enter any type of Sega CD RAM address (PRG RAM, Word RAM, etc), and it will search for possible ROM addresses that it can patch so you will have the cheats/codes in your game. I just tried it with one of the RAM addresses for Lethal Enforcers (P1 bullet) from the site, and it found a match on the first try. I should have it done it a week or two.
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