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  • Ninja Warriors (J) (Updated 11/02/16)

    Stop Timer: 1 instance
    Search: 00020C68003C00026606426800025350
    Change: 00020C68003C00026606600400025350

    Infinite Health Player 1/2: 1 instance
    Search: 48A78000052E00016702D643976E0028
    Change: 48A78000052E00016702D64360020028

    Invulnerability Player 1/2: 2 instances, change both
    Search: 0C2E0032000F66041CBC0002522E000F
    Change: 0C2E0032000F660460060002522E000F Normal
    Change: 0C2E0032000F660460020002522E000F Blinking
    or
    Search: 0001661A0C2E0032000F66041CBC0002
    Change: 0001661A0C2E0032000F60041CBC0002 Blinking

    Infinite Throwing Stars Player 1/2: 1 instance
    Search: 4A526708508A51CFFFF84E75536E002A
    Change: 4A526708508A51CFFFF84E756002002A
    Last edited by Saturn025; 11-02-2016, 02:03:22 PM. Reason: Corrected/added hacks

    Comment


    • Wolfchild (U) (Updated 11/02/16)

      Infinite Lives: 1 instance
      Search: 00FF02BC302B04C853406B14374004C8
      Change: 00FF02BC302B04C860026B14374004C8

      Infinite Health: 1 instance
      Search: 377C000004D66100C932600E374004DA
      Change: 377C000004D66100C932600E600204DA

      Infinite Wolf Health: 1 instance
      Search: 6100005E60440C4100096D30374004DA
      Change: 6100005E60440C4100096004374004DA

      Infinite Bombs: 1 instance
      Search: 032566200C6B000004D26F18536B04D2
      Change: 032566200C6B000004D26004536B04D2

      Infinite Special Weapon on pickup: 1 instance
      Search: 671C3E2B04D653474A476B32374704D6
      Change: 671C3E2B04D653474A476004374704D6
      Last edited by Saturn025; 11-02-2016, 03:23:43 PM. Reason: Corrected/added hacks

      Comment


      • Cadillacs & Dinosaurs - The Second Cataclysm (U) (Updated 11/02/16)

        Infinite Lives: 1 instance
        Search: 42386A26602E4A386A0E6604536C0054
        Change: 42386A26602E4A386A0E660460020054

        Infinite Time: 1 instance
        Search: 4A2C004C6C52062C0018004C532C004B
        Change: 4A2C004C6C52062C0018004C6002004B

        Almost Damage Free 1: 1 instance
        NOTE: This protects from hitting inanimate objects but swiping against dinosaur legs will still cause slight amounts of damage.
        Search: 00444A80660A103872B54880D1680052
        Change: 00444A80660A103872B56004D1680052

        Almost Damage Free 2: 1 instance
        NOTE: This protects from hitting inanimate objects but swiping against dinosaur legs will still cause slight amounts of damage.
        Search: 6A5642680052601820786A56DD680052
        Change: 6A5642680052601820786004DD680052
        Last edited by Saturn025; 11-02-2016, 08:08:09 PM. Reason: Corrected/added hacks

        Comment


        • 5 in 1 Sega Arcade Classics (U)

          Golden Axe

          Infinite Energy: 30 instances
          00019F2A0002-6404422A000208E80000000331410042
          Search: 00019F2A0002
          Change: 000160020002
          Change all

          Infinite Lives: 32 instances
          FC7A532A0000-6644422A0000B1FCFFFFD000661408B8
          Search: 532A00006644
          Change: 600200006644
          Change all

          Infinite Continues: 30 instances
          66C65338FC34-08F80001C10508B80002C10511FC0008
          Search: 5338FC3408F80001
          Change: 5338600208F80001
          Change all

          Infinite Continue Time: 30 instances
          66085338C106-670000044E7508F80003C10508B80002
          Search: 5338C1066700
          Change: 533860026700
          Change all
          ************************************************** ******************************************
          Streets of Rage

          Infinite Time, Lives & +1 life when killed: 1 instance (Time 40=64)
          700E44FC0004CD0D-4E750000000100000100000002000000
          Search: 700E44FC0004CD0D
          Change: 000044FC0004CD0D

          Infinite Special Weapon: 1 instance
          4A1167765311-11C0FA1C4EBA0DDE4238FA514238FA41
          Search: 4A1167765311
          Change: 4A1160025311

          Infinite Lives: 1 instance
          67087E0C4EB9-002117564EFA19AE4AA8002466284EBA
          Search: 67087E0C4EB9
          Change: 67087E0C6004

          Infinite Health: 1 instance
          7C50DF680032-3E28003267106B08BE46650A3E066002
          Search: 7C50DF680032
          Change: 7C5060040032
          ************************************************** ***********************************
          Revenge Of Shinobi

          Infinite Throwing Knives: 12 instances
          671AD178D13E-6A0631FC0000D13E0C780384D13E6506
          Search: 671AD178D13E
          Change: 671AD1786002
          Change all

          Infinite Lives: 12 instances
          4E75D178D140-4A406A0611FC0000D00C3038D140670A
          Search: 4E75D178D140
          Change: 4E75D1786002
          Change all

          Infinite Health: 11 instances
          7000D178D13A-6A0831FC0000D13A60103038EF26B078
          Search: 7000D178D13A
          Change: 7000D1786002
          Change all
          Last edited by Saturn025; 05-18-2015, 09:51:35 PM. Reason: Corrected/added hacks

          Comment


          • Earthworm Jim Special Edition (U) (Updated 11/03/16)

            Infinite Ammo: 18 instances, change all
            Search: 52480C100000679210BC003960F25310
            Change: 52480C100000679210BC003960F26002

            Infinite Lives: 18 instances, change all (51=3, 50=2, 49=1, 48=0)
            Search: 660E10390002A2BC530013C00002A2BC
            Change: 660E10390002A2BC530060040002A2BC

            Infinite Plasma Gun on pickup: 18 instances, change all
            Search: F40E4A390002F62E671053390002F62E
            Change: F40E4A390002F62E671060040002F62E

            Infinite Health 1: 17 instances, change all
            Search: 0C1000006700FF7C10BC003960F05310
            Change: 0C1000006700FF7C10BC003960045310

            Infinite Health 2 (starts at What The Heck? stage): 18 instances, change all
            Search: 53480C100000678C0C10003067F25310
            Change: 53480C100000678C0C10003060045310

            Almost Invulnerable (side scrolling stages): 18 instances, change all
            NOTE: Crows, dogs, etc. can still cause some damage.
            Search: F5524A390002F554670653390002F554
            Change: F5524A3900FF6002670653390002F554

            Invulnerability 3D stages: 1 instance
            Search: 4E754A390002F554670653390002F554
            Change: 4E754A3900FF6002670653390002F554

            Infinite Shields on pickup (3D stages): 1 instance
            Search: 00424A390002F7A4673853390002F7A4
            Change: 00424A390002F7A4673860040002F7A4

            Infinite Speed Boost on pickup (3D stages): 1 instance
            Search: 650852390002F7A3600653390002F7A3
            Change: 650852390002F7A3600660040002F7A3

            Infinite Homing Missile on pickup: 18 instances
            Search: 3B41000450F90002F40E53390002F62F
            Change: 3B41000450F90002F40E60040002F62F

            Infinite Time in Submarine: 1 instance
            F5284A390002A298661453790002F4CA
            F5284A390002A298600253790002F4CA

            No Damage to Submarine: 1 instance
            00050002A2CD66424A06673E52290050
            00050002A2CD66424A06600452290050
            Last edited by Saturn025; 11-03-2016, 09:34:25 PM. Reason: Added hacks

            Comment


            • Saturn025, I've been noticing that a LOT of your "codes" appear to be incorrect. It looks like you're just changing random offsets to "00". While this can sometimes give the desired effect (infinite items, etc), it can also cause unwanted side effects. I'm pretty sure this is what's causing some of your problems (random crashes, etc).

              For example, your "Infinite plasma gun on pick-up" code above for Earthworm Jim... It looks like you have changed the RAM address that is being subtracted from. The problem is that something else is getting subtracted from instead. There's a good chance this is what's causing the random crashes in the "Down The Tubes" stage.

              The best way to do it is to change the subtract instruction (or whatever instruction you want to kill) to a NOP or Branch instruction instead (depending on operands). You'll find that this works much better, and usually with no side effects.

              Try this instead for your "Infinite Plasma gun on pick-up" code:

              Search for every instance of:

              53390002F62E

              Change the 5339 at the beginning to 6004 instead.

              It will look like this:

              60040002F62E

              Do that to all 18 occurrences.

              EDIT: The 6004 will jump right over the RAM address and go to the next instruction.
              Last edited by Tony H; 05-10-2015, 10:26:16 PM.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • Thanks and yes, it's pretty random. I'm reading several Assembly resources to try to get a clue, as time allows, but struggling.
                I don't mean to mess up your thread w/ a lot of bad codes. I intend to come back and 'fix' them when I'm more knowledgeable. I can request a mod to delete them if needed
                Really just putting the info up for others who want to play an easier version of the games.

                Quick questions:
                This is the code I found in CE for the Plasma Gun:
                2E13FC00010002F418600C42390002

                This is the part you found that correctly hacks it:
                53390002F62E

                So, the entire original 'string' would be:
                53390002F62E13FC00010002F418600C42390002
                Does the register(?) that controls the value found in CE always preceed the value found in CE?
                If so, is it always 6 bytes-starting (or ending, I guess) with the first byte showing in CE?

                I'm thinking if the above answers are yes, I can look up the bytes in Puggsy's file and possibility get a better understanding. I originally only cared about having Soul Star hacked but that led me here so I want to do these right. Plus, Soul Star is a mess right now.

                Thanks
                Last edited by Saturn025; 05-11-2015, 02:40:48 PM.

                Comment


                • The offset that you will need to change for most codes will be before the value found in CE. It will not always be 6 bytes.

                  I don't think there's a way to output the assembly from a Sega CD game into an assembly trace log or with breakpoints, so you're kind of stuck having to look at the raw assembly via a string of hex numbers from a hex editor. It's actually not that difficult once you know some of the common instructions.

                  I'll use the string from above as an example.

                  53390002F62E13FC00010002F418600C42390002

                  Here's how that breaks down. Remember that all 68000 assembly instructions are 2 bytes, but not everything is an instruction.

                  5339 0002 F62E

                  The 5339 is a subtract instruction and it is subtracting 1 from RAM address 0002F62E (the RAM address for the Plasma Gun ammo).

                  The next part (which may not have anything to do with plasma ammo) is 13FC 0001 0002 F418.

                  13FC 0001 is moving a value of 0001 to RAM address 0002F418.

                  As you can see, the 5339 instruction has 4 bytes after it that are not instructions. The 4 bytes are the RAM address.

                  The 13FC instruction has 6 bytes after it that are not instructions. The first 2 are the number that is going to be moved, and the next 4 bytes are the RAM address that that value is being moved to.

                  Some instructions (like branch instructions) don't have any bytes after them that are not instructions. For example, the next instruction in our string is 600C. The 600C is all by itself and means it will branch (jump) 0C bytes.

                  The problem (as I'm sure you're aware of) is how the hell do you tell what is what when you look at a long string of hex numbers? Just start playing around with it and use Puggsy's list for help. Remember that when you see a 53xx, that will probably be a subtract instruction (although it may be a RAM address with a 53 in it). If you see a 0002xxxx, that will probably be a RAM address (for Sega CD). Also, anytime you see a 4E75, that's usually a RTS instruction.

                  EDIT: Forgot to mention that not all 53xx type subtract instructions have 4 bytes after them for the RAM address. 68000 assembly has a shit load of instructions.
                  Last edited by Tony H; 05-11-2015, 11:48:21 PM.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Originally posted by Tony Hedstrom View Post
                    The offset that you will need to change for most codes will be before the value found in CE. It will not always be 6 bytes.

                    I don't think there's a way to output the assembly from a Sega CD game into an assembly trace log or with breakpoints, so you're kind of stuck having to look at the raw assembly via a string of hex numbers from a hex editor. It's actually not that difficult once you know some of the common instructions.

                    I'll use the string from above as an example.

                    53390002F62E13FC00010002F418600C42390002

                    Here's how that breaks down. Remember that all 68000 assembly instructions are 2 bytes, but not everything is an instruction.

                    5339 0002 F62E

                    The 5339 is a subtract instruction and it is subtracting 1 from RAM address 0002F62E (the RAM address for the Plasma Gun ammo).

                    The next part (which may not have anything to do with plasma ammo) is 13FC 0001 0002 F418.

                    13FC 0001 is moving a value of 0001 to RAM address 0002F418.

                    As you can see, the 5339 instruction has 4 bytes after it that are not instructions. The 4 bytes are the RAM address.

                    The 13FC instruction has 6 bytes after it that are not instructions. The first 2 are the number that is going to be moved, and the next 4 bytes are the RAM address that that value is being moved to.

                    Some instructions (like branch instructions) don't have any bytes after them that are not instructions. For example, the next instruction in our string is 600C. The 600C is all by itself and means it will branch (jump) 0C bytes.

                    The problem (as I'm sure you're aware of) is how the hell do you tell what is what when you look at a long string of hex numbers? Just start playing around with it and use Puggsy's list for help. Remember that when you see a 53xx, that will probably be a subtract instruction (although it may be a RAM address with a 53 in it). If you see a 0002xxxx, that will probably be a RAM address (for Sega CD). Also, anytime you see a 4E75, that's usually a RTS instruction.

                    EDIT: Forgot to mention that not all 53xx type subtract instructions have 4 bytes after them for the RAM address. 68000 assembly has a shit load of instructions.
                    Thank you, this is GOLD!

                    Comment


                    • Final Fight CD (Updated 11/07/16)

                      Stop Timer: 1 instance
                      Search: 951767147201023C00EF810111C09517
                      Change: 951767147201023C00EF810160029517

                      Infinite Lives: 1 instance
                      Search: 122E00807001023C00EF83001D410080
                      Change: 122E00807001023C00EF830060020080

                      No Damage from using Special Move: 1 instance
                      Search: 4A38954A661C4A2E006867165D6E0018
                      Change: 4A38954A661C4A2E0068671660020018

                      Invulnerable (normal): 1 instance
                      Search: 003E4EBB103A4A2E0061670A532E0061
                      Change: 003E4EBB103A4A2E0061670A60040061
                      ************************************************** ********
                      Infinite Health Hacks:
                      No Damage from street thug attacks: 1 instance (Full Health=112)
                      Search: 0000936B00184E756100001E936B0018
                      Change: 0000936B00184E756100001E60020018

                      No Damage from Andore's Running Attack: 1 instance
                      Search: 0012670E10280060103B0028916B0018
                      Change: 0012670E10280060103B002860020018

                      No Damage from Andore's Pile Driver: 1 instance
                      Search: 303C0020206E005C10300000916B0018
                      Change: 303C0020206E005C1030000060020018

                      No Damage from Andore's Strangle: 1 instance
                      Search: 206E005C10300000306E004491680018
                      Change: 206E005C10300000306E004460020018

                      No Damage from Molotovs: 1 instance
                      Search: 00186026177C0008003F046B001F0018
                      Change: 00186026177C0008003F6004001F0018

                      No Damage from cop's club strike: 1 instance
                      Search: 10300000303C000A306E004491680018
                      Change: 10300000303C000A306E004460020018

                      No Damage from Edi. E's' Bullets: 1 instance
                      Search: 0003003F177C00FF0069046B001F0018
                      Change: 0003003F177C00FF00696004001F0018

                      No Damage from Floor Flames: 1 instance
                      Search: 00186018177C0008003F046B001F0018
                      Change: 00186018177C0008003F6004001F0018

                      No Damage from Rolento's Throws: 1 instance
                      Search: 66027020D029006010300000916E0018
                      Change: 66027020D02900601030000060020018

                      No Damage from Rolento's Grenades: 1 instance
                      NOTE: This hack actually restores health when hit with grenades
                      Search: 0006906B00066A04522B003E06400014
                      Change: 0006906B00066A04522B003E60040014

                      No Damage from Chandeliers: 1 instance
                      Search: C34B4E75177C0003003F046B00260018
                      Change: C34B4E75177C0003003F600400260018

                      No Damage from Belger's Arrows: 1 instance
                      Search: 06400060D0290060103B0012916B0018
                      Change: 06400060D0290060103B001260020018
                      Last edited by Saturn025; 11-07-2016, 11:44:30 PM.

                      Comment


                      • Android Assault - The Revenge of Bari-Arm (U)

                        Invulnerability: 14 instances
                        0100536E000E-600E02477FFF0807000D670400470100
                        Search: 0100536E000E
                        Change: 01006002000E
                        Change all

                        Infinite Lives: 14 instances
                        E6205378E61E-640A4278E61E317C0001000E30874E75
                        Search: E6205378E61E
                        Change: E6206002E61E
                        Change all

                        Comment


                        • The Terminator (U)

                          Infinite Health: 20 instances
                          67045378FE1C-4E754A38FBB6660000044E7541F8F2B4
                          Search: 67045378FE1C
                          Change: 670453786004
                          Replace all

                          Infinite Lives: 10 instances
                          7E0F5338FE41-4238FBB42E7CFFFFFFFC6100B7B841F9
                          Search: 7E0F5338FE41
                          Change: 7E0F53386004
                          Change all

                          Infinite Grenades: 10 instances
                          67045338FE40-4E756100F79C3038FAE608000000660A
                          Search: 67045338FE40
                          Change: 670453386004
                          Change all

                          Infinite Shield on pickup (current stage only): 10 instances
                          700831C0FB8E-4A38FBB567045338FBB53038FCCCD078
                          Search: 700831C0FB8E
                          Change: 700831C06004
                          Change all

                          Infinite Heavy Machine Gun on pickup (current stage only): 10 instances
                          EE6035801000-E24920014CDF04024E7545F8EE60203C
                          Search: EE6035801000
                          Change: EE6035806004
                          Change all

                          Comment


                          • Silpheed (U)

                            Invulnerability (blinking): 2 instances
                            Search: 537900FFD296
                            Change: 537900FF6004
                            Change both

                            Infinite Optional/Special Weapon: 4 instances (Full=13)
                            917900FFECFA-701A4EB900FF9008527900FFEC8E0C79
                            Search: 917900FFECFA
                            Change: 917900FF6004
                            Change all

                            ************************************************** **********************************
                            Individually:

                            Infinite Shields 1: 1 instance (Full Shields @ start=9) (3+the six "bars" showing)
                            D29653690012-670841E8004851CFFF144E7548E78080
                            Search: D29653690012
                            Change: D29653696004

                            Infinite Shields 2: 2 instances
                            D17900FFECFA-700010280046673043F900FFEC885340
                            Search: D17900FFECFA
                            Change: D17900FF6004
                            Change both

                            Infinite Shields 3: 1/4 instances
                            00029B690012-6706640842690012610001804E757C00
                            Search: 00029B690012
                            Change: 00029B696004
                            Change 1st 3 only

                            Infinite Shields 3: 2/4 instances
                            00029B690012-6706640842690012610001044E757C00
                            Search: 00029B690012
                            Change: 00029B696004

                            Infinite Shields 3: 3/4 instances
                            00029B690012-6706640842690012610000884E757C00
                            Search: 00029B690012
                            Change: 00029B696004

                            XX inf shields 3: 4/4 instances (can't destroy enemies/objects)
                            00029B690012-67066408426900126100000C4E757C00
                            00029B69001267066408426900126100000C4E757C00

                            Infinite shield 4: 1 instance
                            33C200FFD298-43F900FF3C6620D920D9209172099242
                            Search: 33C200FFD298
                            Change: 33C200FF6004

                            Another shield 5: 1 instance
                            D29653680012-4E754E75302800021200E509E2480240
                            Search: D29653680012
                            Change: D29653686004

                            Another shield 6: 1 instance
                            33C100FFD35A-4E75000A0E1B1A211F0104030303004E
                            Search: 33C100FFD35A
                            Change: 33C100FF6004

                            Inf anti matter bomb (alt): 2 instances
                            60F8D04210C3-51C9FFEE4844C8FC000A88C5108441F9
                            Search: 60F8D04210C3
                            Change: 60F8D0426004
                            Change both
                            ************************************************** *******************
                            Invulnerability from Collision (blinking): 2 instances
                            537900FFD296-6606423900FFD279610024D408390000
                            Search: 537900FFD296
                            Change: 537900FF6004
                            Change 2nd

                            Invulnerability from Enemy Fire (blinking): 1 instance
                            537900FFD296-6606423900FFD27961002AF608390000
                            Search: 537900FFD296 2 instances
                            Change: 537900FF6004 blinking
                            Change 1st

                            Comment


                            • The Smurfs (E)

                              Infinite Lives/Time: 2 instances
                              720013840000-51C8FFE44E757200534018310000D832
                              Search: 720013840000
                              Change: 600413840000
                              Change 1st only

                              Infinite Time ('jump' to end stages for above hack): 5 instances
                              4A790008ACDC-67284EB90001E2167000103900081C40
                              Search: 4A790008ACDC
                              Change: 4A7900086004
                              Change 1st only

                              Infinite Health: 3 instances
                              53390008ACE0-4A390008ACE066046100E68C70FF4E75
                              Search: 53390008ACE0
                              Change: 60040008ACE0
                              Change 3rd only

                              Invulnerability: 1 instance
                              537900084C10-0839000400081C1B6632083900070008
                              Search: 537900084C10
                              Change: 600400084C10

                              Comment


                              • Adventures Of Batman & Robin (U)

                                Infinite Continue Time: 1 instance
                                Search: 53790007EBA4
                                Change: 537900076004

                                Infinite Continues: 1 instance
                                Search: 0007FFF0323C
                                Change: 6004FFF0323C
                                NOTE freezes @ 1,140 Continues if used

                                Take More Damage: 24 instances
                                NOTE not invincible. Slightly extends the amount of damage taken while keeping the display @ 0%
                                Search: 0640006333C0
                                Change: 6004006333C0
                                Change all

                                Invulnerable Normal: 24 instances
                                NOTE takes a hit to activate
                                Search: 6F045329000D
                                Change: 6F0453296004
                                Change all

                                Invulnerable Blinking: 24 instances
                                NOTE everything blinks, all cars/obstructions/objects, etc.
                                Search: 4A29000D6F04
                                Change: 6004000D6F04
                                Change all

                                Infinite Turbo: 10 instances
                                Search: E540D0C05350
                                Change: E540D0C06004
                                Change all 10
                                ************************************************** ***************
                                1: To the Bank

                                Infinite Time: 1 instance
                                Search: 123E30390006
                                Change: 600430390006

                                Take longer to become a Menace: 2 instances (stage 1)
                                NOTE normal paced driving only-not collisions while using turbo or blasting away w/ mini missiles lol
                                Search: 00BE024000FF660000CA303C
                                Change: 6004024000FF660000CA303C
                                Change both

                                Skip to stage 2 if die/fail/arrested: 1 instance (stage 1)
                                Search: 4EB90005FF904A790006122C670C6B0A
                                Change: 4EB90005FF904A790006122C670C6004

                                Infinite Big Missiles on pickup: 8 instances
                                NOTE non Rapid Fire version
                                Search: 4A790007FFD06700006E53790007FFD0
                                Change: 4A790007FFD06004006E53790007FFD0
                                Change all

                                Infinite Big Missiles on pickup: 1 instance
                                NOTE Rapid Fire version
                                Search: 180C4A790007FFD06700
                                Change: 60044A790007FFD06004
                                Change all

                                No Traffic: 10 instances
                                NOTE but no bosses either
                                Search: 43E9FF264E750C4000806F500C400C80
                                Change: 6004FF264E750C4000806F500C400C80
                                Change all

                                Invisible Cars: 10 instances
                                Search: 43E9FF264E750C4000806F500C400C80
                                Change: 43E9FF264E750C4060046F500C400C80
                                Change all
                                ************************************************** ***************
                                2: Stop Poison Ivy

                                Infinite/Rapid Fire Missiles: 1 instance
                                Search: 6C044A790007FFD06700
                                Change: 60044A790007FFD06004
                                ************************************************** ***************
                                3: The Toy Store

                                Infinite Time: 1 instance
                                Search: E54E66F64A790005E55C66EE53790005
                                Change: 600466F64A790005E55C66EE53790005

                                Infinite/Rapid Fire Missiles: 1 instance
                                Search: 33FC00120005EB3A4A790007FFD06700
                                Change: 600400120005EB3A4A790007FFD06004
                                ************************************************** ***************
                                4: Virtual Arcade

                                Infinite Time: 1 instance
                                Search: 1078303900041078EC4033C0000140E4
                                Change: 6004303900041078EC4033C0000140E4

                                Infinite/Rapid Fire Missiles: 1 instance
                                Search: 16944A790007FFD067000076303C00246100
                                Change: 60044A790007FFD067000076303C00246004
                                ************************************************** ***************
                                5: Bumper Safari

                                Infinite Time: 1 instance
                                Search: 54C866F64A79000654D666EE53790006
                                Change: 600466F64A79000654D666EE53790006

                                Infinite/Rapid Fire Missiles: 1 instance
                                Search: 33FC001200065AB24A790007FFD06700
                                Change: 6004001200065AB24A790007FFD06004
                                ************************************************** ***************
                                6: Clayface

                                Infinite Time: 1 instance
                                Search: 6CFE66F64A7900056D0C66EE53790005
                                Change: 600466F64A7900056D0C66EE53790005

                                Infinite/Rapid Fire Missiles: 1 instance
                                Search: 33FC0012000572CE4A790007FFD06700
                                Change: 60040012000572CE4A790007FFD06004

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