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You will have to find your own offsets since to have codes for the cores means having every code we currently have on site made over to a cheat engine table would mean 10 of thousands of codes, I doubt anyone will do that.
I use cheat engine often but am unfamiliar with any table features like in artmoney, if it does have something similar I could make some tables up for you. If you find info if there is I will just need to see how its setup.
I'm a bit new to CheatEngine, so i can't help you much.
As alternative, there's EmuHaste that already supports many emulators.
Once a cheat table is done i will try to convert an existing codes collection (like these or these) for use with RetroArch.
Btw the emulator is still in heavy development, so the memory addresses are very likely to change after each release...
Last edited by eadmaster; 12-29-2012, 04:25:04 AM.
I know this is an old thread but even today RetroArch does not have cheats support.
However using Cheat Engine to cheat on RetroArch works great. RetroArch does not have a built-in cheat engine and I believe the MESS and bSNES cheat support is also broken.
With Cheat Engine, you can save your cheats in tables to use them later and you can assign Hot Keys to change or to Enable/Disable cheats since some games require the cheats to be turn off to proceed sometimes for example the unlimited hearts cheat for Dracula X: Rondo of Blood, it needs to be turned off at the end of each level.
To cheat on emulators with Cheat Engine, searching for byte seems to work best.
However I'm still not sure how I would convert the already created cheats for example using Magic Engine emulator to CE cheats. The addresses seem to be way different.
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