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Sonic The Hedgehog Series codes Request for Sega Genesis

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  • Sonic The Hedgehog Series codes Request for Sega Genesis

    Hello! I would like somebody make a GG codes for "Sonic The Hedgehog" and "Sonic & Knuckles" series for Sega Genesis (most of these codes doesn't exist yet):
    1. Sonic / Knuckles / Tails Can't Drown In Water (Note: Code for this don't exists for all Sonic games, as original "Sonic The Hedgehog" game [REV00], for Tails in "Sonic The Hedgehog 3", and Knuckles in "Sonic and Knuckles & Sonic 2". In "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3", official Galoob's "Can't Drown" ACCT-CA2R code is semi-working - with it enabled you won't die in water, but the game still shows warning timer when Sonic / Knuckles / Tails are underwater, and if tumer run out, level's music will stops to play.);
    2. Sonic / Tails / Knuckles Get A Speed Shoes / Magnet Power-up / Fire Shield / Water Shield / Invincibility When They Break A TV Power-up;
    3. Sonic And Tails Have Knuckles's Ability To Destroy Breakable Rocks Upon Touching (Note: "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3" games;
    4. Sonic / Knuckles / Tails Don't Lose Fire Shield When They Enter In Water (Note: For "Sonic The Hedgehog 3", "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3" games;
    5. You Can Still Enter In Bonus Stages Even When Sonic / Tails / Knuckles Have All Chaos Emeralds;
    6. Red Spheres In Bonus Stage Doesn't Take You Out From Bonus Stages And Star Spheres Don't Bump Sonic / Tails / Knuckles Backwards (Note: @erpster7 is already have made and posted a codes for these (+ a few similar), but I can't see them added anywhere in database);
    7. Sonic Can Make High Jumps While He Is In Water (Note: In earlier games "Sonic The Hedgehog" 1 and 2, if you use any "High Jump" codes, Sonic will not able even to sink down in water);
    8. Enemies Automatically Die;
    9. Autohit For Bosses.


    I think most of these GameGenie codes would be awesome.
    Last edited by Unicode; 06-05-2012, 05:10:48 PM.

  • #2
    Originally posted by Unicode View Post
    [*]Red Spheres In Bonus Stage Doesn't Take You Out From Bonus Stages And Star Spheres Don't Bump Sonic / Tails / Knuckles Backwards (Note: @erpster7 is already have made and posted a codes for these (+ a few similar), but I can't see them added anywhere in database)
    here are the codes for Sonic 3 alone (not attached to Sonic & Knuckles game cart)

    Red Spheres do nothing in special stages (won't make you exit them)
    HWDA-AA3T

    White & Red Star Spheres don't bump you backwards
    ELDA-AN5W + R0DA-A6YN

    these two codes should work with all regions [J], [E] and [U] of the Sonic the Hedgehog 3 game.


    sorry for not responding sooner, I've been busy working on some GG/PAR codes for MegaMan X (aka. X1) for SNES, including an improved infinite special weapon energy code even while special weapons are charged up, which nobody yet has provided.
    Last edited by erpster7; 06-06-2012, 10:39:58 PM.

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    • #3
      Originally posted by erpster7 View Post
      here are the codes for Sonic 3 alone (not attached to Sonic & Knuckles game cart)

      Red Spheres do nothing in special stages (won't make you exit them)
      HWDA-AA3T

      White & Red Star Spheres don't bump you backwards
      ELDA-AN5W + R0DA-A6YN

      these two codes should work with all regions [J], [E] and [U] of the Sonic the Hedgehog 3 game.


      sorry for not responding sooner, I've been busy working on some GG/PAR codes for MegaMan X (aka. X1) for SNES, including an improved infinite special weapon energy code even while special weapons are charged up, which nobody yet has provided.
      Thanks for these codes.

      Anybody about other requests?

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      • #4
        No one...

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