I finally made my first couple of 9-digit codes after some constant testing:
Run much faster / Jump much farther
24E-CAE-193
NOTE: Mario is harder to control with this code, but you can clear huge gaps. When you hold the B button, he runs even faster. This may cause the screen to move out of sync. This will be noticeable when you quickly reach the end of a stage, however you should still be able to finish the stage.
No enemies or platforms
015-3AD-E6A
NOTE: This code removes all of the enemies, but it also removes the platforms that are vital to complete certain stages. This code is best used with the Run Faster / Jump Farther code (24E-CAE-193).
Enemies fall from the sky / Some enemies are more elevated
024-B4D
Multiple odd effects (enemies, platforms, & powerups)
056-C4D
NOTE: This causes a wide range of crazy things to happen: The fire flower slowly drifts upward, koopa troopas act weird (they seem to move real jerky), Up & down platform spawn enemies, the falling platforms fly away once they are on the screen, The boss of stage 2-3 keeps moving forward, making it easier for you to finish the stage, & fireballs from the boss on stage 1-3 changes to harmless projectiles. It'll still hurt you if you touch a fireball, but when it changes to a mushroom or falling platform, it won't hurt you.
Run much faster / Jump much farther
24E-CAE-193
NOTE: Mario is harder to control with this code, but you can clear huge gaps. When you hold the B button, he runs even faster. This may cause the screen to move out of sync. This will be noticeable when you quickly reach the end of a stage, however you should still be able to finish the stage.
No enemies or platforms
015-3AD-E6A
NOTE: This code removes all of the enemies, but it also removes the platforms that are vital to complete certain stages. This code is best used with the Run Faster / Jump Farther code (24E-CAE-193).
Enemies fall from the sky / Some enemies are more elevated
024-B4D
Multiple odd effects (enemies, platforms, & powerups)
056-C4D
NOTE: This causes a wide range of crazy things to happen: The fire flower slowly drifts upward, koopa troopas act weird (they seem to move real jerky), Up & down platform spawn enemies, the falling platforms fly away once they are on the screen, The boss of stage 2-3 keeps moving forward, making it easier for you to finish the stage, & fireballs from the boss on stage 1-3 changes to harmless projectiles. It'll still hurt you if you touch a fireball, but when it changes to a mushroom or falling platform, it won't hurt you.
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