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Found a Japanese Debug Menu (Genesis)

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  • #46
    If I'm not mistaken, it was ABOUT and FBALLS.

    Edit:
    I'm stupid, it's not about, it's MENU.exe

    Official U.S. PlayStation Magazine Demo Disc 13 [U] [SCUS-94275]

    X:\MENU\MENU.EXE

    X:\FBALLS\FBALLS.EXE
    Last edited by Mezmorize; 07-16-2010, 07:46:54 PM.
    http://OldGameHacking.com/
    http://www.youtube.com/user/DreamcastVideos

    Comment


    • #47
      That "ABOUT" doesn't help much in explaining its purpose. Maybe it's "broken" because it has nothing to launch. You did make it an ISO to be run in pSX, right?. pSX might have command line options to run a specific .exe from the disc.

      Comment


      • #48
        I tried looking for hard coded file names in the exe, but didn't have any luck.
        I just ran the Menu.exe with ePSXe on the original disc, and X and Triangle don't seem to do anything.
        I didn't do much testing besides simply running it on pSX emulator.
        http://OldGameHacking.com/
        http://www.youtube.com/user/DreamcastVideos

        Comment


        • #49
          Hey mez, if you extracted the exe from the disc, what program did you use to extract it?

          Comment


          • #50
            You can mount the disc using Daemon Tools and simply copy, paste it.

            http://filehippo.com/download_daemon_tools/

            For the stubborn files like .STR, you can use CDMage or UltraISO or similar...
            http://OldGameHacking.com/
            http://www.youtube.com/user/DreamcastVideos

            Comment


            • #51
              Ok thanks. Forutnately i already have daemon tools installed.

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              • #52
                I just tried that and i got an error saying "Invalid MS-DOS Function"


                Edit: Sorry about the double post.
                Last edited by 1337gamer; 07-16-2010, 08:27:30 PM.

                Comment


                • #53
                  That's the error you'll want to use UltraISO to bypass, but i just copied MENU.EXE from a virtual drive to the desktop with no problem.

                  Here's an example of extracting a file using CDMage:


                  It's a good program to have for PS1 stuff.
                  For example, you can make a FF7 hacked iso that shows Sephiroth in battle instead of Cloud.
                  Last edited by Mezmorize; 07-16-2010, 08:37:00 PM.
                  http://OldGameHacking.com/
                  http://www.youtube.com/user/DreamcastVideos

                  Comment


                  • #54
                    Originally posted by Mezmorize View Post
                    I tried looking for hard coded file names in the exe, but didn't have any luck.
                    I just ran the Menu.exe with ePSXe on the original disc, and X and Triangle don't seem to do anything.
                    I didn't do much testing besides simply running it on pSX emulator.
                    Oh, OK. The input issue could be due to one of the following:

                    1) Not being loaded under the right conditions.
                    2) Some coding for the input not allowing you to.
                    3) Disable analog mode on the pad.

                    Comment


                    • #55
                      Emuparadise has the game, if you want to check it out.

                      I would have never thought about analog mode making a difference, but the controllers I use on the PC don't even have one.

                      They are Interact ProgramPad's and a PS1/2 to USB converter.

                      Last edited by Mezmorize; 07-16-2010, 08:43:55 PM.
                      http://OldGameHacking.com/
                      http://www.youtube.com/user/DreamcastVideos

                      Comment


                      • #56
                        I'll check it out tomorrow. Some programs are coded to work in a specific pad mode. You can change the pad mode in ePSXe by going to the controllers option (change the mode to digital). I'm sure you know how to do this is in pSX already.

                        Comment


                        • #57
                          Interresting I can rebuild these hidden .exe's as valid ps1 images ready for burning or use on any emulator if you want just tell what region they came from.
                          epsxe doesn't always load the .exe's properly when using that load executable thing instead of image or cdrom.
                          Last edited by kh2k4; 07-17-2010, 04:05:39 AM.
                          http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
                          Code Database

                          Comment


                          • #58
                            I used ImgBurn to make a simple image and used it on emulators.
                            For my real system I used CDMage to replace an exe on a demo I was already gonna burn, and it works (the Fast Balls EXE that is).

                            Edit:
                            Here's the region patcher thingy I used:
                            http://noinstaller.blogspot.com/2010...-portable.html
                            Last edited by Mezmorize; 07-17-2010, 04:09:14 AM.
                            http://OldGameHacking.com/
                            http://www.youtube.com/user/DreamcastVideos

                            Comment


                            • #59
                              Making a image from fresh with ImgBurn isn't enough just to make a vaild ps1 image it also has to be licensed with either bootedit or patchit or it'll fail on a real ps1 as well as some emualtors. The way I patch them is to first use bootedit to add the playstation logo then I use patchit to add the license text. I make my images with cdgenps2, I would use psxcdgen but it has an error where all the images come out currupt rendering it somewhat useless. Also imgburn and many other image making software adds the files in order of filename 0-9, A-Z instead of the order you placed them in which fucks the lba order up totally it also adds the folders first instead of any file you may of placed before it.
                              The PSX.EXE or SYSTEM.CNF should always be at lba 23.
                              Last edited by kh2k4; 07-17-2010, 04:23:11 AM.
                              http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
                              Code Database

                              Comment


                              • #60
                                See edit above ^.^

                                Here's the EXE in action:
                                Last edited by Mezmorize; 07-17-2010, 04:16:35 AM.
                                http://OldGameHacking.com/
                                http://www.youtube.com/user/DreamcastVideos

                                Comment

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