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Mez's PSX GameShark Codes.

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  • #91
    Impact Racing [NTSC-U] [SLUS-00225]

    Here's some more images of the Debug Menu in Impact Racing [NTSC-U] [SLUS-00225]




















    Some GameShark codes:

    Collision RAM Value Modifier
    800A9D74 ????

    View Modifier
    300B8D68 000?

    Never Flash Demo Mode
    300B8ECC 0000

    Drive As The Hidden Car Psycho aka Tallon 4
    300B9AAC 0005

    Viper2 [AR 12]
    1st Gear Top Speed Modifier
    800A7AF4 ????

    2nd Gear Top Speed Modifier
    800A7AF8 ????

    3rd Gear Top Speed Modifier
    800A7AFC ????

    4th Gear Top Speed Modifier
    800A7B00 ????

    5th Gear Top Speed Modifier
    800A7B04 ????

    Avus [Destroyer]
    1st Gear Top Speed Modifier
    800A7BD0 ????

    2nd Gear Top Speed Modifier
    800A7BD4 ????

    3rd Gear Top Speed Modifier
    800A7BD8 ????

    4th Gear Top Speed Modifier
    800A7BDC ????

    5th Gear Top Speed Modifier
    800A7BE0 ????

    Porche [Premier]
    1st Gear Top Speed Modifier
    800A7CAC ????

    2nd Gear Top Speed Modifier
    800A7CB0 ????

    3rd Gear Top Speed Modifier
    800A7CB4 ????

    4th Gear Top Speed Modifier
    800A7CB8 ????

    5th Gear Top Speed Modifier
    800A7CBC ????

    RedCar [Incinerator]
    1st Gear Top Speed Modifier
    800A7D88 ????

    2nd Gear Top Speed Modifier
    800A7D8C ????

    3rd Gear Top Speed Modifier
    800A7D90 ????

    4th Gear Top Speed Modifier
    800A7D94 ????

    5th Gear Top Speed Modifier
    800A7D98 ????

    Viper [X14]
    1st Gear Top Speed Modifier
    800A7E64 ????

    2nd Gear Top Speed Modifier
    800A7E68 ????

    3rd Gear Top Speed Modifier
    800A7E6C ????

    4th Gear Top Speed Modifier
    800A7E70 ????

    5th Gear Top Speed Modifier
    800A7E74 ????

    Psycho [Tallon 4]
    1st Gear Top Speed Modifier
    800A7F40 ????

    2nd Gear Top Speed Modifier
    800A7F44 ????

    3rd Gear Top Speed Modifier
    800A7F48 ????

    4th Gear Top Speed Modifier
    800A7F4C ????

    5th Gear Top Speed Modifier
    800A7F50 ????
    http://OldGameHacking.com/
    http://www.youtube.com/user/DreamcastVideos

    Comment


    • #92
      Added them ^^.

      Comment


      • #93
        Incredible Hulk - The Pantheon Saga [U] [SLUS-00150]

        Thanks for the update!

        Incredible Hulk - The Pantheon Saga [U] [SLUS-00150]

        Joker Address
        D00882C0 ????



        Cheat Mode replaces Hall of fame
        D01FFF4C 0004
        301FFF4C 0005

        Cheat Modifier (Add values for multiple codes)
        30087DC8 00??

        00 No Cheats
        01 Infinite Energy
        02 Infinite Gamma
        04 Infinite Continues
        08 Infinite Calling Cards
        10 Select Skips Level
        20 Start at Position 2
        3F All Of The Above
        http://OldGameHacking.com/
        http://www.youtube.com/user/DreamcastVideos

        Comment


        • #94
          Machine Hunter [NTSC-U] [SLUS-00470]

          Reverse The Text On Screen
          800A4BB4 FFFF
          800A4BB6 FFFF

          http://OldGameHacking.com/
          http://www.youtube.com/user/DreamcastVideos

          Comment


          • #95
            Tiny Tank [NTSC-U] [SCUS-94427]

            Tiny Tank [U] [SCUS-94427]

            CD Volume
            800713EE ????

            Speech Volume
            800713F0 ????

            Sfx Volume
            800713F2 ????

            Cd Mix Mono
            800713F4 ????

            Cd Mix Stereo
            800713F8 ????

            Sfx Volume
            800713FC ????

            Speech Volume
            80071400 ????

            CD Volume
            80071404 ????

            Movie Volume
            80071408 ????

            Master Volume
            8007140C ????

            PSXPROM1 STR Width
            8007EAF8 ????

            PSXPROM1 STR Height
            8007EAFA ????

            PSXPROM2 STR Width
            8007EB68 ????

            PSXPROM2 STR Heigth
            8007EB6A ????

            PSXJINGL STR Width
            8007ECB8 ????

            PSXJINGL STR Height
            8007ECBA ????

            PSXPROM4 STR Width
            8007ED98 ????

            PSXPROM4 STR Height
            8007ED9A ????

            PSXPROM6 STR Width
            8007EE78 ????

            PSXPROM6 STR Height
            8007EE7A ????

            PSXPROM5 STR Width
            8007EEE8 ????

            PSXPROM5 STR Height
            8007EEEA ????

            PSXPROM8 STR Width
            8007F038 ????

            PSXPROM8 STR Height
            8007F03A ????

            PSXPROM9 STR Width
            8007F0A8 ????

            PSXPROM9 STR Height
            8007F0AA ????

            PSXRAIL STR Width
            8007F188 ????

            PSXRAIL STR Height
            8007F18A ????

            Titlescreen Jukebox Width
            8007F268 ????

            Titlescreen Jukebox Height
            8007F26A ????

            Just some codes that came from an .INI file from the disc.

            X:\MOVIES\MOVIES.INI
            Code:
            //
            //  !!!! DON'T USE TAB CHARACTERS IN THIS FILE !!!!
            //
            //Last Modified: 981020 1845 JC changed XA names in music play list
            //Last Modified: 981020 1500 JC Added all XA to music play list
            //Last Modified: 981015 1240 IJM/BC Final Music adjustments
            //Last Modified: 981015 0225 IJM Test TinyB build; Removed
            //Last Modified: 981014 2220 IJM Lowered snow tracks; robotrain ambient
            //Last Modified: 981014 1830 IJM/JC Moved ambient tracks; fixed jukeboxes
            //Last Modified: 981014 1430 JC  MasterV (reduced all sound levels by 1000 and added jukeboxes)
            //Last Modified: 981012 1400 JC  MasterV (0x3fff much louder than any other setting - Brian sez keep it!)
            //Last Modified: 981009 2230 JC  MasterV (0x7bff even quieter than 0x78ff)
            //Last Modified: 981009 2030 JC  MasterV (0x78ff seems quiter than 0x6fff)
            //Last Modified: 981009 1900 JC  MasterV (0x6fff too quiet)
            //Last Modified: 981009 1605 IJM MasterV (0x7ffe)(SFX from 6000 to 5000)(Speech from 3fff to 38ff)
            //Last Modified: 981009 1440 IJM MasterV (0x7fff didn't work; now 0x5fff)
            //Last Modified: 981009 1210 IJM Cdmix (-10), Sfx (was 10000), MasterV (was 0x3fff)
            //Last Modified: 981009 1025 IJM Added stage 0 realtime and Sound Volume Registers
            //Last Modified: 981008 1630 IJM New version incl Underground XA
            
            //Sound Volume Registers
            CdMixMono    40        //Decimal    CD Mono   Overall Mixing Volume
            CdMixStereo  65        //Decimal    CD Stereo Overall Mixing Volume
            SfxVolume    3300    //Decimal    In-game SFX
            SpeechVolume 0x28ff    //Hex        In-game Speech
            CdVolume     0x6fff    //Hex        In-game XA Music 
            MasterVolume 0x3fff    //Hex
            MovieVolume  0x7fff    //Hex        Movies
            
            stage 0                // Dead River Canyon
            enabled
            name \MOVIES\PSXPROM1
            width 304
            height 160
            frame 5222
            intro XA\INTJUKE.XA 0 100 2228224
            radioshow XA\INTJUKE.XA 16 100 6961280   // Radio 1
            ambient_1 XA\MUSJUKE.XA 7 100 5309728
            realtime XA\QUKI12.XA 0
            jukebox 2 11 9 8 10 13 3
            
            stage 1                // Mortar-villa Airfield
            enabled
            name \MOVIES\PSXPROM2
            width 304
            height 160
            frame 2249
            intro XA\INTJUKE.XA 1 100 2373376
            ambient_1 XA\MUSJUKE.XA 7 100 5309728
            jukebox 3 13 19 16 13 2
            
            stage 2                // Underground Recycling Plant 1
            enabled
            intro XA\INTJUKE.XA 2 100 2097152
            radioshow XA\INTJUKE.XA 19 100 6624896   // Radio 4
            ambient_1 XA\MUSJUKE.XA 5 100 7405120
            ambient_2 XA\MUSJUKE.XA 6 100 8376896
            realtime XA\QUKI12.XA 2
            jukebox 10 16 2 3 10 8 9 15
            
            stage 3                // Raw Material Nano Mine
            enabled
            intro XA\INTJUKE.XA 3 100 2228224
            radioshow XA\INTJUKE.XA 17 100 6802432   // Radio 2
            ambient_1 XA\MUSJUKE.XA 5 100 7405120
            ambient_2 XA\MUSJUKE.XA 6 100 8376896
            jukebox 17 20 7 14 6 4 5
            
            stage 4                // Desert Robo-Train
            enabled
            name \MOVIES\PSXJINGL
            width 304
            height 160
            frame 1875
            intro XA\INTJUKE.XA 4 100 2359296
            ambient_1 XA\MUSJUKE.XA 7 75 5309728
            ambient_2 XA\INTJUKE.XA 25 75 7064064         //outamb3
            jukebox
            
            stage 5                // Nanometal Curing and Cooling Center
            enabled
            intro XA\INTJUKE.XA 5 100 2228224
            ambient_1 XA\MUSJUKE.XA 5 100 7405120
            ambient_2 XA\INTJUKE.XA 14 100 6029312  //inamb3
            jukebox 20 4 18 2 5 3 16 19
            
            stage 6                // The Nanometal Mountain
            enabled
            name \MOVIES\PSXPROM4
            width 304
            height 160
            frame 1658
            intro XA\INTJUKE.XA 6 100 2097152
            radioshow XA\INTJUKE.XA 18 100 8232064   // Radio 3
            ambient_1 XA\MUSJUKE.XA 7 100 5309728
            ambient_2 XA\INTJUKE.XA 15 100 6684672     //dogamb
            jukebox 8 18 9 14 17 9 19 20
            
            stage 7                // Duel
            // enabled
            jukebox 19 11 17 6 14 4 18 4
            
            stage 8                // Atmospheric Reduction Center
            enabled
            name \MOVIES\PSXPROM6
            width 304
            height 160
            frame 1810
            intro XA\INTJUKE.XA 7 100 2831232
            radioshow XA\INTJUKE.XA 20 100 11194112   // Radio 5
            ambient_1 XA\MUSJUKE.XA 5 100 7405120
            ambient_2 XA\INTJUKE.XA 15 100 6684672     //dogamb
            jukebox 6 8 10 17 4 18 2
            
            stage 9                // Magenetic Synchrotron Transporter
            enabled
            name \MOVIES\PSXPROM5
            width 304
            height 160
            frame 2881
            intro XA\INTJUKE.XA 8 100 2228224
            ambient_1 XA\MUSJUKE.XA 7 100 5309728
            ambient_2 XA\INTJUKE.XA 15 100 6684672     //dogamb
            jukebox 4 11 3 5 12 16 8 20
            
            stage 10               // Underground Recycling Plant 2
            enabled
            ambient_1 XA\MUSJUKE.XA 6 100 8376896
            realtime XA\QUKI12.XA 1
            jukebox 5 10 17 6 19 7 18
            
            stage 11               // Frozen Lake
            enabled
            intro XA\INTJUKE.XA 9 100 786432
            radioshow XA\INTJUKE.XA 21 100 11876224   // Radio 6
            ambient_1 XA\MUSJUKE.XA 7 100 5309728
            ambient_2 XA\INTJUKE.XA 15 100 6684672     //dogamb
            jukebox 5 12 8 16 10 19 6
            
            stage 12               // Mount Mutank
            enabled
            name \MOVIES\PSXPROM8
            width 304
            height 160
            frame 3499
            intro XA\INTJUKE.XA 10 100 1572864
            radioshow XA\INTJUKE.XA 23 100 9484160   // Radio 8
            ambient_1 XA\MUSJUKE.XA 7 100 5309728
            jukebox 20 7 18 19 4 16 11 17
            
            stage 13               // The Rail Gun Launcher
            enabled
            name \MOVIES\PSXPROM9
            width 304
            height 160
            frame 4242
            intro XA\INTJUKE.XA 11 100 1310720
            ambient_1 XA\MUSJUKE.XA 7 100 5309728
            ambient_2 XA\INTJUKE.XA 15 100 6684672     //dogamb
            jukebox 18 16 15 20 9 20 9
            
            stage 14    // MOEBIUS  --  Dummy placeholder for:
                        //        name = publisher's logo
                        //        radioshow = Sound played during Credits
            // enabled
            radioshow XA\INTJUKE.XA 24 100 9157120   // Radio 9
            
            stage 15               // The Maze
            enabled
            name \MOVIES\PSXRAIL
            width 304
            height 160
            frame 361
            intro XA\INTJUKE.XA 12 100 3670016
            radioshow XA\INTJUKE.XA 22 100 11927552   // Radio 7
            ambient_1 XA\MUSJUKE.XA 6 100 8376896
            ambient_2 XA\INTJUKE.XA 14 100 6029312  //inamb3
            jukebox 14 6 9 19 10 2 19 18 19 2 3 18 5 16 
            
            stage 16               // Mutank Slide
            enabled
            ambient_1 XA\MUSJUKE.XA 7 100 5309728
            jukebox 19 6 17 18 3 16 10 17
            
            stage 17               // for titlescreen jukebox only !!!!! NEW !!!!!
            enabled
            name NONE
            width 304
            height 160
            frame 36
            jukebox 1
            
            stage 19                // Duel-Arena 1
            // enabled
            jukebox 18 10 16 5 13 3 17 3
            
            stage 20                // Duel-Arena 2
            // enabled
            jukebox 18 10 16 5 13 3 17 3
            
            stage 21                // Duel-Arena 3
            // enabled
            jukebox 18 10 16 5 13 3 17 3
            
            stage 22                // Duel-Arena 4
            // enabled
            jukebox 18 10 16 5 13 3 17 3
            
            stage 23                // Duel-Arena 5
            // enabled
            jukebox 18 10 16 5 13 3 17 3
            
            stage 24                // Duel-Arena 6
            // enabled
            jukebox 18 10 16 5 13 3 17 3
            
            stage 25                // Duel-Arena 7
            // enabled
            jukebox 18 10 16 5 13 3 17 3
            
            
            music
            XA\TITLE.XA 0 100 2053344 Jingle Jingle (title) 
            XA\MUSJUKE.XA 0 65 5797952 Snow01
            XA\MUSJUKE.XA 1 65 7024352 snow02
            XA\MUSJUKE.XA 2 65 6480064 snow03
            XA\MUSJUKE.XA 3 65 8549760 snow04
            XA\MUSJUKE.XA 4 100 8939872 upyour Up Your Arsenal
            XA\MUSJUK2.XA 0 65 9825216 snow05
            XA\MUSJUK2.XA 1 65 10313440 snow06
            XA\MUSJUK2.XA 2 65 10236352 bc4
            XA\MUSJUK2.XA 3 65 9173472 snow08
            XA\MUSJUK2.XA 4 65 9215520 snow09
            XA\MUSJUK2.XA 5 65 10033120 snow10
            XA\MUSJUK2.XA 6 65 10238688 snow11
            XA\MUSJUK2.XA 7 65 10341472 snow12
            XA\INTJUKE.XA 27 100 9904640 bc1
            XA\INTJUKE.XA 28 100 9979392 bc2
            XA\INTJUKE.XA 29 100 9811200 bc3
            XA\INTJUKE.XA 30 100 10241024 snow07
            XA\INTJUKE.XA 13 100 8912896 upyour UYA instrumental
            XA\INTJUKE.XA 26 100 7064064 bc4 MuTank   //Mutank version
            http://OldGameHacking.com/
            http://www.youtube.com/user/DreamcastVideos

            Comment


            • #96
              Pitfall 3D - Beyond The Jungle [NTSC-U] [SLUS-00254]

              Reverse Joker Command
              D010DDEA ????

              Much like 'Blood Lines' for PS1, this game also had a password disabled by the programmers.
              The password was MAKEMEMIRA1.

              It's disabled because you can not enter in a one digit.
              I changed one single byte on the ISO to MAKEMEMIRA2 instead, since you can enter in the two digit.
              The password is accepted but I don't know what, if anything, is happening.
              http://OldGameHacking.com/
              http://www.youtube.com/user/DreamcastVideos

              Comment


              • #97
                Jarrett & Labonte Stock Car Racing [NTSC-U] [SLUS-01139]

                See this post instead...
                Last edited by Mezmorize; 09-17-2010, 03:50:58 AM.
                http://OldGameHacking.com/
                http://www.youtube.com/user/DreamcastVideos

                Comment


                • #98
                  Originally posted by Mezmorize View Post
                  Machine Hunter [NTSC-U] [SLUS-00470]

                  Reverse The Text On Screen
                  800A4BB4 FFFF
                  800A4BB6 FFFF

                  Code:
                  Hacker Mode 	
                  800A4BB4 FFFF
                  800A4BB6 FFFF 
                  changes each letter backwords
                  already been hacked by me

                  RIP MOM 6-27-52 - 12-25-10

                  Comment


                  • #99
                    Really sorry about that Hybrid, I wasen't tryin' to steal your code.

                    I had thought that I found a new password (Hacker ) that enabled that, but apparently it just wasen't on GameFaqs.
                    http://OldGameHacking.com/
                    http://www.youtube.com/user/DreamcastVideos

                    Comment


                    • yeah i know no harm no foul

                      RIP MOM 6-27-52 - 12-25-10

                      Comment


                      • Jarrett & Labonte Stock Car Racing = TOCA World Touring Cars
                        are the cheats universal between the two?
                        http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
                        Code Database

                        Comment


                        • unfortunately the codes would not be the same between regions

                          RIP MOM 6-27-52 - 12-25-10

                          Comment


                          • I didn't know that was the same game.

                            I'll get it tonight when I get off of work and make the same Cheat Modifier code.
                            Unless you beat me to it that is...

                            I got the descriptions from the ISO, but I couldn't get the actual passwords with the hex editor.
                            http://OldGameHacking.com/
                            http://www.youtube.com/user/DreamcastVideos

                            Comment


                            • Originally posted by Hybrid View Post
                              unfortunately the codes would not be the same between regions
                              Typed passwords, not hacked codes.
                              Last edited by kh2k4; 09-16-2010, 08:44:58 PM.
                              http://bh-re-db.pcriot.com/ <- Biohazard / Resident Evil
                              Code Database

                              Comment


                              • there's a possibility of the passwords being the same it all depends on the game i don't have that particular region so i can't say one way or another

                                RIP MOM 6-27-52 - 12-25-10

                                Comment

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