Announcement

Collapse
No announcement yet.

[Sega Mega Drive Request] Aworg

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Sega Mega Drive Request] Aworg

    Never heard of this game. Played it for a few minutes and got my ass kicked. Controls are clunky as hell. Any kind of infinite power/invincibility code would help greatly.
    US NES games left to beat: 3
    Last 2: Nobunaga's Ambition II and Gemfire

  • #2
    Weird programing in this game.

    JVWS-8A90
    Invincibility.
    Last edited by Tony H; 03-22-2019, 04:43:13 PM.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • #3
      Awesome, thanks Tony! Can't wait to get home and try it.
      US NES games left to beat: 3
      Last 2: Nobunaga's Ambition II and Gemfire

      Comment


      • #4
        Tony, I got to Round 2 and the invincibility suddenly doesn't work. Not sure if it is of those shittily programmed games that needs separate codes for each new stage. Ugh.
        US NES games left to beat: 3
        Last 2: Nobunaga's Ambition II and Gemfire

        Comment


        • #5
          I'm going to be on vacation for a week and won't be able to make any codes, so will look at it when I get back. Will be too much work to make a code for every level, so will try to find another solution.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • #6
            Code seems fine if you continuously poke it - it copies the game code from ROM to RAM at every level and then runs it from RAM. The code actually pokes RAM

            Poking the ROM should fix it, just ensure you enable the cheat before you start the game or you will need to die or finish the level before it overwrites RAM

            JVWA-EA90 <--modified Tony's code to poke 264F6 in ROM rather than FF64F6 in RAM
            Pugsy's MAME Cheat Page : http://mamecheat.co.uk

            Comment


            • #7
              I had tried 0264F6:6044 but it didn't work, but didn't try enabling it before starting the game (was using a save state). Thanks Pugsy.

              I'm assuming that SegaNet was an online game, and that's why it copies the game from ROM to RAM and runs the game from RAM.
              Last edited by Tony H; 03-24-2019, 08:41:11 PM.
              The Code Hut: http://codehut.gshi.org/

              Comment

              Working...
              X