Hi all, I'd like to request a few codes for this Mega Man/Sonic-like game that as far as I understand aren't yet in the database.
1. Extended "flight": Make the volteccer/"arkanoid" move go on infinitely (until the button is pressed again) regardless of if the player is hitting a wall or not with it.
2. Better "flight" controls: Make it possible to also go diagonally downwards with the aforementioned move for better control. Currently just diagonally upwards is possible.
3a. Easier charging: Make it possible to charge the volteccer by holding the attack button down as well, for easier use in tight areas/near pits/near enemies.
3b. Alternatively, make it possible to cancel the dash move (which charges the volteccer, double tap forward) by pressing the opposite direction on the d-pad and/or by jumping.
3c. Another alternative could be to make the movement acceleration a bit faster so that Pulseman starts running sooner, since this also affects charging.
Thanks!
Edit:
4. Make the "free volteccer/stay charged" power up (the lightning bolt) last until you get killed instead of until you enter the next screen/area, so bad play is what removes it instead of progression.
1. Extended "flight": Make the volteccer/"arkanoid" move go on infinitely (until the button is pressed again) regardless of if the player is hitting a wall or not with it.
2. Better "flight" controls: Make it possible to also go diagonally downwards with the aforementioned move for better control. Currently just diagonally upwards is possible.
3a. Easier charging: Make it possible to charge the volteccer by holding the attack button down as well, for easier use in tight areas/near pits/near enemies.
3b. Alternatively, make it possible to cancel the dash move (which charges the volteccer, double tap forward) by pressing the opposite direction on the d-pad and/or by jumping.
3c. Another alternative could be to make the movement acceleration a bit faster so that Pulseman starts running sooner, since this also affects charging.
Thanks!
Edit:
4. Make the "free volteccer/stay charged" power up (the lightning bolt) last until you get killed instead of until you enter the next screen/area, so bad play is what removes it instead of progression.
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