Originally posted by Viper187
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Envasion Cheat Device 0.5 Pc and Emulators
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Be patient and someone will help, if you keep doing what you're doing you will be banned and not because no one hates you but because you're impatient and are breaking the rules. Don't bother sending me a pm since I don't have time to help anyone.Spoiler Alert! Click to view...
THE BAD GUY!!!!!!
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Originally posted by Helder View PostBe patient and someone will help, if you keep doing what you're doing you will be banned and not because no one hates you but because you're impatient and are breaking the rules. Don't bother sending me a pm since I don't have time to help anyone.
In my opinion, all his posts should be deleted, or at the very least, edited into one post so that the thread doesn't derail itself by 2 pages of begging.Last edited by ReyVGM; 02-23-2016, 11:54:30 PM.
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Originally posted by zara56 View Posthey
how can i get this to work with the kingdom hearts 2 codes
Kingdom Hearts 2 Codes
Code:#INFINTE HEALTH joker = ilive D044F15C 494C495645 2021C95158 01747 #Infinite Magic joker = power D044F15C 504F574552 2021C952D8 01747 #Million Munny joker = money D044F15C 4D4F4E4559 102033FE60 0F4240 1021D5F9B0 0F4240
Last edited by XaN; 03-07-2016, 12:53:05 AM.
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Hey everyone, letting everyone know that i have just published Envasion 0.6.2
So whats new ?
1. no longer is it required to type # for comments
2. PCSX2 Mode Has been implemented successfully you can grab old codes for the ps2 plug them in set a hot key code above them an start coding. No conversion required!
3. added new tool Memory Range Dumper
Whats Next ?
1. support for psx
2. implementing real jokers aka the D command but the Hotkey system will still existLast edited by XaN; 07-04-2016, 09:55:57 PM.
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Hey all,
I got some work in on envasion this weekend here's the updates
Updates
Update: underlining problem in the x9 module to help with more control flow and sanity checks
Update: X9Engine Optimized the memory dumper. Had a 3 MB limitation. After update has been tested successfully up to 1 Gig, dumping 32 Mb of EE-Memory happens in less than a second for pcsx2.
Update: when you open Memory Dumper if envasion is set in PCSX2 mode it will auto populate EE Memory Range for you in the start and end fields. Aka(dump ps2 games in one click)
Removed: attach button from main form and added it to the Process Manager form for easier setup
Update: added a few labels and altered work flows for more simplistic design
Update: status label for process hook notification
Whats Next
Still planning on adding commands D command and more.
Working more on making work flows shorter easier and more intuitive
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Hello GH,
I've updated Envasion we are on to 0.6.5. It's got some new back end abilities meaning new commands, a one, two, four, and eight-byte incrementer's I've added a mechanism to run code list and stop them so you don't have to restart the program to load a new code list anymore. Much more is on the way and I will update the post with even more current information soon
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I've released a couple of silent updates.
Current Version 0.6.7
* Fixed bug with constant writes without activators (results of this bug would crash Envasion, this will not happen anymore)
* Removed unneeded restriction that you couldn't switch modes after the engine has been hooked,
Now only time the mode is restricted is when a code list is running.
* Added refresh button in process manager.
* Changed open process manager to bolt icon, and a few other minor UI color and placement changes
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