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Mips Assembler/Disassembler

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  • #16
    Looks nice .. looks allot Cleaner then using the run command in Ps2dis :P
    will make writing subroutines much Simpler that for sure

    For If you like what i do

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    • #17
      Originally posted by Skiller View Post
      Looks nice .. looks allot Cleaner then using the run command in Ps2dis :P
      will make writing subroutines much Simpler that for sure
      Thank you!
      I agree with you and I think it also makes it easier to organize codes/ code lists.

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      • #18


        This is the start to the disassembler. Right now it is currently being built but heres a preview.

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        • #19
          Originally posted by Cronotrigga View Post


          This is the start to the disassembler. Right now it is currently being built but heres a preview.
          Development has slowed down a bit. I have recently started to port the vb code to c#. The reason for this is simply vb is terrible to look at. When the c# version is up to par of where this vb version is i will be posting it in this thread. You can also follow the github link and see the progress.

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          • #20
            Hey man just recently getting back into PS2 modding. Was wondering if the source for this is still available? The github repo seems to be removed/private.

            Thanks!

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            • #21
              Yeah, sorry about that. That project was one of the first big C# projects i did out of college and it had a bunch of errors. I did start on a whole memory editor for the emulator that has all the code seperated into a library. I think its called cheat engine on my github if you wanted to strip the compiler.
              Last edited by Cronotrigga; 09-08-2020, 05:54:35 PM.

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