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(Request) Family Guy (US)

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  • (Request) Family Guy (US)

    I know there are Codes for the PS2 Version of these, but only a 999 Power-Up for Stewie (but does not work correctly on my PSP for some reason).
    Codes Requesting:
    Stewie -
    Inf Health (Tried Searching myself, but the Codes I find (3F800000) work for the Gauge only. Can still Die eventually)

    Peter -
    Inf Health
    Inf Moves

    Brian -
    Always Invisible
    Always Low Impulse

  • #2
    Yeah, seriously need help figuring this out. I tried to find the Code for Inf Health-Stewie myself, I got the Code for the Health Bar Indicator ONLY. I Turn On the Code, the Bar is Full. I get hit a cpl times, then I turn Off the Code a little later, and it shows the Damage I took. Not to mention, it occasionally Fluctuates between the Code Level and the Actual Level. So yeah, just found the Health Progress Bar Pointer only.

    Comment


    • #3
      This game was pain to hack for PS2, i take it the psp version is a port of the ps2 version. I hacked the low impulse and invisible code for bryan, also some peter codes. after the Chessie Charlie Mission, the offsets change for all the characters for hp and everything else. try searching for 100 float(42C80000) for the HP value.

      Comment


      • #4
        In TempAR, the Pointers are not coming up as Green like they should for some reason. Do they only do that for DS/Other? I got the Results 2x, and I got 2 Dumps for them.

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        • #5
          Need help with this. Found the Codes with TempAR on my PSP. Made RAM Dumps after I confirmed they work. Just need to figure out which Pointer to use since the Pointer Searcher App does not show any Green Highlighted Pointers
          https://mega.nz/#!vI1RiabZ!yUJRkHto2...MUDuqGm7-AlFmM
          Inf Health-Stewie
          1st Scan = Dump0.ram
          0x09A0C510 0x42C80000

          2nd Scan = Dump1.ram
          0x099D9CA0 0x42C80000

          Comment


          • #6
            If this psp version is like ps2, then it's a double pointer. I never got into psp hacking so I wouldn't know what to do.

            Comment


            • #7
              What would a Double Pointer be like? Requiring 2x Pointers for 1 Code, or 2 Codes for 2 halves of the Game (1 Code for a Set of Stages, 2 for the rest)?
              I think that might explain something with it on my GPD XD. I tried searching for it with GameGuardian, and when I searched for Pointers, I had to Select 500-1000 as Max Offset, and I got 2 Results. So I should Select both and see how that works?
              Last edited by Smoker1; 02-23-2018, 10:56:13 PM.

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              • #8
                it would be 2 offsets from another pointer if you are going to do a subroutine. You're best bet is to use individual memory codes.

                Comment


                • #9
                  So basically find all the possible Codes for each Level then? Will try that later. Focusing on Codes for other Games.

                  Comment


                  • #10
                    So far, I have been able to get pretty far in the Game, and notice a lot of Codes are Static depending on the Level.
                    Code:
                    Stewie - Inf Health
                    Hospital
                    CWCheat - 211D9CA0 42C80000
                    TempAR - 099D9CA0 42C80000
                    
                    In Peter's Body
                    CWCheat - 2120D360 42C80000
                    TempAR - 09A0D360 42C80000
                    
                    
                    
                    Peter - Inf Health
                    Streets
                    CWCheat - 2129CD48 42C80000
                    TempAR - 09A9CD48 42C80000
                    
                    Cheesie
                    CWCheat - 21282D4C 42C80000
                    TempAR - 09A82D4C 42C80000
                    
                    
                    
                    Peter - Inf Super Gauge
                    Streets
                    CWCheat - 2129CD40 42C80000
                    TempAR - 09A9CD40 42C80000
                    
                    Cheesie
                    CWCheat - 21282D44 42C80000
                    TempAR - 09A82D44 42C80000
                             Extended Value = 43960000
                    
                    
                    
                    Brian - Low Impulse Meter 
                    Police Station
                    CWCheat - 21174A24 00000000
                    TempAR - 09974A24
                    
                    News Station
                    CWCheat - 2118DAF4 00000000
                    TempAR - 0998DAF4 00000000

                    Comment


                    • #11
                      Thanks to luc-ita , here are the Codes he Created. Probably should NOT use the TempAR Conversion of it, because I think it has Issues based on what I saw. With the God Mode Stewie can not jump as high, can not Double Jump, or Fire Seeker Missiles. There may be other problems, so use with care, and choose which Code base to use (CWCheat or TempAR)

                      Code:
                      _S ULUS-10185
                      _G Family Guy [US]
                      _C0 Deactivate cheats for Brian
                      _C0 when you are not using that character
                      _C0 to avoid possible problems!
                      _C0 GodMode - Stewie and Peter
                      _L 0x20039774 0x0A7FFFC4
                      _L 0x217FFF10 0xC64C0000
                      _L 0x217FFF14 0x3C0108A7
                      _L 0x217FFF18 0x8C216320
                      _L 0x217FFF1C 0x16610008
                      _L 0x217FFF20 0x8C2101C8
                      _L 0x217FFF24 0xC42A02F0
                      _L 0x217FFF28 0x460A6032
                      _L 0x217FFF2C 0x45010006
                      _L 0x217FFF30 0xC42A02E8
                      _L 0x217FFF34 0x460A6032
                      _L 0x217FFF38 0x45010003
                      _L 0x217FFF3C 0x00000000
                      _L 0x217FFF40 0x0A20E5DF
                      _L 0x217FFF44 0x00000000
                      _L 0x217FFF48 0x0A20E5E0
                      _C0 Deactivate GodMode - Steve and Peter
                      _L 0x20039774 0xC64C0000
                      _C0 Brian Always Invisible
                      _L 0X2003B198 0X0A7FFFD5
                      _L 0X2003B19C 0X00000000
                      _L 0X217FFF54 0X8E240000
                      _L 0X217FFF58 0X3C0108A7
                      _L 0X217FFF5C 0X8C216320
                      _L 0X217FFF60 0X16610002
                      _L 0X217FFF64 0X8C2101C8
                      _L 0X217FFF68 0XA03401D0
                      _L 0X217FFF6C 0X14800003
                      _L 0X217FFF70 0X00000000
                      _L 0X217FFF74 0X0A20EC69
                      _L 0X217FFF78 0X00000000
                      _L 0X217FFF7C 0X0A20EC6D
                      _C0 Brian has no impulse (Bone meter)
                      _L 0x2002BE40 0x10000010
                      _C0 Deactivate Brian has no impulse (Bone meter)
                      _L 0x2002BE40 0x45010010

                      Comment


                      • #12
                        As Azaghtoth wrote are involved two pointers. A value conteined in one address is read and done a sll x2 and the result is added to another value conteined in another address to create the final address for health or any other value. Creating a static and universal base pointer for each character is possible btw. Because the result of the sll opcode is "static". As you notice in my subroutines.
                        So only one base pointer is needed, with first offset 0x1C8 and the second varies as per value per character.
                        I've created subroutines only because with ppsspp the code type for pointer to pointer (base pointer with multiple offsets) won't work.
                        I need your help to create a code with pointers that work with ppsspp or in TempAR format with real hw.
                        Sorry for my bad english.
                        Learning how to hack real life

                        Comment


                        • #13
                          In cwcheat format with ppsspp emulator my subroutines has no bugs. I've tested alot before share all my codes to avoid possible problems.

                          EDIT:
                          I've converted my codes to TempAR code format and what I see is that TempAR uses real addresses. This should not cause problems! But I've only tested on an emulator.
                          I'm very curious to understand what's wrong and learn how to fix for the next times.

                          EDIT2:
                          Smoker1 I've changed the space used to write subroutines thanks to lee4. Check this post:
                          https://gamehacking.org/vb/forum/vid...650#post202650

                          And let me know if now works properly. I'm sorry for all the inconvenience.
                          Last edited by luc-ita; 10-23-2018, 04:24:13 PM.
                          Learning how to hack real life

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