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terpsfan101 Codes (Mostly Genesis)

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  • Castlevania III - Dracula's Curse (USA) (NES)

    KLXEIXAY Blink 1.5x longer after being hit
    EYXEIXAY Blink 2x longer after being hit
    SVEALXON Take Less Damage (1 of 2)
    PSEAGXGA Take Less Damage (2 of 2)
    SZSAVGSA Infinite Hearts
    NNEZZAEX Item Pickups don't disappear as fast
    Last edited by terpsfan101; 01-13-2018, 07:04:38 AM.

    Comment


    • Super Street Fighter II (USA) (Genesis)

      ACYA-RCAT Cammy's Cannon Drill recovers 6 frames faster (1 of 6)
      ACYA-RCAY Cammy's Cannon Drill recovers 6 frames faster (2 of 6)
      ACYA-REA8 Cammy's Cannon Drill recovers 6 frames faster (3 of 6)
      ACYA-RCBC Cammy's Cannon Drill recovers 6 frames faster (4 of 6)
      ACYA-RGBN Cammy's Cannon Drill recovers 6 frames faster (5 of 6)
      ACYA-RCBT Cammy's Cannon Drill recovers 6 frames faster (6 of 6)

      Super Street Fighter II (USA) (SNES)

      DF8F-576E Cammy's Cannon Drill recovers 6 frames faster (1 of 6)
      DF84-5D6E Cammy's Cannon Drill recovers 6 frames faster (2 of 6)
      D484-57DE Cammy's Cannon Drill recovers 6 frames faster (3 of 6)
      DF87-5DDE Cammy's Cannon Drill recovers 6 frames faster (4 of 6)
      D787-546E Cammy's Cannon Drill recovers 6 frames faster (5 of 6)
      DF87-576E Cammy's Cannon Drill recovers 6 frames faster (6 of 6)

      Note: Light version takes 27 frames to recover, instead of 33. Medium version takes 30 frames to recover, instead of 36. Hard version takes 33 frames to recover instead of 39.

      It's still a long ass recovery time. I couldn't make it any shorter without breaking the move. A difference of 6 frames doesn't sound like much, but it does make a difference.

      What else can I say? Cammy sucks balls (heh) in Super Street Fighter II. She's easily the worst character in the game. Now in the sequel, Super Street Fighter II Turbo, Cammy is my favorite character despite the fact that she is bottom tier in that game as well. However, Super Turbo Cammy has a few more tricks up her sleeve with the addition of her Hooligan Combination move, plus her Super Move is pretty good.
      Last edited by terpsfan101; 10-18-2017, 11:13:38 PM.

      Comment


      • Zombies Ate My Neighbors (USA) (Genesis)

        BH5A-AAFW Maximum number of Lives is 10, instead of 6 (1 of 2)
        BGLA-AAG6 Maximum number of Lives is 10, instead of 6 (2 of 2)

        Note: You won't be able to get the Perfect Player Bonus until you reach 10 Lives.

        Zombies Ate My Neighbors (USA) (SNES)

        DBE1-C7A4 Maximum number of Lives is 10, instead of 6 (1 of 2)
        DB28-47DB Maximum number of Lives is 10, instead of 6 (2 of 2)

        Note: You won't be able to get the Perfect Player Bonus until you reach 10 Lives.

        Comment


        • Castlevania III - Dracula's Curse (USA) (NES)

          I wonder why Galoob didn't make any Game Genie codes for this game?

          NYKUUZKU Stopwatch Subweapon freezes enemies slightly longer
          AGUUGLAZ Meat Fully Restores Health
          AVKPIAAG Start each life with 1.5x more Health
          EEKPIAAG Start each life with 2x more Health
          PASUTENY Start a new game with Sypha enabled
          ZASUTENY Start a new game with Grant enabled
          LASUTENY Start a new game with Alucard enabled

          KVEVPYEP Enable Debug Menu before Start of Game (8 character version of gedowski's code)
          Last edited by terpsfan101; 10-20-2017, 09:36:28 PM.

          Comment


          • Castlevania III - Dracula's Curse (USA) (NES)

            AIOAIGEI Invincibility against Spikes
            NNXXYPKU Invincibility Potion lasts slightly longer
            IEKZAUZA Double Shot and Triple Shot Powerups appear 2x faster
            OUEZPOOO Keep Double or Triple Shot Powerup when picking up a different Subweapon

            Castlevania (USA) (Rev A) (NES)

            NNOSOTKU Item Pickups don't disappear as fast
            NNEIXLKU Stopwatch Subweapon freezes enemies slightly longer
            IEKTEUZA Double Shot and Triple Shot Powerups appear 2x faster
            SXUTLYSA Keep Double or Triple Shot Powerup when picking up a different Subweapon
            Last edited by terpsfan101; 01-30-2018, 04:19:10 AM.

            Comment


            • Mega Man 2 (USA) (NES)

              ZEUEUGLA Invincibility against Spikes

              Mega Man 4 (USA) (NES)

              AIEEYAEI Invincibility against Spikes
              Last edited by terpsfan101; 01-30-2018, 05:22:42 AM.

              Comment


              • I tested all codes you're made until now for both CastleVania and CastleVania III and almost all of them works fine for me. Thanks!

                Actually I found a major issue with your "Item Pickups don't disappear as fast" NNEZZAEX for CastleVania III. If you attempt to fight the first boss with it enabled, upon defeating him the game will crash shortly after! I had got this and after disabling the said code, at same point the game will proceed normally with the "Item Pickups don't disappear as fast" GG code switched off (beating the boss with any of the other your codes active still work too). Please fix this code - it seems incorrect and making the game to crash...
                Last edited by Unicode; 10-29-2017, 06:50:59 AM.

                Comment


                • Originally posted by Unicode View Post
                  Actually I found a major issue with your "Item Pickups don't disappear as fast" NNEZZAEX for CastleVania III. If you attempt to fight the first boss with it enabled, upon defeating him the game will crash shortly after! I had got this and after disabling the said code, at same point the game will proceed normally with the "Item Pickups don't disappear as fast" GG code switched off (beating the boss with any of the other your codes active still work too). Please fix this code - it seems incorrect and making the game to crash...
                  Unicode, I don't think that code can be fixed. The code affects two other ROM addresses that appear to be interfering with the boss battle. The code doesn't cause the glitch you described when patched into a headered ROM at offset 00A092. Anyway, try these out. They both need testing:

                  Castlevania III - Dracula's Curse (USA) (NES)

                  SUXZLEVS Item Pickups don't disappear until picked up or left behind

                  Castlevania (USA) (Rev A) (NES)

                  SUSSNSVS Item Pickups don't disappear until picked up or left behind (1 of 2)
                  SUOSVVVS Item Pickups don't disappear until picked up or left behind (2 of 2)

                  Comment


                  • Zombies Ate My Neighbors (USA) (SNES)

                    C9EB-1D04 Invincibility against Martian Bubble Gun

                    D461-1FA9 Weed-Eater is 2x stronger
                    D061-1FA9 Weed-Eater is 4x stronger
                    D161-1709 Soda Pop Cans are 2x stronger
                    DB61-1709 Soda Pop Cans are 3x stronger

                    Zombies Ate My Neighbors (USA) (Genesis)

                    D55T-AA86 Invincibility against Martian Bubble Gun

                    AK7A-EAGN Weed-Eater is 2x stronger
                    AV7A-EAGN Weed-Eater is 4x stronger
                    A37A-EAGW Soda Pop Cans are 2x stronger
                    BF7A-EAGW Soda Pop Cans are 3x stronger
                    Last edited by terpsfan101; 10-22-2017, 06:10:55 AM.

                    Comment


                    • Originally posted by terpsfan101 View Post

                      Unicode, I don't think that code can be fixed. The code affects two other ROM addresses that appear to be interfering with the boss battle. The code doesn't cause the glitch you described when patched into a headered ROM at offset 00A092. Anyway, try these out. They both need testing:

                      Castlevania III - Dracula's Curse (USA) (NES)

                      SUXZLEVS Item Pickups don't disappear until picked up or left behind

                      Castlevania (USA) (Rev A) (NES)

                      SUSSNSVS Item Pickups don't disappear until picked up or left behind (1 of 2)
                      SUOSVVVS Item Pickups don't disappear until picked up or left behind (2 of 2)
                      I now tested those codes and they're fine. That one for CastleVania 3 worked fine (it didn't crashed the game at boss battle unlike the previous one).

                      Comment


                      • Legend of Zelda, The - A Link to the Past (USA) (SNES)

                        I didn't see a Game Genie code in the database for being able to Dash without the Pegasus Boots:

                        DDB7-DF2E Can Dash without the Pegasus Boots
                        Last edited by terpsfan101; 10-22-2017, 09:00:44 AM.

                        Comment


                        • Bubble Bobble (Europe) (Master System)
                          Final Bubble Bobble (Japan) (Master System)

                          001-A6B-E68 Invincibility against Enemies - Both Players
                          002-22B-E68 Invincibility against Projectiles - Both Players
                          003-925-E68 Invincibility against Deadly Monster (appears when you take too much time) - Both Players
                          00E-036-E68 Invincibility against Super Drunk Boss - Both Players (1 of 2)
                          00D-BC6-E68 Invincibility against Super Drunk Boss - Both Players (2 of 2)

                          2A1-CEF-6E2 Infinite Time
                          00E-CFA-3BE Infinite Time - Bonus Rounds (Disable to exit room)
                          1EA-614-B3A Bonus Round Timer starts at 30 seconds, instead of 20
                          28A-614-B3A Bonus Round Timer starts at 40 seconds

                          3EF-246-6EA Pause during gameplay to get all Special Items (1 of 3)
                          FFF-256-C4A Pause during gameplay to get all Special Items (2 of 3)
                          32F-266-082 Pause during gameplay to get all Special Items (3 of 3)

                          23E-DC4-3B2 Select 1P or 2P Continue for Round Select (Press Up or Down to change Rounds) (Don't choose a Round above 200)

                          3EE-D9E-6EE Cheat Modifier (Enable before "Play Select" Screen) (1 of 2)
                          ??E-DAE-E6A Cheat Modifier (Enable before "Play Select" Screen) (2 of 2)

                          01: Start with an Extra Life
                          02: Start with 3 Extra Lives
                          03: Start with Shoes (Faster Movement)
                          04: Start with Shoes (Faster Movement) + Blue Candy (Fast Bubbles)
                          05: Sound Test Menu (Press Pause on "Play Select" Screen)
                          06: Item Gallery (Press Pause on "Play Select" Screen)
                          08: Start with Shoes (Faster Movement) + Blue (Fast Bubbles), Pink (Long-Range Bubbles), and Orange Candy (Rapid-Fire Bubbles)
                          09: Start with Shoes (Faster Movement) + Blue (Fast Bubbles), Pink (Long-Range Bubbles), and Orange Candy (Rapid-Fire Bubbles) + Guardian Fairy
                          0A: Start with 5 Extra Lives
                          0B: Hint Screen 1 (Press Pause on "Play Select" Screen) (Japanese and patched European version only)
                          0C: Hint Screen 2 (Press Pause on "Play Select" Screen) (Japanese and patched European version only)
                          0D: Start with Shoes (Faster Movement) + Blue (Fast Bubbles), Pink (Long-Range Bubbles), and Orange Candy (Rapid-Fire Bubbles) + Guardian Fairy + 3 Lives

                          Note: This patch restores the Hint Screens and translates them to English in the European version:

                          http://www.romhacking.net/hacks/2038/

                          Bubble Bobble (USA, Europe) (Game Gear)

                          002-BDB-E68 Invincibility against Enemies
                          003-39B-E68 Invincibility against Projectiles
                          00B-AD6-E68 Invincibility against Deadly Monster (appears when you take too much time)
                          00C-606-E68 Invincibility against Super Drunk Boss (1 of 2)
                          00C-196-E68 Invincibility against Super Drunk Boss (2 of 2)

                          2A2-D6F-6E2 Infinite Time (1 of 2)
                          2AD-096-6E2 Infinite Time (2 of 2)
                          00E-62A-3BE Infinite Time - Bonus Rounds (Disable to exit room)
                          1E9-9C4-B3A Bonus Round Timer starts at 30 seconds, instead of 20
                          289-9C4-B3A Bonus Round Timer starts at 40 seconds

                          3E7-346-6EA Pause during gameplay to get all Special Items (1 of 3)
                          FF7-356-C4A Pause during gameplay to get all Special Items (2 of 3)
                          327-366-082 Pause during gameplay to get all Special Items (3 of 3)

                          23E-DC4-3B2 Select 1P Continue for Round Select (Press Up or Down to change Rounds) (Don't choose a Round above 200)
                          Last edited by terpsfan101; 12-20-2017, 10:39:48 PM.

                          Comment


                          • Rampage (USA, Europe) (Master System)

                            3A4-B9B-2A2 P1 Infinite Health
                            003-0F8-3BE P1 Infinite Lives
                            3A4-BFB-2A2 P2 Infinite Health
                            002-578-3BE P2 Infinite Lives

                            The City/Day Select for this game were a PITA:

                            00C0E0:02 City/Day Select - City 01 - San Francisco - Day 3 (1 of 3)
                            00C0E1:02 City/Day Select - City 01 - San Francisco - Day 3 (2 of 3)
                            00C0E2:00 City/Day Select - City 01 - San Francisco - Day 3 (3 of 3)

                            00C0E0:05 City/Day Select - City 02 - Los Angeles - Day 1 (1 of 3)
                            00C0E1:00 City/Day Select - City 02 - Los Angeles - Day 1 (2 of 3)
                            00C0E2:01 City/Day Select - City 02 - Los Angeles - Day 1 (3 of 3)

                            00C0E0:0A City/Day Select - City 03 - Las Vegas - Day 1 (1 of 3)
                            00C0E1:00 City/Day Select - City 03 - Las Vegas - Day 1 (2 of 3)
                            00C0E2:02 City/Day Select - City 03 - Las Vegas - Day 1 (3 of 3)

                            00C0E0:0F City/Day Select - City 04 - Dallas - Day 1 (1 of 3)
                            00C0E1:00 City/Day Select - City 04 - Dallas - Day 1 (2 of 3)
                            00C0E2:03 City/Day Select - City 04 - Dallas - Day 1 (3 of 3)

                            00C0E0:14 City/Day Select - City 05 - St. Louis - Day 1 (1 of 3)
                            00C0E1:00 City/Day Select - City 05 - St. Louis - Day 1 (2 of 3)
                            00C0E2:04 City/Day Select - City 05 - St. Louis - Day 1 (3 of 3)

                            00C0E0:19 City/Day Select - City 06 - Chicago - Day 1 (1 of 3)
                            00C0E1:00 City/Day Select - City 06 - Chicago - Day 1 (2 of 3)
                            00C0E2:05 City/Day Select - City 06 - Chicago - Day 1 (3 of 3)

                            00C0E0:1E City/Day Select - City 07 - Detroit - Day 1 (1 of 3)
                            00C0E1:00 City/Day Select - City 07 - Detroit - Day 1 (2 of 3)
                            00C0E2:06 City/Day Select - City 07 - Detroit - Day 1 (3 of 3)

                            00C0E0:23 City/Day Select - City 08 - Baltimore - Day 1 (1 of 3)
                            00C0E1:00 City/Day Select - City 08 - Baltimore - Day 1 (2 of 3)
                            00C0E2:07 City/Day Select - City 08 - Baltimore - Day 1 (3 of 3)

                            00C0E0:28 City/Day Select - City 09 - Philadelphia - Day 1 (1 of 3)
                            00C0E1:00 City/Day Select - City 09 - Philadelphia - Day 1 (2 of 3)
                            00C0E2:08 City/Day Select - City 09 - Philadelphia - Day 1 (3 of 3)

                            00C0E0:2D City/Day Select - City 10 - New York - Day 1 (1 of 3)
                            00C0E1:00 City/Day Select - City 10 - New York - Day 1 (2 of 3)
                            00C0E2:09 City/Day Select - City 10 - New York - Day 1 (3 of 3)

                            00C0E0:31 City/Day Select - City 10 - New York - Day 5 (Final Day of Final City) (1 of 3)
                            00C0E1:04 City/Day Select - City 10 - New York - Day 5 (Final Day of Final City) (2 of 3)
                            00C0E2:09 City/Day Select - City 10 - New York - Day 5 (Final Day of Final City) (3 of 3)

                            00C0E0:32 City/Day Select - View Ending (1 of 3)
                            00C0E1:04 City/Day Select - View Ending (2 of 3)
                            00C0E2:09 City/Day Select - View Ending (3 of 3)
                            Last edited by terpsfan101; 10-26-2017, 03:45:16 AM.

                            Comment


                            • Land of Illusion Starring Mickey Mouse (Europe) (Master System)

                              ??A-B56-199 Jump Height Modifier

                              FB: High Jump
                              FA: Super Jump
                              F9: Moon Jump

                              00C22A:FF High Jump

                              Land of Illusion Starring Mickey Mouse (USA, Europe) (Game Gear)
                              Mickey Mouse no Mahou no Crystal (Japan) (Game Gear)

                              ??A-CE6-199 Jump Height Modifier

                              FB: High Jump
                              FA: Super Jump
                              F9: Moon Jump

                              00C22A:FF High Jump
                              Last edited by terpsfan101; 10-26-2017, 07:38:17 PM.

                              Comment


                              • Alex Kidd in Shinobi World (USA, Europe) (Master System)

                                My first Multi-Jump code in 4+ years here, not counting Super Mario Bros., which is the easiest game in the world to make a Multi-Jump code for.

                                869-A8D-F71 Multi-Jump (1 of 3)
                                BEC-FBE-191 Multi-Jump (2 of 3)
                                867-C8A-F71 Multi-Jump (3 of 3)
                                00C222:00 Multi-Jump (doesn't work quite as well as the ROM version)

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