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terpsfan101 Codes (Mostly Genesis)

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  • Contra - Hard Corps (USA, Korea) (Genesis)

    HXFT-BNHC Have all Weapons - Both Players (Press A once to activate) (1 of 2)
    H5FT-AAHE Have all Weapons - Both Players (Press A once to activate) (2 of 2)

    Note: They won't show on the display, but you will always be able to access them.

    Contra - The Hard Corps (Japan) (Genesis)

    HXGA-BNEN Have all Weapons - Both Players (Press A once to activate) (1 of 2)
    H5GA-AAER Have all Weapons - Both Players (Press A once to activate) (2 of 2)

    Note: They won't show on the display, but you will always be able to access them.

    Twinkle Tale (Japan) (Genesis)
    Twinkle Tale (Japan) [T-En by MIJET v20070328] (Genesis)

    HWMT-BANL Level 2 Power for All Weapons (1 of 2)
    AGMT-AAEN Level 2 Power for All Weapons (2 of 2)

    HWMT-BANL Level 3 Power for All Weapons (1 of 2)
    ALMT-AAEN Level 3 Power for All Weapons (2 of 2)

    Note: Ignore level listed in status area

    Comment


    • Contra III - The Alien Wars (USA) (SNES)

      DD89-A4D4 Enable Start with 30 Lives Cheat (Enter Options Menu to Activate)
      7E1E3C:1E Enable Start with 30 Lives Cheat

      CB23-64AF Weapon 1 Modifier - Side-View Levels - Both Players (1 of 3)
      DD23-670F Weapon 1 Modifier - Side-View Levels - Both Players (2 of 3)
      ??23-67DF Weapon 1 Modifier - Side-View Levels - Both Players (3 of 3)

      DD: Rifle
      DF: Spread Gun
      D4: Crush Gun
      D7: Homing Gun
      D0: Fire Gun
      D9: Laser Gun

      CB24-AFAF Weapon 2 Modifier - Side-View Levels - Both Players (1 of 3)
      DD24-A40F Weapon 2 Modifier - Side-View Levels - Both Players (2 of 3)
      ??24-A4DF Weapon 2 Modifier - Side-View Levels - Both Players (3 of 3)

      DD: Rifle
      DF: Spread Gun
      D4: Crush Gun
      D7: Homing Gun
      D0: Fire Gun
      D9: Laser Gun

      CBBE-64AB Weapon 1 Modifier - Top-View Levels - Both Players (1 of 3)
      DDBE-670B Weapon 1 Modifier - Top-View Levels - Both Players (2 of 3)
      ??BE-67DB Weapon 1 Modifier - Top-View Levels - Both Players (3 of 3)

      DD: Rifle
      DF: Spread Gun
      D4: Crush Gun
      D7: Homing Gun
      D0: Fire Gun
      D9: Laser Gun

      CBBD-AD6B Weapon 2 Modifier - Top-View Levels - Both Players (1 of 3)
      DDBD-AFDB Weapon 2 Modifier - Top-View Levels - Both Players (2 of 3)
      ??BD-ADAB Weapon 2 Modifier - Top-View Levels - Both Players (3 of 3)

      DD: Rifle
      DF: Spread Gun
      D4: Crush Gun
      D7: Homing Gun
      D0: Fire Gun
      D9: Laser Gun

      Contra Spirits (Japan) (SNES)

      DD8F-67D4 Enable Start with 30 Lives Cheat (Enter Options Menu to Activate)
      7E1E3C:1E Enable Start with 30 Lives Cheat

      Comment


      • Originally posted by terpsfan101 View Post

        Zero the Kamikaze Squirrel (USA) (Genesis)

        FF000D:00F0 Pause the game and press B to go the the level select screen
        FF000C:7570 Pause the game and press B to get infinite energy, infinite lives, and infinite Shurikens, as well as going to the level select screen

        Edit: I'm figuring out you can do most of these kind of codes in RAM as well.
        i ported your codes for my PS2's Picodrive

        https://gamehacking.org/vb/forum/vid...462#post160462

        Comment


        • Next requests:

          Gradius [NES] (also for Japanese version):
          1. Always Shoot Double / Laser As Main Weapon;
          2. Player Starts With (Short / Longer / Much Longer) Temporary Invincibility After Losing a Life;
          3. Always Have Infinite Forcefield With INFINITE Hits.

          Gun-Nac [NES]: Player Starts Next Life With Longer / Much Longer Temporary Invincibility After Dying.

          Gradius III [SNES]:
          1. Always Shoot ?? Main Weapon;
          2. Always Have a Forcefield / Missiles / Spread Bomb / Torpedo;
          3. Player Starts With (Short / Longer / Much Longer) Temporary Invincibility After Losing A Life;
          4. Make That Strange Enemy Cannot Take Out / Cannot Steal Options From Player's Ship If Player Has The Full Set Of 4 Options! Or make Player To Cannot Have the Maximum Number of Options (can have maximum 3 options instead of 4), or said enemy do NOT spawn at all!
          5. Can Always Use Mega Crush Orb.

          Super Adventure Island II [SNES]:
          1. Player Takes Less / Much Less Damage;
          2. Longer / Much Longer Temporary Invincibility After Getting Hit By Enemies / Enemy's Fire / Lava;
          3. Start a New Game With All Magic Already Available For Use In Inventory (And Can Always Use The Magic Anytime);
          4. High Jump / Multi-Jump (strangely, there are still NO codes made for this game allowing any higher jumps);
          5. No Random Battles On Overworld Map.

          terpsfan101, sorry for the late feedback about codes related to my previous requests (I haven't replied for while about them). I tested now your codes for Adventures of Dino Riki [NES] and both works properly. Also I tested your codes for Mega Man - Dr. Wily Wars [Sega Genesis] and they works fine too, so I've added them a while ago already in DB.
          Last edited by Unicode; 12-28-2017, 04:26:42 PM.

          Comment


          • Ninjawarriors (USA) (SNES)

            6DB0-D768 Invincibility against Most Attacks
            C2B0-DD6C Infinite Health (1 of 2)
            C264-046A Infinite Health (2 of 2)
            C2CC-0F63 Infinite Blaster Energy
            C2B7-AD08 Don't Lose Blaster Energy from getting Knocked Down
            DCC8-AF67 Blaster Energy recharges 1.25x faster
            DAC8-AF67 Blaster Energy recharges 1.5x faster
            D3C8-AF67 Blaster Energy recharges 1.75x faster
            FDC8-AF67 Blaster Energy recharges 2x faster
            C2C6-0FA7 Infinite Time

            7E1490:30 Invincibility
            7E0194:04 Infinite Blaster Energy

            Ninjawarriors Again, The (Japan) (SNES)

            6DB7-DDD8 Invincibility against Most Attacks
            C2B4-DFDC Infinite Health (1 of 2)
            C26D-07DA Infinite Health (2 of 2)
            C2C6-04D3 Infinite Blaster Energy
            C2BF-ADA8 Don't Lose Blaster Energy from getting Knocked Down
            DCC9-AF67 Blaster Energy recharges 1.25x faster
            DAC9-AF67 Blaster Energy recharges 1.5x faster
            D3C9-AF67 Blaster Energy recharges 1.75x faster
            FDC9-AF67 Blaster Energy recharges 2x faster
            C2C4-0FA7 Infinite Time

            7E1490:30 Invincibility
            7E0194:04 Infinite Blaster Energy
            Last edited by terpsfan101; 12-28-2017, 09:35:04 PM.

            Comment


            • i just played Zero Squirrel game with your codes on my PS2's Picodrive yesterday and it work fine but when i select Factory stage via level select, he get raped! poor Zero! i can see why the game was rating MA-17 yeah i know about ESRB. they exist because of some games are too violent like Mortal Kombat. funny, i purchase MK games when i was 12 or 13! however MK3 was a christmas gift

              anyways back to Zero, impossible to make PAR code for Multi-Jump?
              Last edited by Combusto Dragon; 12-29-2017, 09:26:49 AM.

              Comment


              • Originally posted by Combusto Dragon View Post
                anyways back to Zero, impossible to make PAR code for Multi-Jump?
                Combusto, multi-jump codes in RAM are rarely possible. I've seen a few, but it's mostly for games with very simple physics engines. This code might be helpful:

                Zero the Kamikaze Squirrel (USA) (Genesis)

                FF0526:0000 High-Jump

                Comment


                • Rushing Beat Shura (Japan) (SNES)

                  6E2A-3767 Infinite Health - Both Players (1 of 4)
                  B02A-37A7 Infinite Health - Both Players (2 of 4)
                  D122-3DD7 Infinite Health - Both Players (3 of 4)
                  5322-3D07 Infinite Health - Both Players (4 of 4)
                  C964-C4DC Infinite Special Attacks
                  DD3D-476F Infinite Continues

                  credit VisitntX for Infinite Health

                  DDB7-44A6 Transform into Super Dick anytime (Hold R and Press X) (1 of 3)
                  DDB9-44D6 Transform into Super Dick anytime (Hold R and Press X) (2 of 3)
                  6DB3-4FA5 Transform into Super Dick anytime (Hold R and Press X) (3 of 3)

                  Note: 1st code makes the button combination for transforming easier, 2nd code makes it so you can transform with any amount of health, 3rd code is Helder's code that allows Super Dick to progress to the next area.

                  D0B1-4F66 Super Dick Transformation Time lasts approximately 1.25x longer
                  D9B1-4F66 Super Dick Transformation Time lasts approximately 1.5x longer
                  D5B1-4F66 Super Dick Transformation Time lasts approximately 2x longer
                  DBB1-4F66 Super Dick Transformation Time lasts approximately 2.5x longer

                  6263-44D4 Unlock Norton and M-Frame in Story Game (Enable before Intro loads) (1 of 2)
                  6263-4764 Unlock Norton and M-Frame in Story Game (Enable before Intro loads) (2 of 2)
                  DD6C-37A1 Enable 2-Player Same Character Cheat in Story Game (1 of 2)
                  DD6D-4F05 Enable 2-Player Same Character Cheat in Story Game (2 of 2)

                  7E00E9:01 Unlock Norton and M-Frame in Story Game (1 of 2)
                  7E00EB:01 Unlock Norton and M-Frame in Story Game (2 of 2)
                  7E05F6:01 Enable 2-Player Same Character Cheat in Story Game

                  Peace Keepers, The (USA) (SNES)

                  DDB7-4466 Transform into Super Flynn anytime (Hold R and Press X) (1 of 3)
                  DDB9-4FA6 Transform into Super Flynn anytime (Hold R and Press X) (2 of 3)
                  6DB5-1D65 Transform into Super Flynn anytime (Hold R and Press X) (3 of 3)

                  Note: 1st code makes the button combination for transforming easier, 2nd code makes it so you can transform with any amount of health, 3rd code is Helder's code that allows Super Flynn to progress to the next area.

                  D0B1-4F06 Super Flynn Transformation Time lasts approximately 1.25x longer
                  D9B1-4F06 Super Flynn Transformation Time lasts approximately 1.5x longer
                  D5B1-4F06 Super Flynn Transformation Time lasts approximately 2x longer
                  DBB1-4F06 Super Flynn Transformation Time lasts approximately 2.5x longer

                  6267-1D04 Unlock Norton and Orbot in Story Game (Enable before Intro loads) (1 of 2)
                  6267-1FA4 Unlock Norton and Orbot in Story Game (Enable before Intro loads) (2 of 2)
                  DD62-C761 Enable 2-Player Same Character Cheat in Story Game (1 of 2)
                  DD67-3FD1 Enable 2-Player Same Character Cheat in Story Game (2 of 2)
                  DD6E-4707 Gameplay Music on by Default (Not set in the Options Menu, but the Gameplay Music will always be on)
                  7D6D-17D4 Start with 30 Continues

                  7E00E9:01 Unlock Norton and Orbot in Story Game (1 of 2)
                  7E00EB:01 Unlock Norton and Orbot in Story Game (2 of 2)
                  7E05F6:01 Enable 2-Player Same Character Cheat in Story Game
                  7E1E96:01 Gameplay Music on by Default
                  Last edited by terpsfan101; 12-31-2017, 04:23:08 AM.

                  Comment


                  • Super Adventure Island II (USA) (SNES)

                    6500-E4A6 Blink 1.5x longer after being hit
                    8000-E4A6 Blink 2x longer after being hit
                    EE00-E4A6 Blink 3x longer after being hit

                    3B96-E70F Take Less Damage (1 of 3)
                    D496-E76F Take Less Damage (2 of 3)
                    DD96-E7AF Take Less Damage (3 of 3)

                    3B96-E70F Take Much Less Damage (1 of 3)
                    DF96-E76F Take Much Less Damage (2 of 3)
                    DD96-E7AF Take Much Less Damage (3 of 3)

                    C24A-E468 Infinite Magic

                    4DF0-7DAB Jump slightly higher
                    F6F0-7DAB Jump much higher
                    FDF1-770B Descend slightly slower
                    DCF1-770B Descend much slower

                    7E0183:5A Invincibility after being hit

                    7E011A:50 Infinite/Max Health (1 of 2)
                    7E011E:50 Infinite/Max Health (2 of 2)

                    7E011C:0E Infinite/Max Magic (1 of 2)
                    7E0120:0E Infinite/Max Magic (2 of 2)

                    credit hybrid for these:

                    8503-870D No Random Battles on World Map

                    7E0425:00 No Random Battles on World Map
                    Last edited by terpsfan101; 01-01-2018, 06:20:10 PM.

                    Comment


                    • Originally posted by terpsfan101 View Post
                      Super Adventure Island II (USA) (SNES)

                      6500-E4A6 Blink 1.5x longer after being hit
                      8000-E4A6 Blink 2x longer after being hit
                      EE00-E4A6 Blink 3x longer after being hit

                      3B96-E70F Take Less Damage (1 of 3)
                      D496-E76F Take Less Damage (2 of 3)
                      DD96-E7AF Take Less Damage (3 of 3)

                      3B96-E70F Take Much Less Damage (1 of 3)
                      DF96-E76F Take Much Less Damage (2 of 3)
                      DD96-E7AF Take Much Less Damage (3 of 3)

                      C24A-E468 Infinite Magic

                      4DF0-7DAB Jump slightly higher
                      F6F0-7DAB Jump much higher
                      FAF1-770B Descend slightly slower
                      FDF1-770B Descend much slower

                      7E0183:5A Invincibility after being hit

                      7E011A:50 Infinite/Max Health (1 of 2)
                      7E011E:50 Infinite/Max Health (2 of 2)

                      7E011C:0E Infinite/Max Magic (1 of 2)
                      7E0120:0E Infinite/Max Magic (2 of 2)

                      credit hybrid for these:

                      8503-870D No Random Battles on World Map

                      7E0425:00 No Random Battles on World Map
                      I tested these codes and added them to DB. However, while most of they worked fine for me, I noticed the "Descend slightly slower" code gives almost no difference, as player appears to fall with almost same speed as without this code enabled. The "Descend Much slower" have more noticeable slow descend, although it's stills gives only a slightly slower than the normal player fall.

                      Comment


                      • Originally posted by Unicode View Post

                        I tested these codes and added them to DB. However, while most of they worked fine for me, I noticed the "Descend slightly slower" code gives almost no difference, as player appears to fall with almost same speed as without this code enabled. The "Descend Much slower" have more noticeable slow descend, although it's stills gives only a slightly slower than the normal player fall.
                        I changed the values of those descending codes. The slower descents should be more noticeable now.

                        Comment


                        • Daze Before Christmas (SNES)

                          6DAC-1400 Invincibility
                          DD21-3F69 Level Select after Title Screen
                          7E0232:01 Level Select after Title Screen

                          Comment


                          • Ecco the Dolphin (USA, Europe) (Genesis)

                            AR6T-KAX4 Pause the game and press Right for Debug Menu (1 of 2)
                            RG6T-J6YR Pause the game and press Right for Debug Menu (2 of 2)

                            Ecco the Dolphin (Japan) (Genesis)

                            A1HT-KAYL Pause the game and press Right for Debug Menu (1 of 2)
                            RHHT-J6Y6 Pause the game and press Right for Debug Menu (2 of 2)

                            Ecco the Dolphin (Jun 29, 1993 build) (Genesis)

                            A1HT-KAW8 Pause the game and press Right for Debug Menu (1 of 2)
                            RHHT-J6XT Pause the game and press Right for Debug Menu (2 of 2)

                            Ecco - The Tides of Time (USA) (Genesis)

                            BHFA-VN8J Pause the game and press A for Debug Menu (1 of 2)
                            RHFA-T604 Pause the game and press A for Debug Menu (2 of 2)

                            Ecco - The Tides of Time (USA) (Beta) (Genesis)

                            APBA-SA1E Pause the game and press C for Debug Menu (1 of 2)
                            RFBA-R61W Pause the game and press C for Debug Menu (2 of 2)

                            ECCO - The Tides of Time (U) (Prototype - X11 - Apr 13, 1994) (Genesis)

                            AR6A-VAXJ Pause the game and press C for Debug Menu (1 of 2)
                            RG6A-T6X4 Pause the game and press C for Debug Menu (2 of 2)

                            ECCO - The Tides of Time (U) (Prototype - Apr 29, 1994) (Genesis)

                            ASRT-VAVT Pause the game and press C for Debug Menu (1 of 2)
                            RHRT-T6WC Pause the game and press C for Debug Menu (2 of 2)

                            Note: Ecco doesn't need to be facing the camera while paused to enable any of these Debug Menus.
                            Last edited by terpsfan101; 01-05-2018, 12:21:12 AM.

                            Comment


                            • Gradius III (USA) (SNES)

                              DDA0-07DD Pause the game and press Up to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (1 of 2)
                              C2A9-0DDD Pause the game and press Up to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (2 of 2)

                              Note: The second code removes the restrictions about how often you can activate the cheat.

                              DD8B-6464 Enable Start with 30 Lives Cheat - Both Players
                              DDCD-6DDD Press X on Controller 1 at the Title Screen to Increase your Credits up to a max of 9
                              6DA9-AFDF Press X at Weapon Select Edit Mode Screen for Random Weapon Select - Both Players
                              6D82-0D6F Enable Arcade Difficulty in Options Menu - Both Players

                              7E1902:12 Pause the game and press A to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (1 of 3)
                              7E1904:FF Pause the game and press A to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (2 of 3)
                              7E1907:00 Pause the game and press A to acquire Speedup, Missiles, 4 Options, and Shield/Force Field - Both Players (3 of 3)

                              Note: The third code removes the restrictions about how often you can activate the cheat.

                              7E1E04:FF Enable Start with 30 Lives Cheat - Both Players (1 of 2)
                              7E1E05:FF Enable Start with 30 Lives Cheat - Both Players (2 of 2)
                              7E1E08:40 Press X on Controller 1 at the Title Screen to Increase your Credits up to a max of 9
                              7E151A:0A Press Y at Weapon Select Edit Mode Screen for Random Weapon Select - Both Players
                              7E1C08:03 P1 Enable Arcade Difficulty in Options Menu
                              7E1C0A:03 P2 Enable Arcade Difficulty in Options Menu

                              7E007C:1D P1 Infinite Lives
                              7E007E:1D P2 Infinite Lives
                              Last edited by terpsfan101; 01-07-2018, 12:10:18 AM.

                              Comment


                              • El. Viento (USA) (Genesis)

                                GTBT-AA2W Master Code (Improved) (Gets rid of the blank/red screen and makes the game load faster)

                                AWHA-B622 Pause the game and press C to increase your Magic Abilities, B to Skip Levels, and A to enable Slow Motion Gameplay (1 of 2)
                                AWHA-AA26 Pause the game and press C to increase your Magic Abilities, B to Skip Levels, and A to enable Slow Motion Gameplay (2 of 2)

                                AVAT-AA5N Infinite Continues

                                AZBA-AAA8 Start with 5 Continues, instead of 3
                                A7BA-AAA8 Start with 7 Continues
                                BFBA-AAA8 Start with 9 Continues

                                El. Viento (Japan) (Genesis)

                                GTBT-AA2W Master Code (Improved) (Gets rid of the blank/red screen and makes the game load faster)

                                AWGT-B66L Pause the game and press C to increase your Magic Abilities, B to Skip Levels, and A to enable Slow Motion Gameplay (1 of 2)
                                AWGT-AA6R Pause the game and press C to increase your Magic Abilities, B to Skip Levels, and A to enable Slow Motion Gameplay (2 of 2)

                                AVDT-AA3A Infinite Continues

                                AP9T-AAA6 Start a new game with 3 Magic Abilities
                                AZ9T-AAA6 Start a new game with 5 Magic Abilities

                                GB9T-AAAN Start a new game with more MP
                                LB9T-AAAN Start a new game with max MP

                                AZDT-AAGW Start with 5 Continues, instead of 3
                                A7DT-AAGW Start with 7 Continues
                                BFDT-AAGW Start with 9 Continues

                                AB9A-AADW Start on Test Level
                                Last edited by terpsfan101; 04-04-2018, 07:50:35 PM.

                                Comment

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