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  • Midway Arcade Treasures 2 - PS2 - NTSC - RAW

    Primal Rage

    Player 1 Modifier
    00626402 000000??
    NOTE:
    Values -
    00 - Sauron
    01 - Blizzard
    02 - Talon
    03 - Vertigo
    04 - Armaddon
    05 - Diablo
    06 - Chaos
    07 - Glitches & Freezes


    Player 2 Modifier
    00626496 000000??

    ***Codes Added***
    Last edited by BigBossman; 03-01-2018, 12:04:01 AM.
    Hacking games is always fun because you don't know what's hidden in the game.

    Comment


    • Midway Arcade Treasures 2 - PS2 - NTSC - RAW

      Arch Rivals

      Player 1 Always Shoots at Basket Modifier
      008739EA 000000??
      NOTE: Modifies between making the player shoot at either the left or right basket, even after halftime.
      Values -
      00 - Right Basket
      01 - Left Basket


      Player 1's Partner Always Shoots at Basket Modifier
      00873BFA 000000??

      Player 2 Always Shoots at Basket Modifier
      00873E0A 000000??

      Player 2's Partner Always Shoots at Basket Modifier
      0087401A 000000??

      Player 1 Ball in Possession Modifier
      00873A24 000000??
      NOTE: This will modify whether or not the player is in possession of the ball. It is possible for more than one player to be in possession of the ball. However, it will make things a bit confusing. It also makes performing 3-Point shots more difficult & might even be glitchy at times. Performing slam dunks is the best way to score, when this code is active. Also, making it to where nobody is in possession of the ball, will make the screen stay in one place, & eventually activate the shot clock. These codes might best be used with a joker code.
      Values -
      00 - Player is never in possession of the ball
      01 - Player is always in possession of the ball


      Player 1's Partner Ball in Possession Modifier
      00873C34 000000??

      Player 2 Ball in Possession Modifier
      00873E44 000000??

      Player 2's Partner Ball in Possession Modifier
      00874054 000000??
      Last edited by BigBossman; 03-02-2018, 02:17:26 PM.
      Hacking games is always fun because you don't know what's hidden in the game.

      Comment


      • Capacom Classics Collection Volume 1 - PS2 - NTSC - RAW

        Street Fighter 2: The World Warrior


        Player 1 Color Set Modifier
        005D4EB0 000000??
        NOTE: These codes change the entire palette set for each player. Some look better on some characters than others. I've indicated which set looks the best on which character with each value.
        Values -

        01 - No change in appearance
        02 - E. Honda (normal) / M. Bison / Vega / Blanka / Guile (Turbo Edition?) / Sagat
        03 - Blanka (normal) / Ryu / Ken / E. Honda / Sagat (orange) / M. Bison / Vega
        04 - Guile (normal) / M. Bison (normal)
        05 - Ken (normal) / Ryu / E. Honda / Blanka / Guile / Sagat / M. Bison (with green shin & shoulder guards)
        06 - Chun-Li (normal) / E. Honda
        07 - Zangief (normal)
        08 - Dhalsim (normal) / Balrog
        09 - Shadow characters
        0B - Ryu / Ken / Vega / Sagat / Blanka / E. Honda / Guile
        0E - Sagat / Ryu / Ken


        Player 2 Color Set Modifier
        005D4BA0 000000??

        Stage & CPU Opponent Modifier
        005D5170 000000??
        NOTE: When playing a one player game, you will always fight the same opponent on the same stage all the time. It is possible to fight on the bonus stages, when a second player joins in. Fighting against the CPU in bonus areas is possible if this code is paired with a joker code. It will need to be activated during the Vs Screen. If it is activated too soon, the plane on the map will fly to Player 1's picture & the game will freeze.
        Values -
        00 - Ryu / Japan
        01 - E. Honda / Japan
        02 - Blanka / Brazil
        03 - Guile / USA
        04 - Ken / USA
        05 - Chun-Li / China
        06 - Zangief / USSR
        07 - Dhalsim / India
        08 - M. Bison / Thailand
        09 - Sagat / Thailand
        0A - Balrog / USA
        0B - Vega / Spain
        0C - Car Bonus Stage
        0D - Wooden Barrel Bonus Stage
        0E - Flaming Barrel Bonus Stage


        Starting Stage Modifier
        005D5172 000000??
        NOTE: This just modifies where you start in the game. For example, if you use value "08", you'll start the game fighting Balrog & advance to fighting Vega, then Sagat, & finally M. Bison. Using values "00" to "07" will generate a random stage & proceed from that point.
        Values -
        00 - 1st Fight
        01 - 2nd Fight
        02 - 3rd Fight
        03 - 4th Fight
        04 - 5th Fight
        05 - 6th Fight
        06 - 7th Fight
        07 - 8th Fight
        08 - Fight against Balrog
        09 - Fight against Vega
        0A - Fight against Sagat
        0B - Fight against M. Bison
        Last edited by BigBossman; 03-05-2018, 04:18:14 PM.
        Hacking games is always fun because you don't know what's hidden in the game.

        Comment


        • Capacom Classics Collection Volume 1 - PS2 - NTSC - RAW

          Street Fighter 2: Champion Edition


          Player 1 Color Set Modifier
          005FDFB0 000000??
          NOTE: These codes change the entire palette set for each player. Some look better on some characters than others. I've indicated which set looks the best on which character with each value.
          Values -

          01 - No change in appearance
          02 - E. Honda (normal) / M. Bison / Vega / Blanka / Guile (Turbo Edition?) / Sagat
          03 - Blanka (normal) / Ryu / Ken / E. Honda / Sagat (orange) / M. Bison / Vega
          04 - Guile (normal) / M. Bison (normal)
          05 - Ken (normal) / Ryu / E. Honda / Blanka / Guile / Sagat / M. Bison (with green shin & shoulder guards)
          06 - Chun-Li (normal) / E. Honda
          07 - Zangief (normal)
          08 - Dhalsim (normal) / Balrog
          09 - Shadow characters
          0B - Ryu / Ken / Vega / Sagat / Blanka / E. Honda / Guile
          0E - Sagat / Ryu / Ken


          Player 2 Color Set Modifier
          005FDCA0 000000??

          Stage & CPU Opponent Modifier
          005FE270 000000??
          NOTE: When playing a one player game, you will always fight the same opponent on the same stage all the time. It is possible to fight on the bonus stages, when a second player joins in. Fighting against the CPU in bonus areas is possible if this code is paired with a joker code. It will need to be activated during the Vs Screen. If it is activated too soon, the plane on the map will fly to Player 1's picture & the game will freeze.
          Values -
          00 - Ryu / Japan
          01 - E. Honda / Japan
          02 - Blanka / Brazil
          03 - Guile / USA
          04 - Ken / USA
          05 - Chun-Li / China
          06 - Zangief / USSR
          07 - Dhalsim / India
          08 - M. Bison / Thailand
          09 - Sagat / Thailand
          0A - Balrog / USA
          0B - Vega / Spain
          0C - Car Bonus Stage
          0D - Wooden Barrel Bonus Stage
          0E - Flaming Barrel Bonus Stage


          Starting Stage Modifier
          005FE272 000000??
          NOTE: This just modifies where you start in the game. For example, if you use value "08", you'll start the game fighting Balrog & advance to fighting Vega, then Sagat, & finally M. Bison. Using values "00" to "07" will generate a random stage & proceed from that point.
          Values -
          00 - 1st Fight
          01 - 2nd Fight
          02 - 3rd Fight
          03 - 4th Fight
          04 - 5th Fight
          05 - 6th Fight
          06 - 7th Fight
          07 - 8th Fight
          08 - Fight against Balrog
          09 - Fight against Vega
          0A - Fight against Sagat
          0B - Fight against M. Bison


          __________________________________________________ __________________________________________________ ___

          Street Fighter 2: Turbo Edition (AKA Hyper Fighting)

          Player 1 Color Set Modifier
          00608530 000000??
          NOTE: These codes change the entire palette set for each player. Some look better on some characters than others. I've indicated which set looks the best on which character with each value.
          Values -

          01 - No change in appearance
          02 - E. Honda (normal) / M. Bison / Vega / Blanka / Guile (Turbo Edition?) / Sagat
          03 - Blanka (normal) / Ryu / Ken / E. Honda / Sagat (orange) / M. Bison / Vega
          04 - Guile (normal) / M. Bison (normal)
          05 - Ken (normal) / Ryu / E. Honda / Blanka / Guile / Sagat / M. Bison (with green shin & shoulder guards)
          06 - Chun-Li (normal) / E. Honda
          07 - Zangief (normal)
          08 - Dhalsim (normal) / Balrog
          09 - Shadow characters
          0B - Ryu / Ken / Vega / Sagat / Blanka / E. Honda / Guile
          0E - Sagat / Ryu / Ken


          Player 2 Color Set Modifier
          00608220 000000??

          Stage & CPU Opponent Modifier
          006087F0 000000??
          NOTE: When playing a one player game, you will always fight the same opponent on the same stage all the time. It is possible to fight on the bonus stages, when a second player joins in. Fighting against the CPU in bonus areas is possible if this code is paired with a joker code. It will need to be activated during the Vs Screen. If it is activated too soon, the plane on the map will fly to Player 1's picture & the game will freeze.
          Values -
          00 - Ryu / Japan
          01 - E. Honda / Japan
          02 - Blanka / Brazil
          03 - Guile / USA
          04 - Ken / USA
          05 - Chun-Li / China
          06 - Zangief / USSR
          07 - Dhalsim / India
          08 - M. Bison / Thailand
          09 - Sagat / Thailand
          0A - Balrog / USA
          0B - Vega / Spain
          0C - Car Bonus Stage
          0D - Wooden Barrel Bonus Stage
          0E - Flaming Barrel Bonus Stage


          Starting Stage Modifier
          006087F2 000000??
          NOTE: This just modifies where you start in the game. For example, if you use value "08", you'll start the game fighting Balrog & advance to fighting Vega, then Sagat, & finally M. Bison. Using values "00" to "07" will generate a random stage & proceed from that point.
          Values -
          00 - 1st Fight
          01 - 2nd Fight
          02 - 3rd Fight
          03 - 4th Fight
          04 - 5th Fight
          05 - 6th Fight
          06 - 7th Fight
          07 - 8th Fight
          08 - Fight against Balrog
          09 - Fight against Vega
          0A - Fight against Sagat
          0B - Fight against M. Bison

          ***Codes Added***
          Last edited by BigBossman; 03-05-2018, 04:18:49 PM.
          Hacking games is always fun because you don't know what's hidden in the game.

          Comment


          • Cool! Shadow Ryu!

            i might be careful with play that game because of Blanka but not now.. i'm play Mortal Kombat Shaolin Monks at the moment no requests. but i know someone did make characters modififer for this game but, not all have Fatalities, etc and it might crash the game more info at Neoseeker

            https://www.neoseeker.com/forums/225...odifier-codes/

            Comment


            • Here's the first set of codes that I managed to hack using PS2DIS. I'm surprised no one has created these codes sooner. I have been having some difficulty finding a hack for the Energy Meter. As for the Room Meter, I've found the codes for it, but it requires more testing. Since that meter operates a little bit more differently, it requires more codes. I also have to find the correct values also. Once I find it get really close, I'll post it. At least with these codes, your sim will never get hungry, will never have to go to the bathroom, will never feel dirty, will never get bored, will never feel lonely, & will always be comfortable. These codes require two lines because most of the needs have a decrement value based on whether your sim is awake or sleeping. Comfort has decrement values based on whether your sim is active or lazy.

              A special thanks to Dlevere for providing links to everything on PS2DIS.

              More to come.



              The Sims - PS2 - NTSC - RAW


              Hunger Meter Full
              203D0980 FFFFFFFF
              203D098C FFFFFFFF

              Social Meter Full
              203D0990 FFFFFFFF
              203D0994 FFFFFFFF

              Bladder Meter Full
              203D09A8 FFFFFFFF
              203D09AC FFFFFFFF

              Fun Meter Full
              203D0998 FFFFFFFF
              203D099C FFFFFFFF

              Hygiene Meter Full
              203D09A0 FFFFFFFF
              203D09A4 FFFFFFFF

              Comfort Meter Full
              203D0984 FFFFFFFF
              203D0988 FFFFFFFF

              ***Codes Added***
              Hacking games is always fun because you don't know what's hidden in the game.

              Comment


              • Why do you have hex values when really the motives are float values? Those are global pointers for the addresses you have. Basically, it's a area in the elf where everything in game will only be for show... say motives and money. The actual motive addresses are higher in memory. You can find the asm for these codes by referering to those addresses....hunger 00258c18. also max value is 42c80000 in float or 100 in float dec.

                Comment


                • Originally posted by Azagthoth View Post
                  Why do you have hex values when really the motives are float values? Those are global pointers for the addresses you have. Basically, it's a area in the elf where everything in game will only be for show... say motives and money. The actual motive addresses are higher in memory. You can find the asm for these codes by referering to those addresses....hunger 00258c18. also max value is 42c80000 in float or 100 in float dec.
                  I haven't gotten to the point of doing float values yet. One thing I noticed is when I used the value "00000000", the motives were going down at a larger rate than normal. When the value is set at "FFFFFFFF", the motives act as if there is an action being performed to keep them increasing, but at a much faster rate. I know with some codes, using all F's in the value can produce a negative effect, but this one doesn't.
                  Hacking games is always fun because you don't know what's hidden in the game.

                  Comment


                  • BigBossman- i have The Sims PS2, too! thanks for make the codes! but, one problem is if your Sims couple has a baby and not take care of thier baby then social worker lady will come to the house and take their baby away from them. maybe make a code to prevent from social worker lady come to the house?

                    Comment


                    • Originally posted by BigBossman View Post

                      I haven't gotten to the point of doing float values yet. One thing I noticed is when I used the value "00000000", the motives were going down at a larger rate than normal. When the value is set at "FFFFFFFF", the motives act as if there is an action being performed to keep them increasing, but at a much faster rate. I know with some codes, using all F's in the value can produce a negative effect, but this one doesn't.
                      Your best bet is to nop those swc1 asm op commands from decreasing. You can get those by the referers of your addresses. I would look into this more, but this game can't go in game with pcx2 so I can't set pc breakpoints on the asm to find the memory.

                      Comment


                      • Originally posted by Combusto Dragon View Post
                        BigBossman- i have The Simos PS2, too! thanks for make the codes! but, one problem is if your Sims couple has a baby and not take care of thier baby then social worker lady will come to the house and take their baby away from them. maybe make a code to prevent from social worker lady come to the house?
                        I'm still learning how to use PS2DIS. For right now, I'm just sticking to simple things. I hope to get better using this so I can find more hacks. There are so many games that I want to see codes for & so many of my games to comb through.
                        Hacking games is always fun because you don't know what's hidden in the game.

                        Comment


                        • This game(sims) is very well labeled. Once you get better with ps2dis you can start using a memory searcher(cheat engine) and pcsx2 debugger to find codes a lot easier.

                          Comment


                          • Nevermind

                            Comment


                            • Raw Danger - PS2 - NTSC - RAW

                              I downloaded the Master Code Finder & tested it out on a few games. Then I decided to test it out on Raw Danger since I haven't been able to find any codes, much less a Master Code for it yet. I went with the recommended code, but I'll tell you what possibilities were found for it. If my finding is wrong, I hope someone will tell me so I can fix it.

                              Master Code
                              902B5C50 0C0AD6BC
                              Last edited by BigBossman; 03-17-2018, 07:24:39 PM.
                              Hacking games is always fun because you don't know what's hidden in the game.

                              Comment


                              • ^it don't work on PS2's Emulators elf files like FCEUltra (NES) and TempGBA (Game Boy Advance) long story, there was Master Code for PS2's FCEUltra made by lee4 and he posted it at the old CMP site but it was lost and Wayback even can't help

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