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Codes by BigBossman

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  • Mortal Kombat II: Kyuukyoku Shinken (J) - SNES - PAR

    Player 1 Character Modifier
    7E2EF8:??
    ​​​​​​NOTE: Values "0C" - "10" will likely freeze unless used with a moveset modifier.
    Values -
    00 - Kung Lao
    01 - Liu Lang
    02 - Johnny Cage
    03 - Baraka
    04 - Kitana
    05 - Mileena
    06 - Shang Taunt
    07 - Rayden
    08 - Sub-Zero
    0​​​​​​9 - Reptile
    0A - Scorpion
    0B - Jax
    0C - Kintaro
    0D - ​​​​​Shao Kahn
    0E - Smoke
    0F - Noob Saibot
    10 - Jade


    Player 1 Moveset Modifier
    7E4C10:??
    NOTE: Values are the same as the Character Modifer. This will also allow you to play as Jade, Noob Saibot, or Smoke when used with the Character Modifier code. In order to play as Jade, use values for Kitana or Mileena. In order to play as Noob Saibot or Smoke, use values for Sub-Zero, Scorpion, or Reptile.

    Player 2 Character Modifier
    7E30A6:??

    Player 2 Moveset Modifier ​​​​​
    7E4C12:??
    Last edited by BigBossman; 08-28-2017, 01:19:26 PM.
    Hacking games is always fun because you don't know what's hidden in the game.

    Comment


    • Kentou Ou World Champion (J) - SNES - PAR

      CPU Moves Back & Stays in Place
      7E0028:01

      Stop Timer
      7E0036:01

      Round Modifier
      7E0034:??

      Time Modifier - Seconds
      7E0037:??

      Time Modifier - Minutes
      7E0038:??

      Player 1 Infinite Stamina
      7E0057:06

      Player 2 No Stamina
      7E0058:00

      Player 1 Infinite Stamina (Alternate)
      7E0059:01

      Player 2 Infinite Stamina
      7E005A:01

      Player 1 is Untouchable
      7E005D:01

      Player 2 is Untouchable
      7E005E:01

      Referee Count Modifier
      7E006A:??

      Referee Counts Much Faster
      7E006B:01
      Last edited by BigBossman; 08-27-2017, 07:59:55 PM.
      Hacking games is always fun because you don't know what's hidden in the game.

      Comment


      • TKO Super Championship Boxing - SNES - PAR

        Player 1 is Untouchable
        ​​​​​​7E0061:01

        Player 2 is Untouchable
        ​​​​​​7E0062:01
        Hacking games is always fun because you don't know what's hidden in the game.

        Comment


        • Double Dragon Advance - GBA - CB

          Difficulty Modifier
          320016A4 00??
          NOTE: Using Value "03" enables an unselectable difficulty setting "Expert".
          Values -
          00 - Easy
          01 - Normal
          02 - Hard
          03 - Expert


          10 Lives in Options
          320016A5 000A

          10 Credits in Options
          320016A6 000A

          Music Speed Modifier
          32001570 00??
          NOTE: This adjusts the tempo of the music from every stage. Values between what's listed can be used. The higher the value, the faster the music plays.
          Values -
          00 - No Music
          01 - Music plays extremely Slow
          FF - Music Plays extremely Fast
          Hacking games is always fun because you don't know what's hidden in the game.

          Comment


          • Double Dragon Advance - GBA - CB

            Disable Scrolling Lock
            32032BA5 0004
            NOTE: This code allows you to advance to the end of the stage without beating up all the enemies. It will cause problems in Mission 2 because enemies will be unreachable. In Mission 4, this will allow you to throw enemies off the right side of the truck. In order to get to the end of Mission 5, change the value to "0A". The screen won't scroll down when this code is active.
            Hacking games is always fun because you don't know what's hidden in the game.

            Comment


            • Double Dragon Advance - GBA - CB

              Enable BGM in Options
              83040010 0001
              NOTE: This is an in-game cheat that is normally accessed by holding Select & pressing the L, R, L, R buttons in the options menu.


              Click image for larger version

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              Last edited by BigBossman; 09-04-2017, 12:13:08 PM.
              Hacking games is always fun because you don't know what's hidden in the game.

              Comment


              • Double Dragon Advance - GBA - CB

                Add Points Just by Attacking
                32037BC3 0001
                NOTE: It registers as if you hit an enemy multiple times. This works even if you don't hit an enemy. Enemies don't take massive damage from one hit. It's just a cheap way to gain extra lives or boost a your score.
                Hacking games is always fun because you don't know what's hidden in the game.

                Comment


                • Double Dragon Advance - GBA - CB

                  Enemy 1 Dies After Being Knocked Down
                  32037C22 0000
                  NOTE: This code also affects Player 2.

                  Enemy 2 Dies After Being Knocked Down
                  32037C82 0000

                  Enemy 3 Dies After Being Knocked Down
                  ​​​​​​​32037CE2 0000

                  Enemy 4 Dies After Being Knocked Down
                  ​​​​​​​32037D42 0000

                  Enemy 5 Dies After Being Knocked Down
                  ​​​​​​​32037DA2 0000

                  Enemy 6 Dies After Being Knocked Down
                  ​​​​​​​32037E02 0000
                  Last edited by BigBossman; 09-04-2017, 05:23:31 PM.
                  Hacking games is always fun because you don't know what's hidden in the game.

                  Comment


                  • Double Dragon Advance - GBA - CB

                    Most Attacks Don't Hurt You
                    32037BAC 0001
                    NOTE: Any thrown weapon such as a knife, barrel, boulder, or even a dynamite explosion will hurt you.
                    Hacking games is always fun because you don't know what's hidden in the game.

                    Comment


                    • Double Dragon Advance - GBA - CB

                      Stage Modifier
                      320016A8 00??
                      NOTE: This has a few hidden things in it. Using Value "08" will activate the Last Fight Mission. This is where the Lee brothers would normally fight each other for Marian. When playing a 1 Player game, you have no opponent. Just fall onto the spikes at the bottom of the screen to see the alternate two player ending. Using Value "09" will take you into Survival Battle Mode. Its just like selecting Survival from the main menu with a few exceptions: 1. Instead of keeping track of kills, it keeps track of score. 2. You have more than just one life. 3. When you run out of lives, you have the option to continue. Using Value "09" Will take you to an ending sequence where Marian kisses Billy Lee. Then it has a scrolling list of Japanese definitions. Then it freezes.
                      Values -
                      00 - Mission 1
                      01 - Mission 2
                      02 - Mission 3
                      03 - Mission 4
                      04 - Mission 5
                      05 - Mission 6
                      06 - Mission 7
                      07 - Mission 8
                      08 - Last Fight
                      09 - Survival Battle
                      0A - Ending Sequence
                      0B - FROZE


                      Always Start with 99 Seconds
                      320016A7 0063
                      NOTE: Instead of 70 seconds per life, per section.

                      Push Start to Disable In Game Music
                      320016B0 0000
                      NOTE: When this code is active, you can't pause the game. This will simply silence the music when you attempt to pause the game, but you can keep playing & will hear all sound effects.
                      Hacking games is always fun because you don't know what's hidden in the game.

                      Comment



                      • ***EDIT*** Codes Removed
                        Last edited by BigBossman; 09-15-2017, 09:01:01 PM.
                        Hacking games is always fun because you don't know what's hidden in the game.

                        Comment


                        • Originally posted by BigBossman View Post
                          Street Fighter Zero 3 (NTSC-J) - PS1 - GS

                          Player 1 has Unlimited Projectiles
                          80194214 0000

                          Player 2 has Unlimited Projectiles
                          8019465C 0000

                          ***EDIT*** Codes Added
                          those codes already in database under World Tour Mode Codes section

                          P1 Can Do More Than One Projectile At A Time
                          P2 Can Do More Than One Projectile At A Time
                          lee4 Does Not Accept Codes Requests !
                          When lee4 asks a question it does not mean lee4 will look at your game
                          *How to create and use SegaCD codes >click here<*
                          >)

                          Comment


                          • Originally posted by lee4 View Post

                            those codes already in database under World Tour Mode Codes section

                            P1 Can Do More Than One Projectile At A Time
                            P2 Can Do More Than One Projectile At A Time
                            Sorry about that. Not sure how I missed it. Those codes have been removed.
                            Hacking games is always fun because you don't know what's hidden in the game.

                            Comment


                            • Street Fighter Collection 2 - PS1 - GS

                              Player 1 Can't Hit Player 2
                              3016BE59 0001
                              NOTE: This doesn't affect projectile attacks, throws, or holds. Also Zangief's Spinning Piledriver & Vega's Swan Dive Suplex will hurt you. When I tested it on SF2: The World Warrior, it glitched when the CPU performed Blanka's electric attack. Beyond that there were no other issues.

                              Player 2 Can't Hit Player 1
                              3016C161 0001

                              ***Codes Added***
                              Last edited by BigBossman; 09-26-2017, 11:43:24 AM.
                              Hacking games is always fun because you don't know what's hidden in the game.

                              Comment


                              • Street Fighter Collection 2 - PS1 - GS

                                Disable SFX
                                3016BE2D 0001

                                Disable Pausing
                                3016BE33 0000
                                NOTE: Alternatively, if you set the value to "0001", the game will stay paused. However, this can serve as a super slow motion to see the animations frame-by-frame. When you press start, the game will advance 1 frame at a time as you are playing it.

                                Player 1 is Invisible
                                8016BE60 0001
                                NOTE: The shadow is still visible.

                                Player 2 is Invisible
                                8016C168 0001

                                Player 1 Has Hyper Speed
                                8016BE92 0001
                                NOTE: A few side notes: When M. Bison's Flaming Torpedo is blocked, it hits more time than it normally does. As a who liked the Champion Edition Bison better, that is awesome. I hate how the collection ported to the PS1 made Bison's move toned down like in Turbo Edition. For some reason Bison's standing Fierce Punch seems like normal. Bison's standing Roundhouse kick is super fast.

                                Player 2 Has Hyper Speed
                                8016C19A 0001

                                Player 1 Height Modifier
                                8016BE86 0024
                                NOTE: Value "0024" is about the default ground level height. At this value, a player can still jump, but it's at ground level. This also affects special moves too. If the value is set lower, the player will be below at the opponent's feet, which would enable lower fireballs & lower special moves. If the value is set higher, the player will slowly descend in a looping pattern, will be a sitting duck for the opponent, but won't be able to fall to the ground for the opponent to do their winning pose, thus causing the game to be stuck.

                                Player 2 Height Modifier
                                8016C18 0024

                                ***Codes Added***
                                Last edited by BigBossman; 09-27-2017, 01:29:31 PM.
                                Hacking games is always fun because you don't know what's hidden in the game.

                                Comment

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