I'm building an arcade cabinet that will house a MAME emulator and this is one of the games I plan to play, any other interesting codes you might be planing to make for KI2?
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Originally posted by helder View PostI'm building an arcade cabinet that will house a MAME emulator and this is one of the games I plan to play, any other interesting codes you might be planing to make for KI2?Last edited by Abystus; 08-30-2012, 08:16:23 PM.
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I'm building an arcade cabinet that will house a MAME emulatorLast edited by OldSchoolGamer; 08-31-2012, 03:42:48 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Killer Instinct (v1.5d) [MAME]
Code:<cheat desc="FMV/Still Modifier (Rare Intro FMV Replacement)"> <comment>Activate before Spinning Rare Logo FMV Plays.</comment> <parameter> <item value="0x00">Combo Winning FMV</item> <item value="0x01">Jago Winning FMV</item> <item value="0x02">Thunder Winning FMV</item> <item value="0x03">Glacius Winning FMV</item> <item value="0x04">Orchid Winning FMV</item> <item value="0x05">Cinder Winning FMV</item> <item value="0x06">Sabrewulf Winning FMV</item> <item value="0x07">Riptor Winning FMV</item> <item value="0x08">Spinal Winning FMV</item> <item value="0x09">Fulgore Winning FMV</item> <item value="0x0A">Eyedol Winning FMV</item> <item value="0x0B">Combo Vs. FMV</item> <item value="0x0C">Jago Vs. FMV</item> <item value="0x0D">Thunder Vs. FMV</item> <item value="0x0E">Glacius Vs. FMV</item> <item value="0x0F">Orchid Vs. FMV</item> <item value="0x10">Cinder Vs. FMV</item> <item value="0x11">Sabrewulf Vs. FMV</item> <item value="0x12">Riptor Vs. FMV</item> <item value="0x13">Spinal Vs. FMV</item> <item value="0x14">Fulgore Vs. FMV</item> <item value="0x15">Eyedol Vs. FMV</item> <item value="0x16">Combo Intro FMV + Profile</item> <item value="0x17">Fulgore Intro FMV + Profile</item> <item value="0x18">Glacius Intro FMV + Profile</item> <item value="0x19">Jago Intro FMV + Profile</item> <item value="0x1A">Cinder Intro FMV + Profile</item> <item value="0x1B">Orchid Intro FMV + Profile</item> <item value="0x1C">Riptor Intro FMV + Profile</item> <item value="0x1D">Spinal Intro FMV + Profile</item> <item value="0x1E">Thunder Intro FMV + Profile</item> <item value="0x1F">Sabrewulf Intro FMV + Profile</item> <item value="0x20">Eyedol Lava Death FMV Part 1</item> <item value="0x21">Eyedol Lava Death FMV Part 2</item> <item value="0x22">Eyedol Lava Death FMV Part 3</item> <item value="0x23">Eyedol Head Explode Death FMV Part 1</item> <item value="0x24">Eyedol Head Explode Death FMV Part 2</item> <item value="0x25">Eyedol Head Explode Death FMV Part 3</item> <item value="0x26">Combo Ending FMV Part 1</item> <item value="0x27">Combo Ending FMV Part 2</item> <item value="0x28">Combo Ending FMV Part 3</item> <item value="0x29">Fulgore Ending FMV Part 1</item> <item value="0x2A">Fulgore Ending FMV Part 2</item> <item value="0x2B">Fulgore Ending FMV Part 3</item> <item value="0x2C">Fulgore Ending FMV Part 4</item> <item value="0x2D">Fulgore Ending FMV Part 5</item> <item value="0x2E">Fulgore Ending FMV Part 6</item> <item value="0x2F">Glacius Ending FMV Part 1</item> <item value="0x30">Glacius Ending FMV Part 2</item> <item value="0x31">Glacius Ending FMV Part 3</item> <item value="0x32">Jago Ending FMV Part 1</item> <item value="0x33">Jago Ending FMV Part 2</item> <item value="0x34">Jago Ending FMV Part 3</item> <item value="0x35">Jago Ending FMV Part 4</item> <item value="0x36">Cinder Ending FMV Part 1</item> <item value="0x37">Cinder Ending FMV Part 2</item> <item value="0x38">Cinder Ending FMV Part 3</item> <item value="0x39">Orchid Ending FMV Part 1</item> <item value="0x3A">Orchid Ending FMV Part 2</item> <item value="0x3B">Riptor Ending FMV Part 1</item> <item value="0x3C">Riptor Ending FMV Part 2</item> <item value="0x3D">Spinal Ending FMV Part 1</item> <item value="0x3E">Spinal Ending FMV Part 2</item> <item value="0x3F">Thunder Ending FMV Part 1</item> <item value="0x40">Thunder Ending FMV Part 2</item> <item value="0x41">Sabrewulf Ending FMV Part 1</item> <item value="0x42">Sabrewulf Ending FMV Part 2</item> <item value="0x43">Sabrewulf Ending FMV Part 3</item> <item value="0x44">Eyedol Ending FMV Part 1</item> <item value="0x45">Eyedol Ending FMV Part 2</item> <item value="0x46">Eyedol Ending FMV Part 3</item> <item value="0x47">Killer Instinct Fly in FMV Part 1</item> <item value="0x48">Killer Instinct Fly in FMV Part 2</item> <item value="0x49">Killer Instinct Fly in FMV Part 3</item> <item value="0x4A">Killer Instinct Glow FMV</item> <item value="0x4B">Thriller Instinct Still Frame (Unsued!)</item> <item value="0x4C">Nintendo Presents FMV</item> <item value="0x4D">Rare Logo Spining FMV</item> <item value="0x4E">Winners Don't use Drugs Promo (Unused!)</item> <item value="0x4F">No Gangs Pheonix Promo (Unused!)</item> <item value="0x50">Recycle It, Don't Trash It Promo (Unused!)</item> <item value="0x51">Rare/Nintendo First Boot Still Frame</item> <item value="0x52">Midway Manufactured Still Frame</item> <item value="0x53">Nintendo Ultra 64 Home in 1995 FMV</item> <item value="0x54">Killer Instinct Flyout Full FMV (Starts Music)</item> <item value="0x55">Killer Instinct Flyout Full FMV (No Music Start)</item> <item value="0x57">Combo Intro FMV (No Profile)</item> <item value="0x58">Fulgore Intro FMV (No Profile)</item> <item value="0x59">Glacius Intro FMV (No Profile)</item> <item value="0x5A">Jago Intro FMV (No Profile)</item> <item value="0x5B">Cinder Intro FMV (No Profile)</item> <item value="0x5C">Orchid Intro FMV (No Profile)</item> <item value="0x5D">Riptor Intro FMV (No Profile)</item> <item value="0x5E">Spinal Intro FMV (No Profile)</item> <item value="0x5F">Thunder Intro FMV (No Profile)</item> <item value="0x60">Sabrewulf Intro FMV (No Profile)</item> </parameter> <script state="run"> <action>maincpu.pb@8803DAFA=param</action> </script> <script state="off"> <action>maincpu.pb@8803DAFA=4D</action> </script> </cheat>
No Gangs
Recycle It, Don't Trash It
Thriller Instinct (In-house joke?)
Winners Don't Use DrugsLast edited by Abystus; 09-09-2012, 04:35:25 PM.
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Killer Instinct (v1.5d) [MAME]
Code:<cheat desc="ORCHIDS TUNE Sample Sound/Music Modifier"> <comment>Use on Diagnostics> Sound Board Test> Play Samples Screen (F2).</comment> <parameter> <item value="0x0001">Glacius Normal Music</item> <item value="0x0002">Glacius On Edge Music</item> <item value="0x0003">Glacius Match End Music</item> <item value="0x0004">Humiliation Music</item> <item value="0x0005">Humiliation End Music (Unused)</item> <item value="0x0007">Fulgore Ending Doom Music</item> <item value="0x0008">Fulgore Ending Doom Music 2</item> <item value="0x0009">Character Select Music</item> <item value="0x000A">T.J. Combo Normal Music</item> <item value="0x000B">T.J. Combo On Edge Music</item> <item value="0x000C">T.J. Combo Match End Music</item> <item value="0x000D">No Mercy Music</item> <item value="0x000E">Name Entry/Continue Music"</item> <item value="0x000F">Street Normal Music</item> <item value="0x0010">Street On Edge Music</item> <item value="0x0011">Street match End Music</item> <item value="0x0012">Riptor Normal Music</item> <item value="0x0013">Riptor On Edge Music</item> <item value="0x0014">Cinder Normal Music</item> <item value="0x0015">Cinder On Edge Music</item> <item value="0x0017">Cinder Match End Music</item> <item value="0x0018">Eyedol Normal Music</item> <item value="0x0019">Eyedol On Edge Music</item> <item value="0x001A">Eyedol Match End Music</item> <item value="0x001B">Name Entry/Continue Music (Duplicate)</item> <item value="0x001C">Riptor Match End Music</item> <item value="0x001E">Jago Normal Music</item> <item value="0x001F">Jago On Edge Music</item> <item value="0x0020">Jago Match End Music</item> <item value="0x0023">Killer Instinct Intro Music</item> <item value="0x0024">Chief Thunder Normal Music</item> <item value="0x0025">Chief Thunder On Edge Music</item> <item value="0x0026">Chief Thunder Match End Music</item> <item value="0x0027">Sabrewulf Normal Music</item> <item value="0x0028">Sabrewulf On Edge Music</item> <item value="0x002B">Sabrewulf Match End Music</item> <item value="0x002C">Orchid Normal Music</item> <item value="0x002D">Orchid On Edge Music</item> <item value="0x002F">Orchid Match End Music</item> <item value="0x0042">Spinal Normal Music</item> <item value="0x0043">Spinal On Edge Music</item> <item value="0x0045">Spinal Match End Music</item> <item value="0x0046">Fulgore Normal Music</item> <item value="0x0047">Fulgore On Edge Music</item> <item value="0x0049">Fulgore Match End Music</item> <item value="0x004D">Ending Credits Music (w/ horns)</item> <item value="0x004E">Ending Credits Music 2 (KI Theme)</item> <item value="0x004F">Ending Credits Music Repeated (w/o horns) (Unused)</item> <item value="0x0536">Announcer "Triple Combo"</item> <item value="0x0539">Announcer "Super Combo"</item> <item value="0x053A">Announcer "Hyper Combo"</item> <item value="0x053C">Announcer "Master Combo"</item> <item value="0x053D">Announcer "Monster Combo"</item> <item value="0x0540">Announcer "Brutal Combo"</item> <item value="0x0542">Announcer "King Combo"</item> <item value="0x0544">Announcer "Blaster Combo"</item> <item value="0x0546">Announcer "Awesome Combo"</item> <item value="0x0548">Announcer "Killer Combo"</item> <item value="0x054A">Announcer "Ultra Combo"</item> <item value="0x054E">Announcer "Combo Breaker"</item> <item value="0x0550">Announcer "Killer Instinct"</item> <item value="0x0554">Announcer "Jago"</item> <item value="0x0556">Announcer "T.J. Combo"</item> <item value="0x0558">Announcer "Cheif Thunder"</item> <item value="0x055A">Announcer "Spinal"</item> <item value="0x055C">Announcer "Glacius"</item> <item value="0x055F">Announcer "Riptor"</item> <item value="0x0561">Announcer "Sabrewulf"</item> <item value="0x0563">Announcer "Orchid"</item> <item value="0x0564">Announcer "Fulgore"</item> <item value="0x0566">Announcer "Eyedol"</item> <item value="0x0568">Announcer "Winner"</item> <item value="0x056A">Announcer "Ready" 1</item> <item value="0x056C">Announcer "Ready" 2</item> <item value="0x056D">Announcer "Time Out"</item> <item value="0x0570">Announcer "Game Over"</item> <item value="0x0572">Announcer "Continue"</item> <item value="0x0588">Announcer "Fight On"</item> <item value="0x0589">Announcer "Welcome"</item> <item value="0x058A">Announcer "Awesome Victory"</item> <item value="0x058C">Announcer "Supreme Victory"</item> <item value="0x0597">Announcer "Show No Mercy" (Unused)</item> <item value="0x0598">Announcer Available in 1995 Ultra 64</item> <item value="0x05ED">Announcer "Perfect"</item> <item value="0x05EE">Announcer "Danger Danger Danger"</item> <item value="0x05F0">Announcer "Humiliation"</item> <item value="0x05F1">Announcer "Cinder"</item> <item value="0x05F2">Announcer "Heat Shade" (Unused)</item> <item value="0x05F3">Announcer "Pyrotech" (Unused)</item> <item value="0x05F4">Announcer "Ultimate Combo"</item> <item value="0x05FB">Eyedol Death Cry Echo (Unused?)</item> <item value="0x05FC">Riptor? Death Cry Echo (Unused?)</item> </parameter> <script state="run"> <action>maincpu.pw@88035F7A=param</action> </script> <script state="off"> <action>maincpu.pw@88035F7A=002C</action> </script> </cheat>
Last edited by Abystus; 09-09-2012, 04:35:12 PM.
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Killer Instinct 2 (v1.4) [MAME]
Code:<cheat desc="Combo's Tune Sample Sound/Music Modifier"> <comment>Use on Diagnostics> Sound Board Test> Play Samples Screen (F2).</comment> <parameter> <item value="0x1423">KI 1 Glacius Fireball Bounce (Unused)</item> <item value="0x1424">KI 1 Last Breath Tone (Unused)</item> <item value="0x14EA">Announcer "Ultra Combo"</item> <item value="0x14EB">Announcer "Knock Off"</item> <item value="0x14EC">Announcer "Spirit"</item> <item value="0x14EE">Announcer "Combo Breaker"</item> <item value="0x14F0">Announcer "Killer Instinct" Credit Screen Announcement</item> <item value="0x14F1">Announcer "Killer Instinct 2" Announcement (Unused)</item> <item value="0x14F2">Announcer "KI 2" Announcement</item> <item value="0x14F4">Announcer "Jago"</item> <item value="0x14F6">Announcer "T.J. Combo"</item> <item value="0x14FA">Announcer "Spinal"</item> <item value="0x14FC">Announcer "Glacius"</item> <item value="0x14FF">Announcer "Kim Wu"</item> <item value="0x1500">Announcer "Maya"</item> <item value="0x1501">Announcer "Sabrewulf"</item> <item value="0x1502">Announcer "Tusk"</item> <item value="0x1503">Announcer "Orchid"</item> <item value="0x1504">Announcer "Fulgore"</item> <item value="0x1505">Announcer "Gargos"</item> <item value="0x1508">Announcer "Winner"</item> <item value="0x150A">Announcer "Ready" 1</item> <item value="0x150C">Announcer "Ready" 2</item> <item value="0x150D">Announcer "Time Out"</item> <item value="0x1510">Announcer "Game Over"</item> <item value="0x1512">Announcer "Continue"</item> <item value="0x1528">Announcer "Fight On"</item> <item value="0x1529">Announcer "Welcome"</item> <item value="0x152A">Announcer "Awesome Victory"</item> <item value="0x152C">Announcer "Supreme Victory"</item> <item value="0x158D">Announcer "Perfect"</item> <item value="0x158E">Announcer KI 1 "Danger Danger Danger" (HDD Error Code)</item> <item value="0x1594">Announcer "Ultimate Combo"</item> <item value="0x1771">KI2 Intro Music</item> <item value="0x1772">Maya Normal Music</item> <item value="0x1773">Maya On Edge Music</item> <item value="0x1774">Maya Match End Music</item> <item value="0x1775">Glacius Normal Music</item> <item value="0x1776">Glacius On Edge Music</item> <item value="0x1777">Glacius Match End Music</item> <item value="0x1778">Spinal Normal Music</item> <item value="0x1779">Spinal On Edge Music</item> <item value="0x177A">Spinal Match End Music</item> <item value="0x177B">Jago Normal Music</item> <item value="0x177C">Jago On Edge Music</item> <item value="0x177D">Jago Match End Music</item> <item value="0x177E">Sabrewulf Normal Music</item> <item value="0x177F">Sabrewulf On Edge Music</item> <item value="0x1780">Sabrewulf Match End Music</item> <item value="0x1781">T.J. Combo Normal Music</item> <item value="0x1782">T.J. Combo On Edge Music</item> <item value="0x1783">T.J. Combo Match End Music</item> <item value="0x1784">Orchid Normal Music</item> <item value="0x1785">Orchid On Edge Music</item> <item value="0x1786">Orchid Match End Music</item> <item value="0x1787">Kim Wu Normal Music</item> <item value="0x1788">Kim Wu On Edge Music</item> <item value="0x1789">Kim Wu Match End Music</item> <item value="0x178A">Gargos Normal Music</item> <item value="0x178B">Gargos On Edge Music</item> <item value="0x178C">Gargos Match End Music</item> <item value="0x178D">Character Select/Credit Screen</item> <item value="0x178E">Character Select w/o "Thump Thump" (Unused)</item> <item value="0x178F">Fulgore Normal Music</item> <item value="0x1790">Fulgore On Edge Music</item> <item value="0x1791">Fulgore Match End Music</item> <item value="0x1792">Tusk Normal Music</item> <item value="0x1793">Tusk On Edge Music</item> <item value="0x1794">Tusk Match End Music</item> <item value="0x1795">Ending Music (w/o Guitar)</item> <item value="0x1796">Gargos Stage Falling Music</item> <item value="0x1797">Gargos Stage Falling Death Music</item> <item value="0x1798">After Fight FMV/Name Entry/Statistics/Continue Music</item> <item value="0x1799">Sky Stage Music</item> <item value="0x179A">Sky Stage On Edge Music</item> <item value="0x179B">Sky Stage Match End Lighting</item> <item value="0x179C">Ending Credit Music Mix (Orchid, Maya, Combo)</item> <item value="0x179D">Ending Music (w/ Guitar) (Unused?)</item> <item value="0x179E">6 Chords Used in Killer Instinct 2 Intro/Ending (Unused by itself)</item> </parameter> <script state="run"> <action>maincpu.pw@88032380=param</action> </script> <script state="off"> <action>maincpu.pw@88032380=1781</action> </script> </cheat>
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I would like @Abystus try to make any codes for my requests for NES games "Castlevania" and "Castlevania III: Dracula's Curse" from post #33. Seems there are still no codes, so I now repost my requests, as I'm removed some of them and I've added a few new:
- Player Have 255 Maximum Lives (both games);
- Player Have 255 Maximum Health Units Instead of 16 (both games);
- 255 Maximum Power Hearts (both games);
- Defeat Normal Enemies Automatically (both games);
- Bosses Die Automatically (both games);
- Start Every Stage With 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 More Seconds (both games);
- Timer Runs Slowly / Quickly (both games);
- Trevor Always Have A Dagger / Holy Water / Boomerang Cross / Axe / Stopwatch As Subweapon (both games);
- Alucard Always Have A Stopwatch (Castlevania III: Dracula's Curse only);
- Grant Always Have A Dagger / Axe / Stopwatch As Subweapon [Castlevania III: Dracula's Curse only];
- Sypha Always Have A Fire Spell / Ice Spell / Lightning Spell [Castlevania III: Dracula's Curse only];
- Controllable Jump, i. e. Player Can Change His Direction While Jumping (both games);
- Press Start To Cycle Through All Characters - Trevor / Alucard / Sypha / Grant [Castlevania III: Dracula's Curse only];
- Normal Enemies Always Drop An Item When Defeated (both games);
- Candles With Items Inside (Power Hearts, Weapons Power-ups, 1-Ups, Money Bags, e.t.c.) In Levels Always Reappear After Items From Them Are Being Collected (both games).
Last edited by Unicode; 09-12-2012, 05:22:05 AM.
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It's nice seeing A2600 codes since it barely has any.Last edited by OldSchoolGamer; 09-17-2012, 11:57:13 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Killer Instinct 1.0/1.1 (U)(E) GG [SNES]
Code:Options Screen Music Modifier ??62-CF60 DD - Jago DF - Combo D4 - Spinal D7 - Thunder D0 - Glacius D9 - Cinder D1 - Fulgore D5 - Sabrewulf D6 - Orchid/Sky DB - Riptor DC - Eyedol D8 - Street DA - Killer Instinct Main Theme D2 - Credits Theme D3 - Humiliation Theme FD - After Fight Heartbeat Tune FF - Congratulation Message Tune F4 - Character Select Theme
Last edited by Abystus; 10-14-2012, 12:29:11 AM.
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Justice League Task Force (U) GG [SNES]
Code:Menu Modifier (Disable codes after screen loads for the game to progress. Works anywhere the screen changes.) CBB7-1704 ??B7-1764 DDB7-17A4 F7 - License Screen FB - Acclaim Screen F3 - Sunsoft Screen 47 - Blizzard Screen 42 - Title Screen 79 - Options Screen 7A - Story Mode Character Select Screen 72 - Vs/Battle Character Select Screen 03 - Ending 94 - Demo Fight 33 - Character Profile Screen E1 - Daily Planet New Game Intro
Last edited by Abystus; 10-20-2012, 01:55:44 PM.
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Lethal Enforcers (U) GG [SNES]
Code:Start a New Game to Enter "Konami Gun System Check Mode" D562-1F04 Start a New Game to Enter "Sound Check Mode" FD62-1F04 Start a New Game to Enter Object Test FF62-1F04
Last edited by Abystus; 10-19-2012, 09:54:33 PM.
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