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CRACKdown's Retro Codes

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  • Genesis - Super Smash TV

    Invincible
    FFA302:02

    Helper Bot
    FFA304:01

    Infinite Ammo Special Weapons
    FFA309:05

    Speed Shoes
    FFA30C:FF

    ---

    Genesis - Smurfs 2

    Smurf Modifier
    FFFA09:??

    00 = Smurf
    01 = Smurfette
    Last edited by CRACKdown; 04-14-2015, 09:12:38 PM.

    Comment


    • Genesis - Snow Bros. (J)

      Speed Up
      FF0563:02

      Untouchable (Deactivate at end of level to ascend)
      FF0561:00

      Full Range Shot (The Values determine trajectory, can be kept all the same or played around with)
      FF0243:1A
      FF0283:1A
      FF02C3:1A
      FF0303:1A

      Easy Bosses
      FF0861:00

      Power Up Modifier
      FF11A4:??

      10 = Powered Up Shot
      20 = Long Range Shot
      30 = Powered Up Long Range Shot

      Comment


      • Genesis - Socket

        Super Jump with Slow Descent
        FFA009:30

        Level Modifier (00, 01, 02...)
        FFFD0D:??

        Comment


        • Genesis - Spirou

          Slow Descent Jump (If your hanging off a ledge, you can levitate by moving in the opposite direction)
          FFE7ED:00

          Comment


          • Genesis - Superman

            Speed Modifier (02 = Normal Walk, 04 = Normal Run; increase as desired)
            FF8E16:06

            Fly with Laser Vision (Activate then turn off again.)
            FF8E21:01

            Untouchable
            FF980D:20

            Comment


            • NES - Castlevania (U)

              Multishot Weapons Enabled
              0064:02

              Comment


              • NES - Castlevania (U)

                Disable Medusa Heads (043B:00 will disable other random enemies, but needs to be turned off for some bosses to appear)
                043D:00

                Comment


                • NES - Batman - Return of the Joker (U)

                  High Jump
                  009E:80

                  Super Jump (Hold Jump until you want to come down, if you get stuck behind something in scrolling levels the game will freeze though)
                  047D:03

                  Enemies Die On Contact (Can still cause Damage)
                  0473:80

                  Walk Behind Scenery
                  046F:20
                  Last edited by CRACKdown; 07-22-2019, 09:37:36 PM.

                  Comment


                  • NES - Bananan Ouji no Daibouken (J)

                    Walk Through Walls
                    0078:00
                    007A:00

                    Level Modifier
                    009E:??

                    Swim Anywhere
                    00E1:40

                    Freeze Timer
                    0111:04
                    0112:02
                    0113:00

                    Boss Dies
                    045E:00

                    Shot Modifier
                    05BC:??

                    01 = Star
                    02 = Bubble
                    03 = Crescent Blast
                    04 = Long Range Crescent Blast
                    05 = Two Stars
                    06 = Two Bubbles
                    07 = Two Crescent Blasts
                    08 = Long Range Two Crescent Blasts
                    09 = Alt Two Stars
                    0A = Alt Two Bubbles
                    0B = Alt Two Crescent Blasts
                    0C = Alt Long Range Two Crescent Blasts
                    0D = Three Stars
                    0E = Three Bubbles
                    0F = Three Crescent Blasts

                    Night Mode
                    03E0:01
                    03E1:17
                    03E2:0F
                    03E4:01
                    03E5:09
                    03E6:06
                    03E8:01
                    03E9:1b
                    03EA:0F
                    03EB:0F
                    03EC:01
                    03ED:10
                    03EE:11
                    03EF:0F
                    03F0:01
                    03F1:0F
                    03F2:10
                    03F3:30
                    03F4:01
                    03F8:01
                    03FC:01


                    ---

                    NES - Akumajou Special - Boku Dracula-Kun (J)

                    Jump A Little Higher
                    00B4:00

                    Infinite Bat Time / Autofire special Attack
                    (Will let you fly around as long as you like, can go through most obstacles above you and when you hold B you can still walk around normally).
                    00A8:50

                    ---

                    NES - Attack Animal Gakuen (J)

                    Invincible
                    030B:A9

                    Ground Color Modifier
                    030F:??

                    01 = Greens
                    02 = Browns
                    03 = Reds
                    04 = Blues
                    05 = Black/White
                    06 = Blue/White

                    ---

                    NES - Asmik Kun Land (J)

                    Infinite Item Time
                    054E:B4

                    Freeze Enemies (Will effect the use of other items)
                    03F2:03

                    ---

                    NES - Baltron (J)

                    Invincible
                    0014:80

                    Comment


                    • NES - Castlevania II - Simon's Quest (U)

                      9999 Hearts
                      0048:99
                      0049:99

                      Special Items (20 = White Crystal FF = All other Items)
                      0091:??

                      All Weapons
                      004A:FF

                      Infinite Garlic (After Purchasing Them)
                      004D:02

                      Infinite Laurels (After Purchasing Them)
                      004C:02

                      Whip Modifier
                      0434:??

                      00 = Regular Whip
                      01 = Thorn Whip
                      02 = Chain Whip
                      03 = Morning Star
                      04 = Flame Whip



                      NES - Akumajou Dracula (J)

                      Disable Medusa Heads
                      04E5:00

                      Comment


                      • NES - Castlevania III - Dracula's Curse (U)

                        Infinite Hearts (Turn off at end of Level to proceed)
                        0084:99

                        Weapon Modifier
                        0085:??

                        Sylph Weapon Modifier
                        0086:??

                        Values work for both characters but graphics are a little
                        strange for weapons that aren't usually suited for that character.
                        01 = Axe
                        02 = Cross
                        03 = Knife
                        04 = Holy Water
                        05 = Fireball
                        06 = Ice Blast
                        07 = Bubbles
                        0B = Stop Watch


                        Multishot Weapon Enabled
                        0087:02

                        Moving Water doesn't effect You / Swamps don't slow you down as much
                        008B:00

                        Whip Modifier
                        008E:02

                        00 = Normal Whip
                        01 = Chain Whip
                        02 = Long Chain Whip

                        Alucard's Shot Modifier (00-02)
                        008F:02

                        Stopwatch Lasts Forever
                        00AC:50

                        Freeze Enemies
                        00AB:01

                        No Enemies / Enemy Graphic Modifiers (Turn off for Bosses, Disables some moving platforms also.)
                        0401:00
                        0402:00
                        0403:00
                        0404:00
                        0405:00
                        0406:00
                        0407:00
                        0408:00

                        Move Faster Left to Right (Will slow you down going Left, but gives longer jumps also)
                        0509:80

                        One Hit Snake Skeletons
                        0683:00

                        Alucard can't turn into bats while fighting him.
                        (Turn on when he takes form make sure he is at ground level, turn off when Health is depleted)
                        07EF:00


                        I have a hard time believing some of these Castlevania codes haven't been hacked before, but I didn't see them in the database. I don't want to steal credit for something that's already been done.
                        Might wait to put them in for a bit. Any feedback would be appreciated.

                        Comment


                        • NES - Super Mario Bros. (World)

                          Scrolling Always Enabled
                          0732:00

                          I made this code because I found out that all the bonus rooms in SMB are on the same level and wanted to explore it myself. You may want to use a walk through walls code or jump code to get past some of the blocks. Using the -1 world jump trick can also work in some locations. I imagine this might allow you to get past Bowser without actually defeating him or grabbing the axe, but haven't tested that yet. May prove to be useful in other ways also.
                          Last edited by CRACKdown; 08-16-2019, 01:05:42 AM.

                          Comment


                          • NES - Contra (USA)

                            Difficulty Modifier (00, 01, 02...)
                            0031:??

                            I found out that Contra gets more difficult the more you play through it, so I had to find out how to do it. Not sure exactly how high this can go before maxing out but any value seems to work.

                            Comment


                            • NES - Super Mario Bros. 2 (U)

                              Sub World Graphics
                              030C:01
                              030D:0F
                              030E:0F
                              0310:01
                              0311:0F
                              0312:0F
                              0314:01
                              0318:01
                              031C:01
                              0320:01

                              Makes graphics appear like the sub world all the time. Leaving 0312 off will improve visibility. Also having different combinations on can be interesting, I'm sure different values will work also.
                              Causes some graphical errors in upward scrolling areas.

                              Comment

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