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  • The Flintstones (Ocean)(Prototype) Genesis/MD

    AK1A-CA3C
    On level 2, Bamm-Bamm, Pebbles, or Dino will always bounce back up from anywhere above or in front of your car. Even if your car is way behind them (on the left side of the screen), they will still bounce back up. The only way they will fall and die, is if your car is in front of them.

    AEDA-AADT
    Start on level 2 (reset game once code is enabled). It appears that level 2 is only accessible with cheat codes (I couldn't figure out how to exit level 1).

    ATDA-AADT
    See several different screen shots and the continue screen (reset game once code is enabled and select "Start").

    Added.
    Last edited by Tony H; 02-26-2020, 04:50:10 PM.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • Terminator 2: Judgment Day (Genesis/MD)

      DD5A-AA42
      Always have the pistol (A button), even at the very beginning of the game.

      AM5A-BA60 +
      AM5A-AA62 +
      DAGA-CA68
      Always have the M-16 machine gun (B button) with infinite ammo, even at the very beginning of the game.

      AH5A-BA60 +
      AM5A-AA62 +
      DAGA-CA68
      Always have the Rotary Cannon (B button) with infinite ammo, even at the very beginning of the game.

      Added
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Terminator 2: Judgment Day (Genesis/MD)

        AX5A-BA60 +
        AM5A-AA62 +
        DAGA-CA68
        Allows you to always have a special burst fire version of the Shotgun (B button) with infinite ammo, even at the very beginning of the game. The Shotgun is modified so that if you hold down the B button, the Shotgun will automatically shoot bursts of 4 rounds instead of a single shot.

        AJ6A-CA20
        1 shot kills enemies (right side only). Doesn't work on the T-1000.

        Added
        Last edited by Tony H; 03-11-2020, 03:44:21 PM.
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Predator 2 (Genesis/MD)

          RFEA-A6ZN
          Walk thru walls, off of roofs, etc. Enemies can't follow you when you walk thru a wall or off of a roof (although the Predator can).

          RF1T-A6ZC +
          RF1T-A6ZT
          Hit most enemies from anywhere.

          PZBA-AE0E
          Only need to rescue 1 hostage to open the exit. Note that the arrows will still point to the next hostage instead of the exit, so you'll need to know where the exit is, or you'll have to look for it. The Walk Thru Walls code will help to get around barriers, etc while looking for the exit.

          Added.
          Last edited by Tony H; 03-11-2020, 03:53:10 PM.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Terminator 2: Judgment Day (Genesis/MD)

            AJ6A-CA40
            1 shot kills enemies (left side only). Does not work on the T-1000.

            Added
            The Code Hut: http://codehut.gshi.org/

            Comment


            • Ecco: The Tides of Time (Genesis)

              ACKA-TA4G
              Can swim thru most barriers (rocks, etc) that block your exit to the next section or level.

              L30T-YA8E
              Can swim thru the Glyphs (the diamond shaped things) that are blocking your exit in the sky water tubes. Has only been tested on the Two Tides level.

              RGTA-W618
              3 in 1 code: Invincibility, swim thru most walls/rocks, and swim thru most barriers that block your exit to the next section or level. Invincibility works on Sharks, Jellyfish, Crabs, etc.

              Added
              Last edited by Tony H; 03-20-2020, 06:48:23 PM.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • Ecco: The Tides of Time (Genesis)

                RE2T-66YJ
                Hit the Vortex Queen from anywhere while she can take damage (she can only take damage while she is retreating into her hole).

                RESA-66T0
                1 hit kills the Vortex Queen.

                RERT-6612
                1 hit destroys the Vortex Queen's tentacle (she's much easier to defeat without her tentacle).

                FYMT-6AFA
                If the Vortex Queen swallows you, you will end up back at the Vortex Queen, instead of in the Alien World (The Machine).

                RERT-66WE +
                JJRA-6A4G
                The Vortex Queen can't swallow you.

                AAPA-6A6C
                Disables laser beam in the Vortex Queen level.

                Added.
                Last edited by Tony H; 03-23-2020, 05:14:49 PM.
                The Code Hut: http://codehut.gshi.org/

                Comment


                • Ecco: The Tides of Time (Genesis)

                  AALT-6A9T
                  The Vortex Queen's tentacle tends to stay inside her mouth (makes her easier to defeat).

                  EDIT:

                  AF1T-4ABA
                  Only have to swim thru one ring to exit the 3D stages.

                  Added.

                  ================

                  EDIT:

                  Soldiers of Fortune (Genesis/MD)


                  RZBA-C60W
                  Walk thru anything (trees, bushes, water, rocks, etc). Enemies can't follow you. You'll need to turn the code off to pick up items or to exit level. If you are on some elevated areas, you will not be able to move if you turn the code off to collect items, so just turn the code off near the stairs that lead up to the elevated area and walk up the stairs to collect the items.


                  NV1A-BA8J
                  Get 100% completion when you finish each level.

                  Added
                  Last edited by Tony H; 04-01-2020, 09:42:56 AM.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Fixes problem with earlier code...

                    Soldiers of Fortune (Genesis/MD)

                    CBBA-DA80 +
                    RFBA-C602
                    Walk thru anything (trees, bushes, water, rocks, etc) (alt code). Enemies can't follow you. You'll need to turn the code off to pick up items or to exit level.

                    Added.
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • Earthworm Jim (Genesis/MD)

                      GWJC-JA2W
                      Hit enemies from anywhere with your whip (crows, dogs, etc).

                      GLJC-JA42
                      Hit/grab items from anywhere with your whip. Items that you can normally grab onto with your whip (hooks, etc) can be grabbed from anywhere, which makes it much easier to get to hard to reach places. Also allows you to hit the refrigerator (and other similar items) from anywhere.

                      ALGW-JA6E
                      Collect items/power-ups from anywhere above you. This code will cause falling items to constantly hit you when you walk under them, so you'll need to turn the code off, or use an invincibility code in those cases.

                      Added
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • Request fill...

                        Ranger-X (Genesis/MD)

                        DKJT-AA3Y
                        Walk thru or teleport over walls. Some walls you will just walk thru, others will teleport you upwards to the next walkway or platform. If you teleport upwards near the top of some levels, you may get stuck.

                        Added
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Earthworm Jim 2 (Genesis)

                          DJNC-LGAJ
                          Jump in mid-air (Multi-jump).

                          GVGC-LA48 +
                          GKGC-LA7E
                          Hit enemies from anywhere with your whip.

                          GKFC-LA8C
                          Hit enemies from anywhere with your weapon.

                          AC3W-LA6Y
                          Hitting enemies with the machine gun will kill them on the first try, instead of doing two ricochets first.

                          Added
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • Driving me nuts trying to figure this out, Tony, lol:

                            Earthworm Jim (USA) (Genesis)

                            2466FA:6002 Crappy Multi-Jump

                            Only works sometimes when ascending

                            Comment


                            • Originally posted by terpsfan101 View Post
                              Driving me nuts trying to figure this out, Tony, lol:

                              Earthworm Jim (USA) (Genesis)

                              2466FA:6002 Crappy Multi-Jump

                              Only works sometimes when ascending
                              The way I did it with Earthworm Jim 2 was to find the beginning of the jump routine, and then I changed the conditional branch address of the "use snot in midair" so that it branches to the jump routine instead. I think EWJ 1 also has some kind of mid-air routine.
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • No snot move in the first game, but I think I can modify the helicopter routine on descent to branch to the jump routine.

                                Comment

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