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  • rimsky82
    replied
    Also, I found your hex editing game genie codes into roms tutorial, you should check out the GHTool we're working on as it aids with doing that. Gives you the possible compare values if it's missing and patches the rom for you.

    http://gamehacking.org/vb/threads/61...m-Hacking-Tool

    Leave a comment:


  • rimsky82
    replied
    Originally posted by Mezmorize View Post
    Unfortunately it makes the value at C6FF change very fast if you hold down Select for very long.
    If you look around the joker address, you may spot a momentary joker close by so things cycle one at a time. Momentary jokers hold the button press value for 1 cycle instead of until the button is released.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Rune View Post
    Nice new hacks!

    Tom & Jerry will need a MJ eventually. Might do that sometime soon.

    Tried the Beethoven's 2nd with VBA v1.8.0/v1.8.0 beta 3 and BGB. The code didn't work for any of those emulators. Did not try v1.7.2.

    Your Robocop vs. Terminator code works properly but once you run-out of health, the game will freeze. I'll let you know about any other issues when I am able to do so.
    I'll take a look at some of the problem codes later maybe, but thanks for testing them out.

    Here's another long Game Genie code, this time for Final Fantasy Legend III (U) [!]

    Press Select To Cycle Item Slot 1 Through Every Item
    C37-19C-2A9
    807-1AC-C40
    3E7-1BC-4CC
    FAE-80C-E6A
    8AE-81C-E6A
    FFE-82C-E6A
    E6E-83C-E6A
    04E-84C-E6A
    CAE-85C-E6A
    8FE-86C-E6A
    3EE-87C-E6A
    FAE-88C-E6A
    FFE-89C-E6A
    C6E-8AC-E6A
    3CE-8BC-E6A
    EAE-8CC-E6A
    FFE-8DC-E6A
    C6E-8EC-E6A
    3EE-8FC-E6A
    F0E-91C-E6A
    8AE-92C-E6A
    A9E-93C-E6A
    C3E-94C-E6A
    1CE-95C-E6A
    37E-96C-E6A

    Unfortunately it makes the value at C6FF change very fast if you hold down Select for very long.
    The values can be found here: http://gamehacking.org/?s=v2&sys=10&gid=3132&sid=1948

    Leave a comment:


  • Rune
    replied
    Nice new hacks!

    Tom & Jerry will need a MJ eventually. Might do that sometime soon.

    Tried the Beethoven's 2nd with VBA v1.8.0/v1.8.0 beta 3 and BGB. The code didn't work for any of those emulators. Did not try v1.7.2.

    Your Robocop vs. Terminator code works properly but once you run-out of health, the game will freeze. I'll let you know about any other issues when I am able to do so.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by silentkiller View Post
    I agree with ReyVGM.

    Let's wait & see more interesting codes coming up from Mezmorie.
    Thanks ^.^

    Here are a few more Game Boy codes:

    Ren & Stimpy Show, The - Space Cadet Adventures (U) [!]
    Invulnerability
    C96-EFE-E69

    Blink Longer After Taking Damage
    FF7-3BE-08B

    Invulnerability (Blink)
    186-BAE-6EA

    RoboCop Vs. The Terminator (U) [!]
    Don't Blink From Taking Damage
    777-028-2AB

    Shadow Warriors (E)
    Infinite Health
    003-1DD-19E

    Infinite Lives
    003-1CE-19E

    Blink Longer After Taking Damage
    FF3-22D-80A

    Don't Stop Blinking After Taking Damage
    002-B3D-19E

    Invulnerability
    C96-9C9-E69

    Small Soldiers (U) [S][!]
    Infinite Health
    007-05E-6E2

    Smurfs, The (UE) (V1.1) (M3) [S][!]
    Infinite Lives
    006-C1C-19E

    Invulnerability
    C97-E9A-19E

    Smurfs 2, The (E) (M4)
    Infinite Lives
    003-90E-E6E

    Infinite Health
    006-A3F-19E

    Smurfs 3, The (E) (M4) [!]
    Infinite Health
    008-8DE-E6E

    Infinite Lives
    007-DEE-E6E

    Invulnerability
    008-4FE-3BA

    Space Invaders (U) [S]
    Infinite Ships
    005-15A-E6E

    Spider-Man and the X-Men in Arcade's Revenge (U)
    Start With 9 Lives
    096-51D-E66

    Infinite Lives
    00B-F8B-E6E

    Infinite Health
    92B-93B-A28

    Star Wars - Super Return of the Jedi (U) [S][!]
    Invulnerability
    C9F-06F-3BE

    Super James Pond (E) [!]
    Start With Max Health Units
    053-CFE-E66

    Start With Max Health Units (After Death)
    055-F6E-E66

    Infinite Health
    FA3-79C-4C1

    Start With 9 Lives
    093-CAE-E66

    Infinite Lives
    005-FDE-3BE

    Invulnerability From Snakes
    C95-A4C-E69

    Don't Blink After Taking Damage
    003-A7C-19E

    Sword of Hope II, The (U) [!]
    Start With 579,300 Gold
    002-C9E-5D4

    Start With Max Gold (777,215)
    FF2-C5E-7FB
    002-C9E-5D4

    Simpsons, The - Krusty's Fun House (U) [!]
    Have Invulnerability Longer After Taking Damage
    FF4-9EB-803

    Invulnerability After Taking Damage
    003-CAB-19E

    Skate or Die - Bad 'N Rad (U) [!]
    Don't Stop Blinking After Taking Damage
    00A-65D-19E

    Invulnerability (Blink)
    18A-2FD-6EA

    Small Soldiers (U) [S][!]
    Infinite Health
    007-05E-6E2

    Don't Stop Blinking After Taking Damage
    00E-B6F-19E

    Snow Bros. Jr. (U) [!]
    Invincibility
    00F-D5F-E6E

    Blink Longer After Starting A Stage Or Losing A Life
    FFC-A5B-19A

    Invulnerability (Blink)
    00C-1BB-3BE

    SolarStriker (W) [!]
    Invulnerability
    009-E7F-E6E

    ---

    And thanks to rimsky82's interesting guide ( http://gamehacking.org/faqs/retrojokers.pdf )

    I was able to make a code that activates on a button press for Super Mario Land (W) (V1.1) [!].gb

    Press Select For Fire Power
    C38-15B-2A9
    108-16B-E68
    7F8-17B-4CC
    FAF-108-E6A
    80F-118-E6A
    FFF-128-E6A
    E6F-138-E6A
    04F-148-E6A
    CAF-158-E6A
    20F-168-E6A
    7FF-178-E6A
    FAF-188-E6A
    B5F-198-E6A
    FFF-1A8-E6A
    3EF-1B8-E6A
    02F-1C8-E6A
    EAF-1D8-E6A
    B5F-1E8-E6A
    FFF-1F8-E6A
    F0F-208-E6A
    80F-218-E6A
    A9F-228-E6A
    C3F-238-E6A
    18F-248-E6A
    48F-258-E6A

    Leave a comment:


  • silentkiller
    replied
    Originally posted by ReyVGM View Post
    It's not for me, it's for the people.

    He discovered some codes that not even Japanese code sites have.
    I agree with ReyVGM.

    Let's wait & see more interesting codes coming up from Mezmorie.
    Last edited by silentkiller; 08-06-2012, 08:10:46 PM.

    Leave a comment:


  • Rune
    replied
    Originally posted by Mezmorize View Post
    I just tested most of these with my usual emulator, 1.8.0 beta 3 and they work for me.

    (snippy snip)
    It's disconcerting that some GB codes work in the Beta version and others in the off-shoot. Finicky emulators make it hard to remove codes from any DB. I'll check out the beta later when I have a moment...presumably after finally seeing The Dark Knight Rises. Thanks!

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Rune View Post
    Random scrawlings:

    Using VBA 1.8.0 [off-shoot]:
    I just tested most of these with my usual emulator, 1.8.0 beta 3 and they work for me.

    ..

    beethoven 2nd - worked for me

    bill n ted's : i time by mez did not work. ventuz's did.
    This is a push button code. The code works. The timer still decreases, but the stage does not end when the time is up.

    Daffy Duck: The Marvin Missions - blink until next area after being hit did not work whatsoever.
    Infinite Health - does not work
    Worked for me

    flintstones (self titled) - infinite health and no game over both don't seem to work
    My bad, should be named Infinite Lives.

    ironman / xo manowar - Developer Level Select Menu - not working?
    Pause the game, hold either up or down and unpause.

    Lethal Weapon - i health works, i ammo aspect nope
    This is just another push button code.

    Looney Tunes - Start with 99 Lives & Infinite Lives - do not work
    Works for me.

    Obelix (E) (GBC) - none of the codes worked for me by anyone except the i time.
    I have not hacked a gbc game...
    Obelix (E) (M2) (Eng-Spa) [S][!]


    World Heroes 2 Jet gb - Didn't notice what the test mode did. Infinite health P1 seems to apply to P2 as well.
    Turn on the code and reset the system.

    -------

    Here's some more codes for Game Boy:

    Pac-in-Time (UE) [S][!]
    Infinite Lives
    004-44F-19E

    Pagemaster, The (U) [S][!]
    Invulnerability
    C91-8FB-E69

    Cheat Flags
    186-B78-6EA
    086-5C8-F7E

    Note:
    The first line of code makes the words Cheat Flags appear on the Main Menu.
    The second code makes that option be highlighted for selection upon booting into the menu.

    Pang (U)
    Invulnerability
    187-00D-6EA

    Blink Longer After Losing A Life
    FF6-C6C-6EA

    Don't Stop Blinking After Losing A Life
    003-29C-19E

    Parasol Stars (UE) [!]
    Invulnerability
    C9B-5DE-E69

    Don't Stop Blinking After Losing A Life
    002-4CD-19A

    Pinocchio (U) (1996) [!]
    No Game Over
    18C-2FF-6EA

    Infinite Lives
    00C-29F-19E

    Pocket Bomberman (U) [S]
    Invulnerability
    C33-6EB-E61

    Pop 'N TwinBee (E) [!]
    Start With 9 Lives
    094-FAE-E66

    Infinite Lives
    001-3DC-19E

    Probotector (E) [!]
    Invulnerability
    18A-CDA-6EA

    Blink Longer After Losing A Life
    FFF-BEB-E68

    Don't Stop Blinking After Losing A Life
    C9A-D5A-3BE

    Probotector 2 (E) [S]
    Invulnerability
    00B-83B-19E

    Prophecy: The Viking Child (U) [!]
    Blink Longer After Taking Damage
    FFA-DFD-2A2

    Invulnerability (After Being Hit Once)
    00A-1AD-19E

    Real Ghostbusters, The (U) [!]
    Invulnerability
    C98-13B-E69

    Blink Longer After Taking Damage
    FF8-15B-6EA

    Invulnerability (After Being Hit Once)
    00E-98D-19E

    Ren & Stimpy Show, The - Veediots! (U) [!]
    Infinite Time
    003-ED9-3BE

    Infinite Health
    184-D99-4CA

    Infinite Lives
    00D-F98-E6E

    Road Rash (U) [M][!]
    Speed Does Not Decrease From Releasing Gas
    001-1DA-E66

    Rodland (U)
    Invulnerability
    C97-2BC-E69

    Start With 9 Lives
    091-B4F-E66

    Infinite Lives
    007-88C-3BE

    Don't Die From Enemy Touch
    007-67C-19E

    Blink Longer After Losing A Life
    FFE-F3F-E69

    Invulnerability After Losing A Life
    00E-FDF-19E

    Rugrats Movie, The (U) [S]
    Infinite Health
    C98-FEC-4C1
    C98-FFC-4C3
    C99-00C-E61

    Leave a comment:


  • Rune
    replied
    Random scrawlings:

    Using VBA 1.8.0 [off-shoot]:

    b c kid (e) 1 : blink code, same with Batman RoTJ (blink codes as well) <- both error messages "fixed" with new VBA
    Battle Unit Zeoth (UE) -> both codes now work.

    then

    ..

    beethoven 2nd - invulner didn't work either.

    bill n ted's : i time by mez did not work. ventuz's did.

    Daffy Duck: The Marvin Missions - blink until next area after being hit did not work whatsoever.
    Infinite Health - does not work

    flintstones (self titled) - infinite health and no game over both don't seem to work

    ironman / xo manowar - Developer Level Select Menu - not working?

    Lethal Weapon - i health works, i ammo aspect nope

    Looney Tunes - Start with 99 Lives & Infinite Lives - do not work

    Ninja Boy - Don't Stop Blinking After Losing A Life... it works but as soon as you attack again the invincibility effect is lost.

    Obelix (E) (GBC) - none of the codes worked for me by anyone except the i time.

    Super Chinese Land 1 (J) - not your code, but ugetab's Infinite Life code didn't work.

    World Heroes 2 Jet gb - Didn't notice what the test mode did. Infinite health P1 seems to apply to P2 as well.

    ..

    both Tom and Jerry games could use a good Jump In Midair code. They're ridiculously difficult.
    Last edited by Rune; 07-30-2012, 02:49:08 AM.

    Leave a comment:


  • ReyVGM
    replied
    Originally posted by OldSchoolGamer View Post
    Too bad your done playing that system huh
    It's not for me, it's for the people.

    He discovered some codes that not even Japanese code sites have.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by OldSchoolGamer View Post
    I think there's actually a version that is more recent than that, which was updated by the VBA-M guys. Here is the official link to the download: http://vba-m.com/index.php?ind=downl...y_view&iden=70
    It is "a Build of VBA 1.8 made off of the latest and last SVN version, to replace 1.8 beta 3. (Many fixes)"

    I think that it's different than the VBA-M branch. The VBA-M branch is more recent than that. But if you don't want to use the VBA-M branch and want to stick with the official version, then that might be for you.
    Thanks for the info!
    I'll check it out.

    Originally posted by ReyVGM View Post
    Just saw your blog Mez, it was linked from TCRF. Pretty cool that you found all of those GB button codes.

    You should apply that process to GBC games too.
    Thanks, it was a long boring process.
    I made a script with AutoHotKey to do most of the work, but it's still time consuming.

    I do plan to scan GBC next, after I finish up with these Game Genie codes.

    Originally posted by Rune View Post
    Not a problem. As soon as I switched to v1.8.0 beta 3 as well, all of the blink codes seemed to work from then onwards. Going to go back and see whether it was a VBA related error specific to that version soon. :-)
    Glad to hear they do indeed work then.
    I'm learning as I go, so I know their not the greatest codes.

    Leave a comment:


  • Rune
    replied
    Originally posted by Mezmorize View Post
    Sorry about that, I don't do enough testing truthfully.
    Although, I was using version 1.8.0 beta 3.
    Not a problem. As soon as I switched to v1.8.0 beta 3 as well, all of the blink codes seemed to work from then onwards. Going to go back and see whether it was a VBA related error specific to that version soon. :-)

    Leave a comment:


  • OldSchoolGamer
    replied
    Originally posted by ReyVGM View Post
    Just saw your blog Mez, it was linked from TCRF. Pretty cool that you found all of those GB button codes.

    You should apply that process to GBC games too.
    Too bad your done playing that system huh

    Leave a comment:


  • ReyVGM
    replied
    Just saw your blog Mez, it was linked from TCRF. Pretty cool that you found all of those GB button codes.

    You should apply that process to GBC games too.
    Last edited by ReyVGM; 07-28-2012, 04:35:03 AM.

    Leave a comment:


  • OldSchoolGamer
    replied
    Although, I was using version 1.8.0 beta 3.
    I think there's actually a version that is more recent than that, which was updated by the VBA-M guys. Here is the official link to the download: http://vba-m.com/index.php?ind=downl...y_view&iden=70
    It is "a Build of VBA 1.8 made off of the latest and last SVN version, to replace 1.8 beta 3. (Many fixes)"

    I think that it's different than the VBA-M branch. The VBA-M branch is more recent than that. But if you don't want to use the VBA-M branch and want to stick with the official version, then that might be for you.
    Last edited by OldSchoolGamer; 07-27-2012, 10:50:47 PM.

    Leave a comment:

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