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  • 47iscool
    replied
    Nice codes Mez! Those character swaps are nice.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Tony Hedstrom View Post
    lol... what are the odds.
    Hell yea, and the All Boxes Break Open code reminds me of the word Insanity, just scrambled a little =P

    And nolberto liked one of my post O.O that's an honor in it's self lol.

    ----

    Here's some codes for my first ever video game cartridge.
    Super Mario Bros. + Duck Hunt (U) [NES]

    Disable Audio
    ENSYLZEI

    Always Run
    EYKLLIEI

    Always Walk Slowly (Right Direction)
    EYVUAIEI
    Note: Walks like when you enter the pipe after beating first stage.

    Walk On Air (After Jumping)
    EYESNIEI
    Note: Must turn off the code to drop back down.

    Walk On Air After Jumping (alt)
    ESXIUYEY
    Note: Must turn off the code to drop back down.

    Walk Thru Objects (Right Direction)
    ENOSOIEI

    Air Bubbles Come Out Of Mario
    EYNLPTEI

    No Enemies
    EYKKLPEI

    No Enemies (Alt)
    ENOGAPEI

    Enemies And Powerups Cant Move
    EIOTIPEY

    Always Walk Slowly
    EIULPIEY

    Jump Thru Blocks
    ESUINGEY

    Start Off As Big Mario And Mushrooms Make You Small
    ESOYGAEY
    Note: This is only a visual mod.

    Blocks Turn Invisible After Hitting Them
    ESVLETEY

    Infinite Time
    EISLZYEY

    Sorry if any of those were already made, there's so many codes for it already, was hard to search thru them all.
    Will likely post some more, still learning how to use FCEUX.

    ----

    More randomness:

    Change Stage Layout
    ENVOLIEI

    Double Mushroom Enemies Are Super Fast
    EYKKALEI

    Enemies Are That Mushroom Guy
    ENUTKAEI



    Enemies Are Bullet Bill (think that's his name)
    ENKTEAEI

    Enemies Look Like Spring Boards
    ENSTNAEI

    Enemies Are Upside Down
    ENVVOAEI

    Walk Thru Enemies And Powerups
    EYVVTZEI

    Walk Thru Enemies And Powerups (alt)
    EYVIEAEI

    Enemies Walk Thru Objects And Walk On Air
    ENKISYEI

    Enemies Don't Die When You Jump On Them And Powerups Don't Fall
    ENVIOYEI

    Enemies Fall Thru The Floor
    ENEKEZEI

    Enemies Don't Die When You Jump On Them, Enemies Can Walk Thru Objects And Powerups Fall Down Fast
    EYNTGAEI

    Enemies Can't Move (Unless your grabbing a powerup)
    ENNKSAEI

    Enemies Fall Thru The Floor And Powerups Don't Fall
    EYNKSZEI

    Jump Like Your Swimming
    ENNVSYEI

    Jump Like Your Crouching
    EYEYGAEI

    Enemies Are Powerups, Powerups Are Enemies (Not Visually)
    ENEISAEI

    Invulnerability (Walk Thru Enemies)
    ENOSSAEI

    Walking Into Enemies Kills Them, Jumping On Them Hurts You
    ENNSSAEI

    Jumping On Enemies Are Worth 1000 Points
    ENOIKPEI

    Jumping On Enemies Causes Them To Instantly Disappear
    ENVKSZEI

    Squished Enemies Can Get Back Up
    ENNGUZEI

    Remove Background Objects (Everything except the sky.)
    EIOPPGEY

    The Ground Is Clouds
    ESEPGGEY



    Breakable Blocks Are Clouds
    EIUPKZEY

    No Enemies
    ESVGLPEY

    Single Mushroom Enemies Are The Black Beetles
    EIEGGZEY

    Enemies Are (Glitchy Looking) Bowzers
    ESNTSAEY

    Enemies Are Upside Down (Alt)
    EIVTNZEY

    Powerups Don't Fall
    ESVSKYEY

    Enemies Die When They Touch You
    ESESSAEY

    Can Continue Jumping On A Squished Enemy (Easy 1ups)
    ESXSOAEY

    Can Continue Jumping On A Squished Enemy (alt)
    ESUISAEY

    Jumping On An Enemy Gives You Points, But Does Not Kill Them
    ESETGAEY

    Squished Mushrooms Can Be Kicked Like Turtle Shells
    ESSIOAEY
    Last edited by Mezmorize; 05-03-2013, 12:11:21 AM.

    Leave a comment:


  • Tony H
    replied
    Originally posted by Mezmorize View Post
    Some Enemies Die When They Walk Into You
    EYKILLEI
    lol... what are the odds.

    Leave a comment:


  • Mezmorize
    replied
    Here's my first ever ROM code for the NES, for one of my favorite games on the system; DuckTales.
    Turn Off Sound Effects
    EYSNTYEI

    Initially thought the RAM address was a push-button cheat counter, sadly it was not.

    Turn Off All Sound
    EGOGTPEY

    Edit:
    More Enemies
    ESNLPAEY

    Some Enemies Automatically Die
    EIXEIZEY

    Some Enemies Run Away From You Instead Of Towards You
    EIEAALEY

    Diamonds Float
    ESSENZEY

    Diamonds Are Worth A Lot More Money
    EIXENLEY

    Some Enemies Don't Jump Over Obstacles
    EIEYYZEY

    Reverse The Function Of Left And Right Buttons
    ENOTPIEI

    Some Enemies Can't Walk
    EYKAAZEI

    Some Enemies Die When They Walk Into You
    EYKILLEI

    Some Enemies = The gorillas that keep coming after you on the first stage.

    --

    Slow Motion
    ENUKIAEI

    Ground Is Like Ice
    ENEVYGEI

    Enemies Reappear
    EYOXSYEI

    Remove Background
    ESNGPAEY

    Beat The Game
    EIUSELEY
    Note: Turn the code on and immediately back off.

    All Boxes And Items Break Open/Get Destroyed On Their Own
    ESNAITEY

    Invulnerable To Spikes
    EYEIEGEI
    Last edited by Mezmorize; 05-01-2013, 05:35:24 AM.

    Leave a comment:


  • Mezmorize
    replied
    Indiana Jones and the Last Crusade (U) [Sega Genesis]

    Pick Up Torch From Anywhere
    004D5A:6002

    An accident code while trying to create the same code I did for the Game Gear version, to make the screen never dim.
    Only tested on the very first torch soon as you start the first level, since I suck at this game.

    Edit:
    Adding these 2 Action Replay codes to the above code will cause your score to keep increasing, since your picking up 15 point torches multiple times:
    Torch Does Not Go Away After Picking It Up
    FF97E2:0000
    FF97E7:0001

    A score of 30,000 grants you an extra life.

    ------

    Screen Never Darkens
    00747A:6000

    ------

    Here's the more useless codes:
    Everything Invisible Except Background
    007C70:6000

    Screen Never Dims (Alt)
    0074B0:6000

    Screen Dims To Blueish Tint
    007402:6000

    Screen Dims To Greenish Tint
    007420:6000

    Screen Dims To Redish Tint
    00743E:6000

    Jump To Fall Thru Floor
    00205A:6000

    ------

    Always Gain Score
    004E18:6002

    Enemies Frozen In Place
    004E36:6000
    Note: You can't kill them, and they do not hurt you when you walk thru them.
    Last edited by Mezmorize; 04-27-2013, 02:27:11 AM.

    Leave a comment:


  • lee4
    replied
    Originally posted by Mezmorize View Post
    VisitntX has officially left the code hacking scene.
    http://gamehacking.org/vb/threads/34...ewell-Comrades
    he came back on 0ct 31 on same year as that thread and last seen was Jan 2013
    Last edited by lee4; 04-22-2013, 05:08:02 PM.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Sly Hedgehog View Post
    thanks for make codes for Earthworm Jim 2 but, it is impossible to make a new code so the old lady will not hit Jim with her purse as if you are try to go the upstair by using a stair lift
    Earthworm Jim 2 (U) [Sega Genesis]

    Old Ladies Do Not Fall From Sky While Riding The Stair Lift
    25A612:6000

    ---

    Enemies Can't Move Or Attack
    25257E:6000
    Nevermind, this code messes up other things.

    Fixed:
    Enemies Can't Move Or Attack
    2525B8:6600
    Last edited by Mezmorize; 04-21-2013, 08:20:11 PM.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Sly Hedgehog View Post
    thanks for make codes for Earthworm Jim 2 but, it is impossible to make a new code so the old lady will not hit Jim with her purse as if you are try to go the upstair by using a stair lift
    Alright, I'll take a look at it.
    That part is pretty easy to get past, you use the right and left buttons to slow down or speed up the lift.

    -----

    Garfield - Caught in the Act (UE) [Sega Genesis]

    Debug Movement Mode
    02B332:6000

    Game Runs Faster
    01112C:67EC

    Enemies Are Faster
    00A1C0:6038

    Automatically Beat Stage
    02B328:6700

    Skulls Worth 8 Times More
    0138D2:5078

    Remove Everything (Worthless code unless making maps or something...)
    00C610:6600
    Last edited by Mezmorize; 04-21-2013, 06:51:15 PM.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by lee4 View Post
    you should PM VisitntX and post in his Genesis thread about problem with his code.
    VisitntX has officially left the code hacking scene.
    http://gamehacking.org/vb/threads/34...ewell-Comrades

    Leave a comment:


  • Guest's Avatar
    Guest replied
    thanks for make codes for Earthworm Jim 2 but, it is impossible to make a new code so the old lady will not hit Jim with her purse as if you are try to go the upstair by using a stair lift

    Leave a comment:


  • lee4
    replied
    Originally posted by Mezmorize View Post
    Earthworm Jim (U) [Sega Genesis]

    I completely avoided testing out Galoob's Infinite Health code because it had that extra note.

    [Infinite health (may cause graphic errors) - GC3C-JA9W]

    Figured that's why VisitntX had made a different code.
    Since VisitntX's code did not work at all for me, that's why I decided to make my own code.
    My code works for almost everything, but when a crow would pull on your head you would still take damage.

    After finally trying out Galoob's version, I know now I wasted all that time for nothing...
    Their code works perfectly, and I seen no graphic errors at all.

    Maybe if someone has the cartridge and real hardware to test VisitntX's and Galoobs code, it would be best to remove Galoob's note, and delete the code by VisitntX.

    Anyone have the real cart and original hardware?
    I used to have both, but that was back during my childhood.
    you should PM VisitntX and post in his Genesis thread about problem with his code.

    Leave a comment:


  • olala
    replied
    Uh oky dood
    Next time:P
    dood

    Leave a comment:


  • Mezmorize
    replied
    Unfortunately, I have maybe 3 PS1 games (that are not actual disc's) at the moment.
    I lost literally hundreds of games a while back when a hard drive of mine died.
    I do not have either of those.

    Leave a comment:


  • olala
    replied
    Hiy mez
    Do you have this followin games?
    Kouldeka usa
    Soul edge jpn

    I need both character moveset modifier dood
    Think you can doin this trick?

    Dood

    Leave a comment:


  • Mezmorize
    replied
    Earthworm Jim 2 (U) [Sega Genesis]

    Walk Thru Walls
    253C70:6000
    Note: Use as needed only, easy to fall to your death.

    Remove Enemies
    2525E2:6044
    Note: Use as needed only, also removes other things.

    Regular Enemies Don't Attack
    252832:6000

    Regular Enemy Shots Miss
    25269E:6602

    Don't Blink After Taking Damage
    255B00:6000

    Jim Is Invisible (Kinda useless but oh well, here's the one for EWJ1 248AEC:6000)
    255B9C:6000

    Game Runs Faster (Similar to the one I made for X-Men.)
    24ECAC:6002

    Hyper Animations
    254FD0:6006

    Walk On Air (Must turn off code to drop back down though.)
    253FAE:6000

    Only tested these on the first stage, and by regular enemies I mean the green flying things.

    Leave a comment:

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