I know what you mean when you say "Game request more so than code request". Code request's are fine, but it's more fun to just see what different types of codes you can come up with for a certain game.
I like your "Create platforms" codes above.
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Addams Family, The (U) [!].nes
Walk On Air
ENOAEAEI
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Addams Family, The - Pugsley's Scavenger Hunt (U) [!].nes
Create Platforms To Land On As You Jump
EYVYYAEI
Walk On Air
ENXYGPEI
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Alfred Chicken (U) [!].nes
Walk On Air
ESVTZGEY
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Alien 3 (U) [!].nes
Walk Thru Walls
ALVUYAAP
Stay In The Air After Jumping
EPNSTIEL
Note: Hold the jump button to drop back down.
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Back to the Future Part II & III (U) [!].nes
Full Inventory
EYSUNAEI
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Bashi Bazook - Morphoid Masher (U) (Prototype).nes
Some Enemies Automatically Die
EIOUZPEY
Create Platforms To Walk On As You Walk
EIKEALEY
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Batman (U) [!].nes
Enemies Disappear When They Touch You
ENVPVPEI
Can't Fall Off Ledges (Right Direction)
ESEOOLEY
Invulnerability
ESVOSLEY
Invulnerability (alt)
APEPNZAL
Slow Decent When Falling
AUOPLIAP
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Kinda getting bored with the system, I would be open to taking game request.
Game request more so than code request, I'll see what kind of codes I can come up with.
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LOL yea, he said a lot of crazy shit, definitely has a strange personality.
I bet he was on some hard core drugs back when that was made =P
Turns out the NES version has a Debug Mode:
EESNEYAA (by CaH4e3)Last edited by Mezmorize; 05-10-2013, 02:04:16 AM.
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Is it just me or was it also weird for yous to hear such an old man say things such as "cum rags".
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Toxic Crusaders (U) [NES]
Just watched the Angry Video Game Nerd's newest video of Toxic Crusaders, which brought back a lot of (bad) memories.
This was by far the shittiest game I owned for the NES as a kid.
Here's the video, check it out:
Even though it sucked so bad, I still decided to make some codes for it lol.
Code:Toxic Crusaders (U) [NES] Enemies Automatically Die ENOEOAEI Enemies Are Frozen In Place EYXSVAEI Invulnerability To Enemies ENUSVZEI Automatically Attack While Jumping ENULZYEI Invincibility EYOINTEI Lose Health Without Losing Mop EYXLUAEI Throw Projectiles? (Need To Have Mop) ESNVGGEY
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Chip 'n Dale Rescue Rangers 2 (U) [NES]
Walk On Air
EOVXVZEL
Walk Thru Walls
EYUKSAEI
Walk Thru Walls (alt)
EIUKEAEY
Walk Thru Walls (alt2)
EIKGXAEY
Walk Thru Walls (alt3)
ESEGXAEY
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Always thought Teenage Mutant Ninja Turtles for the NES was way too damn hard, especially as a kid. Mostly because the relentless enemies. Here's a couple codes for the USA release:
Enemies And Projectiles Are Frozen In Place
EIEVEYEY
No Enemies (Or Items)
ESSVVTEY
I tested them both up until the damn dam. Much to my surprise you don't get stuck with No Enemies code enabled. I originally thought it wouldn't be a good idea since you need to kill certain enemies to progress further.
Edit:
More codes for Teenage Mutant Ninja Turtles (U) [NES]:
Automatically Attack As You Walk
EIUPXIEY
Automatically Attack When Jumping/Falling
ESKPEYEY
Automatically Attack When An Enemy Runs Into You
ESUZLAEY
Walk Faster
EIVXPYEY
Mount Ladders Automatically
ENXPVYEI
Mount Ladders Automatically (alt)
ESXPXYEY
Walk Without Moving Your Legs
EIUXZTEY
Walk Without Moving Your Legs (alt)
EIKZZTEY
Walk Thru Walls (Right Direction)
ESEPNIEY
Walk Thru Walls (Left Direction)
ESUONIEY
Invulnerability
ENOPLYEI
Note: Turn off to enter the van.
Invulnerability (alt)
ESOOUAEY
Infinite Health
ESSOEAEY
Enemies Die When They Touch You
EIEPVPEY
Note: You take damage.
Projectile Throwing Enemies Don't Crouch To Become Untouchable
ENEPPLEI
Infinite Time Underwater
EISZEPEY
Remove Time Limit Underwater
EIXAYPEY
Invincible To Electric Seaweed
ESKZAIEYLast edited by Mezmorize; 05-08-2013, 05:37:45 AM.
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Chip 'n Dale Rescue Rangers (U) Game Genie
I played a few levels of Chip 'n Dale Rescue Rangers (U), to test out codes I had made. Found a few problem codes and made many more notes. Also made a few more codes, since I noticed the walk over boxes without jumping and walk thru walls codes only worked for the right direction.
So here's the list of codes for it, the above post about the game should be ignored:
Code:No BGM, Only Sound Effects ENEKTYEI Note: Pause the game to play the BGM. ———— Almost No Audio ENOEIIEI EYVATAEI Note: Don’t pause the game or a sound effect will be ‘stuck’ playing. ———— X-Ray Vision (Items Visible Thru Boxes) ENKESLEI X-Ray Vision (alt) ENSEXLEI ———— Almost No Enemies ENXAZAEI Note: No Zipper either. No Enemies ESOAGAEY Note: No apples or Zipper. ———— Walk Over Apples Without Jumping EYSNAYEI ———— Walk Over Boxes Without Jumping ESNVUIEY Note: Right Direction Only. Walk Over Boxes Without Jumping (alt) EIEVXTEY Note: Right Direction Only. Walk Over Boxes Without Jumping (alt2) EIOTKTEY Note: Right Direction Only. ———— Walk Over Boxes Without Jumping EIXVOTEY Note: Left Direction Only. Walk Over Boxes Without Jumping (alt) EIUVXTEY Note: Left Direction Only. Walk Over Boxes Without Jumping (alt2) EIKTKTEY Note: Left Direction Only. ———— Bulldogs Cant Move EYUESYEI ———— Enemies Fly Off The Screen ENVNNPEI Note: Bosses wont fly off the screen, but they do get killed. Note 2: Works with or without the fly powerup, and does not constantly play the Zipper tune. ———— Invulnerable To Enemies And Powerlines But Not Cactus Plants EYSNKPEI Note: Cant pick up items. ———— Invulnerable To Tops Of Cacti Plants EYSKNPEI ———— Enemies Die When They Touch You EYKELAEI Note: You take damage. Enemies Die When They Touch You (You Don’t Take Damage) EIKAGAEY Note: Be careful at the boss with this code, it’s better to use “Enemies Fly Off The Screen” code. ———— Infinite Health ENESZAEI Don’t Get Knocked Back From Taking Damage ENNSAAEI ———— Thrown Items Go The Opposite Direction EYEGXTEI ———— Thrown Items Travel At Ground Level ENSSAGEI ———— Getting A Flower Item Makes A 1up Appear EYUYPGEI ———— Reverse The Function Of The Left And Right Buttons (Players) ESSGOZEY Reverse The Function Of The Left And Right Buttons (Enemies) ESEEUYEY Note: This makes enemies run away from you instead of towards you. ———— Automatically Pick Up Boxes EIOGOLEY ———— Walk Thru Walls EIEVVTEY Note: Right direction. Walk Thru Walls (alt) EIOVETEY Note: Right direction. Walk Thru Walls EIUVVTEY Note: Left direction. Walk Thru Walls (alt) EIKVETEY Note: Left direction. ———— Bulldogs Enemies Can’t Jump Over Obstacles ESXEUYEY ———— Select Button Shows Give Up Menu ENSASPEI Select Button Removes Enemies And Apples EYOAUZEI Select Button Shows Debug Mode PEOAXOGA Note: The select button menu will now show where objects are, even invisible ones. The menu will use Japanese characters to show where enemies are too. When you leave the menu, enemies and apples will be removed from the screen, or either it will freeze enemies and allow you to walk thru them unharmed. And finally, leaving the menu sometimes enables x-ray vision (see powerups that are invisible or currently hidden inside boxes). Select Button Instantly Shows Give Up Menu ESKESPEY Select Button Instantly Shows Give Up Menu (alt) ESSAUPEY ———— The more useless codes: Slow Motion ENUGZAEI Slow Motion (alt) ENXNETEI Can’t Stand On Top Of Apples ENKYGYEI Can’t Stand On Top Of Apples (alt) ENSYGYEI Background Disappears Where You Are, 1ups Come Out EYETXLEI Note: Easy to fall to your death. Select Button Shows Both Characters In 1P Mode EYXEVPEI Select Button Shows Both Characters In 1P Mode (alt) EYUASPEI Select Button Shows Both Characters In 1P Mode (alt2) EIUAUPEY
Here's stuff for the E and J versions.
Chip 'n Dale Rescue Rangers (E) [!]
Select Button Shows Debug Mode
ENOAUPEI
Select Button Removes Enemies And Apples
EYOAUZEI
Chip to Dale no Daisakusen (J) [!]
Select Button Shows Debug Mode
ENOAUPEI
Select Button Removes Enemies And Apples
EYOAUZEILast edited by Mezmorize; 05-06-2013, 01:47:22 AM.
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Thanks for bug reports lol.
And glad someone is using the codes.
When I get around to adding the codes to the database your extra notes will be very helpful, I won't add those.
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Edit:
It seems this code for Chip 'n Dale does a little more than I initially realized.
Select Button Shows Where Objects Are
ENOAUPEI
When you leave the menu, it enables X-Ray vision, and freezes the enemies in place.
Definitely seems like debugging material now.
Sometimes it removes the enemies, and when it freezes them instead you can walk thru them without being damaged.
This might be a better way to access the 'Debug Mode': PEOAXOGA
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Edit:
One last code for the game chip 'n dale.
Invulnerability To Cacti
EYSKNPEI
Note: The top of a cactus plant only come to find out.
It bothered me that I made a code that worked for enemies but not cacti plants.Last edited by Mezmorize; 05-05-2013, 10:20:25 PM.
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Originally posted by Mezmorize View PostSuper Mario Bros. 3 (U) (PRG0) [NES]
Remove Almost All Enemies
EIOLVPEY
Note: Also removes the lifts in stage 4 :-( and the fire stuff in the castle :-)
Press B To Remove Anything And Throw It As A Block
ENSUIIEI
Note: You can make your own paths with this, if an obsticle is in your way. - In middle of Stage 1-1 this code made the game get crashed.
Keep Gaining Score Quickly
ENKZTPEI - Nice
Shoot Fireballs Without Firepower
EYKXYZEI
Note: You can shoot fireballs while having a raccoon tail, but can't shoot fireballs as Fire Mario.
Shoot Fireballs Without Firepower (alt)
EIKXLZEY
Note: All powerup Mario's can shoot fireballs except Hammer Mario. - This code was already made by @nolberto82.
Walk Behind Scenery
EISXGYEY - You cannot collect leaf powerups turning into Racoon Mario with this code enabled.
Walk Behind Scenery (alt)
EIOGVYEY - You cannot collect leaf powerups turning into Racoon Mario with this code enabled.
Instantly Beat Stage
ESEEKYEY - You can't beat final castle stage on every world with this code enabled.
Remove Pirahna Plants
EYSXVAEI - UsefulOriginally posted by Mezmorize View Post(...)
------------
Super Mario Bros. 3 (U) (PRG0) [NES]
Gain Lots More Points Than Ususal
ENSZKZEI - Nice
Mushroom Powerup Stays Put
EYNXKAEI - Useful
Mario Is Gray
EYKXTIEI - Nice
Mario is Crouched
EYUZPYEI - Nice
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Swim On Land
EYNZGTEI - You can't stomp enemies with this code.
Swim On Land (alt)
EISZOPEY - Nice
Background Is Black, HUD Spins
EINEUYEY
After Jumping, Fall Very Slowly
EYNLLIEI - Nice. It also make you can walking in air without fallong when walk off a platform.
Walk Backwards
EYXZETEI
Mushroom Powerup Quickly Comes Out The Bottom Of The ? Box
EISZNAEY
Invulnerable To Fireballs
EYOUEAEI - Useful
Invulnerable To Fireballs (alt)
EYOUNAEI - Useful
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Fireballs Hit You And Do No Damage
EYUUOAEI - Useful
Can't Jump On Enemies
EYSSLZEI
Can't Jump On Enemies (alt)
EYNSZZEI
Jumping On Enemies Automatically Kicks It
ENXIAZEI
Note: Non turtles will turn into a bullet lol - Useful
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? Boxes Don't Scroll, Coins Don't Spin
EYOENTEI - This code doesn't let to pause game.
? Boxes Don't Scroll, Coins Don't Spin (alt)
ESSKEPEY - If I turn code off the stage totally get screwed.
Move Fast (Right Direction)
EYXZSPEI - Nice
Jog In Place
EYEZNTEI - Nice
Jog In Place (alt)
EYEXUTEI - Nice
Always Face Right Direction
EYOZKTEI
Always Face Right Direction (alt)
EIOXXTEY
Auto Walk
ENXXVLEI
Running Animation In Air
ENOZXPEI
Running Animation In Air (alt)
EIXXUGEY
Look Like You Have Invincibilty Star
ENSKXTEI - Nice
Float Up Automatically
EYVXPAEI
Note: Turn off the code to drop back down.
Mario Slides Around On His Butt
ESXZSTEY
Walk Thru Walls
EINULGEY
Note: Do not jump or you will pass thru the floor. Turn the code on only when needed.
Enter Invisible Doors?
EINUUGEY
Walk Thru Enemies And Powerups
ESEGVPEY
Walk Thru Enemies And Powerups (alt)
EYSIEAEI
Slide Around Super Fast
ENUXSLEI
Open World Castle (Buggy)
ENOLSAEI
Pirahna Plants Shoot 2 Fireballs
ENNZTYEI - Nice
Pirahna Plants Shoot 3 Fireballs
EYEZUAEI - Nice
Pirahna Plants Quickly Go Into The Pipe Without Shooting Any Fireballs
EYEXUAEI - Useful
Pirahna Plants Don't Shoot Fireballs
EYSGYGEI - Useful
Pirahna Plants Don't Shoot Fireballs (alt)
EYULVZEI - Useful
Pirahna Plants Don't Shoot Fireballs (alt2)
EIKKGGEY - Useful
Pirahna Plants Don't Shoot Fireballs (alt3)
EINXXYEY
Pirahna Plants Fireballs Fall Straight Down
EIELKZEY - Nice
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Can Keep Hitting ? Coin Boxes
EYOUIYEI
Note: Disables the ability to get powerup from ? boxes.
Powerup Comes Out Of The Bottom Of ? Boxes Instead Of Top
ENVXEAEI - Useful
Walk Thru Powerups
ENEXSAEI
Walk Thru Powerups (alt)
ENXSUAEI
Walk Thru Powerups (alt2)
ENSIOAEI
Walk Thru Powerups (alt3)
EYXIKPEI
Mushroom Powerup Is Leaf, Leaf Powerup Is Mushroom
EIELUAEY
Powerups Go Thru Scenery/Walls
ESXKGYEY - This applies on enemies too.
Mushroom Powerup Moves Like In Water
ESSGTTEY - This applies on enemies too.
Powerup Moves On Air
EIVXVPEY - Nice
Powerup Has Low Gravity Fall
EINZVPEY
Faster Animation From Small To Big Mario
ESXZVAEY
Big Mario Walks Without Moving His Legs
ESXUIAEY - Nice
Jumping On Enemies Causes Them To Instantly Disappear
ENNILZEI - Nice
Can't Kick Turtle Shells
EYOGXLEI
Turtle Shells Can't Be Squished
EYXILPEI
Note: Easy 1ups If you keep jumping on them for the points.
Turtle Shells Are Automatically Grabbed, But Can't Be Thrown
EYUGSTEI
Turtle Shells Bounce Off Of ? Blocks
ENUGOGEI
Turtle Shells Do Not Bounce Off Of ? Blocks
ENVKNGEI
Jumping On A Turtle Once Kills It
ESEIZZEY
Jumping On A Turtle Once Kills It (alt)
EIESPLEY
Jumping On A Turtle Once Causes The Shell To Float
EIOKVLEY - Nice
Kicked Turtle Shells Fly Straight
EINKNGEY
Kicking A Turtle Shell Kills It
EIESSGEY
Racoon Tail Leaf Is Green Instead Of Brown
ESKZSLEY - Nice
Racoon Mario Walks Without Moving His Legs
EIKLLAEY - Nice
---
Tail Spin Makes Mario Spin More Times
EYELPPEI
Tail Spin Makes Mario Spin More Times (alt)
ESNUIAEY
Winged Mushroom Enemy Goes Opposite Direction
ENOXNTEI
Winged Mushroom Enemy Can't Fly
ENNXETEI
Winged Mushroom Enemy Can't Fly (alt)
ESKXVTEY
Winged Mushroom Enemy Can't Move Horizontally
EIOZSYEY
If Your Racoon Mario, You Fall Slower After Jumping
ESVXOGEY - Nice. This applies for Tanooki Mario too.
Enemies Don't Rise Into The Air After Hitting Them With Your Tail
ESUSTAEY
Enemies Instantly Disappear After Hitting Them With Your Tail
EIXIZAEY - Nice
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Visually Remove Wings From Winged Turtles
EIULAIEY
Winged Turtles Only Hop Slightly
ESNUYLEY
Instantly Go To The Map After Falling Into A Pit
ENNSPTEI - Nice
After Filling Meter, Can Keep Flying
ESKXPGEY - Useful
Going Down A Pipe Beats The Stage
EYKLEYEI
Going Down A Pipe Beats The Stage (alt)
ENESLLEI
Instantly Go Inside Of Pipes
EYNIPLEI
Enter First Pipe In The Game To Start On World 2
EYOPVPEI
Note: After the buggy scene, you will get a P-Wing and be on World 2. - After I went to World 2 with this code enabled, when I tried to enter first stage the game crashes.
Enter First Pipe In The Game To Start On World 2 (alt)
EINAULEY - After World 1, this code make you finish every world upon entering its first stage.
Go In A Pipe, Come Out The Other Side (Instead Of Going Inside)
EIXUSYEY - Not compatible with PRG1. When I tried to enter on first stage the game crashes.
Remove Big Green 'Trees'
ESSGXLEY
Get 1up At End Of Stage
ESSUUGEY - Useful
Beat The First Stage To Beat The Whole Game
ESVAOYEY - Not compatible with PRG1. Game crashes when I try to enter first stage.
Press Select To Change Current Powerup Ability
EYXXUTEI - UsefulLast edited by Unicode; 06-17-2013, 05:30:06 AM.
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Chip 'n Dale Rescue Rangers (U)
Chip 'n Dale Rescue Rangers (U) [NES]
No BGM, Only Sound Effects
EYVATAEI
Note: Pause the game to play music.
Mostly No Sound Effects
ENOEIIEI
Note: One BGM instrument still plays, works best with the above code also enabled.
X-Ray Vision (Items Visible Thru Boxes)
ENKESLEI
X-Ray Vision (alt)
ENSEXLEI
Almost No Enemies
ENXAZAEI
Note: No Zipper either.
No Enemies (alt)
ENVAIAEI
No Enemies (alt2)
ENKAZAEI
No Enemies
ESOAGAEY
Note: No apples or Zipper.
Demo Mode
EIKKKAEY
Throwing Boxes Also Reveals Background
ESKTKZEY
Reverse Carrying Object Animation
EINGXZEY
Walk Up Apples Without Jumping
EYSNAYEI
Enemies Can't Move, And Disappear When You Walk Past
EYUESYEI
Enemies Fly Off The Screen
ENVNNPEI
Invulnerable To Enemies But Not Cactus Plants
EYSNKPEI
Invulnerable To Enemies But Not Cactus Plants (alt)
EYUEAAEI
Note: Not invulnerable when you have the fly powerup.
Enemies Die When They Touch You
EYKELAEI
Note: You take damage.
Enemies Die When They Touch You (You Don't Take Damage)
EIKAGAEY
Infinite Health
ENESZAEI
Don't Get Knocked Back From Taking Damage
ENNSAAEI
Don't Get Knocked Back From Taking Damage (alt)
EYOIGPEI
Thrown Items Go The Opposite Direction
EYEGXTEI
Thrown Items Travel At Ground Level
ENSSAGEI
Getting A Flower Item Makes A 1up Appear
EYUYPGEI
Reverse The Function Of The Left And Right Buttons
ESSGOZEY
Automatically Pick Up Boxes
EIOGOLEY
Less Enemies, No Apples
EIEAAPEY
Walk Up Boxes Without Jumping
ESNVUIEY
Walk Up Boxes Without Jumping (alt)
EIEVXTEY
Walk Up Boxes Without Jumping (alt2)
EIOTKTEY
Walk Thru Walls
EIEVVTEY
Walk Thru Walls (alt)
EIOVETEY
Reverse The Direction Enemies Usually Go
ESEEUYEY
Note: Basically the same as Reverse The Function Of The Left And Right Buttons, but for enemies.
Enemies Can't Jump
ESXEUYEY
----------------------
Starting to wonder if this game had debugging material. One code shows where stuff is while in the select button menu, another makes the objects shown be removed.
Select Button Shows Both Characters In 1P Mode
EYXEVPEI
Select Button Shows Both Characters In 1P Mode (alt)
EYUASPEI
Select Button Shows Both Characters In 1P Mode (alt2)
EIUAUPEY
Select Button Shows Where Objects Are
ENOAUPEI
Select Button Shows Give Up Menu
ENSASPEI
Select Button Instantly Shows Give Up Menu
ESKESPEY
Select Button Instantly Shows Give Up Menu (alt)
ESSAUPEY
Select Button Removes Enemies And Apples
EYOAUZEI
----------------------
More useless codes:
Slow Motion
ENUGZAEI
Slow Motion (alt)
ENXNETEI
Can't Stand On Top Of Apples
ENKYGYEI
Can't Stand On Top Of Apples (alt)
ENSYGYEI
Background Disappears Where You Are, 1ups Come Out
EYETXLEI
Note: Easy to fall to your death.Last edited by Mezmorize; 05-06-2013, 12:25:15 AM.
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Originally posted by Sly Hedgehog View PostAwesome codes but,
the annoying tiny mushrooms are still there if you go to World 1-2!
I made quite a few No Enemies codes, but all the other ones would remove the card at the end of the stage, so you couldn't finish the level.
Edit:
Played the whole first world and only that one enemy showed, besides the bullets on the ship.
I don't think that one enemy showing is worth not keeping the code.
But, also noticed that with the code on, the lifts you have to ride are also gone.
I think the only reason that single mushroom is not removed is because he's hiding in a pipe when the stage first starts.
------------
Super Mario Bros. 3 (U) (PRG0) [NES]
Gain Lots More Points Than Ususal
ENSZKZEI
Mushroom Powerup Stays Put
EYNXKAEI
Mario Is Gray
EYKXTIEI
Mario is Crouched
EYUZPYEI
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Swim On Land
EYNZGTEI
Swim On Land (alt)
EISZOPEY
Background Is Black, HUD Spins
EINEUYEY
After Jumping, Fall Very Slowly
EYNLLIEI
Walk Backwards
EYXZETEI
Mushroom Powerup Quickly Comes Out The Bottom Of The ? Box
EISZNAEY
Invulnerable To Fireballs
EYOUEAEI
Invulnerable To Fireballs (alt)
EYOUNAEI
-
Fireballs Hit You And Do No Damage
EYUUOAEI
Can't Jump On Enemies
EYSSLZEI
Can't Jump On Enemies (alt)
EYNSZZEI
Jumping On Enemies Automatically Kicks It
ENXIAZEI
Note: Non turtles will turn into a bullet lol
-
? Boxes Don't Scroll, Coins Don't Spin
EYOENTEI
? Boxes Don't Scroll, Coins Don't Spin (alt)
ESSKEPEY
Move Fast (Right Direction)
EYXZSPEI
Jog In Place
EYEZNTEI
Jog In Place (alt)
EYEXUTEI
Always Face Right Direction
EYOZKTEI
Always Face Right Direction (alt)
EIOXXTEY
Auto Walk
ENXXVLEI
Running Animation In Air
ENOZXPEI
Running Animation In Air (alt)
EIXXUGEY
Look Like You Have Invincibilty Star
ENSKXTEI
Float Up Automatically
EYVXPAEI
Note: Turn off the code to drop back down.
Mario Slides Around On His Butt
ESXZSTEY
Walk Thru Walls
EINULGEY
Note: Do not jump or you will pass thru the floor. Turn the code on only when needed.
Enter Invisible Doors?
EINUUGEY
Walk Thru Enemies And Powerups
ESEGVPEY
Walk Thru Enemies And Powerups (alt)
EYSIEAEI
Slide Around Super Fast
ENUXSLEI
Open World Castle (Buggy)
ENOLSAEI
Pirahna Plants Shoot 2 Fireballs
ENNZTYEI
Pirahna Plants Shoot 3 Fireballs
EYEZUAEI
Pirahna Plants Quickly Go Into The Pipe Without Shooting Any Fireballs
EYEXUAEI
Pirahna Plants Don't Shoot Fireballs
EYSGYGEI
Pirahna Plants Don't Shoot Fireballs (alt)
EYULVZEI
Pirahna Plants Don't Shoot Fireballs (alt2)
EIKKGGEY
Pirahna Plants Don't Shoot Fireballs (alt3)
EINXXYEY
Pirahna Plants Fireballs Fall Straight Down
EIELKZEY
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Can Keep Hitting ? Coin Boxes
EYOUIYEI
Note: Disables the ability to get powerup from ? boxes.
Powerup Comes Out Of The Bottom Of ? Boxes Instead Of Top
ENVXEAEI
Walk Thru Powerups
ENEXSAEI
Walk Thru Powerups (alt)
ENXSUAEI
Walk Thru Powerups (alt2)
ENSIOAEI
Walk Thru Powerups (alt3)
EYXIKPEI
Mushroom Powerup Is Leaf, Leaf Powerup Is Mushroom
EIELUAEY
Powerups Go Thru Scenery/Walls
ESXKGYEY
Mushroom Powerup Moves Like In Water
ESSGTTEY
Powerup Moves On Air
EIVXVPEY
Powerup Has Low Gravity Fall
EINZVPEY
Faster Animation From Small To Big Mario
ESXZVAEY
Big Mario Walks Without Moving His Legs
ESXUIAEY
Jumping On Enemies Causes Them To Instantly Disappear
ENNILZEI
Can't Kick Turtle Shells
EYOGXLEI
Turtle Shells Can't Be Squished
EYXILPEI
Note: Easy 1ups If you keep jumping on them for the points.
Turtle Shells Are Automatically Grabbed, But Can't Be Thrown
EYUGSTEI
Turtle Shells Bounce Off Of ? Blocks
ENUGOGEI
Turtle Shells Do Not Bounce Off Of ? Blocks
ENVKNGEI
Jumping On A Turtle Once Kills It
ESEIZZEY
Jumping On A Turtle Once Kills It (alt)
EIESPLEY
Jumping On A Turtle Once Causes The Shell To Float
EIOKVLEY
Kicked Turtle Shells Fly Straight
EINKNGEY
Kicking A Turtle Shell Kills It
EIESSGEY
Racoon Tail Leaf Is Green Instead Of Brown
ESKZSLEY
Racoon Mario Walks Without Moving His Legs
EIKLLAEY
---
Tail Spin Makes Mario Spin More Times
EYELPPEI
Tail Spin Makes Mario Spin More Times (alt)
ESNUIAEY
Winged Mushroom Enemy Goes Opposite Direction
ENOXNTEI
Winged Mushroom Enemy Can't Fly
ENNXETEI
Winged Mushroom Enemy Can't Fly (alt)
ESKXVTEY
Winged Mushroom Enemy Can't Move Horizontally
EIOZSYEY
If Your Racoon Mario, You Fall Slower After Jumping
ESVXOGEY
Enemies Don't Rise Into The Air After Hitting Them With Your Tail
ESUSTAEY
Enemies Instantly Disappear After Hitting Them With Your Tail
EIXIZAEY
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Visually Remove Wings From Winged Turtles
EIULAIEY
Winged Turtles Only Hop Slightly
ESNUYLEY
Instantly Go To The Map After Falling Into A Pit
ENNSPTEI
After Filling Meter, Can Keep Flying
ESKXPGEY
Going Down A Pipe Beats The Stage
EYKLEYEI
Going Down A Pipe Beats The Stage (alt)
ENESLLEI
Instantly Go Inside Of Pipes
EYNIPLEI
Enter First Pipe In The Game To Start On World 2
EYOPVPEI
Note: After the buggy scene, you will get a P-Wing and be on World 2.
Enter First Pipe In The Game To Start On World 2 (alt)
EINAULEY
Go In A Pipe, Come Out The Other Side (Instead Of Going Inside)
EIXUSYEY
Remove Big Green 'Trees'
ESSGXLEY
Get 1up At End Of Stage
ESSUUGEY
Beat The First Stage To Beat The Whole Game
ESVAOYEY
Press Select To Change Current Powerup Ability
EYXXUTEILast edited by Mezmorize; 05-05-2013, 12:32:05 AM.
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Guest repliedAwesome codes but,
Originally posted by Mezmorize View PostSuper Mario Bros. 3 (U) (PRG0) [NES]
No Enemies
EIOLVPEY
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Super Mario Bros. 3 (U) (PRG0) [NES]
Remove Almost All Enemies
EIOLVPEY
Note: Also removes the lifts in stage 4 :-( and the fire stuff in the castle :-)
Press B To Remove Anything And Throw It As A Block
ENSUIIEI
Note: You can make your own paths with this, if an obsticle is in your way.
Keep Gaining Score Quickly
ENKZTPEI
Shoot Fireballs Without Firepower
EYKXYZEI
Note: You can shoot fireballs while having a raccoon tail, but can't shoot fireballs as Fire Mario.
Shoot Fireballs Without Firepower (alt)
EIKXLZEY
Note: All powerup Mario's can shoot fireballs except Hammer Mario.
Walk Behind Scenery
EISXGYEY
Walk Behind Scenery (alt)
EIOGVYEY
Instantly Beat Stage
ESEEKYEY
Remove Pirahna Plants
EYSXVAEILast edited by Mezmorize; 05-05-2013, 12:54:42 AM.
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