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  • Tony H
    replied
    I know what you mean when you say "Game request more so than code request". Code request's are fine, but it's more fun to just see what different types of codes you can come up with for a certain game.

    I like your "Create platforms" codes above.

    Leave a comment:


  • Mezmorize
    replied
    Addams Family, The (U) [!].nes

    Walk On Air
    ENOAEAEI

    -----------------------

    Addams Family, The - Pugsley's Scavenger Hunt (U) [!].nes
    Create Platforms To Land On As You Jump
    EYVYYAEI

    Walk On Air
    ENXYGPEI

    -----------------------

    Alfred Chicken (U) [!].nes
    Walk On Air
    ESVTZGEY

    -----------------------

    Alien 3 (U) [!].nes
    Walk Thru Walls
    ALVUYAAP

    Stay In The Air After Jumping
    EPNSTIEL
    Note: Hold the jump button to drop back down.

    -----------------------

    Back to the Future Part II & III (U) [!].nes
    Full Inventory
    EYSUNAEI

    -----------------------

    Bashi Bazook - Morphoid Masher (U) (Prototype).nes
    Some Enemies Automatically Die
    EIOUZPEY

    Create Platforms To Walk On As You Walk
    EIKEALEY

    -----------------------

    Batman (U) [!].nes
    Enemies Disappear When They Touch You
    ENVPVPEI

    Can't Fall Off Ledges (Right Direction)
    ESEOOLEY

    Invulnerability
    ESVOSLEY

    Invulnerability (alt)
    APEPNZAL

    Slow Decent When Falling
    AUOPLIAP

    -----------------------

    Kinda getting bored with the system, I would be open to taking game request.
    Game request more so than code request, I'll see what kind of codes I can come up with.

    Leave a comment:


  • Mezmorize
    replied
    LOL yea, he said a lot of crazy shit, definitely has a strange personality.
    I bet he was on some hard core drugs back when that was made =P

    Turns out the NES version has a Debug Mode:
    EESNEYAA (by CaH4e3)
    Last edited by Mezmorize; 05-10-2013, 02:04:16 AM.

    Leave a comment:


  • OldSchoolGamer
    replied
    Is it just me or was it also weird for yous to hear such an old man say things such as "cum rags".

    Leave a comment:


  • Mezmorize
    replied
    Toxic Crusaders (U) [NES]

    Just watched the Angry Video Game Nerd's newest video of Toxic Crusaders, which brought back a lot of (bad) memories.
    This was by far the shittiest game I owned for the NES as a kid.

    Here's the video, check it out:


    Even though it sucked so bad, I still decided to make some codes for it lol.

    Code:
    Toxic Crusaders (U) [NES]
    
    Enemies Automatically Die
    ENOEOAEI
    
    Enemies Are Frozen In Place
    EYXSVAEI
    
    Invulnerability To Enemies
    ENUSVZEI
    
    Automatically Attack While Jumping
    ENULZYEI
    
    Invincibility
    EYOINTEI
    
    Lose Health Without Losing Mop
    EYXLUAEI
    
    Throw Projectiles? (Need To Have Mop)
    ESNVGGEY

    Leave a comment:


  • Mezmorize
    replied
    Chip 'n Dale Rescue Rangers 2 (U) [NES]

    Walk On Air
    EOVXVZEL

    Walk Thru Walls
    EYUKSAEI

    Walk Thru Walls (alt)
    EIUKEAEY

    Walk Thru Walls (alt2)
    EIKGXAEY

    Walk Thru Walls (alt3)
    ESEGXAEY

    Leave a comment:


  • Mezmorize
    replied
    Always thought Teenage Mutant Ninja Turtles for the NES was way too damn hard, especially as a kid. Mostly because the relentless enemies. Here's a couple codes for the USA release:

    Enemies And Projectiles Are Frozen In Place
    EIEVEYEY

    No Enemies (Or Items)
    ESSVVTEY

    I tested them both up until the damn dam. Much to my surprise you don't get stuck with No Enemies code enabled. I originally thought it wouldn't be a good idea since you need to kill certain enemies to progress further.

    Edit:
    More codes for Teenage Mutant Ninja Turtles (U) [NES]:

    Automatically Attack As You Walk
    EIUPXIEY

    Automatically Attack When Jumping/Falling
    ESKPEYEY

    Automatically Attack When An Enemy Runs Into You
    ESUZLAEY

    Walk Faster
    EIVXPYEY

    Mount Ladders Automatically
    ENXPVYEI

    Mount Ladders Automatically (alt)
    ESXPXYEY

    Walk Without Moving Your Legs
    EIUXZTEY

    Walk Without Moving Your Legs (alt)
    EIKZZTEY

    Walk Thru Walls (Right Direction)
    ESEPNIEY

    Walk Thru Walls (Left Direction)
    ESUONIEY

    Invulnerability
    ENOPLYEI
    Note: Turn off to enter the van.

    Invulnerability (alt)
    ESOOUAEY

    Infinite Health
    ESSOEAEY

    Enemies Die When They Touch You
    EIEPVPEY
    Note: You take damage.

    Projectile Throwing Enemies Don't Crouch To Become Untouchable
    ENEPPLEI

    Infinite Time Underwater
    EISZEPEY

    Remove Time Limit Underwater
    EIXAYPEY


    Invincible To Electric Seaweed
    ESKZAIEY
    Last edited by Mezmorize; 05-08-2013, 05:37:45 AM.

    Leave a comment:


  • Mezmorize
    replied
    Chip 'n Dale Rescue Rangers (U) Game Genie

    I played a few levels of Chip 'n Dale Rescue Rangers (U), to test out codes I had made. Found a few problem codes and made many more notes. Also made a few more codes, since I noticed the walk over boxes without jumping and walk thru walls codes only worked for the right direction.

    So here's the list of codes for it, the above post about the game should be ignored:

    Code:
    No BGM, Only Sound Effects
    ENEKTYEI
    Note: Pause the game to play the BGM.
    
    ————
    
    Almost No Audio
    ENOEIIEI
    EYVATAEI
    Note: Don’t pause the game or a sound effect will be ‘stuck’ playing.
    
    ————
    
    X-Ray Vision (Items Visible Thru Boxes)
    ENKESLEI
    
    X-Ray Vision (alt)
    ENSEXLEI
    
    ————
    
    Almost No Enemies
    ENXAZAEI
    Note: No Zipper either.
    
    No Enemies
    ESOAGAEY
    Note: No apples or Zipper.
    
    ————
    
    Walk Over Apples Without Jumping
    EYSNAYEI
    
    ————
    
    Walk Over Boxes Without Jumping
    ESNVUIEY
    Note: Right Direction Only.
    
    Walk Over Boxes Without Jumping (alt)
    EIEVXTEY
    Note: Right Direction Only.
    
    Walk Over Boxes Without Jumping (alt2)
    EIOTKTEY
    Note: Right Direction Only.
    
    ————
    
    Walk Over Boxes Without Jumping
    EIXVOTEY
    Note: Left Direction Only.
    
    Walk Over Boxes Without Jumping (alt)
    EIUVXTEY
    Note: Left Direction Only.
    
    Walk Over Boxes Without Jumping (alt2)
    EIKTKTEY
    Note: Left Direction Only.
    
    ————
    
    Bulldogs Cant Move
    EYUESYEI
    
    ————
    
    Enemies Fly Off The Screen
    ENVNNPEI
    Note: Bosses wont fly off the screen, but they do get killed.
    Note 2: Works with or without the fly powerup, and does not constantly play the Zipper tune.
    
    ————
    
    Invulnerable To Enemies And Powerlines But Not Cactus Plants
    EYSNKPEI
    Note: Cant pick up items.
    
    ————
    
    Invulnerable To Tops Of Cacti Plants
    EYSKNPEI
    
    ————
    
    Enemies Die When They Touch You
    EYKELAEI
    Note: You take damage.
    
    Enemies Die When They Touch You (You Don’t Take Damage)
    EIKAGAEY
    Note: Be careful at the boss with this code, it’s better to use “Enemies Fly Off The Screen” code.
    
    ————
    
    Infinite Health
    ENESZAEI
    
    Don’t Get Knocked Back From Taking Damage
    ENNSAAEI
    
    ————
    
    Thrown Items Go The Opposite Direction
    EYEGXTEI
    
    ————
    
    Thrown Items Travel At Ground Level
    ENSSAGEI
    
    ————
    
    Getting A Flower Item Makes A 1up Appear
    EYUYPGEI
    
    ————
    
    Reverse The Function Of The Left And Right Buttons (Players)
    ESSGOZEY
    
    Reverse The Function Of The Left And Right Buttons (Enemies)
    ESEEUYEY
    Note: This makes enemies run away from you instead of towards you.
    
    ————
    
    Automatically Pick Up Boxes
    EIOGOLEY
    
    ————
    
    Walk Thru Walls
    EIEVVTEY
    Note: Right direction.
    
    Walk Thru Walls (alt)
    EIOVETEY
    Note: Right direction.
    
    Walk Thru Walls
    EIUVVTEY
    Note: Left direction.
    
    Walk Thru Walls (alt)
    EIKVETEY
    Note: Left direction.
    
    ————
    
    Bulldogs Enemies Can’t Jump Over Obstacles
    ESXEUYEY
    
    ————
    
    Select Button Shows Give Up Menu
    ENSASPEI
    
    Select Button Removes Enemies And Apples
    EYOAUZEI
    
    Select Button Shows Debug Mode
    PEOAXOGA
    Note: The select button menu will now show where objects are, even invisible ones. The menu will use Japanese characters to show where enemies are too. When you leave the menu, enemies and apples will be removed from the screen, or either it will freeze enemies and allow you to walk thru them unharmed. And finally, leaving the menu sometimes enables x-ray vision (see powerups that are invisible or currently hidden inside boxes).
    
    Select Button Instantly Shows Give Up Menu
    ESKESPEY
    
    Select Button Instantly Shows Give Up Menu (alt)
    ESSAUPEY
    
    ————
    
    The more useless codes:
    
    Slow Motion
    ENUGZAEI
    
    Slow Motion (alt)
    ENXNETEI
    
    Can’t Stand On Top Of Apples
    ENKYGYEI
    
    Can’t Stand On Top Of Apples (alt)
    ENSYGYEI
    
    Background Disappears Where You Are, 1ups Come Out
    EYETXLEI
    Note: Easy to fall to your death.
    
    Select Button Shows Both Characters In 1P Mode
    EYXEVPEI
    
    Select Button Shows Both Characters In 1P Mode (alt)
    EYUASPEI
    
    Select Button Shows Both Characters In 1P Mode (alt2)
    EIUAUPEY
    Edit:
    Here's stuff for the E and J versions.

    Chip 'n Dale Rescue Rangers (E) [!]

    Select Button Shows Debug Mode
    ENOAUPEI

    Select Button Removes Enemies And Apples
    EYOAUZEI

    Chip to Dale no Daisakusen (J) [!]

    Select Button Shows Debug Mode
    ENOAUPEI

    Select Button Removes Enemies And Apples
    EYOAUZEI
    Last edited by Mezmorize; 05-06-2013, 01:47:22 AM.

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  • Mezmorize
    replied
    Thanks for bug reports lol.
    And glad someone is using the codes.
    When I get around to adding the codes to the database your extra notes will be very helpful, I won't add those.

    ----------

    Edit:
    It seems this code for Chip 'n Dale does a little more than I initially realized.

    Select Button Shows Where Objects Are
    ENOAUPEI

    When you leave the menu, it enables X-Ray vision, and freezes the enemies in place.
    Definitely seems like debugging material now.

    Sometimes it removes the enemies, and when it freezes them instead you can walk thru them without being damaged.

    This might be a better way to access the 'Debug Mode': PEOAXOGA

    --

    Edit:
    One last code for the game chip 'n dale.

    Invulnerability To Cacti
    EYSKNPEI
    Note: The top of a cactus plant only come to find out.

    It bothered me that I made a code that worked for enemies but not cacti plants.
    Last edited by Mezmorize; 05-05-2013, 10:20:25 PM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Super Mario Bros. 3 (U) (PRG0) [NES]

    Remove Almost All Enemies
    EIOLVPEY
    Note: Also removes the lifts in stage 4 :-( and the fire stuff in the castle :-)

    Press B To Remove Anything And Throw It As A Block
    ENSUIIEI
    Note: You can make your own paths with this, if an obsticle is in your way.
    - In middle of Stage 1-1 this code made the game get crashed.

    Keep Gaining Score Quickly
    ENKZTPEI - Nice

    Shoot Fireballs Without Firepower
    EYKXYZEI
    Note: You can shoot fireballs while having a raccoon tail, but can't shoot fireballs as Fire Mario.

    Shoot Fireballs Without Firepower (alt)
    EIKXLZEY
    Note: All powerup Mario's can shoot fireballs except Hammer Mario. - This code was already made by @nolberto82.

    Walk Behind Scenery
    EISXGYEY
    - You cannot collect leaf powerups turning into Racoon Mario with this code enabled.

    Walk Behind Scenery (alt)
    EIOGVYEY
    - You cannot collect leaf powerups turning into Racoon Mario with this code enabled.

    Instantly Beat Stage
    ESEEKYEY
    - You can't beat final castle stage on every world with this code enabled.

    Remove Pirahna Plants
    EYSXVAEI - Useful
    Originally posted by Mezmorize View Post
    (...)
    ------------

    Super Mario Bros. 3 (U) (PRG0) [NES]

    Gain Lots More Points Than Ususal
    ENSZKZEI - Nice

    Mushroom Powerup Stays Put
    EYNXKAEI - Useful

    Mario Is Gray
    EYKXTIEI - Nice

    Mario is Crouched
    EYUZPYEI - Nice

    -

    Swim On Land
    EYNZGTEI
    - You can't stomp enemies with this code.

    Swim On Land (alt)
    EISZOPEY - Nice

    Background Is Black, HUD Spins
    EINEUYEY

    After Jumping, Fall Very Slowly
    EYNLLIEI - Nice. It also make you can walking in air without fallong when walk off a platform.

    Walk Backwards
    EYXZETEI

    Mushroom Powerup Quickly Comes Out The Bottom Of The ? Box
    EISZNAEY

    Invulnerable To Fireballs
    EYOUEAEI - Useful

    Invulnerable To Fireballs (alt)
    EYOUNAEI - Useful

    -

    Fireballs Hit You And Do No Damage
    EYUUOAEI - Useful

    Can't Jump On Enemies
    EYSSLZEI

    Can't Jump On Enemies (alt)
    EYNSZZEI

    Jumping On Enemies Automatically Kicks It
    ENXIAZEI
    Note: Non turtles will turn into a bullet lol - Useful

    -

    ? Boxes Don't Scroll, Coins Don't Spin
    EYOENTEI
    - This code doesn't let to pause game.

    ? Boxes Don't Scroll, Coins Don't Spin (alt)
    ESSKEPEY
    - If I turn code off the stage totally get screwed.

    Move Fast (Right Direction)
    EYXZSPEI - Nice

    Jog In Place
    EYEZNTEI - Nice

    Jog In Place (alt)
    EYEXUTEI - Nice

    Always Face Right Direction
    EYOZKTEI

    Always Face Right Direction (alt)
    EIOXXTEY

    Auto Walk
    ENXXVLEI

    Running Animation In Air
    ENOZXPEI

    Running Animation In Air (alt)
    EIXXUGEY

    Look Like You Have Invincibilty Star
    ENSKXTEI - Nice

    Float Up Automatically
    EYVXPAEI
    Note: Turn off the code to drop back down.

    Mario Slides Around On His Butt
    ESXZSTEY

    Walk Thru Walls
    EINULGEY
    Note: Do not jump or you will pass thru the floor. Turn the code on only when needed.

    Enter Invisible Doors?
    EINUUGEY

    Walk Thru Enemies And Powerups
    ESEGVPEY

    Walk Thru Enemies And Powerups (alt)
    EYSIEAEI

    Slide Around Super Fast
    ENUXSLEI

    Open World Castle (Buggy)
    ENOLSAEI

    Pirahna Plants Shoot 2 Fireballs
    ENNZTYEI - Nice

    Pirahna Plants Shoot 3 Fireballs
    EYEZUAEI - Nice

    Pirahna Plants Quickly Go Into The Pipe Without Shooting Any Fireballs
    EYEXUAEI - Useful

    Pirahna Plants Don't Shoot Fireballs
    EYSGYGEI - Useful

    Pirahna Plants Don't Shoot Fireballs (alt)
    EYULVZEI - Useful

    Pirahna Plants Don't Shoot Fireballs (alt2)
    EIKKGGEY - Useful

    Pirahna Plants Don't Shoot Fireballs (alt3)
    EINXXYEY

    Pirahna Plants Fireballs Fall Straight Down
    EIELKZEY - Nice

    -

    Can Keep Hitting ? Coin Boxes
    EYOUIYEI
    Note: Disables the ability to get powerup from ? boxes.

    Powerup Comes Out Of The Bottom Of ? Boxes Instead Of Top
    ENVXEAEI - Useful

    Walk Thru Powerups
    ENEXSAEI

    Walk Thru Powerups (alt)
    ENXSUAEI

    Walk Thru Powerups (alt2)
    ENSIOAEI

    Walk Thru Powerups (alt3)
    EYXIKPEI

    Mushroom Powerup Is Leaf, Leaf Powerup Is Mushroom
    EIELUAEY

    Powerups Go Thru Scenery/Walls
    ESXKGYEY - This applies on enemies too.

    Mushroom Powerup Moves Like In Water
    ESSGTTEY - This applies on enemies too.

    Powerup Moves On Air
    EIVXVPEY - Nice

    Powerup Has Low Gravity Fall
    EINZVPEY

    Faster Animation From Small To Big Mario
    ESXZVAEY

    Big Mario Walks Without Moving His Legs
    ESXUIAEY - Nice

    Jumping On Enemies Causes Them To Instantly Disappear
    ENNILZEI - Nice

    Can't Kick Turtle Shells
    EYOGXLEI

    Turtle Shells Can't Be Squished
    EYXILPEI
    Note: Easy 1ups If you keep jumping on them for the points.

    Turtle Shells Are Automatically Grabbed, But Can't Be Thrown
    EYUGSTEI

    Turtle Shells Bounce Off Of ? Blocks
    ENUGOGEI

    Turtle Shells Do Not Bounce Off Of ? Blocks
    ENVKNGEI

    Jumping On A Turtle Once Kills It
    ESEIZZEY

    Jumping On A Turtle Once Kills It (alt)
    EIESPLEY

    Jumping On A Turtle Once Causes The Shell To Float
    EIOKVLEY - Nice

    Kicked Turtle Shells Fly Straight
    EINKNGEY

    Kicking A Turtle Shell Kills It
    EIESSGEY

    Racoon Tail Leaf Is Green Instead Of Brown
    ESKZSLEY - Nice

    Racoon Mario Walks Without Moving His Legs
    EIKLLAEY - Nice

    ---

    Tail Spin Makes Mario Spin More Times
    EYELPPEI

    Tail Spin Makes Mario Spin More Times (alt)
    ESNUIAEY

    Winged Mushroom Enemy Goes Opposite Direction
    ENOXNTEI

    Winged Mushroom Enemy Can't Fly
    ENNXETEI

    Winged Mushroom Enemy Can't Fly (alt)
    ESKXVTEY

    Winged Mushroom Enemy Can't Move Horizontally
    EIOZSYEY

    If Your Racoon Mario, You Fall Slower After Jumping
    ESVXOGEY - Nice. This applies for Tanooki Mario too.

    Enemies Don't Rise Into The Air After Hitting Them With Your Tail
    ESUSTAEY

    Enemies Instantly Disappear After Hitting Them With Your Tail
    EIXIZAEY - Nice

    -

    Visually Remove Wings From Winged Turtles
    EIULAIEY

    Winged Turtles Only Hop Slightly
    ESNUYLEY

    Instantly Go To The Map After Falling Into A Pit
    ENNSPTEI - Nice

    After Filling Meter, Can Keep Flying
    ESKXPGEY - Useful

    Going Down A Pipe Beats The Stage
    EYKLEYEI

    Going Down A Pipe Beats The Stage (alt)
    ENESLLEI

    Instantly Go Inside Of Pipes
    EYNIPLEI

    Enter First Pipe In The Game To Start On World 2
    EYOPVPEI
    Note: After the buggy scene, you will get a P-Wing and be on World 2.
    - After I went to World 2 with this code enabled, when I tried to enter first stage the game crashes.

    Enter First Pipe In The Game To Start On World 2 (alt)
    EINAULEY
    - After World 1, this code make you finish every world upon entering its first stage.

    Go In A Pipe, Come Out The Other Side (Instead Of Going Inside)
    EIXUSYEY - Not compatible with PRG1. When I tried to enter on first stage the game crashes.

    Remove Big Green 'Trees'
    ESSGXLEY

    Get 1up At End Of Stage
    ESSUUGEY - Useful

    Beat The First Stage To Beat The Whole Game
    ESVAOYEY - Not compatible with PRG1. Game crashes when I try to enter first stage.

    Press Select To Change Current Powerup Ability
    EYXXUTEI - Useful
    Most of these works also with PRG1 version of the game. I tested your codes on Super Mario Bros 3 (U) (PRG1) [o1] on FCEUX 2.2.1. Actually only "Go In A Pipe, Come Out The Other Side (Instead Of Going Inside)", "Beat The First Stage To Beat The Whole Game", "Enter First Pipe In The Game To Start On World 2", "Enter First Pipe In The Game To Start On World 2 (alt)" GG codes are incompatible with PRG1 version of Super Mario Bros. 3. All other your GG codes works with both versions of the game.
    Last edited by Unicode; 06-17-2013, 05:30:06 AM.

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  • Mezmorize
    replied
    Chip 'n Dale Rescue Rangers (U)

    Chip 'n Dale Rescue Rangers (U) [NES]

    No BGM, Only Sound Effects
    EYVATAEI
    Note: Pause the game to play music.

    Mostly No Sound Effects
    ENOEIIEI
    Note: One BGM instrument still plays, works best with the above code also enabled.

    X-Ray Vision (Items Visible Thru Boxes)
    ENKESLEI

    X-Ray Vision (alt)
    ENSEXLEI

    Almost No Enemies
    ENXAZAEI
    Note: No Zipper either.

    No Enemies (alt)
    ENVAIAEI

    No Enemies (alt2)
    ENKAZAEI


    No Enemies
    ESOAGAEY
    Note: No apples or Zipper.

    Demo Mode
    EIKKKAEY

    Throwing Boxes Also Reveals Background
    ESKTKZEY

    Reverse Carrying Object Animation
    EINGXZEY

    Walk Up Apples Without Jumping
    EYSNAYEI

    Enemies Can't Move, And Disappear When You Walk Past
    EYUESYEI

    Enemies Fly Off The Screen
    ENVNNPEI

    Invulnerable To Enemies But Not Cactus Plants
    EYSNKPEI

    Invulnerable To Enemies But Not Cactus Plants (alt)
    EYUEAAEI
    Note: Not invulnerable when you have the fly powerup.


    Enemies Die When They Touch You
    EYKELAEI
    Note: You take damage.

    Enemies Die When They Touch You (You Don't Take Damage)
    EIKAGAEY

    Infinite Health
    ENESZAEI

    Don't Get Knocked Back From Taking Damage
    ENNSAAEI

    Don't Get Knocked Back From Taking Damage (alt)
    EYOIGPEI


    Thrown Items Go The Opposite Direction
    EYEGXTEI

    Thrown Items Travel At Ground Level
    ENSSAGEI

    Getting A Flower Item Makes A 1up Appear
    EYUYPGEI

    Reverse The Function Of The Left And Right Buttons
    ESSGOZEY

    Automatically Pick Up Boxes
    EIOGOLEY

    Less Enemies, No Apples
    EIEAAPEY

    Walk Up Boxes Without Jumping
    ESNVUIEY

    Walk Up Boxes Without Jumping (alt)
    EIEVXTEY

    Walk Up Boxes Without Jumping (alt2)
    EIOTKTEY

    Walk Thru Walls
    EIEVVTEY

    Walk Thru Walls (alt)
    EIOVETEY

    Reverse The Direction Enemies Usually Go
    ESEEUYEY
    Note: Basically the same as Reverse The Function Of The Left And Right Buttons, but for enemies.

    Enemies Can't Jump
    ESXEUYEY

    ----------------------
    Starting to wonder if this game had debugging material. One code shows where stuff is while in the select button menu, another makes the objects shown be removed.

    Select Button Shows Both Characters In 1P Mode
    EYXEVPEI

    Select Button Shows Both Characters In 1P Mode (alt)
    EYUASPEI

    Select Button Shows Both Characters In 1P Mode (alt2)
    EIUAUPEY

    Select Button Shows Where Objects Are
    ENOAUPEI

    Select Button Shows Give Up Menu
    ENSASPEI

    Select Button Instantly Shows Give Up Menu
    ESKESPEY

    Select Button Instantly Shows Give Up Menu (alt)
    ESSAUPEY

    Select Button Removes Enemies And Apples
    EYOAUZEI

    ----------------------
    More useless codes:
    Slow Motion
    ENUGZAEI

    Slow Motion (alt)
    ENXNETEI

    Can't Stand On Top Of Apples
    ENKYGYEI

    Can't Stand On Top Of Apples (alt)
    ENSYGYEI

    Background Disappears Where You Are, 1ups Come Out
    EYETXLEI
    Note: Easy to fall to your death.
    Last edited by Mezmorize; 05-06-2013, 12:25:15 AM.

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  • Mezmorize
    replied
    Originally posted by Sly Hedgehog View Post
    Awesome codes but,

    the annoying tiny mushrooms are still there if you go to World 1-2!
    OK. I may just remove the code then.
    I made quite a few No Enemies codes, but all the other ones would remove the card at the end of the stage, so you couldn't finish the level.

    Edit:
    Played the whole first world and only that one enemy showed, besides the bullets on the ship.
    I don't think that one enemy showing is worth not keeping the code.
    But, also noticed that with the code on, the lifts you have to ride are also gone.
    I think the only reason that single mushroom is not removed is because he's hiding in a pipe when the stage first starts.

    ------------

    Super Mario Bros. 3 (U) (PRG0) [NES]

    Gain Lots More Points Than Ususal
    ENSZKZEI

    Mushroom Powerup Stays Put
    EYNXKAEI

    Mario Is Gray
    EYKXTIEI

    Mario is Crouched
    EYUZPYEI

    -

    Swim On Land
    EYNZGTEI

    Swim On Land (alt)
    EISZOPEY

    Background Is Black, HUD Spins
    EINEUYEY

    After Jumping, Fall Very Slowly
    EYNLLIEI

    Walk Backwards
    EYXZETEI

    Mushroom Powerup Quickly Comes Out The Bottom Of The ? Box
    EISZNAEY

    Invulnerable To Fireballs
    EYOUEAEI

    Invulnerable To Fireballs (alt)
    EYOUNAEI

    -

    Fireballs Hit You And Do No Damage
    EYUUOAEI

    Can't Jump On Enemies
    EYSSLZEI

    Can't Jump On Enemies (alt)
    EYNSZZEI

    Jumping On Enemies Automatically Kicks It
    ENXIAZEI
    Note: Non turtles will turn into a bullet lol

    -

    ? Boxes Don't Scroll, Coins Don't Spin
    EYOENTEI

    ? Boxes Don't Scroll, Coins Don't Spin (alt)
    ESSKEPEY

    Move Fast (Right Direction)
    EYXZSPEI

    Jog In Place
    EYEZNTEI

    Jog In Place (alt)
    EYEXUTEI

    Always Face Right Direction
    EYOZKTEI

    Always Face Right Direction (alt)
    EIOXXTEY

    Auto Walk
    ENXXVLEI

    Running Animation In Air
    ENOZXPEI

    Running Animation In Air (alt)
    EIXXUGEY

    Look Like You Have Invincibilty Star
    ENSKXTEI

    Float Up Automatically
    EYVXPAEI
    Note: Turn off the code to drop back down.

    Mario Slides Around On His Butt
    ESXZSTEY

    Walk Thru Walls
    EINULGEY
    Note: Do not jump or you will pass thru the floor. Turn the code on only when needed.

    Enter Invisible Doors?
    EINUUGEY

    Walk Thru Enemies And Powerups
    ESEGVPEY

    Walk Thru Enemies And Powerups (alt)
    EYSIEAEI

    Slide Around Super Fast
    ENUXSLEI

    Open World Castle (Buggy)
    ENOLSAEI

    Pirahna Plants Shoot 2 Fireballs
    ENNZTYEI

    Pirahna Plants Shoot 3 Fireballs
    EYEZUAEI

    Pirahna Plants Quickly Go Into The Pipe Without Shooting Any Fireballs
    EYEXUAEI

    Pirahna Plants Don't Shoot Fireballs
    EYSGYGEI

    Pirahna Plants Don't Shoot Fireballs (alt)
    EYULVZEI

    Pirahna Plants Don't Shoot Fireballs (alt2)
    EIKKGGEY

    Pirahna Plants Don't Shoot Fireballs (alt3)
    EINXXYEY

    Pirahna Plants Fireballs Fall Straight Down
    EIELKZEY

    -

    Can Keep Hitting ? Coin Boxes
    EYOUIYEI
    Note: Disables the ability to get powerup from ? boxes.

    Powerup Comes Out Of The Bottom Of ? Boxes Instead Of Top
    ENVXEAEI

    Walk Thru Powerups
    ENEXSAEI

    Walk Thru Powerups (alt)
    ENXSUAEI

    Walk Thru Powerups (alt2)
    ENSIOAEI

    Walk Thru Powerups (alt3)
    EYXIKPEI

    Mushroom Powerup Is Leaf, Leaf Powerup Is Mushroom
    EIELUAEY

    Powerups Go Thru Scenery/Walls
    ESXKGYEY

    Mushroom Powerup Moves Like In Water
    ESSGTTEY

    Powerup Moves On Air
    EIVXVPEY

    Powerup Has Low Gravity Fall
    EINZVPEY

    Faster Animation From Small To Big Mario
    ESXZVAEY

    Big Mario Walks Without Moving His Legs
    ESXUIAEY

    Jumping On Enemies Causes Them To Instantly Disappear
    ENNILZEI

    Can't Kick Turtle Shells
    EYOGXLEI

    Turtle Shells Can't Be Squished
    EYXILPEI
    Note: Easy 1ups If you keep jumping on them for the points.

    Turtle Shells Are Automatically Grabbed, But Can't Be Thrown
    EYUGSTEI

    Turtle Shells Bounce Off Of ? Blocks
    ENUGOGEI

    Turtle Shells Do Not Bounce Off Of ? Blocks
    ENVKNGEI

    Jumping On A Turtle Once Kills It
    ESEIZZEY

    Jumping On A Turtle Once Kills It (alt)
    EIESPLEY

    Jumping On A Turtle Once Causes The Shell To Float
    EIOKVLEY

    Kicked Turtle Shells Fly Straight
    EINKNGEY

    Kicking A Turtle Shell Kills It
    EIESSGEY

    Racoon Tail Leaf Is Green Instead Of Brown
    ESKZSLEY

    Racoon Mario Walks Without Moving His Legs
    EIKLLAEY

    ---

    Tail Spin Makes Mario Spin More Times
    EYELPPEI

    Tail Spin Makes Mario Spin More Times (alt)
    ESNUIAEY

    Winged Mushroom Enemy Goes Opposite Direction
    ENOXNTEI

    Winged Mushroom Enemy Can't Fly
    ENNXETEI

    Winged Mushroom Enemy Can't Fly (alt)
    ESKXVTEY

    Winged Mushroom Enemy Can't Move Horizontally
    EIOZSYEY

    If Your Racoon Mario, You Fall Slower After Jumping
    ESVXOGEY

    Enemies Don't Rise Into The Air After Hitting Them With Your Tail
    ESUSTAEY

    Enemies Instantly Disappear After Hitting Them With Your Tail
    EIXIZAEY

    -

    Visually Remove Wings From Winged Turtles
    EIULAIEY

    Winged Turtles Only Hop Slightly
    ESNUYLEY

    Instantly Go To The Map After Falling Into A Pit
    ENNSPTEI

    After Filling Meter, Can Keep Flying
    ESKXPGEY

    Going Down A Pipe Beats The Stage
    EYKLEYEI

    Going Down A Pipe Beats The Stage (alt)
    ENESLLEI

    Instantly Go Inside Of Pipes
    EYNIPLEI

    Enter First Pipe In The Game To Start On World 2
    EYOPVPEI
    Note: After the buggy scene, you will get a P-Wing and be on World 2.

    Enter First Pipe In The Game To Start On World 2 (alt)
    EINAULEY

    Go In A Pipe, Come Out The Other Side (Instead Of Going Inside)
    EIXUSYEY

    Remove Big Green 'Trees'
    ESSGXLEY

    Get 1up At End Of Stage
    ESSUUGEY

    Beat The First Stage To Beat The Whole Game
    ESVAOYEY

    Press Select To Change Current Powerup Ability
    EYXXUTEI
    Last edited by Mezmorize; 05-05-2013, 12:32:05 AM.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Awesome codes but,

    Originally posted by Mezmorize View Post
    Super Mario Bros. 3 (U) (PRG0) [NES]

    No Enemies
    EIOLVPEY
    the annoying tiny mushrooms are still there if you go to World 1-2!

    Leave a comment:


  • Mezmorize
    replied
    Super Mario Bros. 3 (U) (PRG0) [NES]

    Remove Almost All Enemies
    EIOLVPEY
    Note: Also removes the lifts in stage 4 :-( and the fire stuff in the castle :-)

    Press B To Remove Anything And Throw It As A Block
    ENSUIIEI
    Note: You can make your own paths with this, if an obsticle is in your way.

    Keep Gaining Score Quickly
    ENKZTPEI

    Shoot Fireballs Without Firepower
    EYKXYZEI
    Note: You can shoot fireballs while having a raccoon tail, but can't shoot fireballs as Fire Mario.

    Shoot Fireballs Without Firepower (alt)
    EIKXLZEY
    Note: All powerup Mario's can shoot fireballs except Hammer Mario.

    Walk Behind Scenery
    EISXGYEY

    Walk Behind Scenery (alt)
    EIOGVYEY

    Instantly Beat Stage
    ESEEKYEY

    Remove Pirahna Plants
    EYSXVAEI
    Last edited by Mezmorize; 05-05-2013, 12:54:42 AM.

    Leave a comment:


  • hawkeyes
    replied
    thanks you so much lee4!

    Leave a comment:

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