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  • orcanaoftime
    replied
    Mezmorize,

    if you get back to Turbografx-16/PC Engine hex codes, could you take a look at these games I could not find any of the codes I was looking for and I found are a real bitch to find values for. Thank you in advance if you feel like it:


    Invincible for these games:

    Gokuraku! Chuuka Taisen


    Dai Makai Mura

    Daisenpuu

    Heavy Unit

    Kikikai-kai

    Obocchama-kun

    Power Gate

    Shinobi

    Toy Shop Boys

    Veigues - Tactical Gladiator

    ------------------------------------------------------------------------------------------------------

    and these:

    Final Lap Twin - always 1st place

    Photograph Boy (English translation) - infinite film

    Street Fighter II - 1st player infinte health or invincible

    Victory Run - always 1st place








    Last edited by orcanaoftime; 03-26-2019, 06:36:20 AM.

    Leave a comment:


  • Mezmorize
    replied
    Game Boy Game Genie Codes

    Pokemon: Blue Version
    Code:
    Pokemon - Blaue Edition (Germany) (SGB Enhanced)
        Debug Mode Enabled
        CED-70A-D50
    Pokemon - Edicion Azul (Spain) (SGB Enhanced)
        Debug Mode Enabled
        CED-A3A-D50
    Pokemon - Version Bleue (France) (SGB Enhanced)
        Debug Mode Enabled
        CED-E4A-D50
    Pokemon - Versione Blu (Italy) (SGB Enhanced)
        Debug Mode Enabled
        CED-B0A-D50
    Pocket Monsters - Ao (Japan) (SGB Enhanced)
        Debug Mode Enabled
        CEC-C0A-D50
    Pokemon: Red Version
    Code:
    Pokemon - Edicion Roja (Spain) (SGB Enhanced)
        Debug Mode Enabled
        CED-A3A-D50
    Pokemon - Rote Edition (Germany) (SGB Enhanced)
        Debug Mode Enabled
        CED-70A-D50
    Pokemon - Version Rouge (France) (SGB Enhanced)
        Debug Mode Enabled
        CED-E4A-D50
    Pokemon - Versione Rossa (Italy) (SGB Enhanced)
        Debug Mode Enabled
        CED-B1A-D50
    Pocket Monsters - Aka (Japan) (SGB Enhanced)
        Debug Mode Enabled
        CEB-ADA-D50
    Pocket Monsters - Aka (Japan) (Rev A) (SGB Enhanced)
        Debug Mode Enabled
        CEB-52A-D50
    Pokemon: Yellow Version
    Code:
    Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (GBC,SGB Enhanced)
        Debug Mode Enabled
        CEC-D6A-D50
    Pocket Monsters - Pikachu (Japan) (SGB Enhanced)
        Debug Mode Enabled
        CEC-0EA-D50
    Pocket Monsters - Pikachu (Japan) (Rev 1) (SGB Enhanced)
        Debug Mode Enabled
        CEC-0EA-D50
    Pocket Monsters - Pikachu (Japan) (Rev 2) (SGB Enhanced)
        Debug Mode Enabled
        CEC-0EA-D50
    Pocket Monsters - Pikachu (Japan) (Rev 3) (SGB Enhanced)
        Debug Mode Enabled
        CEC-0EA-D50
    Pokemon - Edicion Amarilla - Edicion Especial Pikachu (Spain) (GBC,SGB Enhanced)
        Debug Mode Enabled
        CED-13A-D50
    Pokemon - Gelbe Edition - Special Pikachu Edition (Germany) (GBC,SGB Enhanced)
        Debug Mode Enabled
        CEC-DEA-D50
    Pokemon - Version Jaune - Edition Speciale Pikachu (France) (GBC,SGB Enhanced)
        Debug Mode Enabled
        CED-52A-D50
    Pokemon - Versione Gialla - Speciale Edizione Pikachu (Italy) (GBC,SGB Enhanced)
        Debug Mode Enabled
        CED-1FA-D50
    Note: Must have code enabled before clicking on New Game. When starting a new game, most of Oak's intro speech is skipped, including the player and rival name selections, then the player starts outside their house, rather than in their bedroom. Holding B prevents wild Pokémon encounters.

    Leave a comment:


  • Mezmorize
    replied
    Pokemon Red and Blue Game Genie codes for Game Boy:
    Pokemon: Blue Version (USA, Europe) (SGB Enhanced)
    Pokemon: Red Version (USA, Europe) (SGB Enhanced)

    First Starter Pokeball Contains
    ??1-0EA-2A8

    Second Starter Pokeball Contains
    ??1-1FA-2AC

    Third Starter Pokeball Contains
    ??1-30A-80C

    Code:
    99:001-Bulbasaur
    09:002-Ivysaur
    9A:003-Venusaur
    B0:004-Charmander
    B2:005-Charmeleon
    B4:006-Charizard
    B1:007-Squirtle
    B3:008-Wartortle
    1C:009-Blastoise
    7B:010-Caterpie
    7C:011-Metapod
    7D:012-Butterfree
    70:013-Weedle
    71:014-Kakuna
    72:015-Beedrill
    24:016-Pidgey
    96:017-Pidgeotto
    97:018-Pidgeot
    A5:019-Rattata
    A6:020-Raticate
    05:021-Spearow
    23:022-Fearow
    6C:023-Ekans
    2D:024-Arbok
    54:025-Pikachu
    55:026-Raichu
    60:027-Sandshrew
    61:028-Sandslash
    0F:029-Nidoran♀ (F)
    A8:030-Nidorina
    10:031-Nidoqueen
    03:032-Nidoran♂ (M)
    A7:033-Nidorino
    07:034-Nidoking
    04:035-Clefairy
    8E:036-Clefable
    52:037-Vulpix
    53:038-Ninetales
    64:039-Jigglypuff
    65:040-Wigglytuff
    6B:041-Zubat
    82:042-Golbat
    B9:043-Oddish
    BA:044-Gloom
    BB:045-Vileplume
    6D:046-Paras
    2E:047-Parasect
    41:048-Venonat
    77:049-Venomoth
    3B:050-Diglett
    76:051-Dugtrio
    4D:052-Meowth
    90:053-Persian
    2F:054-Psyduck
    80:055-Golduck
    39:056-Mankey
    75:057-Primeape
    21:058-Growlithe
    14:059-Arcanine
    47:060-Poliwag
    6E:061-Poliwhirl
    6F:062-Poliwrath
    94:063-Abra
    26:064-Kadabra
    95:065-Alakazam
    6A:066-Machop
    29:067-Machoke
    7E:068-Machamp
    BC:069-Bellsprout
    BD:070-Weepinbell
    BE:071-Victreebel
    18:072-Tentacool
    9B:073-Tentacruel
    A9:074-Geodude
    27:075-Graveler
    31:076-Golem
    A3:077-Ponyta
    A4:078-Rapidash
    25:079-Slowpoke
    08:080-Slowbro
    AD:081-Magnemite
    36:082-Magneton
    40:083-Farfetch'd
    46:084-Doduo
    74:085-Dodrio
    3A:086-Seel
    78:087-Dewgong
    0D:088-Grimer
    88:089-Muk
    17:090-Shellder
    8B:091-Cloyster
    19:092-Gastly
    93:093-Haunter
    0E:094-Gengar
    22:095-Onix
    30:096-Drowzee
    81:097-Hypno
    4E:098-Krabby
    8A:099-Kingler
    06:100-Voltorb
    8D:101-Electrode
    0C:102-Exeggcute
    0A:103-Exeggutor
    11:104-Cubone
    91:105-Marowak
    2B:106-Hitmonlee
    2C:107-Hitmonchan
    0B:108-Lickitung
    37:109-Koffing
    8F:110-Weezing
    12:111-Rhyhorn
    01:112-Rhydon
    28:113-Chansey
    1E:114-Tangela
    02:115-Kangaskhan
    5C:116-Horsea
    5D:117-Seadra
    9D:118-Goldeen
    9E:119-Seaking
    1B:120-Staryu
    98:121-Starmie
    2A:122-Mr. Mime
    1A:123-Scyther
    48:124-Jynx
    35:125-Electabuzz
    33:126-Magmar
    1D:127-Pinsir
    3C:128-Tauros
    85:129-Magikarp
    16:130-Gyarados
    13:131-Lapras
    4C:132-Ditto
    66:133-Eevee
    69:134-Vaporeon
    68:135-Jolteon
    67:136-Flareon
    AA:137-Porygon
    62:138-Omanyte
    63:139-Omastar
    5A:140-Kabuto
    5B:141-Kabutops
    AB:142-Aerodactyl
    84:143-Snorlax
    4A:144-Articuno
    4B:145-Zapdos
    49:146-Moltres
    58:147-Dratini
    59:148-Dragonair
    42:149-Dragonite
    83:150-Mewtwo
    15:151-Mew
    Debug Mode Enabled
    CED-56A-D50
    Note: Must have code enabled before clicking on New Game. When starting a new game, most of Oak's intro speech is skipped, including the player and rival name selections, then the player starts outside their house, rather than in their bedroom. Holding B prevents wild Pokémon encounters.

    Edit:
    Pokemon Red and Blue Game Genie codes for Game Boy:
    Pokemon: Blue Version (USA, Europe) (SGB Enhanced)
    Pokemon: Red Version (USA, Europe) (SGB Enhanced)

    All Items Cost 0 Money
    1A8-258-A22
    Note: Be aware that (with the code enabled) you get no money from winning battles and selling items will grant you 0 money also.

    Infinite PP
    C90-2DB-3BE

    Items Being Sold Modifier (First Store In Game)
    014-44D-F7A
    284-45D-C46
    4F4-46D-D56
    084-47D-D5A
    Note: Change the first two digits to modify the items that are being offered for sale.
    Code:
    01:Master Ball
    02:Ultra Ball
    03:Great Ball
    04:Poke Ball
    05:Town Map
    06:Bicycle
    08:Safari Ball (Unobtainable via normal means.)
    0A:Moon Stone
    0B:Antidote
    0C:Burn Heal
    0D:Ice Heal
    0E:Awakening
    0F:Parlyz Heal
    10:Full Restore
    11:Max Potion
    12:Hyper Potion
    13:Super Potion
    14:Potion
    1D:Escape Rope
    1E:Repel
    1F:Old Amber
    20:Fire Stone
    21:Thunder Stone
    22:Water Stone
    23:HP Up
    24:Protein
    25:Iron
    26:Carbos
    27:Calcium
    28:Rare Candy
    29:Dome Fossil
    2A:Helix Fossil
    2B:Secret Key
    2D:Bike Voucher
    2E:X Accuracy
    2F:Leaf Stone
    30:Card Key
    31:Nugget
    33:Poke Doll
    34:Full Heal
    35:Revive
    36:Max Revive
    37:Guard Spec.
    38:Super Repel
    39:Max Repel
    3A:Dire Hit
    3C:Fresh Water
    3D:Soda Pop
    3E:Lemonade
    3F:S.S. Ticket
    40:Gold Teeth
    41:X Attack
    42:X Defend
    43:X Speed
    44:X Special
    45:Coin Case
    46:Oak's Parcel
    47:Item Finder
    48:Silph Scope
    49:Poke Flute
    4A:Lift Key
    4B:Exp.All
    4C:Old Rod
    4D:Good Rod
    4E:Super Rod
    4F:PP Up
    50:Ether
    51:Max Ether
    52:Elixer
    53:Max Elixer
    Last edited by Mezmorize; 01-07-2019, 05:10:07 AM.

    Leave a comment:


  • Mezmorize
    replied
    Pokemon Green Game Genie codes for Game Boy:
    Pocket Monsters: Midori (Japan) (SGB Enhanced)

    The following codes are for the beginning of a new game, where you pick one of the three pokemon to start with:
    First Starter Pokeball Contains
    ??B-A7B-2A8

    Second Starter Pokeball Contains
    ??B-B8B-2AC

    Third Starter Pokeball Contains
    ??B-C9B-80C

    Code:
    99:001-Bulbasaur
    09:002-Ivysaur
    9A:003-Venusaur
    B0:004-Charmander
    B2:005-Charmeleon
    B4:006-Charizard
    B1:007-Squirtle
    B3:008-Wartortle
    1C:009-Blastoise
    7B:010-Caterpie
    7C:011-Metapod
    7D:012-Butterfree
    70:013-Weedle
    71:014-Kakuna
    72:015-Beedrill
    24:016-Pidgey
    96:017-Pidgeotto
    97:018-Pidgeot
    A5:019-Rattata
    A6:020-Raticate
    05:021-Spearow
    23:022-Fearow
    6C:023-Ekans
    2D:024-Arbok
    54:025-Pikachu
    55:026-Raichu
    60:027-Sandshrew
    61:028-Sandslash
    0F:029-Nidoran♀ (F)
    A8:030-Nidorina
    10:031-Nidoqueen
    03:032-Nidoran♂ (M)
    A7:033-Nidorino
    07:034-Nidoking
    04:035-Clefairy
    8E:036-Clefable
    52:037-Vulpix
    53:038-Ninetales
    64:039-Jigglypuff
    65:040-Wigglytuff
    6B:041-Zubat
    82:042-Golbat
    B9:043-Oddish
    BA:044-Gloom
    BB:045-Vileplume
    6D:046-Paras
    2E:047-Parasect
    41:048-Venonat
    77:049-Venomoth
    3B:050-Diglett
    76:051-Dugtrio
    4D:052-Meowth
    90:053-Persian
    2F:054-Psyduck
    80:055-Golduck
    39:056-Mankey
    75:057-Primeape
    21:058-Growlithe
    14:059-Arcanine
    47:060-Poliwag
    6E:061-Poliwhirl
    6F:062-Poliwrath
    94:063-Abra
    26:064-Kadabra
    95:065-Alakazam
    6A:066-Machop
    29:067-Machoke
    7E:068-Machamp
    BC:069-Bellsprout
    BD:070-Weepinbell
    BE:071-Victreebel
    18:072-Tentacool
    9B:073-Tentacruel
    A9:074-Geodude
    27:075-Graveler
    31:076-Golem
    A3:077-Ponyta
    A4:078-Rapidash
    25:079-Slowpoke
    08:080-Slowbro
    AD:081-Magnemite
    36:082-Magneton
    40:083-Farfetch'd
    46:084-Doduo
    74:085-Dodrio
    3A:086-Seel
    78:087-Dewgong
    0D:088-Grimer
    88:089-Muk
    17:090-Shellder
    8B:091-Cloyster
    19:092-Gastly
    93:093-Haunter
    0E:094-Gengar
    22:095-Onix
    30:096-Drowzee
    81:097-Hypno
    4E:098-Krabby
    8A:099-Kingler
    06:100-Voltorb
    8D:101-Electrode
    0C:102-Exeggcute
    0A:103-Exeggutor
    11:104-Cubone
    91:105-Marowak
    2B:106-Hitmonlee
    2C:107-Hitmonchan
    0B:108-Lickitung
    37:109-Koffing
    8F:110-Weezing
    12:111-Rhyhorn
    01:112-Rhydon
    28:113-Chansey
    1E:114-Tangela
    02:115-Kangaskhan
    5C:116-Horsea
    5D:117-Seadra
    9D:118-Goldeen
    9E:119-Seaking
    1B:120-Staryu
    98:121-Starmie
    2A:122-Mr. Mime
    1A:123-Scyther
    48:124-Jynx
    35:125-Electabuzz
    33:126-Magmar
    1D:127-Pinsir
    3C:128-Tauros
    85:129-Magikarp
    16:130-Gyarados
    13:131-Lapras
    4C:132-Ditto
    66:133-Eevee
    69:134-Vaporeon
    68:135-Jolteon
    67:136-Flareon
    AA:137-Porygon
    62:138-Omanyte
    63:139-Omastar
    5A:140-Kabuto
    5B:141-Kabutops
    AB:142-Aerodactyl
    84:143-Snorlax
    4A:144-Articuno
    4B:145-Zapdos
    49:146-Moltres
    58:147-Dratini
    59:148-Dragonair
    42:149-Dragonite
    83:150-Mewtwo
    15:151-Mew
    Debug Mode Enabled
    CEB-AEA-D50
    Note: Must have code enabled before clicking on New Game. When starting a new game, most of Oak's intro speech is skipped, including the player and rival name selections, then the player starts outside their house, rather than in their bedroom. Holding B prevents wild Pokémon encounters.

    Pocket Monsters: Midori (Japan) (Rev A) (SGB Enhanced)
    Debug Mode Enabled
    CEB-53A-D50
    Note: Must have code enabled before clicking on New Game. When starting a new game, most of Oak's intro speech is skipped, including the player and rival name selections, then the player starts outside their house, rather than in their bedroom. Holding B prevents wild Pokémon encounters.

    Leave a comment:


  • MasterGrand
    replied
    Do you have Mezmorize any PSX tips or guides for how make walk through walls code and how make debug mode ?

    Leave a comment:


  • Mezmorize
    replied
    Mega Man 64 (U) (Beta) [N64]
    Invulnerability
    8106D500 1000
    Note - Worked on real hardware with the new Master Code (without the master code, the game boots but the cheat has no effect):
    F10A3930 2400
    F1167300 2400

    Mega Man 64 (U)
    Invulnerability
    8106EE00 1000

    Leave a comment:


  • Mezmorize
    replied
    Thank you sir

    Confirmed that the weapons and gadgets beta version cheats are also in the final release.

    007: The World Is Not Enough (U) [N64]
    Start With All Weapons
    80112F6C 0001
    Note: Code must be enabled before selecting the mission.

    Start With All Gadgets
    80112F6D 0001
    Note: Code must be enabled before selecting the mission.

    Start With All Weapons And Gadgets
    81112F6C 0101
    Note: Code must be enabled before selecting the mission.

    Edit:
    All Missions Unlocked (RAM)
    80112F6E 0001

    All Missions Unlocked (ASM)
    8111947C 2400
    Last edited by Mezmorize; 09-20-2018, 02:56:15 AM.

    Leave a comment:


  • Tony H
    replied
    Nice find on 007 Mez!

    Leave a comment:


  • Mezmorize
    replied
    007: The World Is Not Enough (U) [N64]
    Developer Invulnerability (RAM)
    80112F68 0001

    Developer Invulnerability (ASM)
    8106D3B4 1000

    I noticed that the beta version of the game has a built in cheat menu, so I checked if the cheat was in the final release.
    The RAM dumps were completely different, and the RAM address for the Invulnerability cheat was way off too.

    Used a regular expression search to locate: (8C42????1440)
    LW
    BNEZ

    Of which there were 49 results. Of those 49, luckily only three were executed all the time (like in the beta version).
    The first one of the 3 that I tried happened to be the right one :-)

    So yeah, the cheat is still in the final release, just goes unused

    I'll probably check if any more of these are in the final release when I have more time:

    Leave a comment:


  • Mezmorize
    replied
    Mortal Kombat Trilogy (U) (Rev B) [N64]

    Can Always Select Kombat Zone
    81006E1C 1000

    Human Smoke & Khameleon Always Shows On Character Select Menu
    81006A10 2400
    Note: Not selectable though.

    Human Smoke & Khameleon Accessable On Character Select Menu
    81006A10 2400
    81007F3C 2400
    81007F60 1000
    Note: While on the character select menu, it will show you as the last character you highlighted before selecting either Human Smoke or Khameleon.

    More Kombat & Kombat Cheats Unlocked In Options Menu
    80013F37 0004

    More Blood
    810429C4 2400

    Super Fast Timer
    80038DFF 000D

    Leave a comment:


  • Mezmorize
    replied
    Super Mario 64 (U)
    Invulnerability
    81250524 2400

    Start With 99 Lives
    8025501B 0063

    Display BUF Part Of Debug Display
    81248BE8 2400
    Note: Buffer - Size of the display list buffer.

    Display MEM Part Of Debug Display
    8127E384 2400
    Note: Memory - Current RAM usage.

    Display OBJ Part Of Debug Display
    812CA64C 2400
    Note: Objects - Number of objects currently loaded.

    Display AREA, DG, DW, DR, LISTAL, STATBG, MOVEBG And OBJ Parts Of Debug Display
    812CA64C 2400
    812CB0E8 1000
    Note:
    Area - What cell of the collision grid Mario is in.
    Data Ground - Amount of floor triangle checks / such triangles in Mario's area.
    Data Wall - Amount of wall triangle checks / such triangles in Mario's area.
    Data Roof - Amount of ceiling triangle checks / such triangles in Mario's area.
    List Area Length - Amount of triangle nodes loaded.
    Static Boundraries - Amount of level triangles loaded.
    Moving Boundraries - Amount of object triangles loaded.
    Objects - Number of objects currently loaded.

    Leave a comment:


  • Mezmorize
    replied
    Diddy Kong Racing (U) (Rev A) [N64]
    Get First Gold Balloon In The Game To Have ??
    8003B6AF 00??
    ??=02-63
    Note: This code has a hilarious side effect where all racer's heads spins around in circles like the exorcist.

    -----

    Star Fox 64 (U) (Rev A)
    One Hit Kills Bosses (RAM)
    8016F175 00FF

    One Hit Kills Bosses (ASM)
    80038E43 00FF
    Note: You still have to take down the enemy shields before you can damage them.

    Leave a comment:


  • Mezmorize
    replied
    Diddy Kong Racing (U) (Rev A) [N64]

    All Magic Codes Unlocked (RAM)
    810E031C FFFF
    810E031E FFFF
    Note - This also unlocks the disabled passwords:
    Control T.T. (Unlocks T.T.)
    Control Drumstick (Unlocks Drumstick)
    Mirrored tracks (All the tracks are mirrored)
    High speed racing (Your acceleration is at max)
    Print coords (Your X, Y, Z axis are displayed on-screen)

    Click "Clear All Codes" To Instead Unlock All Codes
    8108A6D0 8C99
    8008A6D3 000C

    Leave a comment:


  • Mezmorize
    replied
    Some more codes for one of my favorites for the N64.
    Not the easiest game in the world to hack as the RAM addresses are always changing.

    Diddy Kong Racing (U) (Rev A) [N64]

    Infinite Blue Balloons Upon Pickup
    810564EC 2400

    Infinite Item Usage
    81056958 2400
    Note: Get one powerup balloon and wreak havoc on the other players ^.^

    Two Powerups Needed For Max (Instead Of 3)
    8003E39F 0002

    Powered Up Balloons
    8103E3A8 2400
    Note: Once you powerup a weapon/turbo, the next time you get a balloon it keeps the same level of powerup.

    Powered Up Balloons v2
    8103E37C 2400
    8103E38C 2400
    Note: Getting a balloon will automatically start you with a powered up version of it, and you keep the same level of powerup (or greater) after use/pickup of another.

    Mix'n Match Powerups
    8103E37C 2400
    Note: For example, you can get a red balloon, then a blue baloon and if you get another red balloon it's fully powered up instead of resetting to non-powered up version.

    Red Balloons Give Blue Balloon Powerup Instead
    8103E370 2400

    Red Balloons Give ? Modifier
    801F24B2 000?
    Note: The powerup icon will show the default item usually given.
    0:Heat Seeking Missile
    1:Rocket
    2:Land Mine
    3:Oil Slick
    4:Blue Balloon Effect

    Disable Horn Sound Effect:
    81056174 1000

    Can't Get Balloons
    810561C0 2400

    Leave a comment:


  • Mezmorize
    replied
    Thank you Sir.
    This was one of my favorite games of the era, although I never played the N64 version until now.

    I just (re)noticed a problem that I'll try to address though.
    Thought it was the code that adds the two extra inventory slots causing the issue, that's why I added a note to the code saying to save the game and disable the code.
    But I think I figured it out.

    The code "Use Items Without Having Them" must be the one causing items to disappear from inventory, and after thinking about it; it makes since why.
    Like when you start a new game, you get the key card from the dying police officer, then you use that item on the computer to unlock the doors.

    After you use the item it is gone from your inventory.
    Well, if you use the code I made, and access the computer without actually having the key card yet, the game does what it always does and removes an item from your inventory.
    I'll try to make a code that disables items being taken away after use, or just add some notes to the code.

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