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  • seznam88
    replied
    you can create invincibility code for out of this world for SNES
    thank you

    Leave a comment:


  • Mezmorize
    replied
    If you will, try some of the problematic codes with a different value used:
    ----------------------------------------
    Hudson's Adventure Island (U) [!]
    Powerups Are Worth More Points
    ANXEKLEY
    ESXEKLEY - This reduces points you get from fruits in bonus stages. It stills good though.

    Points Continue Rising From Powerups Until You Move
    AIOAOLEY
    EIOAOLEY - Some fruits seems are noncollectable with this code.

    Touching Obsticles And Enemies Kills Them
    AYVGPAEY
    EIVGPAEY - You must avoid touching every boss on end of every area #-4 or the game will not continue.
    Also, it makes you to have a Fairy Bee invincibility, however, having a real Fairy Bee from an egg makes the player vulnerable to enemies.

    -----------------------------------------
    Hudson's Adventure Island II (U) [!]
    Get 2,000 Points At Start Of Round
    ANVXOZEP
    EUVXOZEP - This works only if you doesn't have a dinosaur riding in beginning of the stage.

    Automatically Run, Hold B To Walk
    ANEZYAEY
    ESEZYAEY - This works only if you doesn't have a dinosaur riding.

    Hold Jump To Slowly Float, Let Go To Slowly Fall
    AYOLIPEI
    EYOLIPEI - Pterodactyl (the flying dinosaur) cannot fly with this code.

    Invulnerability
    ASXSUTEL
    EOXSUTEL - You will die if try to collect a key for Island Skip Room / Secret Room / Bonus stages from an hidden egg.

    -----------------------------------------
    Hudson's Adventure Island III (U) [!]
    Swim In The Air
    ANEZPYEI
    ENEZPYEI - You'll lose any dinosaur (except the purple swimming one) when using the code.

    Touching Enemies Kills Them
    AYKZNGEY
    EIKZNGEY - Running into enemies while having an Invincibility bee will kill the player.

    Touching Enemies Kills Them (Alt)
    ANXZOGEY
    ESXZOGEY - Touching an enemy while having a dinosaur causes an instant death.

    -----------------
    Megaman IV (U) (PRG0) [!]
    Takes Less Shots To Kill Enemies
    ASNEAZEY
    ESNEAZEY - Firing a full charget Megabuster shot takes a less damage to bosses (Tested on Bright Man)

    -------------------------------------------------------------------
    Megaman VI (U) [!]
    The Longer You Hold Jump, The Higher You Go
    ANSEGTEI
    ENSEGTEI - Can't jump higher underwater (tested on Centaur Man's stage).

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Finished with your request for the Megaman series, Castlevania will be next.

    The following are for Megaman VI (U) [!] and were created on Blizzard Man stage.

    No Music
    APXETYAL - Nice

    No Sound Effects
    ELXAPYEP - Nice

    No Sound Effects (Alt)
    EINAIAEY

    No Audio
    ELEEAPEP
    - Music stills play when you're not shooting.

    Fight The Stage Boss
    ELKAYPEP
    Note: Turn the code on after the stage has loaded. - Nice

    Warp To The Last Stage
    EIVGSIEY
    Note: Turn the code off to stop it from looping.
    - But it make start without any weapons or rush.

    Automatically Shoot
    ELKAATEP
    - Can't climb ladders with this code

    Invulnerability
    EUKEOTEP
    Note: Can't stand on the timer bombs or pick up items.

    Invulnerability
    ESXAKTEY - Already made by @Abystus.

    Invulnerability (Alt)
    EYNAKYEI - Useful

    Invulnerability (Alt 2)
    EYNEEYEI - Useful

    Randomly Shoot Charged Shots
    ANXAZTEP - Nice

    No Enemies Or Powerups
    EIUETPEY

    No Enemies Or Powerups (Alt)
    EOKAYPEL

    Stage Colors Change After Shooting Once
    ESNVOLEY

    Auto Shoot When Standing
    EYUKGYEI - Useless. Makes shooting enemies more difficult.

    Automatically Shoot
    EYUAATEI
    - Cannot climb ladders with this code.

    Don't Slide On Ice
    AIOANLEI - Useful

    Auto Charge Up Shots
    EYUATTEI - Useful

    The Longer You Hold Jump, The Higher You Go
    ENSEGTEI
    - Can't jump higher underwater (tested on Centaur Man's stage).

    Megaman Changes To Red After Shooting Once
    EYNAATEI

    Walrus Enemies Face Away From You
    AOKVAIAL - This applies for other enemies and bosses too. It actually makes fights with bosses easier. Please rename the code name to "Enemies Face Away From You".

    Walrus Enemies Can't Shoot
    AOSPEGAL - Useful

    One Hit Kills Walrus Enemies
    ALOVKLAP

    One Hit Kills
    EOEPIAEL - Doesn't work on bosses and some enemies (tested on Wind Man).

    No Walrus Enemies
    EOKTOZEL - It removes some other enemies too.

    Enemies Can't Shoot Some Projectiles
    EPNTKZEL - Useful
    Enemies Can't Shoot
    EOXVTIEL
    - This code makes the machines dropping Metools in Tomahawk Man's stage look glitchly after being destroyed. Also disables items (Health / Weapons capsules, Extra Lives, E-Tanks) dropped by Eddie too.

    Enemies Can't Shoot (Alt)
    EYEVXTEI
    - No effect - enemies still can shoot.

    Enemies Drop Large Health Spheres
    ELVGKGEP

    Don't Get Knocked Back From Taking Damage
    EYOEAIEI

    Increased Drop Rate Upon Enemy Death
    ENNAGPEI
    Thanks. I added proper codes for Mega Man 6 and "Rainbow beam" type codes for Mega Man 4 noted by you early.

    Only one warning about Castlevania games: the first Castlevania game have a two versions - PRG0 and PRG1, as a code working on the one version of the game probably won't work on the other.
    Last edited by Unicode; 08-18-2013, 03:13:18 AM.

    Leave a comment:


  • Mezmorize
    replied
    Finished with your request for the Megaman series, Castlevania will be next.

    The following are for Megaman VI (U) [!] and were created on Blizzard Man stage.

    No Music
    APXETYAL

    No Sound Effects
    ELXAPYEP

    No Sound Effects (Alt)
    EINAIAEY

    No Audio
    ELEEAPEP

    Fight The Stage Boss
    ELKAYPEP
    Note: Turn the code on after the stage has loaded.

    Warp To The Last Stage
    EIVGSIEY
    Note: Turn the code off to stop it from looping.

    Automatically Shoot
    ELKAATEP

    Invulnerability
    EUKEOTEP
    Note: Can't stand on the timer bombs or pick up items.

    Invulnerability
    ESXAKTEY

    Invulnerability (Alt)
    EYNAKYEI

    Invulnerability (Alt 2)
    EYNEEYEI

    Randomly Shoot Charged Shots
    ANXAZTEP

    No Enemies Or Powerups
    EIUETPEY

    No Enemies Or Powerups (Alt)
    EOKAYPEL

    Stage Colors Change After Shooting Once
    ESNVOLEY

    Auto Shoot When Standing
    EYUKGYEI

    Automatically Shoot
    EYUAATEI

    Don't Slide On Ice
    AIOANLEI

    Auto Charge Up Shots
    EYUATTEI

    The Longer You Hold Jump, The Higher You Go
    ENSEGTEI

    Megaman Changes To Red After Shooting Once
    EYNAATEI

    Walrus Enemies Face Away From You
    AOKVAIAL

    Walrus Enemies Can't Shoot
    AOSPEGAL

    One Hit Kills Walrus Enemies
    ALOVKLAP

    One Hit Kills
    EOEPIAEL

    No Walrus Enemies
    EOKTOZEL

    Enemies Can't Shoot Some Projectiles
    EPNTKZEL

    Enemies Can't Shoot
    EOXVTIEL

    Enemies Can't Shoot (Alt)
    EYEVXTEI

    Enemies Drop Large Health Spheres
    ELVGKGEP

    Don't Get Knocked Back From Taking Damage
    EYOEAIEI

    Increased Drop Rate Upon Enemy Death
    ENNAGPEI

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Mezmorize View Post
    Thanks for all the testing Unicode.
    Here's codes for Megaman 4, created on Ring Man stage, only went to another stage to test out invincibility on spikes.
    Enemies are the cannons, and 'color beams' are the things you see at the beginning of Ring Man stage.

    Megaman IV (U) (PRG0) [!]

    Enemies Shoot In The Opposite Direction
    EPXNAYEL

    Enemies Shoot Backwards
    EPUNYYEL

    Enemies Don't Shoot In Some Angles
    EPVYAYEL

    Enemies Don't Shoot In Some Angles (Alt)
    EPVYYYEL

    Enemies Shoot Differently
    EOUNTYEL
    Since these do work for the cannon enemies on Ring Man stage, you could just rename the code.

    Originally posted by Mezmorize
    Color Beams Do Not Move When Standing On Them
    ALXXTAAP

    Color Beams Do Not Move When Standing On Them (Alt)
    EOXNUPEL

    Color Beams Do Not Move When Standing On Them (Alt 2)
    EPXZYAEL

    Color Beams Do Not Move When Standing On Them (Alt 3)
    EIOZAPEY

    Color Beams Do Not Move When Standing On Them (Alt 4)
    ENEYOPEI
    I'm curious to why you tagged these as useless, they make the Ring Man stage much easier since you don't have to worry about falling thru them.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Thanks for all the testing Unicode.
    Here's codes for Megaman 4, created on Ring Man stage, only went to another stage to test out invincibility on spikes.
    Enemies are the cannons, and 'color beams' are the things you see at the beginning of Ring Man stage.

    Megaman IV (U) (PRG0) [!]
    No Music
    APXEYYAL - Nice

    No Music (Alt)
    ESOEILEY
    - If I activate this code while game is playing, music starts to sound frozen.

    No Sound Effects
    ELXAZYEP - Nice

    No Sound Effects (Alt)
    EISAGZEY - Nice

    No Audio
    ESUEGIEY
    - Doesn't disable music completely.

    No Audio (Alt)
    EYSNVYEI
    - Make music looping, but it stills plays.

    Hyper Speed Music
    AUVEALAP - Nice

    Backgrounds Change Colors
    AOOLOAAL

    Foregrounds Change Colors
    ALOUEAAP

    Color Beams Are Harder To Walk Across
    AOSXLAAL

    Color Beams Are Easier To Walk Across
    EOONOPEL

    Color Beams Do Not Move When Standing On Them
    ALXXTAAP

    Color Beams Do Not Move When Standing On Them (Alt)
    EOXNUPEL

    Color Beams Do Not Move When Standing On Them (Alt 2)
    EPXZYAEL

    Color Beams Do Not Move When Standing On Them (Alt 3)
    EIOZAPEY

    Color Beams Do Not Move When Standing On Them (Alt 4)
    ENEYOPEI

    Color Beams Move When Not Standing On Them
    EPOXTAEL

    Invulnerability
    AUUAIPAP
    Note: Spikes still kill you. - Useful

    Invulnerability (Alt)
    ENUEPPEI
    Note: Spikes still kill you. - Useful

    Invulnerability
    ESSAPAEY - Useful

    Enemies Shoot In The Opposite Direction
    EPXNAYEL

    Enemies Shoot Backwards
    EPUNYYEL

    Enemies Don't Shoot In Some Angles
    EPVYAYEL

    Enemies Don't Shoot In Some Angles (Alt)
    EPVYYYEL

    Enemies Shoot Differently
    EOUNTYEL
    - I can't get any of these codes working (tested on Drill Man's and Bright Man's stages)

    Fall Down Faster
    EPOYYLEL

    Enemies Don't Shoot
    EPUOEAEL

    Enemies Don't Shoot (Alt)
    EIXOOAEY
    - These two does nothing. On both versions of the game PRG0 and PRG1 enemies stills can shoot.

    Enemies Don't Shoot (Alt 2)
    EYNYVLEI - Useful. It's the only one I got working.

    Stage Backgrounds Are Dark
    EIXVGGEY - Nice, though it makes game harder for playing.

    Can Keep Climbing Ladders After Reaching The Top
    ESNIGGEY

    Can Keep Climbing Ladders After Reaching The Top (Alt)
    ENKIGGEI

    Can Keep Climbing Ladders After Reaching The Top (Alt 2)
    APSETGAL

    Automatically Shoot
    EIUAUIEY
    Note: Turn off to climb ladders. - Useful

    Automatically Shoot
    EUNAKGEP
    - Doesn't let to climb ladders.

    Automatically Grab Ladders
    EIXOYZEY

    Enemy Shots Travel Horizontally
    EIUNPGEY

    Enemies Can't Shoot Downward
    EIUNIGEY

    Slow Motion
    ENNKTAEI - Useful

    Walk Behind Backgrounds
    ENNGYTEI - Nice

    Enemies Only Shoot Up
    ENXPNAEI

    Enemies Only Shoot Down
    ENUOEAEI

    The Longer You Hold Jump, The Higher You Go
    EYSNAPEI - Useful

    Enemies Shoots Less Bullets
    ENEPOAEI

    Hit Almost Anywhere
    EOXNSZEL - Useful

    One Hit Kills
    EPUALLEL - Useful

    Shoot A Normal And Charged Shot At The Same Time
    EUOAGAEP - Useful

    Shoot Backwards
    ESEESIEY

    One Shot Can Kill Multiple Enemies
    ESUEIZEY
    - You can't kill some enemies with this.

    One Shot Can Kill Multiple Enemies (And Takes Less Shots)
    ESNAGZEY - Useful


    Takes Less Shots To Kill Enemies
    ESNEAZEY
    - Firing a full charget Megabuster shot takes a less damage to bosses (Tested on Bright Man)

    Takes Less Shots To Kill Enemies (Alt)
    ENNEGZEI - Useful

    --------------------------------------------------------------------
    Megaman V (U) [!]
    Created on Stone Man stage:

    No Music
    APXEYYAL - Nice

    Hyper Music
    AUVEALAP

    No Sound Effects
    ALXAZYEP - Not working at all.

    No Sound Effects (Alt)
    ELUAIPEP - Nice

    Mostly No Audio
    ELEEAPEP - This code actually disables audio completely.

    Backgrounds Change Colors
    AUEINLAP

    You And Enemies Fall Faster
    EOSTKPEL

    Fall Faster
    EUSVTYEP

    Auto Shoot
    ELXPGPEP
    - Can't climb ladders.

    Auto Shoot (Alt)
    ESVPYAEY - Useless

    Stages Are Colored Differently, With No Enemies
    EUVPEAEP - Useless

    Slow Motion
    EISGZYEY - Useful

    No Walking Animation
    ESEELPEY - Nice

    Invulnerability (Can't Pick Up Items)
    AUEVUYAP

    Invulnerability (But Can't Kill Most Enemies)
    ESNVAAEY - Useless

    Invulnerability
    ASEAIAAP
    Note: Spikes still kill you.
    - Doesn't let to use some platforms - you take damage from them and you'll fall into pits.

    Invulnerability (Alt)
    ESKATZEY
    Note: Spikes still kill you. - Useful

    Invulnerability (Alt 2)
    ENEEZAEI
    Note: Spikes still kill you. - Useful

    Invulnerability (Alt 3)
    ENKEGZEI
    Note: Spikes still kill you. - Useful

    Debug Mode Showing
    EIXSVYEY

    After Jumping, You Stay In The Air
    EYXTVAEI
    Note: To fall back down, turn off the code.
    - Applies for enemies and bosses too.

    The Longer You Hold Jump, The Higher You Go
    ANVOPTEI - Useful

    Automatically Charge Up For Stronger Shots
    EYOOTPEI - Useful

    No Enemies
    ENOONAEI

    No Enemies (Alt)
    EPOPOPEL

    No Enemies (Alt 2)
    EOXPVPEL

    No Enemies (Alt 3)
    EUVOOAEP

    Hyper Character/Enemy Animations
    ENSVAAEI
    - Bad code.

    Enemies Don't Pop Out Of The Ground
    EOXTUGEL

    Enemies Don't Pop Out Of The Ground (Alt)
    EPNVSGEL

    Enemies Automatically Die As You Aproach
    EPNATAEL
    Note: An annoying sound effect will often play though. - Useful

    Hit Almost Anywhere
    EPKNTAEL
    - Doesn't work well.

    Enemies That Pop Out Of The Ground Shoot 2 Bullets Instead Of 3
    EPSVSPEL

    Enemies That Pop Out Of The Ground Don't Shoot
    EPNXYPEL

    Enemies That Pop Out Of The Ground Don't Turn Into 3 Smaller Enemies When Shot
    EPEXIPEL

    Enemies That Pop Out Of The Ground Don't Turn Into 3 Smaller Enemies When Shot (Alt)
    ENXZYPEI

    Enemies That Pop Out Of The Ground Shoot Away From You
    ELXVEGEP

    Enemies That Pop Out Of The Ground's 3 Miniture Versions Don't Move Horizontally
    EUUXYPEP

    Enemies That Pop Out Of The Ground's 3 Miniture Versions Don't Move Horizontally (Alt)
    ESUXAPEY

    Normal Shots Are Charged, Charged Shots Are Normal
    EUKOZPEP

    Enemies Drop Large Blue Bars
    EUEZVTEP

    Enemies Drop Large Blue Bars (Alt)
    EYOYPZEI

    Reverse The Function Of The Left And Right Buttons
    EIKVOZEY - Useless

    Shoot Backwards
    ESUOTPEY

    You And Enemies Shoot Backwards
    EIVVVZEY

    Backgrounds Flash After You Receive Damage
    EIETZPEY - It also flashes when you shoot an enemy.

    One Shot Can Kill Multiple Enemies
    ESVATPEY - Useful

    One Shot Can Kill Multiple Enemies (Alt)
    ESVEZPEY - Useful

    After Killing An Enemy, Your Bullet Travels Diagonally
    ESNAPPEY

    Your Bullets Travel Lower And Faster
    EYOOAZEI - Nice

    Shoot Once, And A Charged Shot Follows
    EYKOTPEI - Useful

    Get Knocked Forwards Instead Of Backwards From Taking Damage
    ENOATGEI
    Tested and added proper codes.
    Last edited by Unicode; 08-18-2013, 03:11:43 AM.

    Leave a comment:


  • Mezmorize
    replied
    Thanks for all the testing Unicode.
    Here's codes for Megaman 4, created on Ring Man stage, only went to another stage to test out invincibility on spikes.
    Enemies are the cannons, and 'color beams' are the things you see at the beginning of Ring Man stage.

    Megaman IV (U) (PRG0) [!]
    No Music
    APXEYYAL

    No Music (Alt)
    ESOEILEY

    No Sound Effects
    ELXAZYEP

    No Sound Effects (Alt)
    EISAGZEY

    No Audio
    ESUEGIEY

    No Audio (Alt)
    EYSNVYEI

    Hyper Speed Music
    AUVEALAP

    Backgrounds Change Colors
    AOOLOAAL

    Foregrounds Change Colors
    ALOUEAAP

    Color Beams Are Harder To Walk Across
    AOSXLAAL

    Color Beams Are Easier To Walk Across
    EOONOPEL

    Color Beams Do Not Move When Standing On Them
    ALXXTAAP

    Color Beams Do Not Move When Standing On Them (Alt)
    EOXNUPEL

    Color Beams Do Not Move When Standing On Them (Alt 2)
    EPXZYAEL

    Color Beams Do Not Move When Standing On Them (Alt 3)
    EIOZAPEY

    Color Beams Do Not Move When Standing On Them (Alt 4)
    ENEYOPEI

    Color Beams Move When Not Standing On Them
    EPOXTAEL

    Invulnerability
    AUUAIPAP
    Note: Spikes still kill you.

    Invulnerability (Alt)
    ENUEPPEI
    Note: Spikes still kill you.

    Invulnerability
    ESSAPAEY

    Enemies Shoot In The Opposite Direction
    EPXNAYEL

    Enemies Shoot Backwards
    EPUNYYEL

    Enemies Don't Shoot In Some Angles
    EPVYAYEL

    Enemies Don't Shoot In Some Angles (Alt)
    EPVYYYEL

    Enemies Shoot Differently
    EOUNTYEL

    Fall Down Faster
    EPOYYLEL

    Enemies Don't Shoot
    EPUOEAEL

    Enemies Don't Shoot (Alt)
    EIXOOAEY

    Enemies Don't Shoot (Alt 2)
    EYNYVLEI

    Stage Backgrounds Are Dark
    EIXVGGEY

    Can Keep Climbing Ladders After Reaching The Top
    ESNIGGEY

    Can Keep Climbing Ladders After Reaching The Top (Alt)
    ENKIGGEI

    Can Keep Climbing Ladders After Reaching The Top (Alt 2)
    APSETGAL

    Automatically Shoot
    EIUAUIEY
    Note: Turn off to climb ladders.

    Automatically Shoot
    EUNAKGEP

    Automatically Grab Ladders
    EIXOYZEY

    Enemy Shots Travel Horizontally
    EIUNPGEY

    Enemies Can't Shoot Downward
    EIUNIGEY

    Slow Motion
    ENNKTAEI

    Walk Behind Backgrounds
    ENNGYTEI

    Enemies Only Shoot Up
    ENXPNAEI

    Enemies Only Shoot Down
    ENUOEAEI

    The Longer You Hold Jump, The Higher You Go
    EYSNAPEI

    Enemies Shoots Less Bullets
    ENEPOAEI

    Hit Almost Anywhere
    EOXNSZEL

    One Hit Kills
    EPUALLEL

    Shoot A Normal And Charged Shot At The Same Time
    EUOAGAEP

    Shoot Backwards
    ESEESIEY

    One Shot Can Kill Multiple Enemies
    ESUEIZEY

    One Shot Can Kill Multiple Enemies (And Takes Less Shots)
    ESNAGZEY

    Takes Less Shots To Kill Enemies
    ESNEAZEY

    Takes Less Shots To Kill Enemies (Alt)
    ENNEGZEI

    --------------------------------------------------------------------
    Megaman V (U) [!]
    Created on Stone Man stage:

    No Music
    APXEYYAL

    Hyper Music
    AUVEALAP

    No Sound Effects
    ALXAZYEP

    No Sound Effects (Alt)
    ELUAIPEP

    Mostly No Audio
    ELEEAPEP

    Backgrounds Change Colors
    AUEINLAP

    You And Enemies Fall Faster
    EOSTKPEL

    Fall Faster
    EUSVTYEP

    Auto Shoot
    ELXPGPEP

    Auto Shoot (Alt)
    ESVPYAEY

    Stages Are Colored Differently, With No Enemies
    EUVPEAEP

    Slow Motion
    EISGZYEY

    No Walking Animation
    ESEELPEY

    Invulnerability (Can't Pick Up Items)
    AUEVUYAP

    Invulnerability (But Can't Kill Most Enemies)
    ESNVAAEY

    Invulnerability
    ASEAIAAP
    Note: Spikes still kill you.

    Invulnerability (Alt)
    ESKATZEY
    Note: Spikes still kill you.

    Invulnerability (Alt 2)
    ENEEZAEI
    Note: Spikes still kill you.

    Invulnerability (Alt 3)
    ENKEGZEI
    Note: Spikes still kill you.

    Debug Mode Showing
    EIXSVYEY

    After Jumping, You Stay In The Air
    EYXTVAEI
    Note: To fall back down, turn off the code.

    The Longer You Hold Jump, The Higher You Go
    ANVOPTEI

    Automatically Charge Up For Stronger Shots
    EYOOTPEI

    No Enemies
    ENOONAEI

    No Enemies (Alt)
    EPOPOPEL

    No Enemies (Alt 2)
    EOXPVPEL

    No Enemies (Alt 3)
    EUVOOAEP

    Hyper Character/Enemy Animations
    ENSVAAEI

    Enemies Don't Pop Out Of The Ground
    EOXTUGEL

    Enemies Don't Pop Out Of The Ground (Alt)
    EPNVSGEL

    Enemies Automatically Die As You Aproach
    EPNATAEL
    Note: An annoying sound effect will often play though.

    Hit Almost Anywhere
    EPKNTAEL

    Enemies That Pop Out Of The Ground Shoot 2 Bullets Instead Of 3
    EPSVSPEL

    Enemies That Pop Out Of The Ground Don't Shoot
    EPNXYPEL

    Enemies That Pop Out Of The Ground Don't Turn Into 3 Smaller Enemies When Shot
    EPEXIPEL

    Enemies That Pop Out Of The Ground Don't Turn Into 3 Smaller Enemies When Shot (Alt)
    ENXZYPEI

    Enemies That Pop Out Of The Ground Shoot Away From You
    ELXVEGEP

    Enemies That Pop Out Of The Ground's 3 Miniture Versions Don't Move Horizontally
    EUUXYPEP

    Enemies That Pop Out Of The Ground's 3 Miniture Versions Don't Move Horizontally (Alt)
    ESUXAPEY

    Normal Shots Are Charged, Charged Shots Are Normal
    EUKOZPEP

    Enemies Drop Large Blue Bars
    EUEZVTEP

    Enemies Drop Large Blue Bars (Alt)
    EYOYPZEI

    Reverse The Function Of The Left And Right Buttons
    EIKVOZEY

    Shoot Backwards
    ESUOTPEY

    You And Enemies Shoot Backwards
    EIVVVZEY

    Backgrounds Flash After You Recieve Damage
    EIETZPEY

    One Shot Can Kill Multiple Enemies
    ESVATPEY

    One Shot Can Kill Multiple Enemies (Alt)
    ESVEZPEY

    After Killing An Enemy, Your Bullet Travels Diagonally
    ESNAPPEY

    Your Bullets Travel Lower And Faster
    EYOOAZEI

    Shoot Once, And A Charged Shot Follows
    EYKOTPEI

    Get Knocked Forwards Instead Of Backwards From Taking Damage
    ENOATGEI
    Last edited by Mezmorize; 08-17-2013, 10:30:38 AM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Megaman III (U) [!]

    No Music
    APXEYYAL

    No Sound Effects
    ELXAZYEP - It removes only music, but not sounds effects.

    No Audio
    ELEEAPEP - Nice

    No Audio (Alt)
    ENXYKAEI - Turning off codes restores only sounds, but for restoring music you have to restart game.

    Slow Decent When Falling
    ESVNGYEY - Nice

    Slow Decent When Falling
    APESZAAL
    Note: Hold the jump button to fall at regular speed. - Useful

    Faster Decent When Falling
    EPEYNAEL

    No Enemies
    ALKNEGAP

    No Enemies (Alt)
    EOOPEGEL

    No Enemies (Alt 2)
    ELSPVGEP

    No Enemies (Alt 3)
    ESEPVGEY
    - All "No Enemies" codes removes power-ups (Health and Weapon capsules / Extra Lives / Energy tanks) placed into levels, bosses (can't finish stages) and Protoman (you can't even get past places where you need to to fight him to advance).

    Invulnerability (Can't Pick Up Items)
    AUNYEZAP

    Invulnerability
    ESUAGAEY - Useful

    Invulnerability (Alt)
    EISKKIEY - Useful. Best code because it also makes Megaman invincible against spikes.

    Invulnerability (Alt 2)
    ESOEGAEY - Useful

    Invulnerability (Alt 3)
    ESUAGAEY - It is the same as "Invulnerability" code.

    Some Enemies Can't Move
    EOXULGEL
    - I can't got this code to do anything (tested on Needle Man's and Gemini Man's stages and all enemies stills move).

    The Longer You Hold Jump, The Higher You Go
    EIKGOLEY - Nice

    The Longer You Hold Jump, The Higher You Go (Alt)
    EYUIAAEI - Useful. It gives you slower falling after jumping.

    The Longer You Hold Jump, The Higher You Go (Alt 2)
    ENUGOTEI - Nice

    Automatically Grab Ladders After Jumping Under Them
    ESEIYGEY
    - Doesn't let Megaman to climb ladders down.

    Megaman Is Outlined In White
    EYNKAAEI
    - Doesn't change Mega Man's sprite look, but messes up intro and stage select screen.

    Instantly Beat Stage?
    EYKKVLEI

    Start On Last Stage?
    EYSGVLEI
    Note: Turn the code off to make it stop looping. - Nice

    Visually Walk Behind Backgrounds
    EYOYZYEI - Nice

    Backgrounds Don't Animate
    EYSEYIEI - Nice

    Hit Anywhere
    EOVNNLEL - Useful

    One Hit Kills
    EOKEPPEL - Useful

    One Hit Kills (Alt)
    EIUALZEY - Doesn't work on bosses (tested on Needle Man's stage boss).

    Extra Lives Drop From Enemy Kills
    ELNLXYEP - Useful

    Extra Lives Drop From Enemy Kills (Alt)
    ENNYSGEI - Useful

    Shoot Backwards
    ESKETIEY

    Automatically Shoot When Jumping
    ESSILAEY - Nice

    Press Up To Climb Walls
    ESOILGEY

    Press Up To Climb Walls (Alt)
    ESOIYGEY

    Press Up To Climb Walls (Alt 2)
    ESOSIGEY
    - All three "Press Up To Climb Walls" doesn't let to press Down + A to make Mega Man to slide, which might be problem on narrow passages where you need exactly sliding to pass these areas.

    Can Keep Climbing Ladders After Reaching The Top
    ESESZIEY

    Can Keep Climbing Ladders After Reaching The Top (Alt)
    ESESTIEY

    Automatically Climb Ladders
    EYOILIEI

    Hold B For Rapid-Fire
    ENEGUIEI - Useful

    Kill One Enemy To Beat The Stage
    EYSELZEI
    - Totally bad. I got stuck on Sparkman's Doc stage.

    Created on Spark Man stage.
    I didn't have time to test all codes. Will continue testing later.
    Last edited by Unicode; 08-14-2013, 02:23:22 PM. Reason: Completed testing

    Leave a comment:


  • Mezmorize
    replied
    Megaman III (U) [!]

    No Music
    APXEYYAL

    No Sound Effects
    ELXAZYEP

    No Audio
    ELEEAPEP

    No Audio (Alt)
    ENXYKAEI

    Slow Decent When Falling
    ESVNGYEY

    Slow Decent When Falling
    APESZAAL
    Note: Hold the jump button to fall at regular speed.

    Faster Decent When Falling
    EPEYNAEL

    No Enemies
    ALKNEGAP

    No Enemies (Alt)
    EOOPEGEL

    No Enemies (Alt 2)
    ELSPVGEP

    No Enemies (Alt 3)
    ESEPVGEY

    Invulnerability (Can't Pick Up Items)
    AUNYEZAP

    Invulnerability
    ESUAGAEY

    Invulnerability (Alt)
    EISKKIEY

    Invulnerability (Alt 2)
    ESOEGAEY

    Invulnerability (Alt 3)
    ESUAGAEY

    Some Enemies Can't Move
    EOXULGEL

    The Longer You Hold Jump, The Higher You Go
    EIKGOLEY

    The Longer You Hold Jump, The Higher You Go (Alt)
    EYUIAAEI

    The Longer You Hold Jump, The Higher You Go (Alt 2)
    ENUGOTEI

    Automatically Grab Ladders After Jumping Under Them
    ESEIYGEY

    Megaman Is Outlined In White
    EYNKAAEI

    Instantly Beat Stage?
    EYKKVLEI

    Start On Last Stage?
    EYSGVLEI
    Note: Turn the code off to make it stop looping.

    Visually Walk Behind Backgrounds
    EYOYZYEI

    Backgrounds Don't Animate
    EYSEYIEI

    Hit Anywhere
    EOVNNLEL

    One Hit Kills
    EOKEPPEL

    One Hit Kills (Alt)
    EIUALZEY

    Extra Lives Drop From Enemy Kills
    ELNLXYEP

    Extra Lives Drop From Enemy Kills (Alt)
    ENNYSGEI

    Shoot Backwards
    ESKETIEY

    Automatically Shoot When Jumping
    ESSILAEY

    Press Up To Climb Walls
    ESOILGEY

    Press Up To Climb Walls (Alt)
    ESOIYGEY

    Press Up To Climb Walls (Alt 2)
    ESOSIGEY

    Can Keep Climbing Ladders After Reaching The Top
    ESESZIEY

    Can Keep Climbing Ladders After Reaching The Top (Alt)
    ESESTIEY

    Automatically Climb Ladders
    EYOILIEI

    Hold B For Rapid-Fire
    ENEGUIEI

    Kill One Enemy To Beat The Stage
    EYSELZEI

    Created on Spark Man stage.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Here's more untested codes for you to try Unicode:

    Megaman II (U) [!]
    No Enemies (Some Stages)
    EPSNIPEL

    No Enemies
    ALKSEZAP - This codes removes a power-ups placed in levels too.


    No Enemies (Alt)
    ALKSUZAP - Removes only some enemies, but removes a some power-ups too. Bosses still appears. (Tested on Metal Man's stage.)

    No Enemies (Alt 2)
    EOSPTTEL

    More Enemies
    ALONGAAP - Nice

    More Enemies (Alt)
    APXYLAAL - It removes some enemies from some areas from every stage.

    Invincible After One Hit
    EPUGXTEL - After while you still can get hit by enemies.


    Faster Enemies
    EPOKSYEL

    Enemies Move Away From You
    EOXYAPEL - Doesn't seem to do anything.


    Enemies Move Away From You (Vertically)
    ELKYLZEP - Useful. Far better than first code.

    Enemies Move Differently
    EOKYLPEL - Nice

    Enemies Come After You More Aggressively
    EOKNIPEL - Nice. Makes the game harder.

    Enemies Stop When Far From You
    EPSVEYEL - This code has a weird glitch - sometimes Mega Buster's shots doesn't travel, and instead stays on one place.

    After Jumping, You Fall Down Faster
    EPOEUGEL - Useless

    After Jumping, You Fall Down Slower (And Can Walk In Air)
    EPKAEGEL - Useful. Can't stay on moving platforms normally, though. It should be used with Invincibility to avoid instant death from Laser Beams in Quick Man's stage since you you can't escape from them quickly with this code.

    Enemies Automatically Die
    EUSTSTEP - Nice, though it doesn't work on all enemies.

    Invulnerability
    EIUGVTEY - This code already made by @Abystus.

    Invulnerability (Alt)
    ESKVETEY - You can still take damage from bosses.

    Invulnerability (Alt 2)
    ENOVAIEI - This make player dies in one hit in boss battles.


    Enemies In Some Stages Can't Move
    EIVPIZEY

    Enemies Fall Straight Down
    EIEVVYEY

    Walk Backwards
    EIUEOPEY

    You And Enemies Attack Backwards
    EYXTVYEI

    Skip READY Dialog At Beginning Of Stage
    EYSAIPEI - Useful

    Invisible
    EYKGSTEI - Useless. You can't climb ladders easy with this code.


    No Sound Effects
    EYOALAEI - It removes audio completely.

    No Audio
    EYXAZAEI - Nice

    Bubbles Come Out Of Megaman
    ENKAOZEI

    Stop On The Top Of A Ladder To Fall Down It
    APNAVLAL

    Hit Anywhere Horizontally
    EPXTPTEL - Makes some bosses harder to kill.

    One Bullet Can Kill Multiple Enemies
    EINIEZEY - Useful

    Dropped Items From Enemies Float
    ESSUSGEY - Nice

    Instantly Climb Ladders
    ENVATTEI

    These were made in the Crashman stage.
    I only tried a couple codes in other stages, such as no enemies and noticed it's not for all stages.
    Tested and I got some of these.

    Leave a comment:


  • Mezmorize
    replied
    Here's more untested codes for you to try Unicode:

    Megaman II (U) [!]
    No Enemies (Some Stages)
    EPSNIPEL

    No Enemies
    ALKSEZAP

    No Enemies (Alt)
    ALKSUZAP

    No Enemies (Alt 2)
    EOSPTTEL

    More Enemies
    ALONGAAP

    More Enemies (Alt)
    APXYLAAL

    Invincible After One Hit
    EPUGXTEL

    Faster Enemies
    EPOKSYEL

    Enemies Move Away From You
    EOXYAPEL

    Enemies Move Away From You (Vertically)
    ELKYLZEP

    Enemies Move Differently
    EOKYLPEL

    Enemies Come After You More Aggressivly
    EOKNIPEL

    Enemies Stop When Far From You
    EPSVEYEL

    After Jumping, You Fall Down Faster
    EPOEUGEL

    After Jumping, You Fall Down Slower (And Can Walk In Air)
    EPKAEGEL

    Enemies Automatically Die
    EUSTSTEP

    Invulnerability
    EIUGVTEY

    Invulnerability (Alt)
    ESKVETEY

    Invulnerability (Alt 2)
    ENOVAIEI

    Enemies In Some Stages Can't Move
    EIVPIZEY

    Enemies Fall Straight Down
    EIEVVYEY

    Walk Backwards
    EIUEOPEY

    You And Enemies Attack Backwards
    EYXTVYEI

    Skip READY Dialog At Beginning Of Stage
    EYSAIPEI

    Invisible
    EYKGSTEI

    No Sound Effects
    EYOALAEI

    No Audio
    EYXAZAEI

    Bubbles Come Out Of Megaman
    ENKAOZEI

    Stop On The Top Of A Ladder To Fall Down It
    APNAVLAL

    Hit Anywhere Horizontally
    EPXTPTEL

    One Bullet Can Kill Multiple Enemies
    EINIEZEY

    Dropped Items From Enemies Float
    ESSUSGEY

    Instantly Climb Ladders
    ENVATTEI

    These were made in the Crashman stage.
    I only tried a couple codes in other stages, such as no enemies and noticed it's not for all stages.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    I might re-visit them later on, but I've already started on Megaman.
    Just like the previous games I only tested these for a couple seconds at a time.

    Megaman (U) [!]
    No Music (Only Sound Effects)
    ELNPLZEP - Nice

    No Audio
    EINKLGEY - Nice

    Remove Health Bar and Score
    APNIZLAL - Nice

    No Enemies
    AOSIEPAL - Nice. It doesn't affects bosses, but removes all power-ups placed in levels, like Energy / Health capsules and Extra Lives and removes lifts on Gutman's stage making passing the level impossible.

    No Enemies (Alt)
    ESOSEAEY - It causes a massive glitches when boss battle begins and it also removes powerups placed throughout the levels. It also removes the lifts needed for progress some stages of the game (tested on Gutman's stage).


    Walk Thru Walls
    ASOSTYAP - It works only for breakable blocks.

    Walk Thru Walls (Alt)
    ASUKSIEL - It works only for breakable blocks.

    Walk Thru Walls (Alt 2)
    ESOKUIEY - Causes a strange walking through walls and you can't advance (tested on Cutman's stage).

    Walk Thru Walls (Right Direction)
    EIEOETEY
    Note: Enemies can't pass thru walls walking right. - This code totally messes up graphic and entire stage.

    Walk Thru Walls (Left Direction)
    ESEPVTEY
    Note: Enemies can't pass thru walls walking left. - This code totally messes up graphic and entire stage.


    Some Enemies Move Away From You Instead Of Towards
    ELSYPTEP

    Some Enemies Move Away From You Instead Of Towards (Alt)
    EIVUETEY

    Some Enemies Fall Down Thru The Floor
    EUXLOTEP - Nice

    Walk Backwards
    EIXPYIEY

    Automatically Shoot
    EIUOGIEY - You cannot access menu with pressing start to pause or change weapons.


    Invisible
    ESXOYPEY

    Enemies Can't Move (Or Be Attacked)
    ESOPEPEY - Useless

    Invulnerability (But Can't Kill Enemies)
    ESSGEPEY - Useless

    Enemies Die Soon As They Appear
    EISLVTEY - Makes some killable enemies can't be killed at all no matter how time you shoot them.


    Enemies Slow Down Directly Beside You
    ENSZKZEI - Nice. Makes killing them easier.

    Enemies Move Differently
    EYVLOTEI - Only side effect from this is enemies shoot only vertically and after killing enemies a single static shot remains where the enemy was.

    Enemies Only Move Horizontally
    ENEUOTEI

    Jump And Hold Either Right Or Left To Fly Across The Screen
    ENNOVGEI

    Extra Lives Drop From Enemy Kills
    EOXGYIEL - Useful

    Takes More Shots To Kill Enemies
    ESVLOTEY

    Instantly Climb Ladders
    ENNOYYEI
    Note: Turn off on ladders that change screens.

    If it matters, all these were made on Cutman stage.
    Most of these codes have an errors, so I've added only a few of them.
    Last edited by Unicode; 08-11-2013, 01:38:40 PM.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Unicode View Post
    Thanks. I added most of your codes for Hudson's Adventure Island 2 and 3. You can find a more codes for Adventure Island series?
    I might re-visit them later on, but I've already started on Megaman.
    Just like the previous games I only tested these for a couple seconds at a time.

    Megaman (U) [!]
    No Music (Only Sound Effects)
    ELNPLZEP

    No Audio
    EINKLGEY

    Remove Health Bar and Score
    APNIZLAL

    No Enemies
    AOSIEPAL

    No Enemies (Alt)
    ESOSEAEY

    Walk Thru Walls
    ASOSTYAP

    Walk Thru Walls (Alt)
    ASUKSIEL

    Walk Thru Walls (Alt 2)
    ESOKUIEY

    Walk Thru Walls (Right Direction)
    EIEOETEY
    Note: Enemies can't pass thru walls walking right.

    Walk Thru Walls (Left Direction)
    ESEPVTEY
    Note: Enemies can't pass thru walls walking left.

    Some Enemies Move Away From You Instead Of Towards
    ELSYPTEP

    Some Enemies Move Away From You Instead Of Towards (Alt)
    EIVUETEY

    Some Enemies Fall Down Thru The Floor
    EUXLOTEP

    Walk Backwards
    EIXPYIEY

    Automatically Shoot
    EIUOGIEY

    Invisible
    ESXOYPEY

    Enemies Can't Move (Or Be Attacked)
    ESOPEPEY

    Invulnerability (But Can't Kill Enemies)
    ESSGEPEY

    Enemies Die Soon As They Appear
    EISLVTEY

    Enemies Slow Down Directly Beside You
    ENSZKZEI

    Enemies Move Differently
    EYVLOTEI

    Enemies Only Move Horizontally
    ENEUOTEI

    Jump And Hold Either Right Or Left To Fly Across The Screen
    ENNOVGEI

    Extra Lives Drop From Enemy Kills
    EOXGYIEL

    Takes More Shots To Kill Enemies
    ESVLOTEY

    Instantly Climb Ladders
    ENNOYYEI
    Note: Turn off on ladders that change screens.

    If it matters, all these were made on cutman stage.
    Last edited by Mezmorize; 08-11-2013, 06:32:23 AM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Thanks.
    Here's codes for the third game in the series:
    Hudson's Adventure Island III (U) [!]

    Invulnerability (Cant Pick Up Items)
    AOSXUZAL

    Float After Jumping
    EPNZZYEL
    Note: Turn off the code to fall back down. - This makes player appear little under ground surface on some stages.

    No Audio
    EUSTVZEP - Nice

    Fall Slower After Jumping
    EUVZNZEP - Useful

    Fruits Appear After Walking By Them (Instead Of Before)
    ELOITGEP - Nice

    Fruits Are Visible As Soon As They're On The Screen
    EUEZPLEP - Useless

    Get Items (And Recieve Damage) From Anywhere
    EUVZVZEP - Useless

    Remove Health Bar
    ELNYNIEP

    Slow Motion
    ESVYPAEY - Sound plays totally bad.


    Keep Walking After Letting Go Of Right Or Left
    EIVZIAEY - Nice

    Hold Down To Stand Up, Otherwise You're Laying Down
    ESKXGGEY

    Walk Backwards
    ESKXLIEY

    Walk Without Moving Your Legs
    ENUXAGEI - Nice

    Fruits Disappear Faster
    ESNUTIEY - This makes on score showing up from collecting fruits and make some underwater enemies to move abnormally.


    Infinite Health
    EIVYSIEY - Useful

    Infinite Health (Alt)
    ESENNIEY - Useful

    Remove Health Bar
    ESONUIEY - Nice

    Remove Lives, Points, And Fruit Counter
    EYKVOYEI - Nice

    Slowly Float Upwards While Holding A, Let Go To Slowly Fall
    EYSXZAEI - This same code was made already by @megaman_exe, but I deleted his code from database because it has a dawn error: if you swim high before exit to the end on the level 4-6, this code cause you will automatically finish with a incorrect entering into the exit before you approach enough it. If this happens, after your exit in this way the game will not continue (the rest of the health bar won't be scored as bonus, and game won't take you to the boss battle after this level). Unfortunately, nobody responded to fix that error in this code (not least until I deleted it from database).


    Float Upwards While Holding A, Let Go To Slowly Fall
    EYEZSZEI - Useful

    Remove Enemies And Fruits/Powerups
    EYNSUAEI - Useless

    Makes The Score Counter Display Buggy Coordinates?
    EYEYVGEI - Useless, though it doesn't harm gameplay and makes a fun in the game.

    Picking Up A Fruit Warps You Somewhere
    EPKISLEL - Makes the game have glitched graphics, and after second warping the game froze.


    After You Jump, You Float
    EPNXIYEL
    Note: Turn off the code to fall back down. - Useful

    Can Get Fruits By Walking Under Them
    EUKKTZEP
    Note: Can't get eggs though.

    Fruit Fully Restores Health
    ELXZLTEP - Useful. After collecting the first fruit, every next collected fruit will makes health bar go over normal limit and health bar itself will be replaced by various sprites. But collecting a Milk or Meat will revert Energy back to the default maximum.

    Reverse The Functions Of The Left And Right Buttons
    ESNZZAEY

    1 Fruit Counts As 11
    ESSNOIEY - Nice. It also makes Milk and Meat are counted as 20 instead of 10.

    1 Fruit Gives 99 Lives And Lots More Points
    ESNYOIEY - It also gives a lots of points from killing enemies.

    Jump Much Higher
    EYNXSZEI

    Swim In The Air
    ENEZPYEI - You'll lose any dinosaur (except the purple swimming one) when using the code.


    After Jumping, You Fall Back Down Faster
    EYUZSZEI

    Don't Kick Eggs
    EOVZGZEL - Nice

    Kick Eggs Further
    EUVXOAEP

    Touching Enemies Kills Them
    EIKZNGEY - Running into enemies while having an Invincibility bee will kill the player.

    Touching Enemies Kills Them (Alt)
    ESXZOGEY - Touching an enemy while having a dinosaur causes an instant death.

    Invulnerability
    ESEZVGEY - No boss appear (Tested on World 4' boss)
    .
    Thanks. I added most of your codes for Hudson's Adventure Island 2 and 3 to the dababase. You can find a more codes for Adventure Island series?
    Last edited by Unicode; 08-11-2013, 02:48:49 PM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Hudson's Adventure Island II (U) [!]

    Walk Right To Beat The Stage
    AOOXPYAL - You can't beat boss stages on every island with this code.

    Walk Right To Beat The Stage (Alt)
    EOSXGYEL - You can't beat boss stages on every island with this code.


    Float In The Air After Jumping
    EUNKOZEP
    Note: Turn off the code to drop back down. - Actually you can still come down by walking without disabling the code.

    Walk Without Moving Your Legs
    ELKXAPEP

    Get 2,000 Points At Start Of Round
    EUVXOZEP - This works only if you doesn't have a dinosaur riding in beginning of the stage.

    No Audio
    ELEVUPEP - Nice

    Invulnerability (Cant Pick Up Items)
    EIEIEIEY

    Keep Running After Releasing Right Or Left
    EISZPAEY

    Automatically Run, Hold B To Walk
    ESEZYAEY - This works only if you doesn't have a dinosaur riding.

    Travel Faster
    ESEXYAEY

    Infinite Health
    EIUIZAEY - Useful

    Infinite Health (Alt)
    EYXSPAEI - Useful

    Remove Lives Counter
    ENXKXTEI - It removes score too.


    Start Stage With 10,000 Points
    ENKKVTEI - You can't receive any score points from killing enemies, power-ups or fruits.


    Score And Lives Constantly Rise
    EYNGNYEI - Nice

    Ater Picking Up An Item, Score And Lives Constantly Rise
    ELNKNYEP

    Swim In The Air
    EYUZGAEI - Sometimes you can't shoot and go backwards.


    Hold Jump To Slowly Float, Let Go To Slowly Fall
    EYOLIPEI - Pterodactyl (the flying dinosaur) cannot fly with this code.


    Face Opposite Direction When Not Moving
    EYEXPGEI

    Eggs Already Open, Enemies Automatically Die
    EOKIEIEL - When entering boss battle in end of every island, this code destroy boss, but the game won't continue and you won't be able to advance on next island.


    Eggs Already Open, Enemies Automatically Die (Alt)
    EOKINIEL - When entering boss battle in end of every island, this code destroy boss, but the game won't continue and you won't be able to advance on next island.


    Get Items From Anywhere
    ELKXGYEP - Useful

    Items Worth More Points
    EUXGSYEP - Nice

    Slow Motion
    EYXIOZEI - Doesn't work on boss battles, and disables enemies from appearing.


    Food Fully Restores Health
    ENKZXPEI - Useful

    Food Gives Lives Instead Of Points
    EYEXEGEI - Nice

    Get Skateboard Instead Of Axe From Egg
    EISXVZEY - Nice

    Meat Comes Out Of Eggs
    EYEXVZEI - In some stages a Milk appears instead of Meat.

    Invincibility Pet Comes Out Of Eggs
    EYOZSZEI - Nice

    Blue Dinosaur Comes Out Of Eggs
    EYXZUZEI - Nice

    Red Dinosaur Comes Out Of Eggs
    EYXXXZEI - Nice

    Purple Flying Dinosaur Comes Out Of Eggs
    EYUZOZEI - Nice

    Purple Dinosaur Comes Out Of Eggs
    EYUXEZEI - Nice

    Key Comes Out Of Eggs
    EYUXNZEI - Useful, though it doesn't work on all eggs. The key takes you on the bonus cloud stage with power-ups.

    Key Comes Out Of Eggs (Alt)
    EYSZKZEI - Useful, though it doesn't work on all eggs. The key takes you on the bonus cloud stage.

    Key To Secret Room Comes Out Of Eggs
    EYKZVZEI - Useful

    Key To Island Skip Room Comes Out Of Eggs
    EYKXSZEI - Useful

    Snails Travel Faster
    EOUXYZEL

    Invulnerability
    EOXSUTEL - You will die if try to collect a key for Island Skip Room / Secret Room / Bonus stages from an hidden egg.

    Invulnerability (Alt)
    ESSSUIEY - Just bad code.

    Enemies Die When You Touch Them
    ESXSNTEY - If player touch the boss on end of every island, you'll be trapped and game won't advance anymore.

    Enemies Die When You Touch Them (Alt)
    ENSSKTEI - If player touch the boss on end of every island, you'll be trapped and game won't advance anymore.
    Unfortunately, most of these codes are bad and have a various errors. Only about the half of them I've added in database.
    Last edited by Unicode; 08-11-2013, 03:50:27 AM.

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