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  • Mezmorize
    replied
    Game Boy Color:

    -------------------------------

    3-D Ultra Pinball - Thrillride (U) (GBC)



    Sound Test/Stage Select Cheat
    At the Main Menu, press:
    Left, Right, Left, Right, Up, Down, B.

    -------------------------------

    Star Wars: Yoda Stories (U) (GBC)



    At the Title Screen press:

    Unknown
    Left, Left, Right, Up, Down.

    Game Speed
    Down, Left, Down, Right.

    -------------------------------

    Adventures of the Smurfs, The (E) (GBC)



    Infinite Health
    During gameplay press:
    Start, Right, A, Left, B, Up, Left.

    Game Genie:
    Developers Infinite Health
    00B-9FE-C4E

    -------------------------------

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Thanks for testing and adding the codes Unicode.
    I noticed one little thing though, you don't make any codes, right?
    I believe you forgot to change the hacker's name on a few of your submissions:
    http://gamehacking.org/hackers/Unicode
    Thanks, problem fixed.

    Anyway, problem is in fact every time when I add a code to database, submit form ALWAYS sets hacker to my username, and I sometimes accidentally submit a code without changing hacker to the correct name.

    So I would like to please rimsky82: please make for every user have ability to add codes the code database to REMEMBER THE LAST HACKER AND CODE FORMAT used when adding last code by them. I mean this:
    • If I've added a code made by @Mezmorize for example to database, next time when I add any code, the submit form to HAVE REMEMBERED last hacker used, and highlight automatically the last hacker used (In case, @Mezmorize) instead to reset hacker back to my name @Unicode (or the other users to get their nickname back selected as hacker when they add a codes to database) every time when adding a code;
    • When I add a code in Game Genie format, next time when I add a code, the submit form to HAVE REMEMBER GameGenie as last used format and highlight it automatically instead to reset it back ti RAW.


    This would makes adding codes a least little faster since you won't need to constantly change code format and hacker name every time when adding (especially when adding a many codes made by one user and from one code format). I know this is more for the "Under Constuction/To Be Added" subforum, but...
    Last edited by Unicode; 08-25-2013, 10:49:39 AM.

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  • Mezmorize
    replied
    Thanks for testing and adding the codes Unicode.
    I noticed one little thing though, you don't make any codes, right?
    I believe you forgot to change the hacker's name on a few of your submissions:
    http://gamehacking.org/hackers/Unicode

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Castlevania (U) (PRG1) [!]

    No Music
    AOOEZZAL
    - This code disables music, but replaces sound effects with any weird sounds.

    No Audio
    ELOEIZEP - Nice

    Some Audio Notes Are Louder
    EYVEZIEI - Nice

    No Enemies Or Items
    APXTNPAL

    No Enemies Or Items (Alt)
    EPXVVPEL

    No Enemies
    EUEYALEP
    - Some enemies still come, but bosses are missing and you cannot finish the level.

    No Enemies (Alt)
    EYNNLLEI
    - Doesn't let to finish levels because no boss appear in end of every level. (Tested on Stage 3)

    Invincibility
    APSTTYAL - This code acts like infinite health - player can still knocked back upon collision with enemies.

    Invulnerability
    ESSTGTEY - This code is already made by VisitntX.

    Invulnerability
    ESKTATEY
    Note: Can't pick up items.

    Invulnerability (Alt)
    EOEVKYEL
    Note: Can't pick up items.

    Invulnerability
    AOSVTGAL
    Note: Can't kill enemies or get items. - Useless

    Invulnerability (Alt)
    ELETAIEP
    Note: Can't kill enemies or get items. - Useless

    Invulnerability (Blinking)
    ESNTXAEY - Useful

    Whip Is Invisible
    APSZZGAL - Nice

    Whip Is Invisible (Alt)
    EUXXGLEP - Sometimes whop is still visible when fighting with subweapons at the same time.

    Hit Almost Anywhere
    EPUVTIEL
    - It' almost impossible to hit anything with this code, even with direct hit with the whip.

    Fall Faster
    EOSPZGEL

    Fall Faster (Alt)
    EOSPYGEL

    Enemies Don't Move
    EIUTVPEY
    - It's cool for normal enemies, but unfortunately it prevents Boss on stage 6 from appearing.

    Some Enemies Die As You Approach
    EIEVGIEY - Useful. It makes many of the enemies and even bosses to die in one hit.

    Infinite Time
    ESUZLZEY
    - Can't advance to next stage after beating a boss.

    Infinite Time (Alt)
    ENXZYAEI - Useful

    Attack Crouched Down
    ESXOKZEY - Nice

    Walk Out Of The Ground At Beginning Of Stage
    ENSKAZEI

    Slower Walking
    EYSXKIEI - Useless

    Enemies Count As Hearts
    ANKVITEI - Doesn't work for a few enemies. It is still enough good, though.

    Everything Counts As Hearts, Including Enemies
    AIOTTYEI

    Hearts And Other Things Are Gold Instead Of Red
    EYEALPEI - Applies for candles and some enemies too.

    Screen Scrolls With You At The Far Left Instead Of Center
    ENXPXAEI

    Enemies Die Before Your Whip Actually Touches Them
    EYEVLGEI - Nice. It also make all enemies die in one hit, includes bosses.

    Enemies Coming From The Right Move Faster
    EPSVETEL

    Enemies Disappear
    EPETOZEL - Useless

    Less Enemies
    EOONYLEL - Useless

    Less Enemies (Alt)
    EUONLLEP

    Enemies Cause More Damage
    EPKVAYEL - Nice

    Don't Get Knocked Back From Taking Damage
    EUSPGTEP - Useful

    Don't Get Knocked Back From Taking Damage (Alt)
    ENKPTTEI

    Hidden Items Appear?
    EUKXOAEP
    Note: When you use the whip at the very start of the first stage (in the castle) an item will drop from the second glass window.

    Killing Enemies Grants Extra Lives
    ELOKOLEP - Useful

    Enemies Run Away From You Instead Of Towards
    EIKVUTEY
    - Make boss fight very long, since bosses constantly goes out of the screen and spawns back from their starting point.

    Some Enemies Can't Move
    EIOETAEY

    Bats Are In First Part Of Castle
    ESVAIAEY

    Recieving Damage Grants Points
    EIOVIYEY
    - If you touch a boss with this codes, you'll not be able to finish the stage.

    Increased Drops?
    ESUTIAEY - Useful

    Drops Don't Fall To The Ground
    ESKSXIEY - Small power hearts still goes down.

    All Items Clears The Screen Of Enemies
    ESEVGYEY
    - Doesn't let to upgrade your whip or to collect any subweapons or power hearts.

    All Items Makes You Pass Thru Enemies
    ESOTAYEY
    - Same as above code.

    Some Enemies Fall Thru The Floor
    EYEELAEI - Useless

    Some Enemies Travel Slower
    EYXEAAEI

    Some Enemies Are Gold Color
    EYSEGPEI - Applies only on enemies facing to left.

    When An Enemy Touches You, They Travel The Opposite Direction
    EYXVPYEI
    Added some of these.
    Last edited by Unicode; 08-24-2013, 05:14:15 PM.

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  • Mezmorize
    replied
    That's good, thanks for trying them out.
    I made a few more but didn't post them since I didn't really test them.

    And nice work @Unicode on that PRG1 link I posted above, it didn't have a single code on it before.

    ---

    Addams Family, The - Pugsley's Scavenger Hunt (U) [!]

    No Enemies
    APKOOIAL

    Enemies Get Stuck In Place When Trying To Turn Around
    ELXSIPEP

    Enemies On The Ground Are Stuck In Place
    EYXSZPEI

    Enemies On The Ground Are Hyper
    EYSPTYEI

    Fly Anytime
    GXOVPYEY

    Enemies Can't Move Horizontally
    ESVONGEY

    Enemies Can't Move Vertically
    EIEOEIEY

    Invincibility Status Effect
    GXUTKPEY

    Sweets Count As Extra Lives Also
    EIEKYGEY

    Leave a comment:


  • Guest's Avatar
    Guest replied
    i just tried some of your codes for Felix game and they work very well, Mez!

    Leave a comment:


  • Mezmorize
    replied
    This link shows PRG1 as the Goodset title: http://gamehacking.org/?game=29202

    Leave a comment:


  • Unicode
    replied
    @Rimsky82, you can tell me where PRG1 version codes for Castlevania for NES should be stored and where PRG0 are susporsed to go? I found a page "Castlevania (USA) (REV A)" on database, but it doesn't contain any codes so I don't know PRG0 or PRG1 codes are for there. I want to test Mezmorize's codes from post #178 and add them to the database.
    Last edited by Unicode; 08-24-2013, 02:36:38 AM.

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  • Mezmorize
    replied
    Originally posted by Sly Hedgehog View Post
    i prefer Invincibility codes.

    anyways, i notice that Unicode did not add No Enemies codes by Mez for Mega Man games. i assume it would froze/*cough* crashed *cough* the game?

    so what kind of NES Emulators do you guys use? mine- Nestopia 20130609
    I doubt they would ever crash the game.
    Worst case scenario, might get stuck because a required enemy/boss didn't appear.
    It's best to use a code like that when you know when to disable it.

    As far as NES emulators, I use FCEUX.

    -----------------

    Here's a few more NES Game Genie codes:

    Felix the Cat (U) [!]
    Weapon Has Longer Reach
    AONEXTAL

    No Sound Effects
    ELEEATEP

    Max Score After Enemy Death
    EUVSUIEP

    Enemy Death Worth Higher Score
    EUNSVIEP

    Enemies Fall Thru The Floor, Or Float In The Air
    EINPPIEY

    Enemies Get Stuck In Place When Trying To Turn Around
    EIXPYIEY

    Walk Thru Walls
    AYOIPPEI
    AYXSZPEI

    ---

    Addams Family, The (U) [!]

    No Annoying Health Depletion Sound
    APSXIZAL

    No Piranha Plant Enemies
    ELEZOGEP

    Walk Thru Walls
    AINEGYEI
    ASEAYYEI

    Get Items From Anywhere
    GXEZGTEP (From Above)
    GXOZITEP (From Right)
    GXOXYTEP (From Left)
    GXEXLTEL (From Below)
    Last edited by Mezmorize; 08-23-2013, 09:15:40 PM.

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  • ReyVGM
    replied
    Originally posted by OldSchoolGamer View Post
    What's the difference between Invulnerability and Invincibility?
    Both are the same.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    i prefer Invincibility codes.

    anyways, i notice that Unicode did not add No Enemies codes by Mez for Mega Man games. i assume it would froze/*cough* crashed *cough* the game?

    so what kind of NES Emulators do you guys use? mine- Nestopia 20130609

    Leave a comment:


  • Mezmorize
    replied
    Well going by an English dictionary, invincibility means Incapable of being defeated (infinite health).
    Invulnerability's definition is Immune to attack; Impossible to damage (walk thru enemies).

    Leave a comment:


  • OldSchoolGamer
    replied
    What's the difference between Invulnerability and Invincibility?

    Infinite Energy/Health you can still get hit, but it takes away no damage from you

    Invincibility you cannot get hit, you walk through enemies and vice versa.

    So what's Invulnerability?
    Last edited by OldSchoolGamer; 08-19-2013, 11:39:40 PM.

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  • Mezmorize
    replied
    Castlevania (U) (PRG1) [!]

    No Music
    AOOEZZAL

    No Audio
    ELOEIZEP

    Some Audio Notes Are Louder
    EYVEZIEI

    No Enemies Or Items
    APXTNPAL

    No Enemies Or Items (Alt)
    EPXVVPEL

    No Enemies
    EUEYALEP

    No Enemies (Alt)
    EYNNLLEI

    Invincibility
    APSTTYAL

    Invulnerability
    ESSTGTEY

    Invulnerability
    ESKTATEY
    Note: Can't pick up items.

    Invulnerability (Alt)
    EOEVKYEL
    Note: Can't pick up items.

    Invulnerability
    AOSVTGAL
    Note: Can't kill enemies or get items.

    Invulnerability (Alt)
    ELETAIEP
    Note: Can't kill enemies or get items.

    Invulnerability (Blinking)
    ESNTXAEY

    Whip Is Invisible
    APSZZGAL

    Whip Is Invisible (Alt)
    EUXXGLEP

    Hit Almost Anywhere
    EPUVTIEL

    Fall Faster
    EOSPZGEL

    Fall Faster (Alt)
    EOSPYGEL

    Enemies Don't Move
    EIUTVPEY

    Some Enemies Die As You Approach
    EIEVGIEY

    Infinite Time
    ESUZLZEY

    Infinite Time (Alt)
    ENXZYAEI

    Attack Crouched Down
    ESXOKZEY

    Walk Out Of The Ground At Beginning Of Stage
    ENSKAZEI

    Slower Walking
    EYSXKIEI

    Enemies Count As Hearts
    ANKVITEI

    Everything Counts As Hearts, Including Enemies
    AIOTTYEI

    Hearts And Other Things Are Gold Instead Of Red
    EYEALPEI

    Screen Scrolls With You At The Far Left Instead Of Center
    ENXPXAEI

    Enemies Die Before Your Whip Actually Touches Them
    EYEVLGEI

    Enemies Coming From The Right Move Faster
    EPSVETEL

    Enemies Disappear
    EPETOZEL

    Less Enemies
    EOONYLEL

    Less Enemies (Alt)
    EUONLLEP

    Enemies Cause More Damage
    EPKVAYEL

    Don't Get Knocked Back From Taking Damage
    EUSPGTEP

    Don't Get Knocked Back From Taking Damage (Alt)
    ENKPTTEI

    Hidden Items Appear?
    EUKXOAEP
    Note: When you use the whip at the very start of the first stage (in the castle) an item will drop from the second glass window.

    Killing Enemies Grants Extra Lives
    ELOKOLEP

    Enemies Run Away From You Instead Of Towards
    EIKVUTEY

    Some Enemies Can't Move
    EIOETAEY

    Bats Are In First Part Of Castle
    ESVAIAEY

    Recieving Damage Grants Points
    EIOVIYEY

    Increased Drops?
    ESUTIAEY

    Drops Don't Fall To The Ground
    ESKSXIEY

    All Items Clears The Screen Of Enemies
    ESEVGYEY

    All Items Makes You Pass Thru Enemies
    ESOTAYEY

    Some Enemies Fall Thru The Floor
    EYEELAEI

    Some Enemies Travel Slower
    EYXEAAEI

    Some Enemies Are Gold Color
    EYSEGPEI

    When An Enemy Touches You, They Travel The Opposite Direction
    EYXVPYEI

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    If you will, try some of the problematic codes with a different value used:
    ----------------------------------------
    Hudson's Adventure Island (U) [!]
    Powerups Are Worth More Points
    ANXEKLEY
    ESXEKLEY - This reduces points you get from fruits in bonus stages. It stills good though. - This code works properly. It gives a 500 pts. from all fruits on normal stages, as on bonus area you stills get 500 points from each fruit there (default amount).

    Points Continue Rising From Powerups Until You Move
    AIOAOLEY
    EIOAOLEY - Some fruits seems are noncollectable with this code. - Some tiny gliches with score display from collected food, but still far better than old code.

    Touching Obsticles And Enemies Kills Them
    AYVGPAEY
    EIVGPAEY - You must avoid touching every boss on end of every area #-4 or the game will not continue.
    Also, it makes you to have a Fairy Bee invincibility, however, having a real Fairy Bee from an egg makes the player vulnerable to enemies.
    - Still same issue.

    -----------------------------------------
    Hudson's Adventure Island II (U) [!]
    Get 2,000 Points At Start Of Round
    ANVXOZEP
    EUVXOZEP - This works only if you doesn't have a dinosaur riding in beginning of the stage.
    - You still doesn't get 2000 points if you're riding a dinosaur at beginning of the stage.

    Automatically Run, Hold B To Walk
    ANEZYAEY
    ESEZYAEY
    - This works only if you doesn't have a dinosaur riding. - Still doesn't works with dinosaurs.

    Hold Jump To Slowly Float, Let Go To Slowly Fall
    AYOLIPEI
    EYOLIPEI - Pterodactyl (the flying dinosaur) cannot fly with this code. - This code doesn't have the issues with Pterodactyl and you can fly with it, unlike previous version.

    Invulnerability
    ASXSUTEL
    EOXSUTEL - You will die if try to collect a key for Island Skip Room / Secret Room / Bonus stages from an hidden egg.
    - Alternative version is bad too - it make player dies when touching any eggs..

    -----------------------------------------
    Hudson's Adventure Island III (U) [!]
    Swim In The Air
    ANEZPYEI
    ENEZPYEI - You'll lose any dinosaur (except the purple swimming one) when using the code.
    - Same with alternative code.

    Touching Enemies Kills Them
    AYKZNGEY
    EIKZNGEY - Running into enemies while having an Invincibility bee will kill the player.
    - Same issues as the other code below, except this dinosaur isn't lost when touch a star-like spikes located on the sea.

    Touching Enemies Kills Them (Alt)
    ANXZOGEY
    ESXZOGEY - Touching an enemy while having a dinosaur causes an instant death.
    - I tested this code on World 4's boss and it disables boss from appearing and also make dinosaur disappears when touch any of these static and moving star-like spikes in water.

    -----------------
    Megaman IV (U) (PRG0) [!]
    Takes Less Shots To Kill Enemies
    ASNEAZEY
    ESNEAZEY - Firing a full charged Megabuster shot takes a less damage to bosses (Tested on Bright Man) - This a good as it doesn't have the bug from the older code.

    -------------------------------------------------------------------
    Megaman VI (U) [!]
    The Longer You Hold Jump, The Higher You Go
    ANSEGTEI
    ENSEGTEI - Can't jump higher underwater (tested on Centaur Man's stage). - Little better than old code.
    I added only following codes:

    Hudson's Adventure Island (U):
    Powerups Are Worth More Points ANXEKLEY;
    Points Continue Rising From Powerups Until You Move AIOAOLEY;

    Hudson's Adventure Island II (U):
    Hold Jump To Slowly Float, Let Go To Slowly Fall AYOLIPEI

    Both codes for Mega Man 4 and 6.

    All other codes has an errors.
    Last edited by Unicode; 08-18-2013, 11:37:03 AM.

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