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LuigiMaster285's Codes (Mostly SMB1 NES)

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  • LuigiMaster285's Codes (Mostly SMB1 NES)

    Super Mario Bros. - NES
    Code:
    AOAOAO - Random Starman Effects
    PIGPAK - Destroys the background
    TVYAXU - The top-right corner of empty unbumped brown bricks is the wrong tile. Bumping the brick fixes it.
    AAAGEO - Crashes the game when attempting to load an enemy
    XYVTAO - Enemies walk through walls and walk on air
    IVYIVY - Enemies walk through walls and go too fast
    AAYOPO - You instantly time over
    XAYOPO - Exactly the same as AAYOPO
    YAYOPO - AAYOPO
    AAYOPE - Completely random
    TTTYYY - Weird infinite death sound
    PEAPOG - Removes the floor of the level
    OEAAEO - Destroys the tile pallet
    SIKLUK - Adds a digit to the score counter
    Last edited by LuigiMaster285; 01-06-2018, 10:35:16 AM.

  • #2
    Super Mario Bros. - NES
    Code:
    VVVGAO - Some enemies are misplaced/missing, audio can randomly corrupt for a little bit.
    TAGOEO - Vertical warp pipes use 2 left segments and no longer work; warp zones are softlocks
    POXULV - Fireballs always go left
    ULNIVA - General glitchiness
    PXVLLU - Glitch at flagpole; cannot complete level
    Last edited by LuigiMaster285; 01-06-2018, 10:35:45 AM.

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    • #3
      Super Mario Bros. - NES
      Code:
      0039:0? - Make all power-ups…[LIST][*]0 - Mushrooms[*]1 - Fire Flowers[*]2 - Stars[*]3 - 1up Mushrooms[/LIST]0450:00 - Can't move left (Best used with a all power-ups are Mushroom code. (PPYLUG works, btw) If you don't, you can't get Fire Mario.)
      SITPAT - Consistently destroys level design
      Last edited by LuigiMaster285; 01-06-2018, 10:36:12 AM.

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      • #4
        Super Mario Bros. - NES
        Code:
        VLNIVY - Walls are glitchy
        AAAAAA - Game won't boot
        TOPLES - Bumped blocks & power-ups don't appear
        ISSPOL - Some sprites & enemies are in the wrong place

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        • #5
          Super Mario Bros. - NES
          Code:
          000F:00 + 0010:00 + 0011:00 + 0012:00 + 0013:00 - No enemies
          0756?02:01 - You can't become Fire Mario
          0715:01 + 07F8?04:01 - 100 seconds on the timer

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          • #6
            Code:
            0016:?? + 0017:?? + 0018:?? + 0019:?? + 001A:?? - Make all enemies…[LIST][*]00 - Green Koopa[*]01 - Red Koopa[*]02 - Buzzy Beetle[*]05 - Hammer Bro[*]06 - Goomba[*]07 - Blooper[*]08 - Bullet Bill[*]0A - Gray Cheep Cheep[*]0B - Red Cheep Cheep[*]0C - Lava Bubble[*]0D - Piranha Plant[*]0E - Green Paratroopa[*]10 - Bowser Flame[*]11 - Lakitu[*]12 - Spiny Egg[*]20 - Fire Bar[/LIST]EVYTVY + AEAENT + ANNEPIEY + AYOETGEY + YZVAEEZY + YZVASALI - Both players look & jump like Luigi. (First code makes characters run in the air, second code makes players jump higher, last 4 codes make player 1 look like Luigi.)

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            • #7
              Super Mario World - SNES
              Code:
                3C5C-0700 +  3C5C-0760 +  3C5C-07A0 - Yoshi can hold shells in his mouth forever

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