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  • #61
    Code:
    Balloon Fight
    
    Graphic Code
    AEUIGZII
    
    Graphics do not update/reset
    SXOGTESE
    
    Bubbles do not appear after killing an enemy
    SUKTNGSP
    
    Bubbles move sporadically
    SOUVIYSA
    
    Bubbles move even more sporadically
    SVUVAYIT
    
    Bubbles float to the left awkwardly
    SUXVZYSA
    
    Bubbles float to the right awkwardly
    VVXVZYSA
    
    Bubbles float straight up
    SXONGPEZ
    
    Disable collision for players and enemies (Affects both players. Does not affect Balloon Trip)
    GZUVEVOU
    Last edited by nensondubois; 09-03-2015, 02:08:16 PM.
    "Roll The Bones" - Rush
    Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

    Comment


    • #62
      I got my codebreaker in the mail yesterday. I got it cheap because the on/off switch nub is broken off, but it still works perfectly. I might look for a switch to replace it with.

      nensondubois, not surprisingly, is right about everything. I don't recall where I got the false info online about the codebreaker format, but after testing with the real thing, I can verify the format and also verify that it writes to ROM. The only problem converting between cb and genie, is that genie uses a compare byte while cb uses a bank number. The only way I can see to perfectly convert between the two is to upload the ROMs to the server (not in public, just for reference) which of course raises other questions. But that's the only way to view which bank contains the compare, and reversely what the compare byte is for the given bank.

      Not sure how often banks other than the first are used. For now, the first bank is assumed and will need to be edited manually if incorrect.

      I've fixed the format for the site, and added a dash before the value since that is how it appears on-screen on the real cb.

      If you'd like nensondubois, I can move this codebreaker conversation into a new thread to clean up your codes thread.
      Please put all complaints in writing and submit them here.

      Above link not working? Try here.

      Comment


      • #63
        Originally posted by rimsky82 View Post
        I got my codebreaker in the mail yesterday. I got it cheap because the on/off switch nub is broken off, but it still works perfectly. I might look for a switch to replace it with.

        nensondubois, not surprisingly, is right about everything. I don't recall where I got the false info online about the codebreaker format, but after testing with the real thing, I can verify the format and also verify that it writes to ROM. The only problem converting between cb and genie, is that genie uses a compare byte while cb uses a bank number. The only way I can see to perfectly convert between the two is to upload the ROMs to the server (not in public, just for reference) which of course raises other questions. But that's the only way to view which bank contains the compare, and reversely what the compare byte is for the given bank.

        Not sure how often banks other than the first are used. For now, the first bank is assumed and will need to be edited manually if incorrect.

        I've fixed the format for the site, and added a dash before the value since that is how it appears on-screen on the real cb.

        If you'd like nensondubois, I can move this codebreaker conversation into a new thread to clean up your codes thread.
        There are actually several patch codes for the factory default listing created by Pelican. This list at some point needs to be dumped and accounted for, than added to the database at some point.

        Another note about the Codebreaker. You can use ROM bank 00 and 01 for the same code just having an alternate value in the same list and they won't be selected as the same code.

        I have figured out a manual solution to the conversion process on the user's end. It involves a few steps that aren't too complicated. Here is the basic rundown:
        1. Grab your Game Genie code (In this example we will use the Game & Watch Gallery 3 Mode Select Music Modifier code: ED5-CA9-08B)
        2. Open up BGB emulator
        3. Open up the cheat code to paste your code
        4. Open up the BGB Debugger
        5. Highlight the 'debug' tab and select 'access breakpoint'
        6. Take the ROM address from the 'cheat' window (This is shown in parenthesis as "65CA")
        7. Take the old value from the cheat window. In this case it will be "78"
        8. Enter the ROM address (65CA) and set a "on execute" breakpoint
        9. Enter the old value into the value field
        10. Click on the "Add" option
        11. Play the game where the effect is intended and it will break giving you the ROM bank.
        12. If the debugger breaks n ROM0 or ROM 1 then use that value, if not, scroll to the value (should be taken there by default breakpoint) ten use that number for the Codebreaker ROM bank.

        Enter the ROM bank into your code breaker first, then the memory address, and finally your new value. You have now successfully converted the code to Codebreaker format.

        There is an alternate method which requires a bit more maths and involves converting the ROM address being spit up from 4000-8000-C000, etc until you have all 255 banks mapped out. This process requires some more writing but its pretty straight forward.

        I don't mind if the codebreaker info is split up from this page.
        "Roll The Bones" - Rush
        Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

        Comment


        • #64
          Code:
          Balloon Fight
          
          Crazy Slide Code
          OGNVUPES
          
          Can change direction in midair (also affects enemies during the floating transition)
          AINVOPSZ
          
          Enemies retain the properties of falling when they land and will continue to swing left and right
          EKUVSPSL
          
          Displays unused X icon above ememies when they are in sitting position
          ESUVZOKN
          
          Phase message does not display
          SUXNLZSA
          
          Phase message does not disappear
          EKUYTZVG
          
          Phase message constantly blinks
          EKUYZZSZ
          
          Phase message constantly blinks faster than usual
          VKUYZZSZ
          
          Balloon Trip Bubbles are useless
          AAETESAY
          
          Balloon Trip Bubbles Last Longer than usual
          NYETESAN
          
          Balloon Trip Bubbles last shorter than usual
          ZLETESAY
          
          No Gravity (player becomes eratic when unpausing)
          AISTXZLA
          "Roll The Bones" - Rush
          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

          Comment


          • #65
            I have actually developed a program for NES that isn't an emulator, but loads the rom and tells you the possible compare bytes for any cheat address. I could do the same for Gameboy. Actually, I may start on that tonight, shouldn't be tough. Load the ROM, paste the code, get the compare byte or the bank.
            Please put all complaints in writing and submit them here.

            Above link not working? Try here.

            Comment


            • #66
              That should work theoretically.

              Code:
              Balloon Fight
              
              Press Left or Right to float in that direction, B button turbo does not work
              LPKXGAG
              
              Press Left or Right to single float in that direction
              LPKVEGEA
              "Roll The Bones" - Rush
              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

              Comment


              • #67
                Code:
                Mega Man
                
                Press Left or Right to shoot any weapon in desired direction instead of B button. (Code does not work when you are on a ladder.)
                ETUOLIZA
                Last edited by nensondubois; 09-07-2015, 11:50:32 PM.
                "Roll The Bones" - Rush
                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                Comment


                • #68
                  Code:
                  Ice Climber
                  
                  Constant barrage of enemies (Expert Mode)
                  AEXGKUZA
                  
                  Alternate level design
                  PEUTYYAA
                  
                  Sides are removed
                  AANTVEPA
                  "Roll The Bones" - Rush
                  Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                  Comment


                  • #69
                    Nice looking codes there.

                    Comment


                    • #70
                      Thanks!

                      Code:
                      Ice Climber
                      
                      No Seals/Topei
                      AEXYTENY
                      
                      No Birds
                      EXENOASZ
                      
                      No Polar Bears
                      SOENOASZ
                      I can't really think of much else for Ice Climber.
                      "Roll The Bones" - Rush
                      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                      Comment


                      • #71
                        Code:
                        Ice Climber
                        
                        No Icicles
                        ALOYLPVZ
                        
                        Always Icicles
                        APOYLPVZ
                        
                        Expert Levels
                        YPSGZIYA
                        
                        Expert Levels (Alternate; change any value for different level layuts)
                        APSGZIYE
                        "Roll The Bones" - Rush
                        Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                        Comment


                        • #72
                          Code:
                          Ice Climber
                          
                          Bonus Albatross is always above the left platform
                          OXOYGYIV
                          IKOYIYVI
                          
                          Bonus Albatross is always above the middle platform
                          OXOYGYIV
                          ANOYIYVI
                          
                          Bonus Albatross is always above the right platform
                          OXOYGYIV
                          KXOYIYVS
                          
                          Infinite time in bonus game
                          AUNKUPST
                          
                          Start with half the time as usual (Bonus game)
                          AZEGILAG
                          
                          Start with less time than than usual (Bonus game)
                          ALEGILAG
                          
                          Start with slightly more time than usual (Bonus game)
                          AYEGILAG
                          
                          Start with more time than usual (Bonus game)
                          OPEGILAK
                          
                          Start with much more time than usual (Bonus game; timer appears glitched-out)
                          NYEGILAK
                          Last edited by nensondubois; 09-10-2015, 10:16:37 PM. Reason: more codes
                          "Roll The Bones" - Rush
                          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                          Comment


                          • #73
                            http://gamehacking.org/vb/threads/6120
                            I uploaded the work I did last weekend where you can load a GB/C rom, input a Genie code, and it finds which bank it's in. But I, testing with my codebreaker, didn't get much luck. Maybe I'm doing something wrong, I don't know. The bank numbers should be correct though, except the if the address > 0x3FFF it needs to be &= 0x3FFF. Genie writes anywhere in the ROM space, 0-0x7FFF, but Codebreaker is per bank and banks are only 0x4000 bytes.

                            Once I figure out if it's right I'll somehow integrate the ability to spit out a proper CB code.
                            Please put all complaints in writing and submit them here.

                            Above link not working? Try here.

                            Comment


                            • #74
                              I'll look at that tomorrow, I just wanted to post this yet another unused game discovery.

                              Code:
                              Ice Climber
                              
                              Can see unused section of bottom ice (clearly this was intended to be seen by the player at some point. As the screen is scrolling up from the intro, you can see the rest of the ice that is normally partially visible at the first screen of any mountain showing only the first layer of the ice. This code is for demonstration purposes and visually makes the game unplayable.
                              PAVGAPAA
                              "Roll The Bones" - Rush
                              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                              Comment


                              • #75
                                I'm slowly working on adding all of the stuff I found for TCRF, starting with a new longly awaited game that is about to enter my gaming collection! Left me broke for the month but it was worth it... I'm bad at life.

                                Code:
                                Undake 30 - Same Game
                                
                                Replace ranking screen with hidden statistics screen (just press select at title)
                                D9C1-1409
                                
                                Replace game with test field
                                D1C1-1DA9
                                
                                In-game Unused Song 1
                                D468-CDA1
                                
                                In-game Unused Song 2
                                D968-CDA1
                                
                                In-game Unused Song 3
                                D168-CDA1
                                
                                Unused Jingles plays upon starting a game
                                94B4-14A7
                                
                                Unused sound 1 plays upon starting a game
                                95B4-14A7
                                
                                Unused sound 2 plays upon starting a game
                                91B4-14A7
                                
                                Unused sound 3 plays upon starting a game
                                9BB4-14A7
                                
                                Unused sound 4 plays upon starting a game
                                809D2B?? (9C, 98, 9A, 92, 93, or 9E)
                                
                                Start game in uncontrollable sound test (probably used to test all of the sounds and to select which ones they were going to use. Note that only the used sounds play.
                                31B2-3704


                                Last edited by nensondubois; 03-25-2016, 08:42:18 PM.
                                "Roll The Bones" - Rush
                                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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