Hello,
I've been improving the Cafe Code codetypes a lot and will release the new codehandler today or tomorrow including a new documentary.
It now supports the most important codetypes and even new stuff like casting floats to int, computing the sum/difference/product/quotient of values (ints, floats) of different addresses and store the result somewhere, filling a huge range with the same value (useful to recolor textures, fill a huge area of a level in splatoon, make Link's hair blue in Wind Waker HD).
I'm due to add a code type to print any text on screen, so we can load any value and print it on screen, if it's a float we could convert it to a decimal int to display it.
There will just be a little "problem" about the game list..
A lot of Wii U games had a lot of updates.
For instance, as of now each regional version of Splatoon would need 15 entries. I doubt there are cheat codes for all of them, but there are plenty for the last 5 or 6 revisions and all our cheat codes for 2.9.0 work on 2.10.0 and 2.11.0
I've been improving the Cafe Code codetypes a lot and will release the new codehandler today or tomorrow including a new documentary.
It now supports the most important codetypes and even new stuff like casting floats to int, computing the sum/difference/product/quotient of values (ints, floats) of different addresses and store the result somewhere, filling a huge range with the same value (useful to recolor textures, fill a huge area of a level in splatoon, make Link's hair blue in Wind Waker HD).
I'm due to add a code type to print any text on screen, so we can load any value and print it on screen, if it's a float we could convert it to a decimal int to display it.
There will just be a little "problem" about the game list..
A lot of Wii U games had a lot of updates.
For instance, as of now each regional version of Splatoon would need 15 entries. I doubt there are cheat codes for all of them, but there are plenty for the last 5 or 6 revisions and all our cheat codes for 2.9.0 work on 2.10.0 and 2.11.0
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