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xeBuild v1.05 Released

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  • xeBuild v1.05 Released

    xeBuild version 1.05 is now available for all you XBox 360 fans out there. Check out the change log below, as well as a developer statement.

    Greetz to carranzafp aka Maximus for attempting to confuse everyone.

    *note this is not fully tested on consoles (especially non-corona4g) but appears to be a solid update anyway*

    Changes:
    ========
    1.05 (1.04 beta)

    tidy ini_creator output a little

    colons were not being removed from macid string in ini file, fixed

    added corona4g build target and dump parsing, nanddump.bin should be minimum 0×3000000 bytes from corona mmc machines (no spare data)

    Xstress.settings will now be kept along with other mobile data

    added flash header sanity checks

    With xeBuild v1.05 released, that means that updates to the assortment of RGH related tools and programs will be updated within the coming days, if not already updated. If you are comfortable with using the command line version of xeBuild, you can download it below. If not, wait until your tool of choice get its update or until Swizzy gets his GUI update out.
    Download

    Source
    The Hackmaster

  • #2
    XeBuild GUI 2.086 : DashLaunch 3.04 support added

    Swizzy released today an update for his famous and official GUI for Xebuild, this 2.086 version adds the support of dashlaunch 3.04 released today and some little fixes. As always with Swizzy, you will find the source in the archive .

    Here is the full change log:

    *********
    * 2.086 *
    *********
    - Removed: No additional checks are made for additional patches (apart from NOHDMI patch, which can really only be applied to any motherboard apart from xenon anyways) this should fix errors here…

    - Fixed: Finally fixed that display bug with Xell icon not beeing shown properly for RGH 2.0…

    - Fixed: Fucking jasper failsafe keeps beeing gay… >_< fixed now… once and for all!

    - Updated: Now using Dashlaunch 3.04

    - Updated: The system update xml have been updated with the new location for the 16197 update (since it was verified to be final we’ve moved it to the regular folder rather then beta)

    ** NOTE: Many minor fixes has been done lately, and NO this release does NOT support corona v2, despite what news sites states since last update… it’ll be fully supported in v3.0, but i don’t really feel like updating 2.0 as well with this shit… i added failsafe disable so pro’s can still be lazy (like myself) **

    ** NOTE: If anyone of you complain about minor shit that is useless and/or having to wait for 3.0 for proper support for everything, go make your own tool, i do this for free and release my full source… meaning you have everything you need to make your own tool…
    Download

    Source
    The Hackmaster

    Comment


    • #3
      xeBuild 1.06 Released

      If you are using a jtagged or RGH console, check out the latest version of XeBuild. c0z and team have updated their tools so you can utilize the 2.0.16202.0 dashboard. You can use this to put together a prepped NAND image. Check out the change-log below.

      xeBuild 1.06

      fixed an issue with identifying FCRT console from keyvault (thanks stefanou!)
      corrected some status message typos
      added sanity check to bl patcher
      added (starting with 16197) fcrt signature check patch (supports swapping drive + kv/dvdkey + fcrt on drives/consoles where nofcrt does not enable game disks)
      added 16202
      correct 16197/16202 nohdd patch to disable only the hdd, not every SATA device

      Download

      Source

      Source
      The Hackmaster

      Comment


      • #4
        xeBuild GUI version 2.087

        As new builds of XeBuild get released, Swizzy is usually right on the case to update the XeBuild GUI, which he has done once again. So if you have been utilizing XeBuild, then check out this latest version of the GUI which brings us up to version 2.087. Swizzy also released a tutorial on how to use this, in case you have any questions.

        Fixed: No longer enforcing RGH 1.0 for trinity, please beware that ECC creation might not work with the RGH 2.0 script, however the RGH 1.x script works perfectly with any trinity version to date (except for 15572+ updated machines of course!)

        Updated: Now using xeBuild 1.06

        Updated: Now using Dashlaunch 3.05

        Updated: Now building 2.0.16202.0

        Updated: XML’s have been updated like usual with the location and MD5 hash of the new update files…

        Added: I’ve now written a full tutorial on how to use this GUI to update your JTAG/RGH Console, you can find it here: http://xebuildtut.xeupd.com it’s also linked by the « Tutorial » menu item in the GUI (it’ll open in your default web browser)

        Download

        Source
        The Hackmaster

        Comment

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