GoldenEye 007 is one of the most critically acclaimed games of all time, but how did they even get it to work on a Nintendo 64?
In this episode I reveal the secrets of how a small team at Rare built the ultimate James Bond experience, with friendly and enemy AI that defined a generation and set the standard for FPS games moving forward.
With help from Dr David Doak - who was the level and AI designer at Rare during development of the game.
In this episode I reveal the secrets of how a small team at Rare built the ultimate James Bond experience, with friendly and enemy AI that defined a generation and set the standard for FPS games moving forward.
With help from Dr David Doak - who was the level and AI designer at Rare during development of the game.