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Windows = gaming cheat detection at the system level

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  • Windows = gaming cheat detection at the system level

    Optional "TruePlay" protects game memory, monitors OS for common cheating patterns.

    Developers that want to stop cheaters in their Windows games are getting a little additional system level help from Microsoft via TruePlay, a new API being rolled out through Windows 10's Fall Creators Update.

    The feature, which is now documented on the Windows Dev Center, lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game's memory. TruePlay also "monitor gaming sessions for behaviors and manipulations that are common in cheating scenarios," looking at usage patterns on a system level to find likely cheaters.

    TruePlay is only available to developers using the somewhat controversial Universal Windows Platform, which Microsoft has been encouraging developers to embrace for a while now. The anti-cheat system can be applied across an entire game or only certain portions, so developers can monitor cheating only in multiplayer matches, for example.

    https://arstechnica.com/gaming/2017/...-windows-devs/
    The Hackmaster
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