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![]() ![]() ![]() ![]() Rainsphere's codes
![]() ![]() Final Fantasy VII
![]() Takes out Water
![]() 800E5634 0002
![]() This code changes the playable character on the world map into the submarine! It will change the graphics of the world map into the water surface and you can go anywhere.
![]() ![]() ![]() Main Charcter Graphic Modifier
![]() 8010A5A4 ????
![]() This code will change the main character on the world map into the selected items. All of these codes, unless otherwise specified, work on the 3rd Disc...testing into the others discs will be done.
![]() ![]() 0204 = White Chocobo
![]() 0200 = Cloud
![]() 0201 = Tifa
![]() 0202 = Cid
![]() 030A = Diamond Weapon (1st Disc only)
![]() 020D = Highwind
![]() 0307 = Propeller
![]() 030F = The Pheonix
![]() ![]() Cloud Spins Around
![]() 800E5668 2800
![]() Just as it says, cloud will just spin around on the world map.
![]() ![]() Change Normal Cloud into Female Cloud in Wall Market
![]() 8009D288 00??
![]() This code will only work in Wall Market.
![]() ![]() C0 = Female Cloud
![]() BF = Male Cloud
![]() ![]() World Sprite
![]() 8010AD40 ????
![]() This Code changes which sprite you control when on the World Map. It gives you the option to change into these things. Word of advice, DON"T change into any other character while you are the Submarine. And if you are the Highwind or Submarine, get off of the vehicle before changing into something else. Actually land the Highwind and Exit.
![]() A636 = Chocobo
![]() A474 = Submarine
![]() A554 = Character
![]() A394 = Highwind
![]() ![]() Manipulation
![]() This code has 2 parts!
![]() Part 1: Controling the Enemy
![]() 800F8652 0064
![]() 801514BA 0064
![]() Ok, this code allows you to manipulate the first enemy in the series of enemies. With this code the 3rd Character will be the one doing the Manipulation, if you do not have a character in the 3rd slot the code will not work.
![]() Note: This code has not yet been tested on bosses.
![]() ![]() Part 2: Switching between Character and Enemy
![]() 800F5E66 000?
![]() This lets you switch between who will be battling at the designated time. Lets say that you manilpulated an enemy and you wanted the enemy to be battling, then you would have the code set to "6", but if you wanted the Character doing the Maipulation to attack next, you would change it to "0".
![]() 0 = Character
![]() 6 = Enemy
![]() ![]() Soaring Highwind
![]() 301FFE24 0001
![]() ( For GS 3.X)
![]() 801FFE24 0100
![]() (For GS 2.9 or lower)
![]() This code allows the Highwind to fly THROUGH objects such as mountains and buildings.
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