Lazy Bastard's codes

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Lazy Bastard's codes
Final Fantasy VII
Enemy 1 size mod: 8015475A ??00
Enemy 2 size mod: 801552F6 ??00
Enemy 3 size mod: 80155E92 ??00
Enemy 4 size mod: 80156A2E ??00
Enemy 5 size mod: 801575CA ??00
Enemy 6 size mod: 80158166 ??00
These size mods modify the size of your enemies in battle.
Here are some good digits:
05: Tiny
20: Twice normal size
30: Three times normal size
40: Four times normal size
50: Five times normal size
60: Six times normal size
70: Seven times normal size
7F: Greatest size possible
80: Upside down, greatest size possible
90: Upside down, seven times normal size
AO: Upside down, six times normal size
B0: Upside down, five times normal size
C0: Upside down, four times normal size
D0: Upside down, three times normal size
E0: Upside down, twice normal size
FO: Upside down, normal size
F5: Upside down, tiny
1st slot character (the one on the right) color mod: 801518F8 ??00
2nd slot character color mod: 80152494 ??00
3rd character color mod: 80153030 ??00
Here are some good digits:
7F: Totally black. Being of darkness.
80: Really bright.
Enemy 1 color mod: 80154768 ??00
Enemy 2 color mod: 80155304 ??00
Enemy 3 color mod: 80155EA0 ??00
Enemy 4 color mod: 80156A3C ??00
Enemy 5 color mod: 801575D8 ??00
Enemy 6 color mod: 80158174 ??00
Use the digits from the other color mod.
All the codes below were hacked in Disc 1, cause my other saves were all deleted. My advice to you for the World Map Event Mod is to use the debug room to get an airship and to be out on the world map in Disc 1. I'm lazy, but I'll tell you how anyway, to save you some time and effort trying to find a way. Okay, go into the Debug Room, and turn off the code (Debug Room code) if it is on. Then go to the Northeast room and talk to the top-middle girl between Tifa and Aeris, and choose "Ex-SOLDIE Highwind" ( or "Cloud Highwind", it could be either). You will be warped to inside the Highwind, where you can talk to the guy (the pilot) above Cid and start flying. There, you have your airship at the beginning of the game, on the world map. Now it's time to see Squaresoft's secrets, hehe. Sorry, I don't feel like beating the game half-way through to find out if a code works on all discs, but please tell me if you test them on other discs and I will give you credit.
Automatically on airship: 8010A59A 20E0
This code works nicely with a joker command.
I don't really know what to name this, but let's call it Event on World Map Mod (I later noted it was the event trigger for the airship). Okay, here goes:
D00C84C8 0080
8010A59A ????
Push Square to activate the chosen event.
Here are some digits that I have found that I think are cool:
21EF:Wierd sound, white flash, back to normal.
22EF:Cloud:What the?!? Zooms to where Diamond Weapon should be, warps to airship,
above where you were standing.
23EF:Airship turns around, goes forward, stops, submarine instructions.
24EF:Airship disappears, wierd views are shown for a few seconds, automatic warp to Cargo ship.
28EF:This is slightly interesting at least: an automatic battle with "ENCOUNT ERROR"?
There is a message at the top of the screen that is interesting, too.
And the "monster" talks to you if you do certain things.
2AEF:Automatic warp to Midgar Gate.
2BEF:Automatic warp to Junon.
2CEF:Automatic warp to Chocobo Farm.
05EF:Automatically on a Grey Chocobo (?) behind Chocobo Farm.
09EF:Automatically on a regular Chocobo, on top of the submarine, in the middle of the ocean.
0CEF:Tifa screws with Cloud.
0EEF:Cloud:Not even a Chocobo...etc.
0FEF:Tifa:Not even a Chocobo...etc.
11EF:Airship moves a little, "Warks", and stops.
13EF:Airship shortcircuits and "Oh, man, a breakdown? Now?" message is shown.
15EF:Cid:Hey, hey, what are you trying to do, break the Highwind? Lets fight on the ground.
16EF:Strange, green bubble appears at nose of airship.
18EF:Automatic battle with Ultimate Weapon, who runs away after one hit, no matter how weak you hit him.
1CEF:Makes airship appear above you; you can't get into it though.
1EEF:Chocobo sound is heard.
2DEF:Automatic warp to Wutai.
2DEF:Automatic warp to Mt. Nibel.
30EF:You and airship turn, automatic fight with Ruby Weapon.
32EF:Cloud says:"First. I gotta do something about her."
Then airship keeps turning and repeating what Cloud said. Go into a town and come back out to stop it.
3FEF:Airship lifts off, acts like it is on water, slowly moves along, automatic warp inside airship,
above where you were standing.
36EF:Airship sinks into ground, automatic warp to airship landed in North Crater.
3EEF:Airship rises, Warks, sits back down.
D9EF:Automatic warp inside airship with Cid as leader.
B1EF:Automatically on a regular Chocobo,
in the middle of the ocean, Chocobo instructions.
10E0: Cid, without, box, just loose in air: Not even a chocobo...etc.
1DE0: Chocobo instructions
1FE0: Buggy instructions
23E0: Airship starts floating away, submarine instructions, airship stops
25E0: Airship floats away, turns, auto warp to Costa Del Sol
27E0: Airship is pulled away, wierd views are shown, after a couple seconds,
warp to Junon before getting on Cargo Ship
29E0: Auto warp to where Midgar Zolem is impaled in tree, when you walk out, you are where you started.
2CE0: Auto warp to North Corel
2DE0: Auto warp to Yuffie betrayal, after you beat the Shinra Soldiers and walk out,
you are automatically right outside of Wutai.
2FE0: Auto battle with Ruby
D0E1: Cloud is turned to his side; try walking around, it's pretty cool.
06E5: Automatically on airship, but when you get out, you are on a Grey Chocobo.
0CE5: Cloud: I got the feeling I'm forgetting something,
airship turns and Cloud tells it to stay there for just a minute.
01E0: Airship turns around
04E0: Airship is transported to the far corner of the map
14E0: Cloud jumps on airship like a chocobo, automatically in airship
17E0: Airship is pulled away, one of the Weapons roars, Cid yells "#?*!, what energy! Damn! You think I'm just gonna give up!? Airship is usually inaccessible, as it's moved too far away by this point.
21E0: Airship disappears, planet moans, white flash, back to normal, airship is moved.
22E0: Earthquake sort of thing, Cloud says "What the...!?", fly to where Ultimate Weapon should be, autowarp into airship, above same location
D0E1: This causes Cloud to be turned to his side on the world map. Odd.
06E5: Automatically on airship, but when you jump out, you're on a grey chocobo
That's all the digits I've found so far. If you find any, e-mail me and you will be given credit.
Airship walk through walls (Fly through walls?): 8010A596 0032
This code lets the airship fly through anything. Two other people have hacked this code as well, but after me and with a different line of code.
Airship floats at certain height mod. Don't worry, you can get in this time.
Also try getting out. Cloud just sort of jumps out of the airship from 200 feet up in the air; it's pretty cool: 8010A564 04E2
Warp to some place I don't remember ever being in: 8010A55A 0003
Highwind's propellers always spin; this is almost too useless to post,
but here it is if you want it: 8010A5AC 0233
Here is a code I hacked because the one at the GSCCC doesn't work.
I accidentally found it when looking for something else, actually. I'm not sure if it gives the person in top slot infinite HP or if it gives Cloud infinite HP, so tell me if you test it: 800F5BBC 00B1
The code on the GSCCC only changes the numbers you see, not what actually is your HP. For example if you have 100 HP and you use the code on GSCCC, and you lose 50 HP, your HP will still say 100, but if you get hit another 50, you will die, because your real HP will still be going down with each time you get hit. My code actually works, I tested it.
Okay, here is a code I hacked which is probably the beginning of changing cloud's World Map Graphic. It sort of makes him have super-shiny, really colorful Superman underwear (You know how those super heroes always have underwear on the outside of their costumes). Anyway, this page's already too long, so here goes: 10150008 FF45
1015000A ADFF
1015001C 6DFF
1015001E ADFF
1015002C FF4D
1015002E ADFF
100 Ft. tall mode: 80116508 2500
This code basically makes it seem like you are about 100 feet up in the air on the world map. It gives you sort of a 1st-person view, too.
Slow motion: 80051568 1F66
This code makes the whole game, including cgi scenes and all, in slow motion. The music will stay at the same speed, though.
Pulsating view: 800E5658 0001
This makes the world map a crazy rollercoaster that may even make you physically dizzy and sick. It's pretty damn cool.
3D 360 Capabilities: 800E56A4 13FB
This is very hard to describe, but just go on the world map and turn left or right while in the low view and you'll be rather impressed with the effect.
Upside down on world map: 800E5654 0800
This has the same effect as you picking up your tv and putting it upside down, without the effort.
Darkness in towns: 8007EB0E 00FF
This makes all towns seem like the Debug Room. You can still see people and everything.
Really zoomed out on world map: 800C65EC 0100
This makes the world map view really zoomed out.
Really zoomed in on world map: 800C65EC 0300
Same thing, only really zoomed in.
Extremely zoomed in: 800C65EC 0700
Same thing, only extremely zoomed in.
No music whatsoever: 80062FF8 0001
This code eliminates all music from the game. Sound effects will remain, however, or else I would just tell you to mute your tv and I'd waste less time hacking. Makes the game more realistic, but who wouldn't want to listen to Nobuo Uematsu's great music?
World map 1st Person mode: 80115A48 0000
This code actually just makes Cloud or whatever you control invisible on the world map, but it simulates a 1st person view perfectly and kicks @$$ when you're flying around in the Highwind.
Music speed mod: 8009A11E 8000
This is not the same as the one at the GSCCC, the one there just makes the music go turbo, you can't change the digits for a different speed. Also, it doesn't even do a very good turbo, it just skips pieces of music to simulate a turbo music speed. This code allows you to make the music go at whatever speed you want it to. The digits 8000 are just some good turbo digits. Bring the numbers down to make a slow music code or whatever you want.
Here is a code that I hacked a long time ago (in-town sprite switching!) but never finished, since I didn't have an in-town joker. But Magus, in the nick of time, hacked an in-town joker and sent it to me. Otherwise it only would have worked for those with a GSPro, and that wouldn't be fair, now would it? OK, here's what the code does: in any town, or place that acts like a town, for example a cave or your airship, pressing any one of the buttons or button combinations at the bottom of this code will change your control position, sort of like jumping from one sprite to another, out of Cloud's body and into some girl or something in a town! Now, certain buttons and combinations work in some places and those same ones might be the ones that don't work in other places, so try all the buttons and combinations, I have yet to find a sprite I can't control except for things that run and stuff, and even then I can control them sometimes. OK, when you change control, if you just move somewhere but don't take over anything but an invisible sprite, just try another button or combination. Here's the code; I know it's long, but trust me,it's worth it, it's just cool as hell:
D009AC5C 0004
8009AC1E 0004
D009AC5C 0001
8009AC1E 0005
D009AC5C 0008
8009AC1E 0006
D009AC5C 0002
8009AC1E 0007
D009AC5C 0100
8009AC1E 0000
D009AC5C 000C
8009AC1E 0008
D009AC5C 0003
8009AC1E 0001
D009AC5C 000A
8009AC1E 0002
D009AC5C 0005
8009AC1E 0009
D009AC5C 0009
8009AC1E 000A
D009AC5C 0006
8009AC1E 0003
D009AC5C 0808
8009AC1E 000B
D009AC5C 0802
8009AC1E 000C
D009AC5C 0804
8009AC1E 000D
OK, here're all the instructions and such I can give you for the sprite control code: this code was hacked on the first disc, since I erased all of my saves by accident, so I don't know if it will work on other discs. You could play the game from the beginning until you are in contact with another sprite, or you could just use my method: Use the debug room from New Game, when you're in the debug room turn the code off (or you could just have a save in the debug room like I do), walk into the Northeast (the one between straight up and straight right) room, talk to the girl sitting down (I don't remember her name, Priscilla maybe?) and choose "Ex-soldie Highwind" or something like that, you'll know it when you see it. OK, now, you're in an airship, on the world map, on the first disc. I think it's a pretty useful little shortcut, at least for hackers. Now, save, and reset, and come back, and load up your saved game with the code on (the sprite controller). Now just go to any town or even a cave or something that has characters or other kinds of sprites in it, and try out some of the buttons and combinations, you'll find you can control almost anything; hell, I spent like two hours laughing, swimming as the dolphin at Junon, moving people that stop you from going somewhere early in the game out of the way and going anyway, rolling around as the soccer ball at Costa Del Sol, and going on the airship and making all the members of my team stand in a line and having a friend of mine come over and watching him sit there without a thing to say, hehe.
Here are the buttons and combinations that switch your sprite control:
Start
R1
R2
L1
L2
R1+R2
L1+L2
R1+L1
R2+L2
R1+L2
L1+R2
R1+Start
R2+Start
L1+Start
and Select returns you to normal
Here's a code that I thought to hack after I hacked that sprite control code; it's what a lot of people have been requesting for a long time, and no one has ever been able to hack it: enemy control! And not some crappy Manipulate activator (no offense to whoever hacked that, I don't remember who, but anyway, it was a cool code and all, but this is much better!), this is an actual enemy control code. And it's only about 25% as long as the sprite control code, heheh. But anyway, here it is; code first and then instructions:
D0062D78 0001
800E7A48 0104
D0062D78 0004
800E7A48 0105
D0062D78 0008
800E7A48 0106
D0062D78 0009
800E7A48 0107
D0062D78 0105
800E7A48 0108
D0062D78 0100
800E7A48 0100
OK, go into a battle and press any one of these buttons or button combinations and you'll switch between which enemy you control, and back to your 1st character when you want. I hacked this on the first disc as well, so you may want to use the method I told you above for this code as well, only do it with a saved game, since you'll need three characters in your party or this code will screw up. OK, here are the buttons and combinations:
L2- 1st enemy
L1- 2nd enemy
R1- 3rd enemy
R1+L2- 4th enemy
L1+L2- 5th enemy
Select- Back to 1st character
Okay, I know you can't access your third character with this code on, but I'll work on it some time when I have more time to hack. Sorry.
Battle area modifier: 8010A67E ????
This code will make the memory think that you are walking in a certain area on the world map. For example, no matter where you are walking on the world map, it will think you are walking in...say...the Goblin Island forest. And, of course, all effects come with it, meaning you will get into fights only with things you would find on Goblin Island. Here are the digits I have found. The ones with stars by them are in my opinion the best. If you find any other digits, or want to request digits for an area, e-mail me and I will put your name by the requested or found digits.
8200-Chocobo Farm area
0200-outside Chocobo Farm area
1E00-Goblin Island
1F01-Goblin Island forest
0100-Kalm area
*0109-Kalm area burnt land
*0227-Midgar Zolem area (no fights)
0400-area outside of Fort Condor burnt area
0509-Fort Condor burnt area
0501-forest near Fort Condor
0411-coast near Fort Condor
1E11-island above Goblin Island
9800-Mideel area
1819-Mideel area forest
1811-Mideel area coast
1909-Mideel area burnt land
1911-Mideel area burnt land coast
1400-Temple of the Ancients area
1419-Temple of the Ancients area forest
1411-Temple of the Ancients area coast
1509-Temple of the Ancients area burnt land
1600-Bone Village area
1611-Bone Village area coast
1621-Bone Village area forest
1620-Place in front of City of the Ancients
*160A-Snow area
0E00-Nibelheim area
0E11-Nibelheim area coast
0F01-Nibelheim area forest
0C00-close to Cosmo Canyon, right before crossing river to go to Nibelheim
0D13-brown Cosmo Canyon area
0C11-Cosmo Canyon area coast
0A00-Gongaga area, all the way to before Cosmo Canyon area
0A11-Gongaga area coast
0A19-Gongaga area (and Cosmo Canyon area) forest
0800-North Corel area, and around Corel Desert
0811-Corel area coast
8800-peninsula a little away from Corel area, not named
0600-Costa del Sol area
0611-Costa del Sol area coast
0614-pass over mountain from Costa del Sol, to cave, to Corel
1000-Rocket Town area
1011-Rocket Town area coast
1200-Wutai area
1211-Wutai area coast
1309-Wutai area burnt land
1300-lower Wutai area
1311-lower Wutai area coast
0211-outside of Chocobo Farm area coast
1C00-Cactus island grassy area
1C08-Cactus island desert area
*960A-Chocobo area, snow
Instant enemy weakener- D0062D78 0001
800F85AC 0001
D0062D78 0001
800F8614 0001
D0062D78 0001
800F867C 0001
D0062D78 0001
800F86E4 0001
D0062D78 0001
800F874C 0001
D0062D78 0001
800F8764 0001
With this code on, get into a battle with any enemy (or enemies), and push L2. All enemies' health will be dropped to 1, no matter what, and can then be killed in one hit, no matter how weak the hit is. Very nice to have handy in an emergency, heheh.
OK, the next one simply allows Cloud to hold 9999 MP, but you have to fill
it up yourself- 8009D862 270F
Run faster in towns- 8009AC2E FFFF
Basically, this code explains itself. Go into a town, run around, you'll be faster. This'll be useful for those times when they time it perfectly so it's impossible for you to catch up with someone, hehe; probably just stop'em off and have to reset though.
Door activator- D009AC5C 0001
8009ACE6 FFFF
D009AC5C 0002
8009ACE6 0000
This is, in essence, a stupid code. Go into a town and push either L2 or R2 and all the doors, or sometimes treasure chests, or anything else around will either open or do whatever they do. It's different with each town, too.
Screen fades to black- D009AC5C 0001
8009AC40 0002
D009AC5C 0002
8009AC40 0001
This is also a pretty useless code, but it's more useful than the one above. In a town, or place that acts like one (a cave, inside your airship, etc.), push L2 to make the screen fade to black as if a scene is about to happen, then push R2 to make it return.
In-town Music Volume Mod: 80062F5E ????
This code simply controls the volume level of the music in towns and places that act like towns. Sound effects are not affected. Here are a few digits:
0000 - Silence
3000 - Quiet
5000 - Medium
7FFF - Maximum
Text box paralysis disabled: D009AC5C 0800
8009AC26 0000
Normally, whenever a text box comes up, your character is automatically paralyzed, until the text box disappears. With this code on, you can just press "Start" and walk around while the text box is still up. All you have to do to make the text box scroll down as usual or disappear as usual is press "O", as usual. This also eliminates paralysis during events in which your character is doing something (like Cloud running somewhere without your control). Use caution, because sometimes during an important event, your character is needed to do something before the game can continue, and that something is nothing you can do manually (like Cloud shrugging his shoulders and jumping over something). Anyway, have fun with it, just save before doing anything big with major events.
Enemy Max HP Mod:
800F85B0 ????
800F8618 ????
800F8680 ????
800F86E8 ????
800F8750 ????
800F8768 ????
This code modifies all six enemies' Max HPs. The top one is enemy A, the next one enemy B, and so on. The digit 0001 will drop all enemies to the lowest possible max HP, as 0000 will simply cause all enemies to become invincible. FFFF will give all enemies 65535 max HP, and I'm sure you can figure out any other digits.
Update: If you want to drop the HP of Emerald or Ruby Weapon to 1, add this line of code: 800F85AE 0000
After hacking the Max HP mod for all six possible enemies a few minutes ago, I stumbled upon another attribute: death/non-death. Here's the trigger for all enemies, on an L2 joker:
C0062D78 0001
800F85B2 FFFF
800F861A FFFF
800F8682 FFFF
800F86EA FFFF
800F8752 FFFF
800F876A FFFF
With this code activated, when you push L2 in battle, all enemies will die. There is about a half-second delay, but that's simply because that's the way the game was programmed (when you kill an enemy, there is always about a half-second delay before it flashes translucent red and dies). I've noticed that, for the scenes in which the enemy does not normally die but does something else (such as the Ultimate Weapon not dying over the crater near Junon, but over Cosmo Canyon), the enemy still does whatever it's supposed to do, which tells you that the end of a battle, by any means of you defeating the enemy, is considered by the game to mean that you've killed the enemies, and also that events occur with or without battle scenes occuring correctly.
Enemy Status Mod:
C0062D78 0001
800F85E8 0001
800F8650 0001
800F86B8 0001
800F8720 0001
800F8788 0001
800F8580 0001
This might be even better than the enemy death trigger. The digits 0001 tell the game that the enemy is dead. Therefore, by using this code and pressing L2 in battle, all enemies will die without even the death animation, and, while the enemies still stand, the battle ends immediately with you as the victor. This works with every enemy I've tested it on, including Ruby Weapon. The same goes for the Enemy Death Trigger as well. Other digits than 0001 will cause whatever other ailments an enemy can have, including Confusion, Paralysis, Stone, Death Sentence, and all others. I'm too lazy to find all the digits, but if anyone wants to help out with that, post them or send them in to me; you will be given full credit, of course.
In-battle action mod (L2):
1st Character -
D0062D78 0001
80151920 00??
2nd Character -
D0062D78 0001
801524BC 00??
3rd Character -
D0062D78 0001
80153058 00??
3C - Backflip
OF - Hop forward
F9 - Swing sword sideways
34 - Jolt
61 - Run
84 - False Cure
0C - Lie dead (false)
40 - Block
45 - Squating block
46 - Kneel
73 - Get sucked out of battle screen
85 - False spell cast, no graphic effects
92 - False spell cast, enemy skill effect
A2 - False summon effect
B8 - False item effect
This code will make the desired character (haven't tested it or anything) do the desired...thing at the push of the L2 button. Nothing actually happens; it's just visual.
801E8F38 0001 - Continue always highlighted
This just saves those few seconds when the game has just finished loading up and is now checking to see if you have any saves. If you do, having Continue highlighted will allow you to instantly access the loading feature.
In-town action mod when standing: D009AC5C 0080
8009AC20 00??
When walking: D009AC5C 0080
8009AC22 00??
When running: D009AC5C 0080
8009AC24 00??
00 - Standing still
01 - Walking
02 - Running
03 - Fold arms, tap foot
This code allows you to change what you're doing in towns, by use of a joker, set to the Square button. There are a bunch of other digits, but they depend upon which town or area you're in, and I'm too lazy to map all that out.
In-battle enemy action mods:
800F8590 0??? - 1st enemy
800F85F8 0??? - 2nd enemy
800F8660 0??? - 3rd enemy
800F86C8 0??? - 4th enemy
800F8720 0??? - 5th enemy
100 - Regular stance
001 - Acts as if hit
003 - Attacks
004 - Uses special attack
005 - Secondary special attack
006 - Third special attack
Any further digits are simply more special attacks. Also, I use "special attacks" relatively. Some are not attacks at all, but other actions like curing, running away, and so on.
To compose an actual code of this, I had to use a D0/D1 system, because the values, when modified with one write, stayed at their new value (in other words, if they were changed in the memory editor, they never returned to their original values).
This would be the code to allow for the 1st enemy's actions to be modded by an L2 joker:
D0062D78 0001
800F8590 0???
D1062D78 0001
800F8590 0100
(thanks to Ace for the joker)
With this code on, whenever you push L2 in battle, the 1st enemy will perform the action you've set for the ??? digits. You have to hold down L2 though, as with this system, whenever you're not pressing L2, the 1st enemy is in its regular stance. Switch the second line with any of the other enemys' codes if you like.
Alternately, you could use a simple joker system:
D0062D78 0001
800F8590 0???
D0062D78 0004
800F8590 0100
With this, if you press (not hold) L2, the 1st enemy will perform the action you've set with the ??? digits, but will continue to repeat it. Push L1 to stop it, but try to do it after the enemy has returned to its regular state for a moment, as otherwise things can get glitchy.
Sorry for the complication of this damn thing, but it was the best method I could think up. Any suggestions are welcome.
The Ultimate Weapon Project
Everything within this subsection will concern the small Ultimate Weapon Project I've started and am still working on. It'll pretty much be posts copied and pasted, and will greatly consist of speculation and theorizing, moreso even than actual coding. Enjoy, I guess, and may you have an idea that may help. I've decided to put this on a seperate page, so click here.
OK, I managed to find the addresses that modify what graphic each of your characters (Slot 1, 2, and 3 in the menu) is represented by in town environments. This, unfortunately, only uses the list of characters that the normal character mod uses. As a result, you can have Cloud, Tifa, and Cid in your party, and run around as Red XIII, with Yuffie and Cait Sith popping out during events, but that's about the extent of its abilities. Here:
In-Town Character Graphic Mods
3009D391 000? - 1st
3009D392 000? - 2nd
3009D393 000? - 3rd
0 - Cloud
1 - Barret
2 - Tifa
3 - Aeris
4 - Red XIII
5 - Yuffie
6 - Cait Sith
7 - Vincent
8 - Cid
9 - Young Cloud
A - Sephiroth
B - Invisible
|
20 - Invisible
I'm fairly sure everything after B is nothing, but if anyone wants to check 21 and above, they're welcome to it, heh.
A problem to note is the fact that only Cloud, Tifa, Cid, and Red XIII were ever meant to lead the party, so other character graphics, when used as the graphics of character 1, will not allow room transitions (in other words, you can't change rooms unless you have Cloud, Tifa, Cid, or Red XIII as your main character). At the moment I can't see how this would be fixed if someone went about to try, but I'm open to suggestions.
Another issue is the fact that graphics for most characters haven't been introduced at the beginning of the game, so generally until you've met a character, you can't use it as a graphic, which really sucks. Ahh, well...
Any input?
Oh, and if you'd like to see the in-town graphic mod "project" I've been dabbling with a bit (of which this is a part), I decided to make a page for that as well - Here.
Medal of Honor
Super turbo mode: 80097FCC 1276
This code will make everything, including both you and your enemies, superfast. It will also work for any level, unlike most MOH codes.
Objectives always accomplished: 800988DC 0001
800988E0 0001
800988E4 0001
800988E8 0001
800988EC 0001
800988F0 0001
This code makes all of your objectives accomplished the moment you start each level. It works for all levels, and unless there is a level with more than 6 objectives, you should never have to worry about objectives again. Now, you can just sit back with a couple of other GS codes on, and have fun. If there is a level that I have overlooked that has 7 objectives, just add this line of code to the bottom: 800988F4 0001
Metal Gear Solid 1.1
Read how to convert MGS codes between versions under Hacking FAQ's.
Drunk helicopter mode: 800B9F78 0040
This code is pretty cool, just try it out, you'll see what I mean.
Closeup mode: 800B9F78 0240
This code gives you a closeup view, right behind Snake. It doesn't seem to work in some rooms, though. Sorry.
1st person view: 800B9F7A 0001
This is a code that many people have tried to hack, but only two have actually found. One is me and the other is Liquid Man. The only problem is the one Liquid Man hacked is like six lines long, and, from what I hear, changes back to regular view mode whenever you change weapons. The code I hacked is only one line long, and it stays the same even if you change weapons. The only drawback is that to activate it you have to equip the psg1 and then unequip it.
SOCOM is rifle:800ADFB8 6972
800ADFBA 6C66
800ADFBC 0065
800ADFC0 6972
800ADFC2 6C66
800ADFC4 0065
800ADFD0 6972
800ADFD2 6C66
800ADFD4 2E65
800ADFD6 0063
This code turns your SOCOM into the sniper rifle. It just changes the graphic, so you don't go into the sniper rifle view or anything, you just shoot the rifle with one hand, standing up. And you still shoot SOCOM rounds, because the bullets are at a different address in memory. It's cool, because you never really get to see the PSG1, except for during that split second before you change views.
FAMAS is rifle: 800ADFE0 6972
800ADFE2 6C66
800ADFE4 0065
800ADFE8 6972
800ADFEA 6C66
800ADFEC 2E65
This code is the same as the one above, except it changes the FAMAS into the sniper rifle, so you can shoot fully auto with the rifle graphic in place of the FAMAS one.
Cigs are rifle: 800129F8 6972
800129FA 6C66
800129FC 0065
80012A00 6972
80012A02 6C66
80012A04 0065
80012A08 6972
80012A0A 6C66
80012A0C 2E65
80012A0E 0063
This code turns your Cigs into the sniper rifle, in effect making Snake smoke a sniper rifle. This is definitely worth seeing.
Gasmask is FAMAS: 80012928 6166
8001292A 616D
8001292C 0073
80012934 6166
80012936 616D
80012938 2E73
8001293A 0063
8001293C 0000
This code turns the Gasmask into a FAMAS, giving Snake a FAMAS for a head when you have the Gasmask equipped.
Superman mode: 80172FD4 0400
This code flips you so you are horizontal and you run through the air head first. It's funny as hell when your feet are sticking out of a sideways box and a guard sees it and doesn't notice anything! Stupid guards, hehe.
Upside-down mode: 80172FD4 0800
Same as Superman mode, only completely upside-down.
Earthquake mode: 800AE0E0 0004
This code simulates an earthquake. That's about it.
Graphics Scrambler: C00B2D60 0008
800BDAF4 2006
800BDAF6 8005
(Joker from GSCCC, made into a C0)
This code scrambles all the graphics, causing some pretty cool effects. I've even seen wierd images painted on the walls. This code is so interesting, it's actually made me play the game again...but, then again, I am kinda different...ahh, well. Heh.
Resident Evil 2
Read how to convert RE2 codes between versions under Hacking FAQ's.
Leon's disc
Leon on ice: 800C7E70 0011
The name is basically the description. Just check it out.
Superman mode: 800C7D9C 0400
Same as Metal Gear Solid Superman mode.
Upside down mode: 800C7D9C 0800
Same as Metal Gear Solid Upside down mode.
Reverse Superman mode: 800C7D9C 0C00
Leon runs with his feet forward instead of his head like Superman mode.
Earthquake mode: DOOC646C 0004
800C7D04 0004
DOOC646C 0001
800C7D04 0000
Self-explanatory. Push L1 to activate, and L2 to de-activate.
Captioned (movie) mode: DOOC646C 0004
800C7D04 0010
DOOC646C 0001
800C7D04 0000
Makes those captions come up to simulate that a scene is happening. Push L1 to activate, and L2 to de-activate.
Captioned and camera monitor mode: D00C646C 0004
800C7D04 0012
DOOC646C 0001
800C7D04 0000
Makes the captions come up, and makes the screen look like a crappy camera monitor. Push L1 to activate, and push L2 to de-activate.
Captioned and earthquake mode: DOOC646C 0004
800C7D04 0014
D00C646C 0001
800C7D04 0000
Makes the captions come up, and makes the ground shake. Push L1 to activate, and L2 to de-activate.
Green screen: DOOC646C 0004
800C7D06 0408
D00C646C 0001
800C7D06 0004
Makes the screen green (tongue twister), like when you turn on that poison stuff( forgot what it's called). Push L1 to activate, and L2 to de-activate.
Blood seeps outward: D00C646C 0004
800C7D28 0007
This is one of my favorite RE2 codes. It makes blood seep outward from your feet about a foot around, when ever you push L1! Obviously, L1 to activate, and it de-activates by itself after it spreads about a foot. It actually takes the place of your shadow when you run around after using it. It's pretty cool, but the next one is my favorite RE2 code of all time so far.
Fall over and die (don't really die): DOOC646C 0004
800C7D28 0003
D00C646C 0001
800C7D28 0100
This code is my favorite RE2 code, cause it's funny as hell. Push L1 to make Leon fall to his knees, hold his stomach, look at the blood on his hand, fall to the ground, and act like he dies. Then push L2 to make him jump right up again, good as new! Don't worry, it doesn't hurt you. Try this while someone is trying to talk to you in the game. It's funny as hell to wait until Claire says something to Leon, and then make Leon fall over and die for no apparent reason!
Leon nods his head "yes": D00C646C 0004
800C7EE4 0820
D00C646C 0001
800C7EE4 0000
This code makes Leon nod his head repeatedly as if he is saying "yes". Push L1 to activate it, and L2 to de-activate it.
Leon can nod "yes" or "no": D00C646C 0004
800C7EE4 0820
D00C646C 0001
800C7EE4 08C0
D00C646C 0002
800C7EE4 0000
This code is the same as the one above it, only you also have the option of making Leon nod his head "no".
Claire's disc
Claire on ice: 800C7C38 0011
The name is basically the description. Just check it out.
Superman mode: 800C7B64 0400
Same as Metal Gear Solid Superman mode.
Upside down mode: 800C7B64 0800
Same as Metal Gear Solid Upside down mode.
Reverse Superman mode: 800C7B64 0C00
Claire runs with her feet forward instead of her head like Superman mode.
Earthquake mode: DOOC6234 0004
800C7ACC 0004
DOOC6234 0001
800C7ACC 0000
Self-explanatory. Push L1 to activate, and L2 to de-activate.
Captioned (movie) mode: DOOC6234 0004
800C7ACC 0010
DOOC6234 0001
800C7ACC 0000
Makes those captions come up to simulate that a scene is happening. Push L1 to activate, and L2 to de-activate.
Captioned and camera monitor mode: D00C6234 0004
800C7ACC 0012
DOOC6234 0001
800C7ACC 0000
Makes the captions come up, and makes the screen look like a crappy camera monitor. Push L1 to activate, and push L2 to de-activate.
Captioned and earthquake mode: DOOC6234 0004
800C7ACC 0014
D00C6234 0001
800C7ACC 0000
Makes the captions come up, and makes the ground shake. Push L1 to activate, and L2 to de-activate.
Green screen: DOOC6234 0004
800C7ACC 0408
D00C6234 0001
800C7ACC 0004
Makes the screen green (tongue twister), like when you turn on that poison stuff( forgot what it's called). Push L1 to activate, and L2 to de-activate.
Blood seeps outward: D00C6234 0004
800C7AF0 0007
This is one of my favorite RE2 codes. It makes blood seep outward from your feet about a foot around, when ever you push L1! Obviously, L1 to activate, and it de-activates by itself after it spreads about a foot. It actually takes the place of your shadow when you run around after using it. It's pretty cool, but the next one is my favorite RE2 code of all time so far.
Fall over and die (don't really die): DOOC6234 0004
800C7AF0 0003
D00C6234 0001
800C7AF0 0100
This code is my favorite RE2 code, cause it's funny as hell. Push L1 to make Claire fall to her knees, hold her stomach, look at the blood on her hand, fall to the ground, and act like she dies. Then push L2 to make her jump right up again, good as new! Don't worry, it doesn't hurt you. Try this while someone is trying to talk to you in the game. It's funny as hell to wait until Leon says something to Claire, and then make Claire fall over and die for no apparent reason!
Claire nods her head "yes": D00C6234 0004
800C7CAC 0820
D00C6234 0001
800C7CAC 0000
This code makes Claire nod her head repeatedly as if she is saying "yes". Push L1 to activate it, and L2 to de-activate it.
Claire can nod "yes" or "no": D00C6234 0004
800C7CAC 0820
D00C646C 0001
800C7CAC 08C0
D00C646C 0002
800C7CAC 0000
This code is the same as the one above it, only you also have the option of making Claire nod her head "no".
Syphon Filter
Mutant Gabe: 801B9FAC 0067
Turns Gabe into a wierd mutant version of himself.
Skin Texture Mod:
5000F810 0000
801B7DFE 00??
50007410 0000
801B95CE 00??
Interactive Sampler 7
Tekken 3
Infinite Rounds: 8009B36C 0001
800AEFB4 0000
800B0840 0000
I made this code because I was always annoyed by the fact that you could only play two rounds or maybe three (one fight), and then you had to go through like two minutes worth of credits to get back to playing. With this code, no matter what, no matter who wins, the game always says "Round 1" at the beginning of each round, and you keep fighting as many rounds as you want.
Driver 1.1
Stop lights are always ____ mod: 80097050 000?
80097054 000?
This code modifies the color of the stoplights, making them always a specific color. Here are the digits I have found:
Green: 2
Orange: 4
Red: 1
Off: 5
Tornado mode: D00970F4 0044
8009B112 0001
D00970F4 0024
8009B112 0001
D00970F4 0084
8009B112 0001
D00970F4 0014
8009B112 0001
D00970F4 0004
8009B112 0001
This enables "Tornado Mode", an invention of mine, by use of L1. Pushing, and especially holding, L1 will cause you to ridiculously spin at high speeds, even lifting you off the ground in the action. It's actually useful, believe it or not; I've used it countless times to smash cops to pieces when they were close on my tail.
Flip around: D00970F4 0044
8009B116 000F
D00970F4 0004
8009B116 000F
D00970F4 0024
8009B116 000F
D00970F4 0084
8009B116 000F
D00970F4 0014
8009B116 000F
No, this's not the "Flip-Mode" code you may have heard of; this code is not only a different code, but much better. Press (or hold, I suppose) L1, and your car will do a forward flip (or two, hehe). This is especially useful when you get flipped over by a cop, which is usually the end. Simply push L1, and chances are, after a few taps, you'll be back on your right side.
Cool Hop (L1): D00970F4 0044
8009BOCO 0500
D00970F4 0024
8009BOCO 0500
D00970F4 0084
8009BOCO 0500
D00970F4 0014
8009BOCO 0500
D00970F4 0004
8009BOCO 0500
This is somewhat like the Ultimate Levitation code, and would be completely better if I could just find the address for the height of the enemy cars. Nevertheless, it is still better in one aspect: it causes you to jump immediately, and at a greater height. Also better is the fact that you can hold L1 to stay in the air as long as you want, and you will continue to fly forward until you run out of momentum, which takes a while.
Fall through street (L1): D00970F4 0044
8009BOCO FFFF
D00970F4 0024
8009BOCO FFFF
D00970F4 0084
8009BOCO FFFF
D00970F4 0014
8009BOCO FFFF
D00970F4 0004
8009BOCO FFFF
This code is a variation of the above code. With this one, however, you fall through the street, and, since all planes connect in the memory of Driver (so I have discovered), you eventually, through your long fall, land on the ground again. It's a pretty long fall, too; something to see.
Bushido Blade
Hold button enabler: 8013D7A4 0000
This code enables you to hold down a button and have the same effect as if you had a turbo controller, whereas usually holding down the button will do nothing at all, forcing you to tap a button repeatedly. Pretty hard to lose if you know how to use this right.
007: The World Is Not Enough
I will note that I've only hacked these codes in search of a way to kill civilians without achieving automatic failure. I have come to some success, but I don't believe I'm fully finished yet. I've only tested these codes on the first mission, so I don't know if they'll work for others...I'll hack them for all the missions, if they don't. Anyway, on with it; enjoy:
Joker: D00B7328 ????
Mission Status Mod: 800A0F34 000?
3: Failed
2: Accomplished
1: Nothing (paralyzed)
0: Regular
Ability to hurt enemies (usually this is automatically turned off whenever the mission status mod changes digits from 0 to 2 or 3, and back, preventing you from being able to hurt any enemies for the rest of the level, but now you can fix that):
800A118C 000?
0: On
1: Off
Caption level: 800A125A 00??
00: None (regular screen)
20: Regular captions
Higher than 20: More of the screen is covered
Misc. Display Commands: 800A1258 000?
0: Normal
1: Hide life display
5: Writes to memory that an event is happening
Now that you've seen the codes individually, let me explain in greater detail. The Mission Status Mod (set at 0) and the Ability to hurt enemies mod (also set at 0) are sufficient coding to allow you to eliminate civilians, and anyone else, and continue about your business. The only problem occurs when you try to finish the first level. This problem is caused by the fact that there is a scene that requires certain things of the memory. Without further coding, you become locked out permanently from a place that you need to get into. I've attempted to set up a code that allows you to eliminate civilians and work around this problem at the same time:
D00B7328 0002
300A0F34 0001
D00B7328 0002
300A1258 0005
D00A0F34 0003
300A118C 0000
D00A0F34 0003
300A0F34 0000
(Although there is no real point, if you want to be able to fire weapons in the last room, add these lines of code:
D00B7328 0004
300A118C 0000
D00B7328 0004
300A0F34 0000
D00B7328 0004
300A1258 0000)
With this code enabled, you can eliminate civilians with no problem, just as before, but there is an added semi-fix. Go to the entrance door of the last room (where you have to use the Fingerprint Scanner to gain access). Right after you press "X" and see the Fingerprint Scanner enter the screen, push R2. Now, by command of the game, the PSX will think for a moment, run a few quick checks on the memory, and note that you are paralyzed and that the memory is ready for an event. Since the memory is stuck on being ready for an event, the event will be skipped completely, and none of the sprites (characters, doors, etc) will be affected. Therefore, the door will stay open, and the people inside the room will stay exactly where they are. For some reason, you are never actually paralyzed if you press R2 at the time and place you did, so you can simply back up a few steps, and walk into the room. Now you have access to that door that's usually closed on you (it leads into a partial hallway from which you can walk through walls, to anywhere on the floor you're on), but no matter what you do, you cannot finish the level, still. Breaking the glass has no effect, for some reason.
This is as far as I have gotten. I'm open to any suggestions from fellow hackers, but as of now I can't think of another way to try to fix the problem, except for attempting to hack an all objectives complete code, and then attaching it and the mission status mod to jokers with the right digits. I'll see what I can do.
Chrono Trigger
While investigating a code problem for someone, I decided to toy with sound data a bit. I found a few things of interest.
Tone Oddity (non-town music) - 800996B0 00AC
This seems to affect the tones of the normal away-from-town music (on the world map), so it makes for some entertaining "remixes", but besides that is essentially useless. You can mod the value for different tone effects.
No Music -
8009904C 001E
801F0008 013C
This code doesn't stop music; it merely won't allow it to load in the first place. CT seems to use two different methods of loading music. The first line of code stops about half of all songs, and the second stops the rest. Non-music sounds will still load perfectly, but I was surprised to find that things like the bell tolling in Leene Square are stored as music.
The majority of sound data seems to be between 801F0008 and 801F085E, and pretty much fills that entire space.
OK, that's all I feel like putting up. I have actually hacked probably almost twice that amount, it's just that the codes that I didn't post either sucked, didn't suck but still were not worth posting in my opinion, were text mods, or were too long for both me to type and for you to have to type into your Gameshark. So if there's a code you want, ask me; I might have already hacked it, and if not, I'll try to. Well, I guess those things apply to any other hacker here also, so ask any of us and we'll try our best to get you the code you desire.