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![]() ![]() ![]() ![]() Lazy Bastard's codes
![]() HentaiColumns
I'm not really into the whole Hentai thing, but this game is highly addictive...and at the same time, quite trying. I've attempted to make it a bit easier, for those times when it seems impossible to pass the level.
Drop Control - 7E004200
This code will allow you to control the columns as they fall. Actually...they won't fall at all unless you hold the down button. Push the down button once to bring the column down one space, and so on.
The Legend of Zelda: A Link to the Past
Room mod - 7E008A??
This is quite glitchy. Someone else can find the coordinates mods, as I'm far too lazy to do that now.
Double head front view - 7E09A600
This replaces the front graphic of the bottom half of your body with the graphic of your head, heh.
Magic Container Full - 7EF37501
Infinite Rupees - 7EF36104
This code causes the game to fill your rupees up to 999.
Ability to swing, even if you have no sword - 7EF3C501
This code is needed in the beginning of the game, before you've gotten a sword, if you want to equip one.
Regular Sword - 7EF3590?
0 - No sword
1 - Regular sword
2 - Blue sword
3 - Red Sword
4 - Gold Sword
I've noticed something that's quite interesting in this game: while, if you increase the value for something like a shield, or a glove, beyond the amount that is ever found in the game, the graphic disappears in the menu and the graphic within the game is glitchy as far as colors and shapes go.
This is not the case, however, if you increase the value of the sword by 1 (any more than one will have the regular glitch effect).
Doing so; inputting the PAR code
7EF35904
...will give you a glowing gold sword, that actually shows up in the menu, and is more powerful than the red forged sword. In other words...as far as I'm concerned...it's either a well-kept secret that can be found in the game through a complicated combination of actions (similar to some other things in the game, such as the mini-programmers room found by doing odd things before room transitions), or it was removed from the game at some point. Either way, it's pretty damn cool.
On a side note, in case you're interested, I'll tell you the way I first discovered the secret room. There are other ways I've heard of, but mine seems to be the easiest...and for some reason I seem to be the only one that noticed it (lol @ "for some reason"). Anyway, I discovered it because I just happened to be bored one day, years ago, and was screwing around. I went to the outside of Hyrule Castle (the place where, in the beginning of the game, you find the secret hole from the garden to the inside of the castle, to save Zelda), cut down all the bushes, and killed all of the guards but a a single green one. Then I froze him, threw him into the hole, and jumped in after him. By coincidence, I happened to land in the secret room. After some testing, I still couldn't determine exactly what neede to be done to achieve entrance to this room, but concluded eventually that it was a semi-random thing that occurred only about 1 in 16 times. Try it out.
Glove - 7EF3540?
0 - First Glove
1 - Most Powerful Glove
Bow - 7EF3400?
0 - No Bow
1 - Bow
2 - Bow and Arrows
3 - Bow and Silver Arrows
Bombs Full - 7EF37501
Bombos Medallion - 7EF34701
Quake Medallion - 7EF34901
Arrows Full - 7EF37601
Guards Never Notice You in dungeons - 7E0D8001
7E0D8101
7E0D8201
This code will cause most enemies to never notice you. Heheh, I love the way you can slash a guard, and he'll just get hurt, act confused for a second, and keep on walking...it reminds me of MGS with the Stealth Suit on.
No enemies in dungeons - 7E0D3005
7E0D3105
7E0D3205
This code, for the most part, only works within dungeons, houses, and such. For some reason, it doesn't work at times, or takes a few seconds to work. All in all, I'd say about 80% of the time you won't have to worry about enemies in dungeons. The 20% chance of enemies, however, is not the only problem. It's a sprite existence mod; therefore, normal, non-enemy sprites will also be removed, which could cause problems. There's also the rare occurance of world map enemies and characters being removed. In any case, it works, so quit yer' damn complaining, heheh.
Something with sprites - 7E00E907
This causes sprites to disappear or resume their original state, along with some other odd effects. A side effect is that if you change screens up or down, the game will go crazy in a semi-entertaining way, with a wierd scrolling glitch.
Regular key in dungeons - 7EF36F0?
0 - 0
1 - 1
And so on...9 is the maximum number that will allow for a non-glitchy status graphic, and hell, all you need is 1 (it constantly rewrites 1 key to the address, thereby making the code an infinite keys code as long as the digits aren't 0).
Everything you pick up becomes ___ - 7E0836??
46 - Bush
44 - Small Rock
42 - Sign
00 - Wierd black-haired Link
09 - Zz's
0C - Wierd Block
20 - Girl
24 - Nothing
68 - 1, 5, 4, 8
6B - Regular Key
6E - Bomb
8E - Fire
E0 - Heart Piece
E5 - Apple
EA - Faerie
This is just a graphic mod; it doesn't actually affect the use value of the object...in other words, if you change what you throw to a rock, and pick up a bush and throw it at somebody, it'll only have the effect of a bush, 'cause that's what it really is.
Turned head is ____ - 7E099B??
This causes Link's head graphic (when turned to the left, right, or back) to change. The digits vary from room to room by which graphics are stored in the RAM. These are the most common digits, with descriptions as from Link's house at the beginning of the game:
29 - Link's father's head
32 - Green Smurf Link head
34 - Frozen Link head
36 - Link with no cap
FF - Very wierd fiery being
Pretty much every graphic in a given room seems to be a possibility, so, while these are the most common values (29 being the most common), there are many others for particular rooms. Tell me if you find anything interesting.
Totally invincible - 7E031F26
Same as the others...oh, bah...I don't wanna say it again...if you haven't read any of the others, just go back and read the descriptions...dammit...now I've wasted even more efforct explaining how I don't want to explain it than I would have if I would have simply explained it...heheh.
FInal Fantasy II (US)
5th Sprite positioning, X-Axis - 7E0913??
This is the x-coordinate mod for the 5th sprite in any room.
Instant Battles - 7E06ABFF
This code works both on the world map and in a dungeon environment. As long as the place has random enemies, a battle will instantly initiate, and after that battle is over and you return to the normal room or map, another will be initiated. If you're on the world map, for some reason, after the first battle, you'll appear to be somewhere in the middle of the ocean between battles, but in any case if you turn the code off during a battle, you'll end the battle and return to the position you were in beforehand. In the case of dungeon environments, there's a slight delay on battle initiation for some reason. Also, this code must be turned off inside of towns, or you'll be held in position...
Character Slot 2 "job" mod - 7E10C1??
This code modifies what type of character the character in slot 2 is (for example, Dark Knight or Wizard). Many NPC's are stored as character types, not character individuals, for some odd reason.
I've only tested it with Cecil, but the digits are different for each character, it appears. If you wanted to change Cecil's job, you'd use the code, and have Cecil in the 2nd-to-top slot (the 2nd slot). You'll most likely have to change screens (enter/exit the menu, change rooms, etc) once to set the code into action, but it's well worth it.
Here're some digits I found for Cecil, Dark Knight:
00 - DKnight
01 - Dragoon
02 - Caller (young)
03 - Sage
04 - Bard
05 - Wh.Wiz (Rosa)
06 - Karate
07 - Bl.Wiz (Twin)
08 - Wh.Wiz (Twin)
09 - Paladin
0A - Chief
0B - Caller (grown)
0C - Ninja
0D - Lunar
0E - FightIt (Midget on map and in towns, green pig with weapons abilities in battle)
0F - em Whit (toad on map and in towns, Golbez with weapons abilities in battle)
10 - DKnight (Pig on map and in towns, deformed Anna with weapons abilities in battle)
11 - Dragoon (Townsperson on map and in towns, glowing Kain in battle)
15 - Wh.Wiz (shopkeeper on map and in towns, square blob in battle)
1C - Ninja (Lady on map and in towns, red square in battle)
1E - (Lugae on map and in towns, square blob in battle)
Maybe I'll map out all the digits for all the characters later. In any case, if anyone wants to go through these digits, I'd be highly grateful and give you full credit for finding whatever you do.
Text for name and description line, 2nd slot character, menu:
7ED7CE??
7ED7D0??
7ED7D2??
7ED7D4??
7ED7D6??
7ED7D8??
7ED7DA??
7ED7DC??
7ED7DE??
7ED7E0??
7ED7E2??
7ED7E4??
7ED7E6??
7ED7E8??
I hacked this mainly as a means of finding all the text digits. Might as well give you something to use them on for now, heh.
Digits:
21 - Blank (space)
Symbols
21 - Stone
22 - Toad
23 - Small
24 - Pig
25 - Mute
26 - Darkness
27 - Poison
28 - Float
29 - Claw
2A - Rod
2B - Staff
2C - Sword (Shadow, etc)
2D - Sword (Ancient, etc)
2E - Sword (Excalibur, etc)
2F - Lance
30 - Knife
31 - Ninja Sword
32 - Ninja Star
33 - Boomerang
34 - Axe
35 - Wrench
36 - Song (Edward's)
37 - Bow
38 - Arrow
39 - Hammer (?)
3A - Whip
3B - Shield
3C - Helmet
3D - Armor
3E - Glove
3F - Dot (usually next to black magic in menus)
40 - Same, but for status effect magic
41 - Same, but for white magic
Letters
42 - A
43 - B
44 - C
45 - D
46 - E
47 - F
48 - G
49 - H
4A - I
4B - J
4C - K
4D - L
4E - M
4F - N
50 - O
51 - P
52 - Q
53 - R
54 - S
55 - T
56 - U
57 - V
58 - W
59 - X
5A - Y
5B - Z
5C - a
5D - b
5E - c
5F - d
60 - e
61 - f
62 - g
63 - h
64 - i
65 - j
66 - k
67 - l
68 - m
69 - n
6A - o
6B - p
6C - q
6D - r
6E - s
6F - t
70 - u
71 - v
72 - w
73 - x
74 - y
75 - z
More Symbols
79 - Tent
7A - Jar
7B - Wizard Suit
7C - Ring
7D - Crystal (the noun, not the adjective)
7E - Key
7F - Tail
Numbers
80 - 0
81 - 1
82 - 2
83 - 3
84 - 4
85 - 5
86 - 6
87 - 7
88 - 8
89 - 9
Civilization
Maxed Income - 7E7630FF
This code will multiply your actual income by about 15, making you incredibly rich within a few turns.
Infinite Time - 7E75D700
Population Mod, City 1 - 7E784A??
01 - 1
09 - 9
0A - 10
0B - 11
I'm...fairly sure you can figure out the other digits. Remember, with rapid jumps in population comes rapid starvation, and sometimes disease.
Population Mod, City 2 - 7E7969??
This uses the same values as the first.
I'm too lazy to hack the others, or assume that conquered cities work the same way and extrapolate everything out with simple math. If you request so, I'll do it, but otherwise, I doubt anyone will ever want codes for Civilization anyway, heheh...I just happen to like the game.
Instant Learn -
7E764F02
7E765102
7E765200
This will cause you to learn technology at a superfast rate...usually two advances per turn.
City 1 Turbo Build - 7E785805
This'll cause your first city to build anything in 1 turn. Remember, it's not a good idea to have 1 city supporting a huge amount of units without growing with time to allow itself to support them...so this code's best for buildings and such. I always build all the Wonders with this, heh.
Again, I'm too lazy to hack for the other cities, as it's not really integral. Request if it's that important to you.
Mortal Kombat II
P1 Char Mod - 7E2EF8 ??
P2 Char Mod - 7E30A6 ??
00 - Kung Lao
01 - Liu Kang
02 - Johnny Cage
03 - Baraka
04 - Katana
05 - Mileena
06 - Shang Tsung
07 - Rayden
08 - Sub-Zero
09 - Reptile
0A - Scorpion
0B - Jax
0C - Kintaro
0D - Shao Kahn
0E - Smoke
0F - Noob Saibot
10 - Jade
I've noticed that when using characters that can't normally be used, things can get rather glitchy. Modifying the background tends to reduce this, though.
Background Mod - 7E3270 ??
00 - Deadpool
01 - Pit #2 (spikes above)
02 - Wasteland
03 - Portal
04 - Forest
05 - Blacksmith's
06 - Pit (Burning person on other side)
07 - Portal (Fiery)
08 - Before (as in, "in front of") Shao Kahn
09 - Goro's Lair
Heh, I don't remember the real names of most of these places. If somebody wants to e-mail me and tell me, I'll gladly correct myself. Otherwise, these descriptions'll have to do.
Health Mod, P1 - 7E2EFC??
Health Mod, P2 - 7E30AA??
You can use these to make yourself invincible (A1), or to make the enemy instantly die (00). The latter is rather funny...there's a one second delay, so the enemy usually walks over, punches you, then falls over, heh.
Act Raiser II
Infinite Time - 7E094D63
Turn this off at the end of the level, or you'll just keep gaining score and the level will never end.
Infinite Health - 7E091D16
The Addams Family
Max Money - 7E00AB99
With this on, every time you get money, you get a free life.
Lives Mod - 7E00AC09
This code makes the last code completely pointless, heh.
Full Hearts - 7E00C305
With this on, you'll have all heart containers, and they'll all be full.
Always Throw Balls - 7E00EF01
Have Spinning Hat - 7E0064FF
Invincible - 7E00C600
Enemies can hit you, but it only makes the sound with no effect.
Right Turbo - 7E0084FF
This'll make you super fast when running to the right; your left will still be regular speed. Fortunately, most of this game is left to right. The left side seems to work differently, so I couldn't seem to hack a full turbo...and I'm too lazy to really put any effort into it.
Have Foil (Sword) - 7E00EE01
Bosses Die In One Hit - 7E00F600
This should be turned off when you're not fighting a boss, as it can glitch in interesting ways.
Aladdin
Infinite Apples - 7E036999
Max Gems - 7E036B99
This has an interesting effect: every time you get a gem now, you gain a heart container...
Full Hearts - 7E03670A
With this on, you get all heart containers, and they're full.
Max Lives - 7E03640A
Totally Invincible - 7E034704
Enemies can't even touch you. They can't shoot you, throw barrels at you...they can't do a damn thing to you. However, you can hurt them
Abu Doesn't Follow You - 7E096C01
Abu just stands there at the beginning of the level and never follows you.
Abu Eats An Apple - 7E146B80
Abu does his finishing move and eats an apple, chewing on it for the rest of the level as he stands in place, heh.
Moon Jump - 7E08FB16
This'll make your jumps super high. Drop 16 to a lower number for a higher jump, or a higher number for a lower jump.
BlackThorne
Infinite Health - 7E0FC518
3rd Slot Item Mod - 7E187A03
I'm too lazy to hack all the other slots...this should do.
The Magical Quest, Starring Mickey Mouse
Totally Invincible - 7E02A004
This works just like the same code for Aladdin; enemies can't touch you, but you can destroy them.
Nobunaga's Ambition
In Battle, Top Army
Unit 1 Invulnerable - 7E46B601
Unit 2 Invulnerable - 7E46B801
Unit 3 Invulnerable - 7E46BA01
Unit 4 Invulnerable - 7E46BC01
Unit 5 Invulnerable - 7E46BE01
Infinite Rice - 7E2E6F63
In Battle, Bottom Army
Unit 1 Invulnerable - 7E46C063
Unit 2 Invulnerable - 7E46C263
Unit 3 Invulnerable - 7E46C463
Unit 4 Invulnerable - 7E46C663
Unit 5 Invulnerable - 7E46C863
Infinite Rice - 7E2E7563
Super Ghouls and Ghosts
Totally Invincible - 7E027602
Enemies can't touch you, but you can destroy them...same as the others.
X-Men - Mutant Apocalypse
Infinite Health - 7E0C35FF
Totally Invincible - 7E0C4C21
Again, enemies can't touch you, but you can touch them, heh.
Bosses Die In One Hit -
7E180501
7E17B501
This should be turned off when not fighting bosses. Otherwise, two of your enemies will be invincible, heh.
Act Raiser
Infinite health in Action mode - 7E001D08
One hit kills bosses - 7E0BCC00
Monster lairs empty in Sim mode -
7F96B800
7F96BA00
7F96BC00
7F96BE00
This'll cause all monster lairs in Sim mode to have no monsters left. If there's a level with five lairs (which I think is the case, at sometime in the game), add this line of code:
7F96C000
Super population growth - 7E0218FF
This'll make your population jump at the max it can jump, until it reaches the max it can reach at that time. For some reason, if you use other codes along with this code, people may never come out at all, heh. I'm too lazy to spend time on this, so you'll have to do a bit fo work yourself, if there's a prob. If you're totally confounded, feel free to e-mail me or post here, I guess.
Chuck Rock
Totally invincible - 7E0BAA25
Enemies won't even be able to touch you (you'll walk right through them, and them through you), but you can kill them as usual.
Always have rock - 7E09F201
This will cause the first rock to enter the memory to instantly be above you, and stay above you as a shield. If it's a big rock, your jumping and moving will be impaired as usual
Always in rock-carrying position - 7E0BA402
This'll cause you to always have your arms up as if carrying a rock. The interesting effect is that if you use the throw button (without the Always have rock code on), and there happens to be a rock nearby, you instantly have it and throw it. The usefulness of this is that, after you have the rock near you, you can not only use it as a rapid-fire weapon by tapping Y, but also that you can stand on the rock, and with a little practice, use it as an air vehicle. It's kinda cool.
Cliffhanger
Totally invincible -
7E063B27
7E0A2082
Same as the one for Chuck Rock; enemies can't touch you, while you can still destroy them.
Can always proceed - 7E064300
This'll allow you to always keep going, instead of having to stop for every few enemies, or even a mid-boss.
Always have knife - 7E063901
Avalanche doesn't follow - 7E0BA200
This'll cause the avalanche that you run from near the beginning to completely not follow you...or at least the part that can touch you, heh. This'll make things a bit easier.
Always have gun - 7E063902
You'll need the next code, with a value of at least 1 for this code to work. Also, you obviously can't have the Always have knife code on at the same time
Gun ammo mod - 7E063D??
56 - Max
Infinite lives - 7E061F09
Enemies can always be hurt -
7E0BF400
7E0C5400
7E0CB400
This will eliminate the period of tiem when enemies are usually flashing after being hurt, so that you can much more quickly defeat enemies by making all hits count.
Max health - 7E061D70
Donkey Kong Country
Infinite time - 7E137F00
Infinite lives - 7E057708
Drop slowly - 7E12A911
This'll cause you to drop about three times as slowly asusual after a jump, allowing you to climb to useful heights simply by jumping.
Phantom 2040
Totally invincible - 7E04101F
The same as the ones before it; enemies can't touch you, but you can destroy them just as before.
SkulJagger
Totally invincible - 7E1A0209
Same as the others; enemies can't touch you, but you can touch them.
Infinite time - 7E02BEFF
Spiderman and the X-Men: Arcade's Revenge
Totally invincible - 7E0A9E21
Same as the others; enemies can't touch you, but you can destroy them
Super Mario World
Max coins - 7E0DBF63
With this on, every coin gives you a free life.
Always (status) mod - 7E0019??
00 - Small
01 - Big
02 - Caped
03 - Fireballs
The rest are all false digits that'll produce odd glitched forms of Mario or Luigi.
In-level music mod - 7E0DDA??
I'm too lazy to map out the digits, or to name them. If someone else wants to, that's great; I'll give them credit when I up these codes to the site.
Teenage Mutant Ninja Turtles
Totally invincible - 7E046E1C
This code sucks. It's the same as the others, in which enemies can't touch you, while you can destroy them, but you flash the entire time it's on, as I could find the trigger for the flashing effect as I did in Cliffhanger. Ahh, well...you can use the next code instead if you like.
Infinite health - 7E044A56
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