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![]() ![]() ![]() ![]() Edricks' codes
![]() Castlevania: SotN
Alucard Codes
Glitchy move with a gliding effect. If you turn into wolf or bat, you turn invisible, but you still move like the human form of Alucard. If you turn into mist, you move like the human form, but you look like the mist. If you get hit, Alucard reappears, but he is still surrounded by mist. The downside to this code is you can't really jump.
80073404 0000
This variation is also strange. Alucard loses momentum when he jumps, and he sometimes gets stuck in certain poses.
80073406 FFFF
Pose Modifier (changes the pose Alucard is in)
8007342E 00??
Alucard is invisible
800733EE FFFF
Alucard in Background (puts Alucard in a layer closer to the back). He appears invisible at first, but can be seen through windows.
800733FC 0000
No Shadow
80073488 0000 or 8007348E 0000
Crazy Shadow facing right (one of Alucard's shadow images is perpetually facing to the right)
800734A8 0000 or 800734AE 0000
2 Alucards on screen at a time (very glitchy movement, switches randomly between the two)
8007340E FFFF
Back to level 1(other stats remain the same)
80097BE8 0001
80097BEC 0000
80097BEE 0000
Glide to the left
800733E2 FFFF
Glide to the right
800733E0 FFFF
Automatically and constantly hits Alucard as long as code is on (depending on last 4 digits, Alucard is hit by different types of damage: fire, lightning, physical, Guard, etc.)
8007341C ????
Damage enemies when THEY run into YOU (sweet, sweet revenge)
80073418 ???? (last four digits are damage done to the enemy)
Touch all items on screen from anywhere. Can be used to pick up items from anywhere on the screen, but can also be hit by monsters from anywhere. Use the damage enemies code above to kill enemies from anywhere on the screen without even moving and collect their dropped items... whaa, ha, Ha, HA, HA, HA, Ha, ha, ha,... heh...
8007341E FFFF
(if last four digits are 0000, then you can't be hit by anything, but you also can't pick up items)
Can't pick up items or be hit
80073414 0000
Automatically pick up all items on screen and be hit by monsters that are on the screen without even touching them (doesn't have the monster damaging effect of the similar code above, though)
80073414 FFFF
Level Codes
No Walls (walls in the foreground dissapear and you can go outside of the castle)
800730A8 0000
Walls in the foreground are invisible. They look the same as the above code, but they are still firm and cannot be passed through.
800730A0 0000
Background Layer Mod. Changes the layer the background level graphics are in. They can be seen in the foreground. It looks really cool if you put the background in the foreground and travel in the castle entrance. It looks like you are outside in the garden, but you are still fighting the zombies and other enemies.
8007309A 00??
Castle Map Position Mod. Changes where in the map the flashing dot is. If you set it to be in a room other than the one you are really in, you will not be able to leave that room.
Horizontal 800730B0 00?? (higher values are right, lower are left)
Vertical 800730B4 00?? (higher values are bottom, lower are top)
No Right Boundaries. Each room extends for a very long distance (almost an entire length of the castle) off to the right. If you travel off the right side of the map screen, you are really overlapping back on to the left side, but neither the flashing marker or the white map area will show up untill you save and restart. I used this code, and without even trying I went from 210.1% to over 230% in a five minute timespan. You could technically fill the entire map, which would probably give you well over 500%, with the use of this code!
800730C8 2DB2
Other Codes
Menu Option Selected modifier (can select invisible options with higher numbers, but they can't be opened)
8003C9A8 000?
0 = first space
1 = second space
2 = third space
3 = fourth space, etc.
Start Game Menu Option Selected modifier (can select invisible options with higher numbers, but they can
801D6B0C 000?
0 = first space
1 = second space
2 = third space
3 = fourth space, etc.
Corners of the highlighting red rectangle stay lit and connect from the sides to the current position of the icon in the system menu. Each line represents one corner. No practical purpose whatsoever.
8004A386 002E
8004A38E 002E
80061B7A 002E
80061B82 002E
Press L2 and Select to reset treasures and bosses (New Game +).
D0097490 0101
80073060 0000
D0097490 0101
50003902 0000
8003CA2A 0000
All bosses left unfaught, except the first fight with Dracula as Richter (wouldn't be easy to go back and fight him again without extensive work on my part, so I left that time untouched), all doors closed, and all treasures can be gotten again. You keep all the relics (if you wanted to find them again, you would have to lose them, which seems a little silly). I don't remember if someone else recently found the codes to set the times of the events in the time attack to 0:00:00, but that is basically one of the things this code does, along with the replacing of all treasures. Don't worry, I'm not copying your work, I came up with this almost three months ago, just got too damn lazy and sucked into my ps2 to post it. Anyways, try it out and walk around. Break a few pots and you'll see the treasures are to be gotten again. Wah, ha, ha...
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