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Thread: Taking requests for the following games

  1. #201
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    which of the modes are you playing on?

    added
    Thrill Kill final beta
    City of the lost Children (jap)

  2. #202
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    oops sorry, simulation mode GT2 NTSC 1.2.

  3. #203
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    well Sucahyo it seems like you have the code hacked already
    try refering to a hacking Faq to see what code types you need to use

    added

    Broken Sword
    K-1 Revenge
    Knockout Kings 2001
    South Park
    Vigilante 8
    Vigilante 8 2nd Offense
    Wrecking Crew

  4. #204
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    Quote Originally Posted by Hybrid View Post
    well Sucahyo it seems like you have the code hacked already
    try refering to a hacking Faq to see what code types you need to use
    Allowed car to flip code? Can you point which? since I can't find it. Although I do find some usefull doc for psx assembly. or is it The Walk Thru Walls FAQ?

    I recently found code for car x,y,z position, car x,y,z angle (pitch, yaw, roll), and car x,y,z speed. The car position code will move the car to the new position, but the car pitch or roll will revert back to 512 if I put bigger value. The Walk Thru Walls FAQ do not work for car pitch and roll.

    I will continue to try to find it.
    Last edited by sucahyo; 09-17-2006 at 11:24:43 PM.

  5. #205
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    the roll controlls what?


    is it 512 hex?
    from the sound of what you are saying
    you may have to use multiple "joker"

    ie
    D0???? ????(joker for gas and left)
    D0???? ???? (speed equal to)
    1????? ???? (increase/decrese roll to make car roll left)
    then the same thing for the right

    basically what it is saying is if you are pressing the gas and left/right and your speed is equal to that it makes the car roll left or right you might want to set another joker into it so it works also if your car is at a certain angle


    added
    soul blade 1.0
    Tomb Raider 3 1.0
    Pandemonium
    VIP
    Last edited by Hybrid; 09-18-2006 at 01:18:27 AM.

  6. #206
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    Quote Originally Posted by Hybrid View Post
    the roll controlls what?


    is it 512 hex?
    from the sound of what you are saying
    you may have to use multiple "joker"

    ie
    D0???? ????(joker for gas and left)
    D0???? ???? (speed equal to)
    1????? ???? (increase/decrese roll to make car roll left)
    then the same thing for the right

    basically what it is saying is if you are pressing the gas and left/right and your speed is equal to that it makes the car roll left or right you might want to set another joker into it so it works also if your car is at a certain angle
    GT2 is car simulator. But it prevent any car from going upside down. The roll is variable that set and display the amount of car angled in X axis. It should be from -2048 to 2048, but GT2 will prevent any value bellow -512 or above 512.

    in decimal:

    car pitch value, rotation in Y axis
    800A9CF8 ????
    0 = level
    limited to = 512 and -512

    car roll value, rotation in X axis
    800A9CFA ????
    0 = level
    limited to = 512 and -512

    car yaw value, rotation in Z axis
    800A9CFC ????
    0 = heading north
    1024 = 90 degree ccw/west, no limit

    Joker command will work on yaw. But I can't use joker for pitch and roll because GT2 will reset any value above 512 to 512, below -512 to -512. I think joker command can be use to reset upside own car (which is never happen without the never exist flip code).

    I intend to find the code that reset those value, but I still inexperience, I may never make it. In my assumption, GT2 fli preventer code will compare those variable, if it goes beyond 512 it will assign 512 to it. I need to find and bypass those code.

    If this code can be found, there is strong chance that it will work the same way in GT4 or any other GT.

    There still many people playing GT2, or even GT1 . Many critizise the car inability to flip (but still love it anyway).
    Last edited by sucahyo; 09-19-2006 at 10:50:28 PM.

  7. #207
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    that i may not be able to help you with because if you are talking about negative values thats under a completely diffrent values if your talking going through a GSpro. i forget what the exact point of zero is then again it may be completely diffrent.

  8. #208
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    I see, GT2 in epsxe PEC, zero is 0, -512 is FE00, and 512 is 0200.
    Any hint of what assembly instruction that I should look for?

  9. #209
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    no clue about ASM Hacking sorry

  10. #210
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    ok, thanks anyway.

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