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Thread: A bit of FFII US (SNES)...

  1. #1
    Join Date
    Jul 1999
    Posts
    7,089

    Default A bit of FFII US (SNES)...

    Monsters Encountered Mod, Part I

    (Well, I began testing digits, but got bored way before completion...and then I realized there were actually about three times as many real digits as I had thought, and that once I finished those, I'd definitely want to keep looking for beneficial (or awesome, whichever) odd digits - as a result, I just erased all the blank spaces I had left. Anyway, have fun with it, and if you have a request for a certain monster set, throw it at me and I'll get it for you. And screw around; there are a lot of digits I've never tried. Note - I'm guessing this was probably already done for the PSX FFIV (I know it was for FFVII), which will no doubt piss me off once I get back on the 'net, heh. Eh.

    7ECA1801 00
    7ECA1800 ??

    4C - Crocdile, 3 Piranha
    53 - Aquaworm, 3 ElecFish
    66 - 2 Panther, 2 Ogre
    7A - 2 Epeegirl, 2 Swordman, from behind
    85 - Floating Imp
    96 - Staleman, 2 Skull
    97 - Staleman, 2 Skull, 2 Red Bone
    98 - 2 Mad Ogre, from behind
    99 - 3 Mad Ogre
    9A - 4 Mad Ogre, from behind
    9B - 2 Blackcat, from behind
    9C - 3 Blackcat
    9D - Lamia, Blackcat, Mad Ogre
    9E - Mad Ogre, 2 Blackcat
    9F - 2 Mad Ogre, 2 Blackcat, from behind
    A0 - Egg, Becomes Lamia
    A1 - 2 Lamia, from behind
    A2 - 3 Lamia
    A3 - Lamia, Mad Ogre, from behind
    A4 - 2 Blackcat, Lamia
    A5 - 2 Blackcat, 2 Lamia, from behind
    A6 - 3 Balloon
    A7 - 4 Balloon, from behind
    A8 - Mad Ogre, Blackcat, 2 Balloon, from behind
    A9 - Grudger, Mad Ogre, 2 Balloon, from behind
    AA - 2 Grudger, from behind
    AB - 3 Grudger
    AC - 3 Balloon, Grudger, from behind
    AD - 2 Grudger, Lamia
    AE - 3 Blademan
    AF - Blackcat, Blademan, Mad Ogre
    B0 - Blademan, Blackcat, 3 Balloon
    B1 - Mad Ogre, Blademan, Blackcat
    B2 - Egg, Becomes Green D. (dragon)
    B3 - Sorcerer, 2 Blademan, from behind
    B4 - Sorcerer, 2 Blademan, from behind
    B5 - Sorcerer, 2 Blademan, from behind
    B6 - Sorcerer, 2 Blademan, from behind
    B7 - Floating Imp
    B8 - Searcher
    B9 - Searcher, 2 Machine, from behind
    BA - 2 Machine, Beamer, from behind
    BB - 2 Machine, 2 Beamer, from behind
    BC - Searcher, 2 Machine, from behind
    BD - Horseman, 2 Machine, from behind
    BE - MacGiant
    BF - MacGiant
    C0 - Horseman, 2 Beamer
    C1 - Horseman, Beamer, Machine, from behind
    C2 - Searcher, from behind
    C3 - MacGiant, Horseman, from behind
    C4- Searcher, 2 Beamer, from behind
    C5 - 2 Machine, 3 Beamer
    C6 - 2 Horseman, from behind
    C7 - D. Machin (dragon)
    C8 - Searcher, 2 Beamer, from behind
    C9 - MacGiant, Machine, Beamer, from behind
    CA - MacGiant, Horseman, Beamer, from behind
    CB - Floating Imp
    CC - 3 Machine, 2 Beamer
    CD - Beamer, 2 Machine, Horseman, from behind
    CE - 2 MacGiant, from behind
    CF - Floating Imp
    D0 - 6 Imp
    D1 - 6 Swordrat
    D2 - 2 Flamedog, 2 Blackliz
    D3 - Horseman, 2 Machine, from behind
    D4 - Horseman, 2 Juclyote, from behind
    D5 - 2 Horseman, from behind
    D6 - Evilmask
    D7 - Floating Imp
    D8 - Floating Imp
    D9 - Floating Imp
    DA - Floating Imp
    DB - Floating Imp
    DC - Elements (All Four, Sequentially)
    DD - CPU, Attacker, Defender
    DE - D. Mist
    DF - Octomamm
    E0 - Antlion
    E1 - Mombomb
    E2 - Milon Battle 1
    E3 - Milon Battle 3
    E4 - Baigan
    E5 - Kainazzo
    E6 - Dark Elf, Easy - "Me attack you!" Dialogue
    E7 - Dark Elf, Easier - No Dialogue
    E8 - Sandy, Cindy, Mindy
    E9 - Golbez
    EA - Valvalis
    EB - 3 Floateye, Cecil Uses Firebomb
    EC - Girl (Rydia, young)
    ED - Officer and 3 Soldier (Rydia's Search Team)
    EE - Bard- (Edward; Tellah's outlash - "You spoony bard!")
    EF - Waterhag (Edward's Test, with Anna)
    F0 - Yang's Battle With 3 Imp Cap
    F1 - Battle against Kain
    F2 - Yang
    F3 - Tellah battle against Golbez
    F4 - Dummy (Glitched graphic; hits 9999!)
    F5 - Raven (auto battle from beginning of game)
    F6 - D Knight (from Mt. Ordeals fight)
    F7 - General and Two Fighter
    F8 - Weeper, Imp Cap, Waterhag (Battle for Fabul, along with the next one)
    F9 - Gargoyle
    FA - 2 Guard
    FB - Odin
    FC - Dark Elf Battle 2
    FD - Edge Meets Rubicant
    FE - King and Queen Eblan
    FF -Rubicant

    Monsters Encountered Mod, Part II

    7ECA1801 01
    7ECA1800 ??

    00 - 3 Dark Imp

    Bleh, skipping down to something less boring...

    78 - Dummy, (Sorcerer-type)
    79 - Dummy, (floating Bomb)
    7A-7E - Various, odd dummy monsters, some humorous
    7F - Floating Imp
    80 - Warlock that kills himself for you, heh - 2000-something GP, 8650 EXP (with two characters)

    Then for a while there's a lot of weird stuff, like Blue Dragons trying to cast Fatal on themselves, and the like...

    96 - 5 Pink Puffs, who each cast Quake on all of themselves, heh. - 277775 GP, 25000 EXP (with two characters) - High probability of getting Pink tail, which the tail guy actually doesn't seem to want...

    A7 - Calbrena
    A8 - Golbez - from Calbrena scene
    A9 - Dr. Lugae and Balnab
    AB - Rubicant, Strong
    AC - Odin
    AD - Leviatan
    AE - Bahamut - Constantly casts Absorb (MP drain) on you
    AF - EvilWall
    B0 - Asura
    B1 - Elements
    B3 - FuSoYa and Golbez VS Zemus
    B4 - Same, VS Zeromus 1
    B7 - Free Battle with Zeromus 1 that isn't supposed to happen (constantly casts Charm on you)
    FA- Ogopogo
    FB - Pale Dim
    FC - Wyvern
    FD - 2 D. Lunar
    FE - Plague


    7ECA1801 02
    7ECA1800 ??
    08 - No monsters; Auto-Win Battle (there are actually a lot of these)

    7ECA1801 03
    7ECA1800 FE
    Says 6 Egg, but just one Egg visible. Hit once, dies like an Element, gives you 26367 EXP (with two characters)

    I'll do some more stuff tomorrow, and for a few other games. I might use CEP to start hacking some Silent Hill (the only PSX game I have on me, heh).
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  2. #2
    Join Date
    Jul 1999
    Posts
    4,893

    Default Re: A bit of FFII US (SNES)...

    Ahh yes, the evil finding out there's more digits than there first seemed to be problem... Somehow, I think if there is a psx version of such a code, it wouldn't be as much fun to play with.

  3. #3
    Join Date
    Jul 1999
    Posts
    7,089

    Default Re: A bit of FFII US (SNES)...

    Heh, indeed. And yeah, it wouldn't be nearly as fun. I think I'll start working on GBA stuff from time to time. I've added a few scenes to GSHIB4 (which kicks some serious @$$ at this point), and written a few more pages for each of the two stories I've been working on...so at least I've got interesting things to do.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  4. #4

    Default A bit of FFII US (SNES)...

    Nice codes.
    I've something similar for FF5; 'cept it changes single monster's rather than monster group's. I'll

    post it whenever I'm home.

  5. #5
    Join Date
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    Posts
    7,089

    Default A bit of FFII US (SNES)...

    Whoa...I never noticed this reply...so, a late "long time no see post from", and you should drop

    by from time to time; the GSHI's slated to come to life in the next few months...
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  6. #6

    Default A bit of FFII US (SNES)...

    Heh, just a day late; no problem.
    Sure thing man. I'll try to drop around a bit more often.

    Also, bout the FF5 code I just mentioned; scratch that.
    I'm gonna have to find a group mod., as the Monster slot mod. doesn't auto align monsters' X-Y

    coordinates.

    Will post it, and a few others when I get it.

    [Post edited to try and fix the timestamp bug, but of course that doesn't work... - LMZ]

  7. #7
    Join Date
    Jul 1999
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    4,893

    Default A bit of FFII US (SNES)...

    Hmm... Yet another problem with the phpbb... Doesn't seem to actually pay any attention to the post timestamps...

  8. #8

    Default A bit of FFII US (SNES)...

    Speaking of forum problems, did you, by any chance, upload old member data? Or however it is you do it w/ PHP?

    I've had to request a new password twice this week.

  9. #9
    Join Date
    Jul 1999
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    Default A bit of FFII US (SNES)...

    I added everything that was at the old copy of the phpbb this morning. It's quite likely your password got changed several times because of what I had to do.

    If you want a specific password, and this thing's being a pain about it, I can manually change it.

  10. #10
    Join Date
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    7,089

    Default A bit of FFII US (SNES)...

    Ahh...so that actually WAS a new post...lol.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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