Jokers on SNES???
I read once that all games have joker addresses in order to prevent lock-ups in games. I tried searching for such on SNES and found that there are such values that always maintain the same value for conjugate button presses. I think the only reason we can't use them is because there are no provisions for commands on GameGenie or Pro-action Replay. The ps1 you can simply change the first digit to a "d" to make the code function if this address carries this value then activate the following code. With SNES all you have is constant write. Could this be programmed on an emulator to provide such commands? It was done on MAME emulator.
In order to view this post you must agree to the following terms and conditions... <br /> 1) I do NOT find Luigi offensive or objectionable.<br /> <br /> 2) I am viewing this post of my own free will.<br /> <br /> 3) I will NOT hold Luigi responsible for any death or accidental injury that may result from viewing this post.<br /> <br /> click one<br /> <br /> I AGREE............DISAGREE