Page 1 of 5 12345 LastLast
Results 1 to 10 of 48
  1. #1

    Default GameHacking.org Weekly Hacking Target (06-12-11) - The Legend of Zelda [NES]

    This week's hacking target will be The Legend of Zelda, for NES.

    The rules are simple: hack whatever you like, as long as it hasn't been hacked, and post in this thread with any codes/progress/questions/requests (yes, requests are welcome). To verify what's already been hacked, take a look at these pages:

    http://gamehacking.org/?s=v2&sys=5&gid=478
    http://gamehacking.org/?s=v2&sys=5&gid=1291
    http://gamehacking.org/?s=v2&sys=21&gid=2140
    http://gamehacking.org/?s=bsfree2&sys=2&gid=5421
    http://gamehacking.org/?s=bsfree2&sys=2&gid=8018
    http://gamehacking.org/?s=bsfree2&sys=2&gid=1552
    http://gamehacking.org/?s=bsfree2&sys=2&gid=5033


    If you don't have the game, or don't want to hack it, wait until next week, and if you like, suggest the next game in the main "GameHacking.org Weekly Hacking Target" thread.

    Happy hacking!
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

  2. #2

    Default

    I've got a suggestion for a code.

    On bomb explosion, the explosion can remove burnable stuff (candle fire only stuff, bushes mainly)


    *Boomerang has the abilities of an arrow (can pierce an enemy & keep flying and deal damage similar to an arrow and return like normal)
    Last edited by final kaoss; 06-12-2011 at 09:45:47 PM.

  3. #3
    Join Date
    Nov 2009
    Posts
    1,306

    Default

    My requests for this game are:

    • Push any block.
    • Walk Through Walls (Dungeons)
    • Link Image Modifier (Look like enemies, play as enemy, etc...)
    • Any tree burns to reveal a hidden passage and or disappear.
    • Any rock bombed will reveal a hidden passage and or disappear.
    Last edited by Abystus; 06-12-2011 at 09:57:20 PM.

  4. #4
    Join Date
    Apr 2011
    Posts
    19

    Default

    Here are a few that I found. I haven't fully tested them yet but they appear to be OK. Feel free to improve on them and make them better if you wish.

    Enemy movement speed in overworld and dungeons:
    03BD:??
    03BE:??
    03BF:??
    03C0:??
    03C1:??
    03C2:??
    Note: Using FF for all makes them ridiculously fast and insanely hard to hit. 50 makes them fast, 01 makes them move super slow. Only works on some types of enemies.

    Enemy shooting speed
    03C4:??
    03C5:??
    03C6:??
    03C7:??
    Note: Using FF for all makes them shoot ridiculously fast. 50 makes them fast, 01 makes them shoot super slow.

    Link's sword makes no sound when you swing it.
    0601:00
    0603:00
    0606:00
    Note: Some music in the game might be messed up a little or not play at all.

    Bombs explode immediately after you place them. (Tested only very early in the game)
    0038:00
    I would like to see instead of a bomb being placed, maybe an enemy, coin, heart that explodes like a bomb when you place it?

    Weird color hues:
    00FE:??
    Using anything between 00 and FF makes to colors of the whole game have a different hue?

    Santa Claus Link! (Plus, you can walk through enemies too!)
    04F0:02

    Lots of boulders falling off Death Mountain. Much more than the usual 3 boulders on the screen at any given time.
    0515:00
    Note: For no boulders, replace 00 with 03.
    Last edited by nuomega457; 06-18-2011 at 10:59:41 AM. Reason: Two codes for bombs explode immediately not needed

  5. #5

    Default

    Nice job nuomega. Some useful addresses there.

  6. #6
    Join Date
    Nov 2003
    Location
    mass
    Posts
    4,230

    Default

    Code:
    Walk Through Walls (Not Through Locked Doors)
    EIONGPEP
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

  7. #7
    Join Date
    Nov 2009
    Posts
    1,306

    Default

    Can you still pass through a wall with a locked door or is it just the door you can't pass through?

  8. #8
    Join Date
    Nov 2003
    Location
    mass
    Posts
    4,230

    Default

    In the dungeons you can pass thru blocks water pretty much anything but doors can't be walked through and blocks can't be pushed either but using this code you can have all doors open.

    Code:
    All Doors/Walls Opened (Use only in Dungeons)
    00EE:FF
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

  9. #9
    Join Date
    Nov 2009
    Posts
    1,306

    Default

    Quote Originally Posted by helder View Post
    Code:
    Walk Through Walls (Not Through Locked Doors)
    EIONGPEP
    Btw that code was already hacked here by Hybrid but only works outside dungeons. The version of the game affects this code, however it's the same address with the same modification resulting in the same GG code. In the post he was not able to obtain a code to actually walk through dungeon walls however. What version of the game are you playing on? Possibly the other WTW code you mentioned in your WTW thread will work for the other revision inside dungeons.
    Last edited by Abystus; 06-14-2011 at 11:49:10 PM.

  10. #10
    Join Date
    Nov 2003
    Location
    mass
    Posts
    4,230

    Default

    I used the PRG 0 version, the code changes a condition obviously but once I get to the dungeon walls there are no more breaks at this conditional so there must be another one a little bit further up on the ASM. I will look into it again,and the other 2 codes where much lower on the ASM and had some undesirable effects like moving up with out doing anything.

    Edit : I just seen that thread, damn all that work for nothing lol oh well its good practice and I tried various conditionals to make it work the BNE seems to work best for this conditional. I wish the NES has a BRA command like the SNES.
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. GameHacking.org Weekly Hacking Target!
    By Lazy Bastard in forum The Lounge
    Replies: 88
    Last Post: 03-04-2012, 10:04:04 PM
  2. Replies: 7
    Last Post: 06-11-2011, 12:24:28 PM
  3. Replies: 9
    Last Post: 05-31-2011, 11:49:08 PM
  4. Replies: 20
    Last Post: 05-28-2011, 06:15:01 PM
  5. Replies: 27
    Last Post: 04-30-2011, 02:16:02 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •